Refactor console and scene structure; update resource paths and add configuration handling
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64
objects/entities/exploding_brick.tscn
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64
objects/entities/exploding_brick.tscn
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[gd_scene load_steps=8 format=3 uid="uid://5surx230gfw3"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rcgxf"]
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[ext_resource type="Script" uid="uid://bh2vrkdbrtpin" path="res://scripts/components/bullet.gd" id="2_1i2y5"]
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[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_y0uai"]
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[ext_resource type="Script" uid="uid://beg4dk7d5pvhp" path="res://scripts/components/explosive_component.gd" id="4_8lw0n"]
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[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="5_6oopj"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
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size = Vector2(16, 10)
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[sub_resource type="CircleShape2D" id="CircleShape2D_e6vaq"]
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radius = 32.0
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[node name="Brick" type="Area2D"]
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collision_layer = 16
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collision_mask = 9
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_ar0xf")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_rcgxf")
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hframes = 12
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vframes = 12
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frame = 80
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[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "visibility_notifier", "timer")]
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script = ExtResource("2_1i2y5")
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root = NodePath("..")
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speed = 120.0
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area2d = NodePath("..")
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visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
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life_time = 2.0
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timer = NodePath("../Timer")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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position = Vector2(0, 2.38419e-07)
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scale = Vector2(0.8, 0.5)
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[node name="Timer" type="Timer" parent="."]
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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script = ExtResource("3_y0uai")
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damage = 5.0
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area2d = NodePath("..")
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[node name="ExplosiveComponent" type="Node" parent="." node_paths=PackedStringArray("root", "damage", "area2d", "explosion_area2d")]
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script = ExtResource("4_8lw0n")
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root = NodePath("..")
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damage = NodePath("../DamageComponent")
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area2d = NodePath("..")
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explosion_area2d = NodePath("../Explosion area")
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explosion_effect = ExtResource("5_6oopj")
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[node name="Explosion area" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 9
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Explosion area"]
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shape = SubResource("CircleShape2D_e6vaq")
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[node name="ExplosionFX" parent="." instance=ExtResource("5_6oopj")]
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randomness = 0.24
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