Add level progression and UI updates; implement death screen and marketplace features
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@@ -51,7 +51,7 @@ func apply_unlocked_skills() -> void:
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for skill_data in available_skills:
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if gm.is_skill_unlocked(skill_data.name):
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print("Applying skill: ", skill_data.name)
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add_skill(skill_data)
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call_deferred("add_skill", skill_data)
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else:
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remove_skill(skill_data.name)
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