Refactor console and scene structure; update resource paths and add configuration handling
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@@ -1,7 +1,7 @@
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class_name PeriodicShootingComponent
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class_name PeriodicShootingComponent
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extends Node
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@export var bullet_scene: PackedScene = preload("res://objects/bullet.tscn")
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@export var bullet_scene: PackedScene = preload("res://objects/entities/bullet.tscn")
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@export var shoot_interval: float = 1.0
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@export var shoot_direction: Vector2 = Vector2.RIGHT
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@export var side_to_side_movement: SideToSideMovement
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@@ -45,4 +45,4 @@ func setup_timer() -> void:
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timer.one_shot = false
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timer.autostart = true
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timer.timeout.connect(on_timer_timeout)
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add_child(timer)
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add_child(timer)
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