Refactor console and scene structure; update resource paths and add configuration handling

This commit is contained in:
2025-05-03 19:49:23 +02:00
parent aa2bd7b3b0
commit f75d05dde1
59 changed files with 714 additions and 136 deletions

View File

@@ -0,0 +1,17 @@
[gd_scene load_steps=3 format=3 uid="uid://bqom4cm7r18db"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="1_un3fl"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_cr00c"]
[node name="Killzone" type="Area2D"]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("WorldBoundaryShape2D_cr00c")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
script = ExtResource("1_un3fl")
damage = 999999.0
area2d = NodePath("..")