From fc5df3f07c21c2df1a58f54a9501f0a87a66c66b Mon Sep 17 00:00:00 2001 From: Gabriel Kaszewski Date: Sat, 24 May 2025 19:29:38 +0200 Subject: [PATCH] Update level name formatting in level_village_2 and connect death signals to UI screens --- scenes/level_village_2.tscn | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/scenes/level_village_2.tscn b/scenes/level_village_2.tscn index 63af803..7889ed6 100644 --- a/scenes/level_village_2.tscn +++ b/scenes/level_village_2.tscn @@ -47,7 +47,7 @@ color_ramp = SubResource("GradientTexture1D_f1fvy") [sub_resource type="Resource" id="Resource_bqjcg"] script = ExtResource("4_ufsbg") -level_name = "Village -2 " +level_name = "Village - 2 " scene_path = "" metadata/_custom_type_script = "uid://cp68km8bykymb" @@ -122,5 +122,8 @@ metadata/_custom_type_script = "uid://8r1y8elyw7kt" [node name="Killzone" parent="." instance=ExtResource("13_sw2hn")] position = Vector2(170, 582) +[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="on_player_death"] +[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="on_player_death"] + [editable path="Brick Player"] [editable path="UI Layer"]