Refactor console and scene structure; update resource paths and add configuration handling
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43
objects/entities/exit_level.tscn
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43
objects/entities/exit_level.tscn
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@@ -0,0 +1,43 @@
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[gd_scene load_steps=6 format=3 uid="uid://12jnkdygpxwc"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_agxwm"]
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[ext_resource type="Script" uid="uid://cmh8k0rdsyh7j" path="res://scripts/components/requirement_component.gd" id="2_iysc1"]
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[ext_resource type="Script" uid="uid://c8xhgkg8gcqu6" path="res://scripts/components/unlock_on_requirement_component.gd" id="3_5ktpq"]
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[ext_resource type="Script" uid="uid://bwamqffvpa452" path="res://scripts/components/exit_door_component.gd" id="4_4jgt0"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfu6m"]
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size = Vector2(28, 32)
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[node name="ExitLevel" type="Area2D"]
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collision_layer = 0
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collision_mask = 4
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(0, -8)
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scale = Vector2(2, 2)
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texture = ExtResource("1_agxwm")
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hframes = 12
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vframes = 12
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frame = 54
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -8)
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shape = SubResource("RectangleShape2D_yfu6m")
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[node name="RequirementComponent" type="Node" parent="."]
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script = ExtResource("2_iysc1")
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requirement_type = 1
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metadata/_custom_type_script = "uid://cmh8k0rdsyh7j"
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[node name="UnlockOnRequirementComponent" type="Node" parent="." node_paths=PackedStringArray("requirement_component", "unlock_target")]
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script = ExtResource("3_5ktpq")
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requirement_component = NodePath("../RequirementComponent")
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unlock_target = NodePath("../ExitDoorComponent")
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metadata/_custom_type_script = "uid://c8xhgkg8gcqu6"
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[node name="ExitDoorComponent" type="Node" parent="." node_paths=PackedStringArray("exit_area", "door_sprite")]
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script = ExtResource("4_4jgt0")
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exit_area = NodePath("..")
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door_sprite = NodePath("../Sprite2D")
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opened_door_frame = 88
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metadata/_custom_type_script = "uid://bwamqffvpa452"
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