Refactor console and scene structure; update resource paths and add configuration handling
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41
objects/entities/bullet.tscn
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41
objects/entities/bullet.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bhc7y4xugu4q7"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_w543f"]
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[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="2_ll0xw"]
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[ext_resource type="Script" uid="uid://bh2vrkdbrtpin" path="res://scripts/components/bullet.gd" id="3_keogl"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
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radius = 4.0
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[node name="Bullet" type="Area2D"]
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collision_layer = 8
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collision_mask = 21
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_txsw8")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("1_w543f")
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hframes = 12
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vframes = 12
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frame = 79
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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position = Vector2(2.38419e-07, 2.38419e-07)
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scale = Vector2(0.4, 0.4)
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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script = ExtResource("2_ll0xw")
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area2d = NodePath("..")
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[node name="BulletComponent" type="Node2D" parent="." node_paths=PackedStringArray("root", "area2d", "visibility_notifier", "timer")]
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script = ExtResource("3_keogl")
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root = NodePath("..")
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speed = 120.0
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area2d = NodePath("..")
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visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
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timer = NodePath("../Timer")
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[node name="Timer" type="Timer" parent="."]
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autostart = true
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