Refactor console and scene structure; update resource paths and add configuration handling

This commit is contained in:
2025-05-03 19:49:23 +02:00
parent aa2bd7b3b0
commit f75d05dde1
59 changed files with 714 additions and 136 deletions

View File

@@ -1,7 +1,7 @@
class_name PeriodicShootingComponent
class_name PeriodicShootingComponent
extends Node
@export var bullet_scene: PackedScene = preload("res://objects/bullet.tscn")
@export var bullet_scene: PackedScene = preload("res://objects/entities/bullet.tscn")
@export var shoot_interval: float = 1.0
@export var shoot_direction: Vector2 = Vector2.RIGHT
@export var side_to_side_movement: SideToSideMovement
@@ -45,4 +45,4 @@ func setup_timer() -> void:
timer.one_shot = false
timer.autostart = true
timer.timeout.connect(on_timer_timeout)
add_child(timer)
add_child(timer)