Add marketplace component for skill unlocking and update related resources
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@@ -6,19 +6,20 @@ extends Node
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@onready var game_manager: GM = $"/root/GameManager"
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func try_unlock_skill(skill_data: SkillData) -> void:
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func try_unlock_skill(skill_data: SkillData) -> bool:
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if not game_manager:
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return
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return false
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if game_manager.is_skill_unlocked(skill_data.name):
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return
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return false
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if game_manager.get_coins() < skill_data.cost:
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return
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return false
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game_manager.remove_coins(skill_data.cost)
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game_manager.unlock_skill(skill_data.name)
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skill_manager.add_skill(skill_data)
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return true
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func _input(event: InputEvent) -> void:
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