Add HealthComponent to bullet and update various resources for skill upgrades

This commit is contained in:
2025-08-31 15:17:47 +02:00
parent ead52f6d51
commit f9cb59d182
13 changed files with 31 additions and 15 deletions

View File

@@ -21,5 +21,5 @@ IsActive = false
Level = 1
Type = 1
Node = ExtResource("1_aqcna")
Upgrades = [SubResource("Resource_xwv1u"), SubResource("Resource_xwv1u")]
Upgrades = Array[ExtResource("2_kqsqd")]([SubResource("Resource_xwv1u"), SubResource("Resource_xwv1u")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -30,5 +30,5 @@ IsActive = false
Level = 1
Type = 2
Node = ExtResource("1_xjknp")
Upgrades = [SubResource("Resource_mu2sy"), SubResource("Resource_5ab4a")]
Upgrades = Array[ExtResource("2_lr0w4")]([SubResource("Resource_mu2sy"), SubResource("Resource_5ab4a")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://dw5ee2lpeypnb"]
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://dw5ee2lpeypnb"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_5gnea"]
[ext_resource type="Texture2D" uid="uid://dxtdwgg3po0eg" path="res://sprites/brick_power_Skill_icon.png" id="2_yimbq"]

View File

@@ -19,5 +19,5 @@ IsActive = false
Level = 1
Type = 2
Node = ExtResource("1_t7o84")
Upgrades = [SubResource("Resource_0fn2n")]
Upgrades = Array[ExtResource("2_kywbf")]([SubResource("Resource_0fn2n")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
[ext_resource type="PackedScene" uid="uid://cfses3kn3y8qw" path="res://objects/player_skills/exploding_brick_throw_skill.tscn" id="2_gt8f6"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_txev8"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cr5lo4h8wm0jc"]
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://cr5lo4h8wm0jc"]
[ext_resource type="PackedScene" uid="uid://dfm2you3v5ap4" path="res://objects/player_skills/fire_brick_throw_skill.tscn" id="2_d6y6i"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_1ooyb"]

View File

@@ -19,5 +19,5 @@ IsActive = false
Level = 1
Type = 2
Node = ExtResource("1_auljr")
Upgrades = [SubResource("Resource_upxa7")]
Upgrades = Array[ExtResource("2_tkhf7")]([SubResource("Resource_upxa7")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://ceakv6oqob6m7"]
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://ceakv6oqob6m7"]
[ext_resource type="PackedScene" uid="uid://dpmmacva7qf8j" path="res://objects/player_skills/ice_brick_throw_skill.tscn" id="2_gm1ka"]
[ext_resource type="Texture2D" uid="uid://c1qaxspv8aemf" path="res://sprites/ice_brick_skill_icon.png" id="3_6btth"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://d3bjre2etov1n"]
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://d3bjre2etov1n"]
[ext_resource type="Texture2D" uid="uid://cvhoq7aubxlmq" path="res://sprites/ui/magnetic_skill_icon.png" id="1_16qcg"]
[ext_resource type="PackedScene" uid="uid://cunyndudjh2he" path="res://objects/player_skills/magnetic_skill.tscn" id="1_er41s"]

View File

@@ -30,5 +30,5 @@ IsActive = false
Level = 1
Type = 1
Node = ExtResource("1_ax2d8")
Upgrades = [SubResource("Resource_72ltj"), SubResource("Resource_2kdfi")]
Upgrades = Array[ExtResource("2_o726x")]([SubResource("Resource_72ltj"), SubResource("Resource_2kdfi")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"