Refactor console and scene structure; update resource paths and add configuration handling
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@@ -55,3 +55,10 @@ func apply_unlocked_skills() -> void:
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add_skill(skill_data)
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else:
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remove_skill(skill_data.name)
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func get_skill_by_name(skill_name: String) -> SkillData:
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for skill_data in available_skills:
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if skill_data.name == skill_name:
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return skill_data
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return null
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