Add ProgressiveDamageComponent for dynamic damage feedback
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39
scripts/components/ProgressiveDamageComponent.cs
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39
scripts/components/ProgressiveDamageComponent.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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[GlobalClass]
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public partial class ProgressiveDamageComponent : Node
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{
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[Export] public HealthComponent HealthComponent { get; set; }
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[Export] public Sprite2D Sprite { get; set; }
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private float _maxHealth;
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private float _ogJumpHeight;
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public override void _Ready()
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{
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_maxHealth = HealthComponent.MaxHealth;
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HealthComponent.HealthChanged += OnHealthChanged;
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}
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private void OnHealthChanged(float delta, float totalHealth)
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{
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var frame = GetDamageFrame();
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if (frame < 0 || frame >= Sprite.GetHframes()) return;
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Sprite.Frame = frame;
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}
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private int GetDamageFrame()
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{
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if (Sprite == null || HealthComponent == null) return 0;
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var framesCount = Sprite.GetHframes();
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if (framesCount == 0) return 0;
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var currentHealth = HealthComponent.Health;
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var healthRatio = currentHealth / _maxHealth;
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return (int)(framesCount * (1f - healthRatio));
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}
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}
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