Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent

This commit is contained in:
2025-08-10 22:38:19 +02:00
parent 54ffa8a42c
commit f3aa2631f2
5 changed files with 261 additions and 0 deletions

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using System.Threading.Tasks;
using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class LeverComponent : Node
{
[Export] public Area2D Area { get; set; }
[Export] public Sprite2D Sprite { get; set; }
[Export] public int StartAnimationIndex { get; set; } = 0;
[Export] public float AnimationDuration { get; set; } = 0.5f;
[Export] public AudioStreamPlayer2D Sfx { get; set; }
[Signal]
public delegate void ActivatedEventHandler();
public override void _Ready()
{
if (Area == null)
{
GD.PushError("LeverComponent: Area is not set.");
return;
}
if (Sprite == null)
{
GD.PushError("LeverComponent: Sprite is not set.");
return;
}
Area.BodyEntered += OnBodyEntered;
Area.AreaEntered += OnAreaEntered;
}
private void OnAreaEntered(Area2D area)
{
HandleTriggerLogic(area);
}
private void OnBodyEntered(Node2D body)
{
HandleTriggerLogic(body);
}
private async Task Activate()
{
EmitSignalActivated();
Sfx?.Play();
Sprite.Frame = StartAnimationIndex + 1;
var timer = GetTree().CreateTimer(AnimationDuration);
await timer.ToSignal(timer, Timer.SignalName.Timeout);
Sprite.Frame = StartAnimationIndex;
}
private void HandleTriggerLogic(Node2D obj)
{
var triggerLever = obj.GetNodeOrNull<TriggerLeverComponent>("TriggerLeverComponent");
if (triggerLever == null)
{
GD.PushWarning("LeverComponent: TriggerLeverComponent not found in body.");
return;
}
_ = Activate();
}
}