Refactor console and scene structure; update resource paths and add configuration handling

This commit is contained in:
2025-05-03 19:49:23 +02:00
parent aa2bd7b3b0
commit f75d05dde1
59 changed files with 714 additions and 136 deletions

View File

@@ -0,0 +1,27 @@
[gd_scene load_steps=5 format=3 uid="uid://dstko446qydsc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"]
[ext_resource type="Script" uid="uid://d01dmoafptl2p" path="res://scripts/components/destroyable_component.gd" id="2_2tib2"]
[ext_resource type="Script" uid="uid://btfsq0bvtrx3t" path="res://scripts/components/health.gd" id="3_vevhj"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_6gptm")
hframes = 12
vframes = 12
frame = 42
[node name="DestroyableComponent" type="Node" parent="." node_paths=PackedStringArray("root", "health_component")]
script = ExtResource("2_2tib2")
root = NodePath("..")
health_component = NodePath("../HealthComponent")
[node name="HealthComponent" type="Node" parent="."]
script = ExtResource("3_vevhj")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")