Refactor console and scene structure; update resource paths and add configuration handling
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=7 format=4 uid="uid://dnufqkeiyi5ya"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_51i2x"]
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[ext_resource type="PackedScene" uid="uid://54w4wisfj8v8" path="res://objects/coin.tscn" id="2_2l4v1"]
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[ext_resource type="PackedScene" uid="uid://ct8fim6mduyl3" path="res://objects/collapsing_bridge.tscn" id="3_ukc1k"]
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[ext_resource type="PackedScene" uid="uid://54w4wisfj8v8" path="res://objects/entities/coin.tscn" id="2_2l4v1"]
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[ext_resource type="PackedScene" uid="uid://ct8fim6mduyl3" path="res://objects/entities/collapsing_bridge.tscn" id="3_ukc1k"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8idcv"]
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texture = ExtResource("1_51i2x")
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