Refactor console and scene structure; update resource paths and add configuration handling
This commit is contained in:
145
objects/entities/enemy.tscn
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145
objects/entities/enemy.tscn
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[gd_scene load_steps=20 format=3 uid="uid://bwdlmualj6xbw"]
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[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
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[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
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[ext_resource type="Script" uid="uid://btfsq0bvtrx3t" path="res://scripts/components/health.gd" id="2_o170m"]
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[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="4_4eajk"]
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[ext_resource type="Script" uid="uid://dmqpif5qhvri3" path="res://scripts/components/side_to_side_movement.gd" id="4_gbsq8"]
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[ext_resource type="Script" uid="uid://b37gqnycj6rtk" path="res://scripts/components/periodic_shooting.gd" id="5_m03v0"]
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[ext_resource type="Script" uid="uid://dqm371fysuk7i" path="res://scripts/components/enemy_death.gd" id="6_6p3gr"]
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[ext_resource type="Script" uid="uid://dqmbvuutd5c3c" path="res://scripts/components/flashing_component.gd" id="7_xsaiy"]
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[ext_resource type="Script" uid="uid://ceq8n7yw7qxpi" path="res://scripts/components/hit_component.gd" id="9_0qjr4"]
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[ext_resource type="Script" uid="uid://c07d50s20rl8s" path="res://scripts/components/status_effect_component.gd" id="10_5i27q"]
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[ext_resource type="Script" uid="uid://qi2irprbqru2" path="res://scripts/components/fire_effect_component.gd" id="10_ej8vg"]
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[ext_resource type="Script" uid="uid://dhj4qtwcqmqkj" path="res://scripts/components/ice_effect_component.gd" id="11_pq0k7"]
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[ext_resource type="AudioStream" uid="uid://b3tsqhr06pbrs" path="res://sfx/enemy_hurt.wav" id="13_u4k3d"]
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[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="14_tdjks"]
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[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="15_mc6rj"]
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[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="16_68hnm"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
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size = Vector2(25, 31)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_j18j0"]
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shader = ExtResource("1_ep4yr")
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shader_parameter/enabled = false
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shader_parameter/tint = Color(1, 1, 1, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejbqt"]
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size = Vector2(34, 31)
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[node name="Enemy" type="CharacterBody2D"]
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collision_layer = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-1.5, 0.5)
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shape = SubResource("RectangleShape2D_pwwji")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_j18j0")
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texture = ExtResource("2_hjtwe")
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[node name="right bullet spawn" type="Node2D" parent="Sprite2D"]
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position = Vector2(16, 7)
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[node name="left bullet spawn" type="Node2D" parent="Sprite2D"]
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position = Vector2(-17, 7)
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[node name="HealthComponent" type="Node" parent="." node_paths=PackedStringArray("hurt_fx")]
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script = ExtResource("2_o170m")
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hurt_fx = NodePath("../sfx_hurt")
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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script = ExtResource("4_4eajk")
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area2d = NodePath("../Hitbox")
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[node name="SideToSideMovement" type="Node" parent="." node_paths=PackedStringArray("root", "sprite2d", "left_ray", "right_ray", "left_wall_ray", "right_wall_ray")]
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script = ExtResource("4_gbsq8")
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root = NodePath("..")
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sprite2d = NodePath("../Sprite2D")
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speed = 60.0
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wait_time = 0.5
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left_ray = NodePath("../Left Ray")
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right_ray = NodePath("../Right Ray")
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left_wall_ray = NodePath("../Left Wall Ray")
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right_wall_ray = NodePath("../Right Wall Ray")
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[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("side_to_side_movement", "root", "bullet_spawn_right", "bullet_spawn_left")]
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script = ExtResource("5_m03v0")
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side_to_side_movement = NodePath("../SideToSideMovement")
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root = NodePath("..")
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bullet_spawn_right = NodePath("../Sprite2D/right bullet spawn")
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bullet_spawn_left = NodePath("../Sprite2D/left bullet spawn")
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[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("root", "collision_shape_2d", "health_component")]
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script = ExtResource("6_6p3gr")
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root = NodePath("..")
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tween_duration = 0.1
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collision_shape_2d = NodePath("../Hitbox/CollisionShape2D")
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health_component = NodePath("../HealthComponent")
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[node name="Hitbox" type="Area2D" parent="."]
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collision_layer = 8
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collision_mask = 20
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2(-2, 0.5)
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shape = SubResource("RectangleShape2D_ejbqt")
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debug_color = Color(0.913521, 0.265052, 0.323172, 0.42)
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[node name="Left Ray" type="RayCast2D" parent="."]
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position = Vector2(-16, 13)
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target_position = Vector2(0, 8)
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[node name="Left Wall Ray" type="RayCast2D" parent="."]
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position = Vector2(-16, 0)
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target_position = Vector2(-8, 0)
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[node name="Right Ray" type="RayCast2D" parent="."]
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position = Vector2(16, 13)
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target_position = Vector2(0, 8)
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[node name="Right Wall Ray" type="RayCast2D" parent="."]
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position = Vector2(16, 0)
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target_position = Vector2(8, 0)
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[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("sprite", "health_component")]
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process_mode = 3
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script = ExtResource("7_xsaiy")
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sprite = NodePath("../Sprite2D")
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health_component = NodePath("../HealthComponent")
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[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("sprite", "health_component")]
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script = ExtResource("9_0qjr4")
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sprite = NodePath("../Sprite2D")
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health_component = NodePath("../HealthComponent")
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[node name="StatusEffectComponent" type="Node" parent="."]
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script = ExtResource("10_5i27q")
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[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("health_component", "status_effect_component", "root", "fire_fx")]
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script = ExtResource("10_ej8vg")
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health_component = NodePath("../HealthComponent")
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status_effect_component = NodePath("../StatusEffectComponent")
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root = NodePath("..")
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fire_fx = NodePath("../FireFX")
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[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("status_effect_component", "ice_fx")]
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script = ExtResource("11_pq0k7")
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components_to_disable = [NodePath("../SideToSideMovement"), NodePath("../PeriodicShootingComponent"), NodePath("../DamageComponent")]
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status_effect_component = NodePath("../StatusEffectComponent")
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ice_fx = NodePath("../Ice FX")
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[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("13_u4k3d")
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[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("14_tdjks")
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[node name="FireFX" parent="." instance=ExtResource("15_mc6rj")]
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position = Vector2(0, 9)
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emitting = false
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amount = 2048
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[node name="Ice FX" parent="." instance=ExtResource("16_68hnm")]
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visible = false
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