Refactor console and scene structure; update resource paths and add configuration handling
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29
objects/entities/cage.tscn
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29
objects/entities/cage.tscn
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@@ -0,0 +1,29 @@
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[gd_scene load_steps=5 format=3 uid="uid://to2xnqev0pu1"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_5poh3"]
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[ext_resource type="Script" uid="uid://ddplvyjqguxtl" path="res://scripts/components/cage_component.gd" id="2_unomj"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aivtb"]
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texture = ExtResource("1_5poh3")
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2:9/size_in_atlas = Vector2i(2, 2)
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2:9/0 = 0
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2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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[sub_resource type="TileSet" id="TileSet_67qt2"]
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tile_size = Vector2i(32, 32)
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physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_aivtb")
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[node name="Cage" type="Node2D"]
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z_index = 2
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scale = Vector2(2, 2)
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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position = Vector2(20, 4)
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tile_map_data = PackedByteArray(0, 0, 255, 255, 255, 255, 0, 0, 2, 0, 9, 0, 0, 0)
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tile_set = SubResource("TileSet_67qt2")
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[node name="CageComponent" type="Node" parent="." node_paths=PackedStringArray("root")]
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script = ExtResource("2_unomj")
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root = NodePath("..")
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should_free = false
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