Add level progression and UI updates; implement death screen and marketplace features

This commit is contained in:
2025-05-16 16:42:48 +02:00
parent 760ea15be1
commit f39cf573c0
16 changed files with 212 additions and 24 deletions

View File

@@ -319,10 +319,20 @@ limit_target = NodePath("../Terrain Layer")
metadata/_edit_lock_ = true
[node name="Child" parent="." instance=ExtResource("15_vqevu")]
position = Vector2(873, -577)
position = Vector2(954, -577)
[node name="UI Layer" parent="." instance=ExtResource("16_40fge")]
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("player_health")]
player_health = NodePath("../../Brick Player/HealthComponent")
[node name="DeathScreen" parent="UI Layer" index="1" node_paths=PackedStringArray("nodes_to_disable")]
nodes_to_disable = [NodePath("../../Brick Player")]
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("skill_unlocker", "components_to_disable")]
skill_unlocker = NodePath("../../Brick Player/SkillUnlockerComponent")
components_to_disable = [NodePath("../../Brick Player")]
[node name="Killzone" parent="." instance=ExtResource("17_qu4c0")]
position = Vector2(2600, 802)
@@ -344,4 +354,9 @@ skill_manager = NodePath("../Brick Player/SkillManager")
[node name="Global Light" parent="." instance=ExtResource("21_pifnu")]
[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="on_player_death"]
[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="on_player_death"]
[editable path="Brick Player"]
[editable path="UI Layer"]
[editable path="Killzone"]