Add level progression and UI updates; implement death screen and marketplace features
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@@ -31,4 +31,9 @@ func on_exit_area_body_entered(_body: Node2D) -> void:
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return
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exit_triggered.emit()
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gm.unlock_level(gm.player_state["current_level"] + 1)
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call_deferred("go_to_next_level")
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func go_to_next_level() -> void:
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gm.try_to_go_to_next_level()
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