Compare commits
4 Commits
432a71a00c
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 427bef6509 | |||
| 3616f4ba79 | |||
| 2bf903728b | |||
| bfe951939d |
@@ -13,9 +13,9 @@ public partial class ConsoleManager : Node
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
_gameManager = GameManager.Instance;
|
||||
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
|
||||
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
|
||||
_skillManager = SkillManager.Instance;
|
||||
}
|
||||
|
||||
private void AddCoinsCommand(int amount)
|
||||
|
||||
@@ -82,6 +82,7 @@ public partial class EventBus : Node
|
||||
[Signal] public delegate void CoinCollectedEventHandler(int amount, Vector2 position);
|
||||
[Signal] public delegate void ItemCollectedEventHandler(CollectableType itemType, float amount, Vector2 position);
|
||||
[Signal] public delegate void ChildRescuedEventHandler(Vector2 position);
|
||||
[Signal] public delegate void SkillCollectedEventHandler(SkillData skill, Vector2 position);
|
||||
|
||||
public static void EmitCoinCollected(int amount, Vector2 position)
|
||||
=> Instance?.EmitSignal(SignalName.CoinCollected, amount, position);
|
||||
@@ -92,6 +93,9 @@ public partial class EventBus : Node
|
||||
public static void EmitChildRescued(Vector2 position)
|
||||
=> Instance?.EmitSignal(SignalName.ChildRescued, position);
|
||||
|
||||
public static void EmitSkillCollected(SkillData skill, Vector2 position)
|
||||
=> Instance?.EmitSignal(SignalName.SkillCollected, skill, position);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Skill Events
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
using Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
@@ -14,6 +16,18 @@ public partial class FloatingTextManager : Node
|
||||
[Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold
|
||||
[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
|
||||
|
||||
public static FloatingTextManager Instance { get; private set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
}
|
||||
|
||||
public void ShowDamage(float amount, Vector2 position)
|
||||
{
|
||||
var text = Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture);
|
||||
@@ -22,7 +36,7 @@ public partial class FloatingTextManager : Node
|
||||
|
||||
public void ShowHeal(float amount, Vector2 position)
|
||||
{
|
||||
var text = $"+{Mathf.Round(amount)}";
|
||||
var text = $"+{Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture)}";
|
||||
CreateFloatingText(text, position, HealColor);
|
||||
}
|
||||
|
||||
|
||||
@@ -30,6 +30,8 @@ public partial class GameManager : Node
|
||||
/// </summary>
|
||||
private GameStateStore Store => GameStateStore.Instance;
|
||||
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
GetTree().NodeAdded += OnNodeAdded;
|
||||
@@ -38,6 +40,7 @@ public partial class GameManager : Node
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
GetTree().NodeAdded -= OnNodeAdded;
|
||||
GetTree().NodeRemoved -= OnNodeRemoved;
|
||||
_sceneNodes.Clear();
|
||||
@@ -45,6 +48,7 @@ public partial class GameManager : Node
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
|
||||
}
|
||||
|
||||
@@ -140,11 +144,9 @@ public partial class GameManager : Node
|
||||
{
|
||||
if (Store == null) return new Array<SkillData>();
|
||||
|
||||
var skills = Store.GetAllUnlockedSkills();
|
||||
var result = new Array<SkillData>();
|
||||
foreach (var s in Store.Player.UnlockedSkills)
|
||||
result.Add(s);
|
||||
foreach (var s in Store.Session.SkillsUnlocked)
|
||||
if (!result.Contains(s)) result.Add(s);
|
||||
foreach (var s in skills) result.Add(s);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
using Mr.BrickAdventures.scripts.State;
|
||||
|
||||
@@ -163,6 +164,19 @@ public partial class GameStateStore : Node
|
||||
Session.SkillsUnlocked.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all unlocked skills from player persistence and current session.
|
||||
/// </summary>
|
||||
public List<SkillData> GetAllUnlockedSkills()
|
||||
{
|
||||
var result = new List<SkillData>(Player.UnlockedSkills);
|
||||
foreach (var skill in Session.SkillsUnlocked)
|
||||
{
|
||||
if (!result.Contains(skill)) result.Add(skill);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Reset Operations
|
||||
|
||||
@@ -14,12 +14,24 @@ public partial class SaveSystem : Node
|
||||
[Export] public string SavePath { get; set; } = "user://savegame.json";
|
||||
[Export] public int Version { get; set; } = 2;
|
||||
|
||||
public static SaveSystem Instance { get; private set; }
|
||||
|
||||
private static readonly JsonSerializerOptions JsonOptions = new()
|
||||
{
|
||||
WriteIndented = true,
|
||||
PropertyNamingPolicy = JsonNamingPolicy.CamelCase
|
||||
};
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
}
|
||||
|
||||
public void SaveGame()
|
||||
{
|
||||
var store = GameStateStore.Instance;
|
||||
|
||||
@@ -18,6 +18,8 @@ public partial class SkillManager : Node
|
||||
|
||||
public Dictionary ActiveComponents { get; private set; } = new();
|
||||
|
||||
public static SkillManager Instance { get; private set; }
|
||||
|
||||
[Signal]
|
||||
public delegate void ActiveThrowSkillChangedEventHandler(BrickThrowComponent throwComponent);
|
||||
[Signal]
|
||||
@@ -25,9 +27,15 @@ public partial class SkillManager : Node
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by the PlayerController from its _Ready method to register itself with the manager.
|
||||
/// </summary>
|
||||
@@ -143,7 +151,6 @@ public partial class SkillManager : Node
|
||||
{
|
||||
if (s.Name == skillName)
|
||||
{
|
||||
s.IsActive = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -188,12 +195,16 @@ public partial class SkillManager : Node
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool IsSkillActive(SkillData skill)
|
||||
{
|
||||
return skill != null && ActiveComponents.ContainsKey(skill.Name);
|
||||
}
|
||||
|
||||
public void ActivateSkill(SkillData skill)
|
||||
{
|
||||
if (!ActiveComponents.ContainsKey(skill.Name))
|
||||
{
|
||||
AddSkill(skill);
|
||||
skill.IsActive = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,7 +213,6 @@ public partial class SkillManager : Node
|
||||
if (ActiveComponents.ContainsKey(skill.Name))
|
||||
{
|
||||
RemoveSkill(skill.Name);
|
||||
skill.IsActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.5.1">
|
||||
<Project Sdk="Godot.NET.Sdk/4.6.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://bargnp4twtmxg"]
|
||||
[gd_scene format=3 uid="uid://bargnp4twtmxg"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_aya2w"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_htmrw"]
|
||||
@@ -9,33 +9,33 @@
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
|
||||
radius = 9.0
|
||||
|
||||
[node name="Big Coin" type="Area2D" groups=["coins"]]
|
||||
[node name="Big Coin" type="Area2D" unique_id=354254828 groups=["coins"]]
|
||||
scale = Vector2(2, 2)
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2066526597]
|
||||
shape = SubResource("CircleShape2D_3ask2")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1626463721]
|
||||
texture = ExtResource("1_aya2w")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 51
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
[node name="CollectableComponent" type="Node" parent="." unique_id=1124310030 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
script = ExtResource("2_htmrw")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Data = ExtResource("3_lk3av")
|
||||
Sfx = NodePath("../sfx")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
[node name="FadeAwayComponent" type="Node" parent="." unique_id=222617739 node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("4_62p7g")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
Area = NodePath("..")
|
||||
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1978747299]
|
||||
stream = ExtResource("5_dbffd")
|
||||
volume_db = -5.0
|
||||
bus = &"sfx"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://d08dfqmirnd66"]
|
||||
[gd_scene format=3 uid="uid://d08dfqmirnd66"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1co1x"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_lthbn"]
|
||||
@@ -9,32 +9,32 @@
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
|
||||
radius = 9.0
|
||||
|
||||
[node name="Big Treasure" type="Area2D" groups=["coins"]]
|
||||
[node name="Big Treasure" type="Area2D" unique_id=1021217632 groups=["coins"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=458290011]
|
||||
shape = SubResource("CircleShape2D_3ask2")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=564060301]
|
||||
texture = ExtResource("1_1co1x")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 64
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
[node name="CollectableComponent" type="Node" parent="." unique_id=2009195182 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
script = ExtResource("2_lthbn")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Data = ExtResource("3_k64cr")
|
||||
Sfx = NodePath("../sfx")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1809580000 node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("4_qwwsj")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
FadeDuration = 0.4
|
||||
Area = NodePath("..")
|
||||
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=466669009]
|
||||
stream = ExtResource("5_fxf8v")
|
||||
bus = &"sfx"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://54w4wisfj8v8"]
|
||||
[gd_scene format=3 uid="uid://54w4wisfj8v8"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_epuj5"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_gxix7"]
|
||||
@@ -9,33 +9,33 @@
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
|
||||
radius = 9.0
|
||||
|
||||
[node name="Coin" type="Area2D" groups=["coins"]]
|
||||
[node name="Coin" type="Area2D" unique_id=1771447403 groups=["coins"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=707378099]
|
||||
shape = SubResource("CircleShape2D_3ask2")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=898624458]
|
||||
texture = ExtResource("1_epuj5")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 51
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
[node name="CollectableComponent" type="Node" parent="." unique_id=564726971 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
script = ExtResource("2_gxix7")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Data = ExtResource("3_fm2fq")
|
||||
Sfx = NodePath("../sfx")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1534239994 node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("4_gxix7")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
FadeDuration = 0.4
|
||||
Area = NodePath("..")
|
||||
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1641717]
|
||||
stream = ExtResource("5_4jc2c")
|
||||
volume_db = -10.0
|
||||
bus = &"sfx"
|
||||
|
||||
34
objects/entities/double_jump_skill_pickup.tscn
Normal file
34
objects/entities/double_jump_skill_pickup.tscn
Normal file
@@ -0,0 +1,34 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://dk2cu8qs7odib"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_214vd"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_h7fi3"]
|
||||
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_b687r"]
|
||||
[ext_resource type="Resource" path="res://resources/collectables/double_jump_pickup.tres" id="3_h7fi3"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
|
||||
radius = 12.0
|
||||
|
||||
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_pickup")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_214vd")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 24
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
|
||||
script = ExtResource("2_h7fi3")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Data = ExtResource("3_h7fi3")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("3_b687r")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
FadeDuration = 0.5
|
||||
Area = NodePath("..")
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://12jnkdygpxwc"]
|
||||
[gd_scene format=3 uid="uid://12jnkdygpxwc"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_agxwm"]
|
||||
[ext_resource type="Script" uid="uid://dnh0mekg2vqxi" path="res://scripts/components/RequirementComponent.cs" id="2_ed7mh"]
|
||||
@@ -8,14 +8,14 @@
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfu6m"]
|
||||
size = Vector2(28, 32)
|
||||
|
||||
[node name="ExitLevel" type="Area2D" node_paths=PackedStringArray("DoorSprite")]
|
||||
[node name="ExitLevel" type="Area2D" unique_id=1951927125 node_paths=PackedStringArray("DoorSprite")]
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
script = ExtResource("4_06sog")
|
||||
DoorSprite = NodePath("Sprite2D")
|
||||
OpenedDoorFrame = 88
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1296410089]
|
||||
position = Vector2(0, -8)
|
||||
scale = Vector2(2, 2)
|
||||
texture = ExtResource("1_agxwm")
|
||||
@@ -23,15 +23,15 @@ hframes = 12
|
||||
vframes = 12
|
||||
frame = 54
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=220927363]
|
||||
position = Vector2(0, -8)
|
||||
shape = SubResource("RectangleShape2D_yfu6m")
|
||||
|
||||
[node name="RequirementComponent" type="Node" parent="."]
|
||||
[node name="RequirementComponent" type="Node" parent="." unique_id=1338124097]
|
||||
script = ExtResource("2_ed7mh")
|
||||
RequirementType = 1
|
||||
RequirementType = 2
|
||||
|
||||
[node name="UnlockOnRequirementComponent" type="Node" parent="." node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
|
||||
[node name="UnlockOnRequirementComponent" type="Node" parent="." unique_id=1279359200 node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
|
||||
script = ExtResource("3_ed7mh")
|
||||
RequirementComponent = NodePath("../RequirementComponent")
|
||||
UnlockTarget = NodePath("..")
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=30 format=3 uid="uid://xp4njljog0x2"]
|
||||
[gd_scene format=3 uid="uid://xp4njljog0x2"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://22k1u37j6k8y" path="res://sprites/flying_enemy.png" id="1_30hhw"]
|
||||
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_uyhuj"]
|
||||
@@ -60,7 +60,7 @@ point_count = 2
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
|
||||
curve = SubResource("Curve_f2w8b")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qxfb0"]
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_q78ru"]
|
||||
resource_local_to_scene = true
|
||||
lifetime_randomness = 1.0
|
||||
particle_flag_disable_z = true
|
||||
@@ -80,50 +80,52 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cmp1h"]
|
||||
size = Vector2(16, 26)
|
||||
|
||||
[node name="Flying Enemy" type="CharacterBody2D"]
|
||||
[node name="Flying Enemy" type="CharacterBody2D" unique_id=1068972930]
|
||||
collision_layer = 8
|
||||
collision_mask = 21
|
||||
motion_mode = 1
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=572073196]
|
||||
visible = false
|
||||
shape = SubResource("CapsuleShape2D_hil2i")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=191340928]
|
||||
material = SubResource("ShaderMaterial_q78ru")
|
||||
texture = ExtResource("1_30hhw")
|
||||
|
||||
[node name="Jetpack Particles" type="GPUParticles2D" parent="."]
|
||||
[node name="Jetpack Particles" type="GPUParticles2D" parent="." unique_id=1641064286]
|
||||
z_index = -1
|
||||
position = Vector2(-4, 16)
|
||||
explosiveness = 0.5
|
||||
fixed_fps = 24
|
||||
process_material = SubResource("ParticleProcessMaterial_fd2du")
|
||||
|
||||
[node name="Jetpack Particles2" type="GPUParticles2D" parent="."]
|
||||
[node name="Jetpack Particles2" type="GPUParticles2D" parent="." unique_id=962140317]
|
||||
z_index = -1
|
||||
position = Vector2(4, 16)
|
||||
explosiveness = 0.5
|
||||
fixed_fps = 24
|
||||
process_material = SubResource("ParticleProcessMaterial_fd2du")
|
||||
|
||||
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx")]
|
||||
[node name="HealthComponent" type="Node2D" parent="." unique_id=1125679087 node_paths=PackedStringArray("HurtSfx")]
|
||||
script = ExtResource("3_uyhuj")
|
||||
Health = 0.25
|
||||
MaxHealth = 0.25
|
||||
HurtSfx = NodePath("../sfx_hurt")
|
||||
|
||||
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
|
||||
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="." unique_id=1006537001]
|
||||
stream = ExtResource("3_fd2du")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
|
||||
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="." unique_id=1437744637]
|
||||
stream = ExtResource("4_rhq76")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
|
||||
[node name="DamageComponent" type="Node" parent="." unique_id=1923393563 node_paths=PackedStringArray("Area")]
|
||||
script = ExtResource("6_q78ru")
|
||||
Area = NodePath("../Hitbox")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." unique_id=1743534415 node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
|
||||
script = ExtResource("7_weo6b")
|
||||
BulletScene = ExtResource("7_4ajjm")
|
||||
ShootInterval = 2.0
|
||||
@@ -131,68 +133,68 @@ BulletSpawnPointRight = NodePath("../laser spawn point right")
|
||||
BulletSpawnPointLeft = NodePath("../laser spawn point left")
|
||||
ShootingIntervalVariation = 0.5
|
||||
|
||||
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
|
||||
[node name="EnemyDeathComponent" type="Node" parent="." unique_id=1519565079 node_paths=PackedStringArray("CollisionShape", "Health")]
|
||||
script = ExtResource("9_6p4k7")
|
||||
TweenDuration = 0.1
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Health = NodePath("../HealthComponent")
|
||||
|
||||
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
[node name="FlashingComponent" type="Node" parent="." unique_id=1761479670 node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
process_mode = 3
|
||||
script = ExtResource("10_jmybk")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
|
||||
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
|
||||
[node name="HitComponent" type="Node" parent="." unique_id=2106183592 node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
|
||||
script = ExtResource("11_2yvae")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
Health = NodePath("../HealthComponent")
|
||||
HitFx = NodePath("../HitParticles")
|
||||
|
||||
[node name="StatusEffectComponent" type="Node" parent="."]
|
||||
[node name="StatusEffectComponent" type="Node" parent="." unique_id=2016067092]
|
||||
script = ExtResource("12_xlup2")
|
||||
|
||||
[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
|
||||
[node name="FireEffectComponent" type="Node" parent="." unique_id=599378746 node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
|
||||
script = ExtResource("13_mrjm6")
|
||||
Health = NodePath("../HealthComponent")
|
||||
StatusEffectComponent = NodePath("../StatusEffectComponent")
|
||||
FireFX = NodePath("../FireFX")
|
||||
|
||||
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
|
||||
[node name="IceEffectComponent" type="Node" parent="." unique_id=1515560540 node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
|
||||
script = ExtResource("14_pkino")
|
||||
ComponentsToDisable = [NodePath("../PeriodicShootingComponent"), NodePath("../DamageComponent")]
|
||||
StatusEffectComponent = NodePath("../StatusEffectComponent")
|
||||
IceFx = NodePath("../Ice FX")
|
||||
|
||||
[node name="HitParticles" parent="." instance=ExtResource("13_xlup2")]
|
||||
[node name="HitParticles" parent="." unique_id=579475644 instance=ExtResource("13_xlup2")]
|
||||
position = Vector2(0, 1)
|
||||
process_material = SubResource("ParticleProcessMaterial_qxfb0")
|
||||
process_material = SubResource("ParticleProcessMaterial_q78ru")
|
||||
|
||||
[node name="FireFX" parent="." instance=ExtResource("14_mrjm6")]
|
||||
[node name="FireFX" parent="." unique_id=1136026281 instance=ExtResource("14_mrjm6")]
|
||||
position = Vector2(0, 9)
|
||||
emitting = false
|
||||
amount = 2048
|
||||
|
||||
[node name="Ice FX" parent="." instance=ExtResource("15_pkino")]
|
||||
[node name="Ice FX" parent="." unique_id=275134518 instance=ExtResource("15_pkino")]
|
||||
visible = false
|
||||
position = Vector2(1, 0)
|
||||
scale = Vector2(0.684407, 0.929677)
|
||||
|
||||
[node name="laser spawn point right" type="Node2D" parent="."]
|
||||
[node name="laser spawn point right" type="Node2D" parent="." unique_id=915998238]
|
||||
position = Vector2(8, -2)
|
||||
|
||||
[node name="laser spawn point left" type="Node2D" parent="."]
|
||||
[node name="laser spawn point left" type="Node2D" parent="." unique_id=1180867485]
|
||||
position = Vector2(-9, -2)
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="."]
|
||||
[node name="Hitbox" type="Area2D" parent="." unique_id=1699649839]
|
||||
collision_layer = 8
|
||||
collision_mask = 20
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox" unique_id=379520850]
|
||||
position = Vector2(0, 2)
|
||||
shape = SubResource("RectangleShape2D_cmp1h")
|
||||
|
||||
[node name="PathFollowerComponent" type="Node2D" parent="."]
|
||||
[node name="PathFollowerComponent" type="Node2D" parent="." unique_id=1706994676]
|
||||
script = ExtResource("18_q78ru")
|
||||
ShouldRotate = false
|
||||
metadata/_custom_type_script = "uid://b4hvq2i66fjhi"
|
||||
|
||||
32
objects/entities/skill_pickup.tscn
Normal file
32
objects/entities/skill_pickup.tscn
Normal file
@@ -0,0 +1,32 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://0idmnkwids1r"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_sprite"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_collectable"]
|
||||
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_fadeaway"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
|
||||
radius = 12.0
|
||||
|
||||
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_pickup")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_sprite")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 24
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
|
||||
script = ExtResource("2_collectable")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("3_fadeaway")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
FadeDuration = 0.5
|
||||
Area = NodePath("..")
|
||||
@@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://b4eifkc31jsun"]
|
||||
[gd_scene format=3 uid="uid://b4eifkc31jsun"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c6eoi3ymefc0x" path="res://Autoloads/GameManager.cs" id="1_t2tr6"]
|
||||
[ext_resource type="PackedScene" uid="uid://dwr3avefuwnpy" path="res://scenes/level_tutorial_1.tscn" id="2_7rb6w"]
|
||||
[ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="2_bentb"]
|
||||
[ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_ajlkg"]
|
||||
[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_3.tscn" id="4_se5tb"]
|
||||
@@ -8,9 +9,9 @@
|
||||
[ext_resource type="PackedScene" uid="uid://bbwef3n2gjkt8" path="res://scenes/level_village_5.tscn" id="6_7rb6w"]
|
||||
[ext_resource type="Script" uid="uid://chrhjch4ymfvr" path="res://scripts/Screenshot.cs" id="6_bbtu1"]
|
||||
|
||||
[node name="GameManager" type="Node"]
|
||||
[node name="GameManager" type="Node" unique_id=2076336659]
|
||||
script = ExtResource("1_t2tr6")
|
||||
LevelScenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh"), ExtResource("6_7rb6w")])
|
||||
LevelScenes = Array[PackedScene]([ExtResource("2_7rb6w"), ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh"), ExtResource("6_7rb6w")])
|
||||
|
||||
[node name="Screenshot" type="Node" parent="."]
|
||||
[node name="Screenshot" type="Node" parent="." unique_id=812485936]
|
||||
script = ExtResource("6_bbtu1")
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dtxkjif7prm70"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bimyb8suadq3u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dl7vthhurirwc" path="res://scripts/components/XRayVisionSkillComponent.cs" id="1_ebn6n"]
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=13 format=3 uid="uid://bi6v7u17vg1ww"]
|
||||
[gd_scene load_steps=12 format=3 uid="uid://bi6v7u17vg1ww"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dru77vj07e18s" path="res://Autoloads/SkillManager.cs" id="1_31033"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_87da4"]
|
||||
@@ -6,13 +6,12 @@
|
||||
[ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="4_53vnv"]
|
||||
[ext_resource type="Resource" uid="uid://cr5lo4h8wm0jc" path="res://resources/skills/fire_brick.tres" id="5_77gav"]
|
||||
[ext_resource type="Resource" uid="uid://ceakv6oqob6m7" path="res://resources/skills/ice_brick.tres" id="6_gib8v"]
|
||||
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="7_6wy8o"]
|
||||
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="8_87da4"]
|
||||
[ext_resource type="Resource" uid="uid://cseilsspimw1n" path="res://resources/skills/ground_pound_skill.tres" id="9_77gav"]
|
||||
[ext_resource type="Resource" uid="uid://c5dj06l86winx" path="res://resources/skills/xray_vision.tres" id="10_gib8v"]
|
||||
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="10_gib8v"]
|
||||
[ext_resource type="Resource" uid="uid://d12defdtmlk0u" path="res://resources/skills/brick_shield.tres" id="11_6wy8o"]
|
||||
[ext_resource type="Resource" uid="uid://dghnl301o1aiy" path="res://resources/skills/brick_armor.tres" id="12_gib8v"]
|
||||
|
||||
[node name="SkillManager" type="Node"]
|
||||
script = ExtResource("1_31033")
|
||||
AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("7_6wy8o"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("10_gib8v"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")])
|
||||
AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("10_gib8v"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")])
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
|
||||
config_version=5
|
||||
|
||||
[animation]
|
||||
|
||||
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Mr. Brick Adventures"
|
||||
@@ -19,11 +23,11 @@ config/version="in-dev"
|
||||
run/main_scene="uid://cl00e2ocomk3m"
|
||||
config/use_custom_user_dir=true
|
||||
config/custom_user_dir_name="MrBrickAdventures"
|
||||
config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
|
||||
config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
|
||||
run/max_fps=180
|
||||
boot_splash/bg_color=Color(0, 0, 0, 1)
|
||||
boot_splash/show_image=false
|
||||
boot_splash/fullsize=false
|
||||
boot_splash/stretch_mode=0
|
||||
boot_splash/use_filter=false
|
||||
config/icon="uid://jix7wdn0isr3"
|
||||
|
||||
@@ -35,13 +39,13 @@ UIManager="*res://Autoloads/UIManager.cs"
|
||||
ConfigFileHandler="*res://Autoloads/ConfigFileHandler.cs"
|
||||
SaveSystem="*res://Autoloads/SaveSystem.cs"
|
||||
ConsoleManager="*res://Autoloads/ConsoleManager.cs"
|
||||
LimboConsole="*res://addons/limbo_console/limbo_console.gd"
|
||||
LimboConsole="*uid://dyxornv8vwibg"
|
||||
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
|
||||
EventBus="*res://Autoloads/EventBus.cs"
|
||||
SteamManager="*res://Autoloads/SteamManager.cs"
|
||||
AchievementManager="*res://objects/achievement_manager.tscn"
|
||||
SkillManager="*res://objects/skill_manager.tscn"
|
||||
FloatingTextManager="*res://objects/floating_text_manager.tscn"
|
||||
EventBus="*res://Autoloads/EventBus.cs"
|
||||
StatisticsManager="*res://Autoloads/StatisticsManager.cs"
|
||||
SpeedRunManager="res://Autoloads/SpeedRunManager.cs"
|
||||
GhostManager="res://objects/ghost_manager.tscn"
|
||||
@@ -49,6 +53,7 @@ StatisticsEventHandler="*res://scripts/Events/StatisticsEventHandler.cs"
|
||||
CoinStateHandler="*res://scripts/Events/CoinStateHandler.cs"
|
||||
LevelStateHandler="*res://scripts/Events/LevelStateHandler.cs"
|
||||
LivesStateHandler="*res://scripts/Events/LivesStateHandler.cs"
|
||||
SkillCollectHandler="*res://scripts/Events/SkillCollectHandler.cs"
|
||||
GameStateStore="*res://Autoloads/GameStateStore.cs"
|
||||
GameManager="*res://objects/game_manager.tscn"
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://bsnr5v2b2mfsl"]
|
||||
[gd_resource type="Resource" format=3 uid="uid://bsnr5v2b2mfsl"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_wfbgp"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_wfbgp")
|
||||
Amount = 5.0
|
||||
Type = 0
|
||||
Type = 1
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://b6xqotmke54x"]
|
||||
[gd_resource type="Resource" format=3 uid="uid://b6xqotmke54x"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_5mosu"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_5mosu")
|
||||
Amount = 50.0
|
||||
Type = 0
|
||||
Type = 1
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://b6apusc0jmi3x"]
|
||||
[gd_resource type="Resource" format=3 uid="uid://b6apusc0jmi3x"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_d8txc"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_d8txc")
|
||||
Amount = 1.0
|
||||
Type = 1
|
||||
Type = 2
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://vql535ckoeqm"]
|
||||
[gd_resource type="Resource" format=3 uid="uid://vql535ckoeqm"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_7pquc"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_7pquc")
|
||||
Amount = 1.0
|
||||
Type = 0
|
||||
Type = 1
|
||||
|
||||
9
resources/collectables/double_jump_pickup.tres
Normal file
9
resources/collectables/double_jump_pickup.tres
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" format=3 uid="uid://dfyp1n4p52ydm"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_script"]
|
||||
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="2_skill"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_script")
|
||||
Type = 4
|
||||
Skill = ExtResource("2_skill")
|
||||
@@ -1,9 +1,8 @@
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://2tl3yoh202no"]
|
||||
[gd_resource type="Resource" format=3 uid="uid://2tl3yoh202no"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_brkhb"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_brkhb")
|
||||
Amount = 0.25
|
||||
Type = 2
|
||||
metadata/_custom_type_script = "uid://cb5f0mx0hrt3b"
|
||||
Type = 3
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://bws2xldndlre1"]
|
||||
[gd_resource type="Resource" format=3 uid="uid://bws2xldndlre1"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_clntw"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_clntw")
|
||||
Amount = 50.0
|
||||
Type = 0
|
||||
Type = 1
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://dghnl301o1aiy"]
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://dghnl301o1aiy"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cdeh7wfc62fr4" path="res://objects/player_skills/brick_armor_skill_component.tscn" id="1_aqcna"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_unqwr"]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://d12defdtmlk0u"]
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://d12defdtmlk0u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_m360g"]
|
||||
[ext_resource type="PackedScene" uid="uid://blwk5qduvdnxv" path="res://objects/player_skills/brick_shield_skill_component.tscn" id="1_xjknp"]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://bxsgq8703qx4u"]
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://bxsgq8703qx4u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_p5qvt"]
|
||||
[ext_resource type="PackedScene" uid="uid://dwaxbojb44a6l" path="res://objects/player_skills/double_jump_skill.tscn" id="1_t7o84"]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://cseilsspimw1n"]
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://cseilsspimw1n"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://lu3wvpqefekn" path="res://objects/player_skills/ground_pound_skill_component.tscn" id="1_auljr"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_i1qac"]
|
||||
|
||||
8
resources/skills/wall_jump.tres
Normal file
8
resources/skills/wall_jump.tres
Normal file
@@ -0,0 +1,8 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://mwqffpqncwxo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="1_vptvl"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_rw7jf"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_rw7jf")
|
||||
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"
|
||||
@@ -1,31 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://c5dj06l86winx"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dtxkjif7prm70" path="res://objects/player_skills/x_ray_vision_skill_component.tscn" id="1_ax2d8"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_g8qe3"]
|
||||
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="2_o726x"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_72ltj"]
|
||||
script = ExtResource("2_o726x")
|
||||
Cost = 200
|
||||
Description = ""
|
||||
Properties = Dictionary[String, Variant]({
|
||||
"duration": 5.0
|
||||
})
|
||||
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_2kdfi"]
|
||||
script = ExtResource("2_o726x")
|
||||
Cost = 275
|
||||
Description = ""
|
||||
Properties = Dictionary[String, Variant]({
|
||||
"duration": 10.0
|
||||
})
|
||||
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_g8qe3")
|
||||
Name = "XRAY_VISION"
|
||||
Description = "XRAY_VISION_DESCRIPTION"
|
||||
Node = ExtResource("1_ax2d8")
|
||||
Upgrades = Array[ExtResource("2_o726x")]([SubResource("Resource_72ltj"), SubResource("Resource_2kdfi")])
|
||||
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://dua4ns4tdknd1"]
|
||||
[gd_resource type="TileSet" format=3 uid="uid://dua4ns4tdknd1"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cysarpu6snb2y" path="res://sprites/ppc-tileset.png" id="4_ffexy"]
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="TileSet" load_steps=23 format=3 uid="uid://bc5a20s6kuy8e"]
|
||||
[gd_resource type="TileSet" format=3 uid="uid://bc5a20s6kuy8e"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ej5iv"]
|
||||
[ext_resource type="PackedScene" uid="uid://54w4wisfj8v8" path="res://objects/entities/coin.tscn" id="2_31a0q"]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://bbppo0irxdmqy"]
|
||||
[gd_resource type="TileSet" format=3 uid="uid://bbppo0irxdmqy"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6ec4i"]
|
||||
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_0dgh6"]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://ccffmjebvuoaj"]
|
||||
[gd_resource type="TileSet" format=3 uid="uid://ccffmjebvuoaj"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dxvevrm15uus1" path="res://sprites/flowers_tileset.png" id="1_6pkiv"]
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="TileSet" load_steps=11 format=3 uid="uid://cu2sx7qigrqnv"]
|
||||
[gd_resource type="TileSet" format=3 uid="uid://cu2sx7qigrqnv"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"]
|
||||
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"]
|
||||
@@ -2034,12 +2034,19 @@ texture = ExtResource("4_i332m")
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ixyyn"]
|
||||
texture = ExtResource("5_q7rhw")
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:0/0 = 0
|
||||
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:0/0 = 0
|
||||
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:0/0 = 0
|
||||
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:0/0 = 0
|
||||
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:0/0 = 0
|
||||
14:0/0 = 0
|
||||
15:0/0 = 0
|
||||
@@ -2074,11 +2081,17 @@ texture = ExtResource("5_q7rhw")
|
||||
56:0/0 = 0
|
||||
57:0/0 = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:1/0 = 0
|
||||
8:1/0 = 0
|
||||
9:1/0 = 0
|
||||
@@ -2128,11 +2141,17 @@ texture = ExtResource("5_q7rhw")
|
||||
56:1/0 = 0
|
||||
57:1/0 = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:2/0 = 0
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:2/0 = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:2/0 = 0
|
||||
8:2/0 = 0
|
||||
9:2/0 = 0
|
||||
@@ -2175,11 +2194,17 @@ texture = ExtResource("5_q7rhw")
|
||||
56:2/0 = 0
|
||||
57:2/0 = 0
|
||||
0:3/0 = 0
|
||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:3/0 = 0
|
||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:3/0 = 0
|
||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:3/0 = 0
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:3/0 = 0
|
||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:3/0 = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:3/0 = 0
|
||||
8:3/0 = 0
|
||||
9:3/0 = 0
|
||||
@@ -2229,8 +2254,11 @@ texture = ExtResource("5_q7rhw")
|
||||
56:3/0 = 0
|
||||
57:3/0 = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:4/0 = 0
|
||||
8:4/0 = 0
|
||||
9:4/0 = 0
|
||||
@@ -2404,9 +2432,11 @@ texture = ExtResource("5_q7rhw")
|
||||
49:8/0 = 0
|
||||
50:8/0 = 0
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:9/0 = 0
|
||||
3:9/0 = 0
|
||||
4:9/0 = 0
|
||||
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:9/0 = 0
|
||||
8:9/0 = 0
|
||||
9:9/0 = 0
|
||||
@@ -2441,10 +2471,15 @@ texture = ExtResource("5_q7rhw")
|
||||
49:9/0 = 0
|
||||
50:9/0 = 0
|
||||
0:10/0 = 0
|
||||
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:10/0 = 0
|
||||
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:10/0 = 0
|
||||
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:10/0 = 0
|
||||
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:10/0 = 0
|
||||
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:10/0 = 0
|
||||
7:10/0 = 0
|
||||
8:10/0 = 0
|
||||
@@ -2483,18 +2518,31 @@ texture = ExtResource("5_q7rhw")
|
||||
49:10/0 = 0
|
||||
50:10/0 = 0
|
||||
0:11/0 = 0
|
||||
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:11/0 = 0
|
||||
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:11/0 = 0
|
||||
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:11/0 = 0
|
||||
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:11/0 = 0
|
||||
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:11/0 = 0
|
||||
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:11/0 = 0
|
||||
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:11/0 = 0
|
||||
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:11/0 = 0
|
||||
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:11/0 = 0
|
||||
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:11/0 = 0
|
||||
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:11/0 = 0
|
||||
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:11/0 = 0
|
||||
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:11/0 = 0
|
||||
24:11/0 = 0
|
||||
25:11/0 = 0
|
||||
@@ -2518,15 +2566,25 @@ texture = ExtResource("5_q7rhw")
|
||||
45:11/0 = 0
|
||||
46:11/0 = 0
|
||||
0:12/0 = 0
|
||||
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:12/0 = 0
|
||||
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:12/0 = 0
|
||||
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:12/0 = 0
|
||||
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:12/0 = 0
|
||||
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:12/0 = 0
|
||||
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:12/0 = 0
|
||||
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:12/0 = 0
|
||||
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:12/0 = 0
|
||||
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:12/0 = 0
|
||||
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:12/0 = 0
|
||||
18:12/0 = 0
|
||||
19:12/0 = 0
|
||||
@@ -2543,24 +2601,40 @@ texture = ExtResource("5_q7rhw")
|
||||
36:12/0 = 0
|
||||
38:12/0 = 0
|
||||
0:13/0 = 0
|
||||
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:13/0 = 0
|
||||
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:13/0 = 0
|
||||
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:13/0 = 0
|
||||
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:13/0 = 0
|
||||
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:13/0 = 0
|
||||
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:13/0 = 0
|
||||
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:13/0 = 0
|
||||
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:13/0 = 0
|
||||
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:13/0 = 0
|
||||
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:13/0 = 0
|
||||
18:13/0 = 0
|
||||
19:13/0 = 0
|
||||
20:13/0 = 0
|
||||
20:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:13/0 = 0
|
||||
21:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:13/0 = 0
|
||||
22:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:13/0 = 0
|
||||
23:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:13/0 = 0
|
||||
24:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:13/0 = 0
|
||||
25:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:13/0 = 0
|
||||
27:13/0 = 0
|
||||
29:13/0 = 0
|
||||
@@ -2583,24 +2657,40 @@ texture = ExtResource("5_q7rhw")
|
||||
46:13/0 = 0
|
||||
47:13/0 = 0
|
||||
0:14/0 = 0
|
||||
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:14/0 = 0
|
||||
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:14/0 = 0
|
||||
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:14/0 = 0
|
||||
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:14/0 = 0
|
||||
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:14/0 = 0
|
||||
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:14/0 = 0
|
||||
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:14/0 = 0
|
||||
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:14/0 = 0
|
||||
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:14/0 = 0
|
||||
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:14/0 = 0
|
||||
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:14/0 = 0
|
||||
18:14/0 = 0
|
||||
19:14/0 = 0
|
||||
20:14/0 = 0
|
||||
20:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:14/0 = 0
|
||||
21:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:14/0 = 0
|
||||
22:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:14/0 = 0
|
||||
23:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:14/0 = 0
|
||||
25:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:14/0 = 0
|
||||
29:14/0 = 0
|
||||
30:14/0 = 0
|
||||
@@ -2622,25 +2712,42 @@ texture = ExtResource("5_q7rhw")
|
||||
46:14/0 = 0
|
||||
47:14/0 = 0
|
||||
0:15/0 = 0
|
||||
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:15/0 = 0
|
||||
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:15/0 = 0
|
||||
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:15/0 = 0
|
||||
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:15/0 = 0
|
||||
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:15/0 = 0
|
||||
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:15/0 = 0
|
||||
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:15/0 = 0
|
||||
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:15/0 = 0
|
||||
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:15/0 = 0
|
||||
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:15/0 = 0
|
||||
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:15/0 = 0
|
||||
18:15/0 = 0
|
||||
19:15/0 = 0
|
||||
20:15/0 = 0
|
||||
20:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:15/0 = 0
|
||||
21:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:15/0 = 0
|
||||
22:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:15/0 = 0
|
||||
23:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:15/0 = 0
|
||||
24:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:15/0 = 0
|
||||
25:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:15/0 = 0
|
||||
29:15/0 = 0
|
||||
30:15/0 = 0
|
||||
@@ -2662,19 +2769,33 @@ texture = ExtResource("5_q7rhw")
|
||||
46:15/0 = 0
|
||||
47:15/0 = 0
|
||||
4:16/0 = 0
|
||||
4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:16/0 = 0
|
||||
5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:16/0 = 0
|
||||
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:16/0 = 0
|
||||
7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:16/0 = 0
|
||||
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:16/0 = 0
|
||||
17:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:16/0 = 0
|
||||
18:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:16/0 = 0
|
||||
19:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:16/0 = 0
|
||||
20:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:16/0 = 0
|
||||
21:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:16/0 = 0
|
||||
22:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:16/0 = 0
|
||||
23:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:16/0 = 0
|
||||
24:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:16/0 = 0
|
||||
25:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:16/0 = 0
|
||||
29:16/0 = 0
|
||||
30:16/0 = 0
|
||||
@@ -2696,13 +2817,21 @@ texture = ExtResource("5_q7rhw")
|
||||
46:16/0 = 0
|
||||
47:16/0 = 0
|
||||
17:17/0 = 0
|
||||
17:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:17/0 = 0
|
||||
19:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:17/0 = 0
|
||||
20:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:17/0 = 0
|
||||
21:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:17/0 = 0
|
||||
22:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:17/0 = 0
|
||||
23:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:17/0 = 0
|
||||
24:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:17/0 = 0
|
||||
25:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
29:17/0 = 0
|
||||
30:17/0 = 0
|
||||
32:17/0 = 0
|
||||
@@ -2727,14 +2856,23 @@ texture = ExtResource("5_q7rhw")
|
||||
4:18/0 = 0
|
||||
5:18/0 = 0
|
||||
17:18/0 = 0
|
||||
17:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:18/0 = 0
|
||||
18:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:18/0 = 0
|
||||
19:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:18/0 = 0
|
||||
20:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:18/0 = 0
|
||||
21:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:18/0 = 0
|
||||
22:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:18/0 = 0
|
||||
23:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:18/0 = 0
|
||||
24:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:18/0 = 0
|
||||
25:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
27:18/0 = 0
|
||||
29:18/0 = 0
|
||||
30:18/0 = 0
|
||||
@@ -2766,14 +2904,20 @@ texture = ExtResource("5_q7rhw")
|
||||
8:19/0 = 0
|
||||
9:19/0 = 0
|
||||
17:19/0 = 0
|
||||
17:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:19/0 = 0
|
||||
18:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:19/0 = 0
|
||||
19:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:19/0 = 0
|
||||
21:19/0 = 0
|
||||
22:19/0 = 0
|
||||
23:19/0 = 0
|
||||
23:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:19/0 = 0
|
||||
24:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:19/0 = 0
|
||||
25:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:19/0 = 0
|
||||
27:19/0 = 0
|
||||
28:19/0 = 0
|
||||
@@ -2805,13 +2949,18 @@ texture = ExtResource("5_q7rhw")
|
||||
6:20/0 = 0
|
||||
7:20/0 = 0
|
||||
17:20/0 = 0
|
||||
17:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:20/0 = 0
|
||||
18:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:20/0 = 0
|
||||
19:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:20/0 = 0
|
||||
21:20/0 = 0
|
||||
22:20/0 = 0
|
||||
23:20/0 = 0
|
||||
23:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:20/0 = 0
|
||||
25:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:20/0 = 0
|
||||
27:20/0 = 0
|
||||
28:20/0 = 0
|
||||
@@ -2838,14 +2987,20 @@ texture = ExtResource("5_q7rhw")
|
||||
2:21/0 = 0
|
||||
3:21/0 = 0
|
||||
17:21/0 = 0
|
||||
17:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:21/0 = 0
|
||||
18:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:21/0 = 0
|
||||
19:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:21/0 = 0
|
||||
21:21/0 = 0
|
||||
22:21/0 = 0
|
||||
23:21/0 = 0
|
||||
23:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:21/0 = 0
|
||||
24:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:21/0 = 0
|
||||
25:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:21/0 = 0
|
||||
27:21/0 = 0
|
||||
28:21/0 = 0
|
||||
@@ -2871,14 +3026,20 @@ texture = ExtResource("5_q7rhw")
|
||||
2:22/0 = 0
|
||||
3:22/0 = 0
|
||||
17:22/0 = 0
|
||||
17:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:22/0 = 0
|
||||
18:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:22/0 = 0
|
||||
19:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:22/0 = 0
|
||||
21:22/0 = 0
|
||||
22:22/0 = 0
|
||||
23:22/0 = 0
|
||||
23:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:22/0 = 0
|
||||
24:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:22/0 = 0
|
||||
25:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:22/0 = 0
|
||||
27:22/0 = 0
|
||||
28:22/0 = 0
|
||||
@@ -2904,10 +3065,14 @@ texture = ExtResource("5_q7rhw")
|
||||
2:23/0 = 0
|
||||
3:23/0 = 0
|
||||
17:23/0 = 0
|
||||
17:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:23/0 = 0
|
||||
19:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:23/0 = 0
|
||||
23:23/0 = 0
|
||||
23:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:23/0 = 0
|
||||
25:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:23/0 = 0
|
||||
27:23/0 = 0
|
||||
28:23/0 = 0
|
||||
@@ -2930,14 +3095,20 @@ texture = ExtResource("5_q7rhw")
|
||||
45:23/0 = 0
|
||||
47:23/0 = 0
|
||||
17:24/0 = 0
|
||||
17:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:24/0 = 0
|
||||
18:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:24/0 = 0
|
||||
19:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:24/0 = 0
|
||||
21:24/0 = 0
|
||||
22:24/0 = 0
|
||||
23:24/0 = 0
|
||||
23:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:24/0 = 0
|
||||
24:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:24/0 = 0
|
||||
25:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:24/0 = 0
|
||||
27:24/0 = 0
|
||||
28:24/0 = 0
|
||||
@@ -2961,14 +3132,23 @@ texture = ExtResource("5_q7rhw")
|
||||
46:24/0 = 0
|
||||
47:24/0 = 0
|
||||
17:25/0 = 0
|
||||
17:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:25/0 = 0
|
||||
18:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:25/0 = 0
|
||||
19:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:25/0 = 0
|
||||
20:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:25/0 = 0
|
||||
21:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:25/0 = 0
|
||||
22:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:25/0 = 0
|
||||
23:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:25/0 = 0
|
||||
24:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:25/0 = 0
|
||||
25:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:25/0 = 0
|
||||
27:25/0 = 0
|
||||
28:25/0 = 0
|
||||
@@ -2992,13 +3172,21 @@ texture = ExtResource("5_q7rhw")
|
||||
46:25/0 = 0
|
||||
47:25/0 = 0
|
||||
17:26/0 = 0
|
||||
17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:26/0 = 0
|
||||
18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:26/0 = 0
|
||||
19:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:26/0 = 0
|
||||
20:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:26/0 = 0
|
||||
21:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:26/0 = 0
|
||||
22:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:26/0 = 0
|
||||
23:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:26/0 = 0
|
||||
25:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:26/0 = 0
|
||||
27:26/0 = 0
|
||||
28:26/0 = 0
|
||||
@@ -3022,14 +3210,23 @@ texture = ExtResource("5_q7rhw")
|
||||
46:26/0 = 0
|
||||
47:26/0 = 0
|
||||
17:27/0 = 0
|
||||
17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:27/0 = 0
|
||||
18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:27/0 = 0
|
||||
19:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:27/0 = 0
|
||||
20:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:27/0 = 0
|
||||
21:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
22:27/0 = 0
|
||||
22:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:27/0 = 0
|
||||
23:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:27/0 = 0
|
||||
24:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:27/0 = 0
|
||||
25:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
26:27/0 = 0
|
||||
27:27/0 = 0
|
||||
28:27/0 = 0
|
||||
|
||||
159
scenes/level_tutorial_1.tscn
Normal file
159
scenes/level_tutorial_1.tscn
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=33 format=4 uid="uid://h60obxmju6mo"]
|
||||
[gd_scene load_steps=34 format=4 uid="uid://h60obxmju6mo"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="1_p30ax"]
|
||||
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="2_a7yjf"]
|
||||
@@ -23,6 +23,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="21_p30ax"]
|
||||
[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="22_a7yjf"]
|
||||
[ext_resource type="PackedScene" uid="uid://t6h2ra7kjyq" path="res://objects/entities/small_heal_potion.tscn" id="23_m6h4x"]
|
||||
[ext_resource type="PackedScene" uid="uid://dk2cu8qs7odib" path="res://objects/entities/double_jump_skill_pickup.tscn" id="24_6fdf4"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7bvy"]
|
||||
texture = ExtResource("7_uvxky")
|
||||
@@ -300,7 +301,7 @@ z_index = 5
|
||||
position = Vector2(903, -118)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="HitParticles" parent="Brick Player" index="24"]
|
||||
[node name="HitParticles" parent="Brick Player" index="23"]
|
||||
process_material = SubResource("ParticleProcessMaterial_lgb3u")
|
||||
|
||||
[node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")]
|
||||
@@ -364,6 +365,9 @@ position = Vector2(1359, -42)
|
||||
[node name="Killzone" parent="." instance=ExtResource("21_p30ax")]
|
||||
position = Vector2(2456, 815)
|
||||
|
||||
[node name="SkillPickup" parent="." instance=ExtResource("24_6fdf4")]
|
||||
position = Vector2(1136, -109)
|
||||
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
123
scenes/level_village_6.tscn
Normal file
123
scenes/level_village_6.tscn
Normal file
File diff suppressed because one or more lines are too long
43
scripts/Events/SkillCollectHandler.cs
Normal file
43
scripts/Events/SkillCollectHandler.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Handles skill collection events and unlocks skills via GameStateStore.
|
||||
/// Skills are immediately activated but only persisted on level complete.
|
||||
/// </summary>
|
||||
public partial class SkillCollectHandler : Node
|
||||
{
|
||||
private SkillManager _skillManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_skillManager = SkillManager.Instance;
|
||||
EventBus.Instance.SkillCollected += OnSkillCollected;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance != null)
|
||||
{
|
||||
EventBus.Instance.SkillCollected -= OnSkillCollected;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSkillCollected(SkillData skill, Vector2 position)
|
||||
{
|
||||
if (skill == null) return;
|
||||
|
||||
// Unlock in session (will be committed on level complete, lost on death)
|
||||
GameStateStore.Instance?.UnlockSkillInSession(skill);
|
||||
|
||||
// Immediately activate the skill for the player
|
||||
skill.Level = 1;
|
||||
_skillManager?.AddSkill(skill);
|
||||
|
||||
// Emit skill unlocked event for UI/achievements
|
||||
EventBus.EmitSkillUnlocked(skill.Name, skill.Level);
|
||||
}
|
||||
}
|
||||
1
scripts/Events/SkillCollectHandler.cs.uid
Normal file
1
scripts/Events/SkillCollectHandler.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c1po4hjvqbslm
|
||||
@@ -6,4 +6,9 @@ public partial class CollectableResource : Resource
|
||||
{
|
||||
[Export] public float Amount { get; set; } = 0.0f;
|
||||
[Export] public CollectableType Type { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The skill to unlock when collected. Only used when Type is Skill.
|
||||
/// </summary>
|
||||
[Export] public SkillData Skill { get; set; }
|
||||
}
|
||||
@@ -2,7 +2,9 @@ namespace Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
public enum CollectableType
|
||||
{
|
||||
None, // when no collectable type is specified
|
||||
Coin,
|
||||
Kid,
|
||||
Health,
|
||||
Skill,
|
||||
}
|
||||
@@ -10,7 +10,6 @@ public partial class SkillData : Resource
|
||||
[Export] public string Name { get; set; } = "New Skill";
|
||||
[Export] public string Description { get; set; } = "New Skill";
|
||||
[Export] public Texture2D Icon { get; set; }
|
||||
[Export] public bool IsActive { get; set; } = false;
|
||||
[Export] public int Level { get; set; } = 1;
|
||||
[Export] public SkillType Type { get; set; } = SkillType.Throw;
|
||||
[Export] public PackedScene Node { get; set; }
|
||||
|
||||
@@ -20,7 +20,7 @@ public partial class DeathScreen : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
_gameManager = GameManager.Instance;
|
||||
|
||||
// Subscribe to lives changed event for reactive updates
|
||||
EventBus.Instance.LivesChanged += OnLivesChanged;
|
||||
|
||||
@@ -15,7 +15,7 @@ public partial class GameOverScreen : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
_gameManager = GameManager.Instance;
|
||||
RestartButton.Pressed += OnRestartClicked;
|
||||
MainMenuButton.Pressed += OnMainMenuClicked;
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ public partial class Hud : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
_gameManager = GameManager.Instance;
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
|
||||
@@ -22,8 +22,8 @@ public partial class MainMenu : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_saveSystem = GetNode<SaveSystem>(Constants.SaveSystemPath);
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
_saveSystem = SaveSystem.Instance;
|
||||
_gameManager = GameManager.Instance;
|
||||
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
|
||||
|
||||
NewGameButton.Pressed += OnNewGamePressed;
|
||||
|
||||
@@ -26,9 +26,8 @@ public partial class Marketplace : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
|
||||
_skillManager.SkillRemoved += OnSkillRemoved;
|
||||
_gameManager = GameManager.Instance;
|
||||
_skillManager = SkillManager.Instance;
|
||||
|
||||
Skills = _skillManager.AvailableSkills;
|
||||
|
||||
@@ -42,11 +41,16 @@ public partial class Marketplace : Control
|
||||
foreach (var skill in unlockedSkills) CreateSkillButton(skill);
|
||||
|
||||
SkillUnlockerComponent.SkillUnlocked += OnSkillUnlocked;
|
||||
EventBus.Instance.SkillCollected += OnGlobalSkillCollected;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
SkillUnlockerComponent.SkillUnlocked -= OnSkillUnlocked;
|
||||
if (EventBus.Instance != null)
|
||||
{
|
||||
EventBus.Instance.SkillCollected -= OnGlobalSkillCollected;
|
||||
}
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
@@ -81,7 +85,7 @@ public partial class Marketplace : Control
|
||||
|
||||
foreach (var btn in _skillButtons)
|
||||
{
|
||||
if (btn.Data.IsActive) btn.Activate();
|
||||
if (_skillManager.IsSkillActive(btn.Data)) btn.Activate();
|
||||
else btn.Deactivate();
|
||||
}
|
||||
}
|
||||
@@ -118,7 +122,7 @@ public partial class Marketplace : Control
|
||||
if (skill.Level < skill.MaxLevel)
|
||||
{
|
||||
SkillUnlockerComponent.TryUpgradeSkill(skill);
|
||||
if (!skill.IsActive) SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
|
||||
if (!SkillUnlockerComponent.SkillManager.IsSkillActive(skill)) SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -137,28 +141,15 @@ public partial class Marketplace : Control
|
||||
|
||||
foreach (var btn in _skillButtons)
|
||||
{
|
||||
if (btn.Data.IsActive)
|
||||
if (SkillUnlockerComponent.SkillManager.IsSkillActive(btn.Data))
|
||||
btn.Activate();
|
||||
else
|
||||
btn.Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSkillRemoved(SkillData skill)
|
||||
private void OnGlobalSkillCollected(SkillData skill, Vector2 position)
|
||||
{
|
||||
SkillButton buttonToRemove = null;
|
||||
foreach (var button in _skillButtons)
|
||||
{
|
||||
if (button.Data == skill)
|
||||
{
|
||||
buttonToRemove = button;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (buttonToRemove != null)
|
||||
{
|
||||
_skillButtons.Remove(buttonToRemove);
|
||||
buttonToRemove.QueueFree();
|
||||
}
|
||||
OnSkillUnlocked(skill);
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ public partial class MarketplaceButton : Button
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
_gameManager = GameManager.Instance;
|
||||
var player = _gameManager.Player;
|
||||
if (player == null) return;
|
||||
|
||||
@@ -29,7 +29,7 @@ public partial class MarketplaceButton : Button
|
||||
_skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged;
|
||||
}
|
||||
|
||||
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
|
||||
_skillManager = SkillManager.Instance;
|
||||
_skillManager.SkillRemoved += OnSkillStateChanged;
|
||||
|
||||
UpdateButtonState();
|
||||
|
||||
@@ -19,7 +19,7 @@ public partial class PauseMenu : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
_gameManager = GameManager.Instance;
|
||||
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
|
||||
|
||||
ResumeButton.Pressed += OnResumePressed;
|
||||
|
||||
@@ -5,26 +5,27 @@ using Mr.BrickAdventures.scripts.Resources;
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class BrickArmorSkillComponent : Node, ISkill
|
||||
public partial class BrickArmorSkillComponent : SkillComponentBase
|
||||
{
|
||||
private HealthComponent _healthComponent;
|
||||
private SkillData _skillData;
|
||||
private float _armorBonus = 0;
|
||||
|
||||
public void Initialize(Node owner, SkillData data)
|
||||
public override void Initialize(Node owner, SkillData data)
|
||||
{
|
||||
if (owner is not PlayerController player) return;
|
||||
_healthComponent = player.GetNode<HealthComponent>("HealthComponent");
|
||||
_skillData = data;
|
||||
base.Initialize(owner, data);
|
||||
if (Player != null)
|
||||
{
|
||||
_healthComponent = Player.GetNode<HealthComponent>("HealthComponent");
|
||||
}
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
public override void Activate()
|
||||
{
|
||||
if (_healthComponent == null || _skillData == null) return;
|
||||
ApplyUpgrade(_skillData.Upgrades[_skillData.Level - 1]);
|
||||
if (_healthComponent == null || Data == null) return;
|
||||
ApplyUpgrade(Data.Upgrades[Data.Level - 1]);
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
public override void Deactivate()
|
||||
{
|
||||
if (_healthComponent == null) return;
|
||||
_healthComponent.MaxHealth -= _armorBonus;
|
||||
@@ -35,7 +36,7 @@ public partial class BrickArmorSkillComponent : Node, ISkill
|
||||
_armorBonus = 0;
|
||||
}
|
||||
|
||||
public void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
public override void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
{
|
||||
if (_healthComponent == null || upgrade == null) return;
|
||||
|
||||
|
||||
@@ -7,41 +7,33 @@ using Mr.BrickAdventures.scripts.Resources;
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class BrickShieldSkillComponent : Node, ISkill
|
||||
public partial class BrickShieldSkillComponent : SkillComponentBase
|
||||
{
|
||||
[Export] public PackedScene ShieldScene { get; set; }
|
||||
|
||||
private PlayerController _player;
|
||||
private Node2D _shieldInstance;
|
||||
private SkillData _skillData;
|
||||
private GameManager _gameManager;
|
||||
private SkillManager _skillManager;
|
||||
private HealthComponent _shieldHealth;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
|
||||
_gameManager = GameManager.Instance;
|
||||
_skillManager = SkillManager.Instance;
|
||||
}
|
||||
|
||||
public void Initialize(Node owner, SkillData data)
|
||||
public override void Activate()
|
||||
{
|
||||
_player = owner as PlayerController;
|
||||
_skillData = data;
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
{
|
||||
if (_player == null || ShieldScene == null || _shieldInstance != null) return;
|
||||
if (Player == null || ShieldScene == null || _shieldInstance != null) return;
|
||||
|
||||
_shieldInstance = ShieldScene.Instantiate<Node2D>();
|
||||
_player.AddChild(_shieldInstance);
|
||||
Player.AddChild(_shieldInstance);
|
||||
_shieldInstance.Position = Vector2.Zero;
|
||||
_shieldInstance.TreeExiting += OnShieldDestroyed;
|
||||
_shieldHealth = _shieldInstance.GetNode<HealthComponent>("HealthComponent");
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
public override void Deactivate()
|
||||
{
|
||||
if (_shieldInstance != null && IsInstanceValid(_shieldInstance))
|
||||
{
|
||||
@@ -51,7 +43,7 @@ public partial class BrickShieldSkillComponent : Node, ISkill
|
||||
_shieldInstance = null;
|
||||
}
|
||||
|
||||
public void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
public override void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
{
|
||||
upgrade.Properties.TryGetValue("shield_health", out var newHealth);
|
||||
if (_shieldHealth != null)
|
||||
@@ -63,10 +55,10 @@ public partial class BrickShieldSkillComponent : Node, ISkill
|
||||
|
||||
private void OnShieldDestroyed()
|
||||
{
|
||||
if (_gameManager != null && _skillData != null && _skillManager != null)
|
||||
if (_gameManager != null && Data != null && _skillManager != null)
|
||||
{
|
||||
_gameManager.RemoveSkill(_skillData.Name);
|
||||
_skillManager.RemoveSkill(_skillData.Name);
|
||||
_gameManager.RemoveSkill(Data.Name);
|
||||
_skillManager.RemoveSkill(Data.Name);
|
||||
}
|
||||
_shieldInstance = null;
|
||||
}
|
||||
|
||||
@@ -5,16 +5,14 @@ using Mr.BrickAdventures.scripts.Resources;
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class BrickThrowComponent : Node, ISkill
|
||||
public partial class BrickThrowComponent : SkillComponentBase
|
||||
{
|
||||
[Export] public PackedScene BrickScene { get; set; }
|
||||
[Export] public float FireRate { get; set; } = 1.0f;
|
||||
[Export] public PlayerController PlayerController { get; set; }
|
||||
[Export] public ThrowInputResource ThrowInputBehavior { get; set; }
|
||||
|
||||
private bool _canThrow = true;
|
||||
private Timer _timer;
|
||||
private SkillData _skillData;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -59,7 +57,7 @@ public partial class BrickThrowComponent : Node, ISkill
|
||||
|
||||
private void ThrowBrick(float powerMultiplier = 1f)
|
||||
{
|
||||
if (!_canThrow || PlayerController == null || BrickScene == null)
|
||||
if (!_canThrow || Player == null || BrickScene == null)
|
||||
return;
|
||||
|
||||
var instance = BrickScene.Instantiate<Node2D>();
|
||||
@@ -69,9 +67,9 @@ public partial class BrickThrowComponent : Node, ISkill
|
||||
{
|
||||
var @params = new ProjectileInitParams()
|
||||
{
|
||||
Position = PlayerController.GlobalPosition,
|
||||
Rotation = PlayerController.Rotation,
|
||||
Direction = PlayerController.LastDirection,
|
||||
Position = Player.GlobalPosition,
|
||||
Rotation = Player.Rotation,
|
||||
Direction = Player.LastDirection,
|
||||
PowerMultiplier = powerMultiplier,
|
||||
};
|
||||
|
||||
@@ -83,36 +81,30 @@ public partial class BrickThrowComponent : Node, ISkill
|
||||
_timer.Start();
|
||||
}
|
||||
|
||||
public void Initialize(Node owner, SkillData data)
|
||||
public override void Initialize(Node owner, SkillData data)
|
||||
{
|
||||
PlayerController = owner as PlayerController;
|
||||
_skillData = data;
|
||||
base.Initialize(owner, data);
|
||||
|
||||
ThrowInputBehavior = (ThrowInputResource)ThrowInputBehavior?.Duplicate();
|
||||
|
||||
if (PlayerController == null)
|
||||
if (Data.Level > 0 && Data.Upgrades.Count >= Data.Level)
|
||||
{
|
||||
GD.PushError("BrickThrowComponent: Owner is not a PlayerController.");
|
||||
}
|
||||
|
||||
if (_skillData.Level > 0 && _skillData.Upgrades.Count >= _skillData.Level)
|
||||
{
|
||||
ApplyUpgrade(_skillData.Upgrades[_skillData.Level - 1]);
|
||||
ApplyUpgrade(Data.Upgrades[Data.Level - 1]);
|
||||
}
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
public override void Activate()
|
||||
{
|
||||
if (ThrowInputBehavior != null) ThrowInputBehavior.ThrowRequested += ThrowBrick;
|
||||
SetProcessInput(true);
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
public override void Deactivate()
|
||||
{
|
||||
if (ThrowInputBehavior != null) ThrowInputBehavior.ThrowRequested -= ThrowBrick;
|
||||
}
|
||||
|
||||
public void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
public override void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
{
|
||||
foreach (var property in upgrade.Properties)
|
||||
{
|
||||
|
||||
@@ -24,8 +24,6 @@ public partial class CollectableComponent : Node
|
||||
/// </summary>
|
||||
public Func<Node2D, bool> CanCollect { get; set; }
|
||||
|
||||
private FloatingTextManager _floatingTextManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (Area2D != null)
|
||||
@@ -35,8 +33,6 @@ public partial class CollectableComponent : Node
|
||||
|
||||
if (Owner.HasNode("FadeAwayComponent"))
|
||||
_hasFadeAway = true;
|
||||
|
||||
_floatingTextManager = GetNode<FloatingTextManager>(Constants.FloatingTextManagerPath);
|
||||
}
|
||||
|
||||
private async void OnArea2DBodyEntered(Node2D body)
|
||||
@@ -53,17 +49,24 @@ public partial class CollectableComponent : Node
|
||||
switch (Data.Type)
|
||||
{
|
||||
case CollectableType.Coin:
|
||||
_floatingTextManager?.ShowCoin((int)Data.Amount, ownerNode.GlobalPosition);
|
||||
FloatingTextManager.Instance?.ShowCoin((int)Data.Amount, ownerNode.GlobalPosition);
|
||||
EventBus.EmitCoinCollected((int)Data.Amount, ownerNode.GlobalPosition);
|
||||
break;
|
||||
case CollectableType.Health:
|
||||
_floatingTextManager?.ShowMessage("Healed!", ownerNode.GlobalPosition);
|
||||
FloatingTextManager.Instance?.ShowMessage("Healed!", ownerNode.GlobalPosition);
|
||||
EventBus.EmitItemCollected(Data.Type, Data.Amount, ownerNode.GlobalPosition);
|
||||
break;
|
||||
case CollectableType.Kid:
|
||||
_floatingTextManager?.ShowMessage("Rescued!", ownerNode.GlobalPosition);
|
||||
FloatingTextManager.Instance?.ShowMessage("Rescued!", ownerNode.GlobalPosition);
|
||||
EventBus.EmitChildRescued(ownerNode.GlobalPosition);
|
||||
break;
|
||||
case CollectableType.Skill:
|
||||
if (Data.Skill != null)
|
||||
{
|
||||
FloatingTextManager.Instance?.ShowMessage($"{Data.Skill.Name} Unlocked!", ownerNode.GlobalPosition);
|
||||
EventBus.EmitSkillCollected(Data.Skill, ownerNode.GlobalPosition);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
EventBus.EmitItemCollected(Data.Type, Data.Amount, ownerNode.GlobalPosition);
|
||||
break;
|
||||
|
||||
@@ -6,40 +6,25 @@ using Mr.BrickAdventures.scripts.Resources;
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class DoubleJumpSkillComponent : Node, ISkill
|
||||
public partial class DoubleJumpSkillComponent : SkillComponentBase
|
||||
{
|
||||
[Export] private PackedScene _doubleJumpAbilityScene;
|
||||
private PlayerController _playerController;
|
||||
|
||||
public void Initialize(Node owner, SkillData data)
|
||||
public override void Activate()
|
||||
{
|
||||
_playerController = owner as PlayerController;
|
||||
if (_playerController == null)
|
||||
{
|
||||
GD.PrintErr("DoubleJumpSkillComponent must be a child of a PlayerController.");
|
||||
}
|
||||
}
|
||||
if (Player == null) return;
|
||||
|
||||
public void Activate()
|
||||
{
|
||||
if (_playerController == null) return;
|
||||
|
||||
var hasAbility = _playerController.GetActiveAbilities().Any(ability => ability is DoubleJumpAbility);
|
||||
var hasAbility = Player.GetActiveAbilities().Any(ability => ability is DoubleJumpAbility);
|
||||
|
||||
if (!hasAbility)
|
||||
{
|
||||
var abilityInstance = _doubleJumpAbilityScene.Instantiate<DoubleJumpAbility>();
|
||||
_playerController.AddAbility(abilityInstance);
|
||||
Player.AddAbility(abilityInstance);
|
||||
}
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
public override void Deactivate()
|
||||
{
|
||||
_playerController?.RemoveAbility<DoubleJumpAbility>();
|
||||
}
|
||||
|
||||
public void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
{
|
||||
|
||||
Player?.RemoveAbility<DoubleJumpAbility>();
|
||||
}
|
||||
}
|
||||
@@ -22,7 +22,7 @@ public partial class ExitDoorComponent : Area2D, IUnlockable
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
_gameManager = GameManager.Instance;
|
||||
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
|
||||
|
||||
BodyEntered += OnExitAreaBodyEntered;
|
||||
|
||||
@@ -5,62 +5,59 @@ using Mr.BrickAdventures.scripts.Resources;
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class GroundPoundSkillComponent : Node, ISkill
|
||||
public partial class GroundPoundSkillComponent : SkillComponentBase
|
||||
{
|
||||
[Export] public float PoundForce { get; set; } = 1200f;
|
||||
[Export] public PackedScene ShockwaveScene { get; set; }
|
||||
|
||||
private PlayerController _player;
|
||||
private PlayerInputHandler _input;
|
||||
private bool _isPounding = false;
|
||||
|
||||
public void Initialize(Node owner, SkillData data)
|
||||
public override void Initialize(Node owner, SkillData data)
|
||||
{
|
||||
_player = owner as PlayerController;
|
||||
if (_player != null)
|
||||
base.Initialize(owner, data);
|
||||
if (Player != null)
|
||||
{
|
||||
_input = _player.GetNode<PlayerInputHandler>("PlayerInputHandler");
|
||||
_input = Player.GetNode<PlayerInputHandler>("PlayerInputHandler");
|
||||
}
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
if (_player == null || _input == null)
|
||||
if (Player == null || _input == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if we just landed from a ground pound to create the shockwave.
|
||||
if (_isPounding && _player.IsOnFloor())
|
||||
if (_isPounding && Player.IsOnFloor())
|
||||
{
|
||||
_isPounding = false;
|
||||
if (ShockwaveScene != null)
|
||||
{
|
||||
var shockwave = ShockwaveScene.Instantiate<Node2D>();
|
||||
_player.GetParent()?.AddChild(shockwave);
|
||||
shockwave.GlobalPosition = _player.GlobalPosition;
|
||||
Player.GetParent()?.AddChild(shockwave);
|
||||
shockwave.GlobalPosition = Player.GlobalPosition;
|
||||
}
|
||||
}
|
||||
|
||||
// Check to initiate a ground pound. The player must be in the air.
|
||||
if (_input.DownHeld && !_player.IsOnFloor() && !_isPounding)
|
||||
if (_input.DownHeld && !Player.IsOnFloor() && !_isPounding)
|
||||
{
|
||||
// Apply a strong downward force, zeroing out horizontal movement.
|
||||
_player.Velocity = new Vector2(0, PoundForce);
|
||||
Player.Velocity = new Vector2(0, PoundForce);
|
||||
_isPounding = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
public override void Activate()
|
||||
{
|
||||
SetPhysicsProcess(true);
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
public override void Deactivate()
|
||||
{
|
||||
SetPhysicsProcess(false);
|
||||
_isPounding = false;
|
||||
}
|
||||
|
||||
public void ApplyUpgrade(SkillUpgrade upgrade) { }
|
||||
}
|
||||
@@ -7,14 +7,12 @@ using Mr.BrickAdventures.scripts.Resources;
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class MagneticSkillComponent : Node, ISkill
|
||||
public partial class MagneticSkillComponent : SkillComponentBase
|
||||
{
|
||||
[Export] public Area2D MagneticArea { get; set; }
|
||||
[Export] public float MagneticMoveDuration { get; set; } = 1.25f;
|
||||
|
||||
private Array<Node2D> _collectablesToPickUp = [];
|
||||
private Node2D _owner;
|
||||
private SkillData _skillData;
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
@@ -65,22 +63,21 @@ public partial class MagneticSkillComponent : Node, ISkill
|
||||
|
||||
private void MoveCollectableToOwner(Node2D collectable)
|
||||
{
|
||||
if (!IsInstanceValid(collectable) || !IsInstanceValid(_owner)) return;
|
||||
if (!IsInstanceValid(collectable) || !IsInstanceValid(Player)) return;
|
||||
|
||||
var direction = (_owner.GlobalPosition - collectable.GlobalPosition).Normalized();
|
||||
var direction = (Player.GlobalPosition - collectable.GlobalPosition).Normalized();
|
||||
var speed = direction.Length() / MagneticMoveDuration;
|
||||
|
||||
collectable.GlobalPosition += direction.Normalized() * speed;
|
||||
}
|
||||
|
||||
public void Initialize(Node owner, SkillData data)
|
||||
public override void Initialize(Node owner, SkillData data)
|
||||
{
|
||||
_owner = owner as Node2D;
|
||||
_skillData = data;
|
||||
base.Initialize(owner, data);
|
||||
|
||||
if (_owner == null)
|
||||
if (Player == null)
|
||||
{
|
||||
GD.PushWarning("MagneticSkillComponent: Owner is not a Node2D.");
|
||||
GD.PushWarning("MagneticSkillComponent: Owner is not a Player/Node2D.");
|
||||
}
|
||||
|
||||
if (MagneticArea == null)
|
||||
@@ -97,13 +94,13 @@ public partial class MagneticSkillComponent : Node, ISkill
|
||||
}
|
||||
}
|
||||
|
||||
if (_skillData.Level > 0 && _skillData.Upgrades.Count >= _skillData.Level)
|
||||
if (Data.Level > 0 && Data.Upgrades.Count >= Data.Level)
|
||||
{
|
||||
ApplyUpgrade(_skillData.Upgrades[_skillData.Level - 1]);
|
||||
ApplyUpgrade(Data.Upgrades[Data.Level - 1]);
|
||||
}
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
public override void Activate()
|
||||
{
|
||||
if (MagneticArea == null)
|
||||
{
|
||||
@@ -115,7 +112,7 @@ public partial class MagneticSkillComponent : Node, ISkill
|
||||
MagneticArea.AreaEntered += OnAreaEntered;
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
public override void Deactivate()
|
||||
{
|
||||
if (MagneticArea == null) return;
|
||||
|
||||
@@ -123,7 +120,7 @@ public partial class MagneticSkillComponent : Node, ISkill
|
||||
MagneticArea.AreaEntered -= OnAreaEntered;
|
||||
}
|
||||
|
||||
public void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
public override void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
{
|
||||
foreach (var property in upgrade.Properties)
|
||||
{
|
||||
|
||||
@@ -16,7 +16,7 @@ public partial class PlayerDeathComponent : Node2D
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
_gameManager = GameManager.Instance;
|
||||
HealthComponent.Death += OnDeath;
|
||||
}
|
||||
|
||||
|
||||
@@ -18,6 +18,11 @@ public partial class RequirementComponent : Node
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (RequirementType == CollectableType.None)
|
||||
{
|
||||
EmitSignalRequirementMet(RequirementType);
|
||||
}
|
||||
|
||||
var collectables = GetTree().GetNodesInGroup(CollectableGroupName);
|
||||
foreach (var collectable in collectables)
|
||||
{
|
||||
|
||||
29
scripts/components/SkillComponentBase.cs
Normal file
29
scripts/components/SkillComponentBase.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.scripts.interfaces;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
/// <summary>
|
||||
/// Base class for all skill components to reduce boilerplate.
|
||||
/// </summary>
|
||||
public abstract partial class SkillComponentBase : Node, ISkill
|
||||
{
|
||||
protected PlayerController Player { get; private set; }
|
||||
protected SkillData Data { get; private set; }
|
||||
|
||||
public virtual void Initialize(Node owner, SkillData data)
|
||||
{
|
||||
Player = owner as PlayerController;
|
||||
Data = data;
|
||||
|
||||
if (Player == null)
|
||||
{
|
||||
GD.PrintErr($"{GetType().Name} must be a child of a PlayerController.");
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void Activate();
|
||||
public abstract void Deactivate();
|
||||
public virtual void ApplyUpgrade(SkillUpgrade upgrade) { }
|
||||
}
|
||||
1
scripts/components/SkillComponentBase.cs.uid
Normal file
1
scripts/components/SkillComponentBase.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dvuevrf5vr5jk
|
||||
@@ -20,8 +20,8 @@ public partial class SkillUnlockerComponent : Node
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
SkillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
|
||||
_gameManager = GameManager.Instance;
|
||||
SkillManager = SkillManager.Instance;
|
||||
}
|
||||
|
||||
private bool HasEnoughCoins(int amount)
|
||||
@@ -36,7 +36,6 @@ public partial class SkillUnlockerComponent : Node
|
||||
if (!HasEnoughCoins(skill.Upgrades[0].Cost)) return false;
|
||||
|
||||
skill.Level = 1;
|
||||
skill.IsActive = true;
|
||||
_gameManager.RemoveCoins(skill.Upgrades[0].Cost);
|
||||
|
||||
// Add to session state via GameStateStore
|
||||
|
||||
@@ -13,6 +13,11 @@ public partial class UnlockOnRequirementComponent : Node
|
||||
public override void _Ready()
|
||||
{
|
||||
RequirementComponent.RequirementMet += OnRequirementMet;
|
||||
|
||||
if (RequirementComponent.RequirementType == CollectableType.None)
|
||||
{
|
||||
OnRequirementMet(RequirementComponent.RequirementType);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRequirementMet(CollectableType requirementType)
|
||||
|
||||
@@ -5,7 +5,7 @@ using Mr.BrickAdventures.scripts.Resources;
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class XRayVisionSkillComponent : Node, ISkill
|
||||
public partial class XRayVisionSkillComponent : SkillComponentBase
|
||||
{
|
||||
[Export(PropertyHint.Layers2DRender)] public uint SecretLayer { get; set; }
|
||||
[Export] public float Duration { get; set; } = 5.0f;
|
||||
@@ -15,8 +15,9 @@ public partial class XRayVisionSkillComponent : Node, ISkill
|
||||
private uint _originalVisibilityLayer;
|
||||
private Timer _timer;
|
||||
|
||||
public void Initialize(Node owner, SkillData data)
|
||||
public override void Initialize(Node owner, SkillData data)
|
||||
{
|
||||
base.Initialize(owner, data);
|
||||
_viewport = GetViewport();
|
||||
_camera = GetViewport().GetCamera2D();
|
||||
_timer = new Timer { OneShot = true };
|
||||
@@ -24,7 +25,7 @@ public partial class XRayVisionSkillComponent : Node, ISkill
|
||||
_timer.Timeout += Deactivate;
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
public override void Activate()
|
||||
{
|
||||
if (_camera == null) return;
|
||||
|
||||
@@ -33,7 +34,7 @@ public partial class XRayVisionSkillComponent : Node, ISkill
|
||||
_timer.Start(Duration);
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
public override void Deactivate()
|
||||
{
|
||||
if (_camera != null)
|
||||
{
|
||||
@@ -41,7 +42,7 @@ public partial class XRayVisionSkillComponent : Node, ISkill
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
public override void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
{
|
||||
if (upgrade.Properties.TryGetValue("duration", out var newDuration))
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="VisualShader" load_steps=5 format=3 uid="uid://bs4xvm4qkurpr"]
|
||||
[gd_resource type="VisualShader" format=3 uid="uid://bs4xvm4qkurpr"]
|
||||
|
||||
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_m0j3m"]
|
||||
parameter_name = "tint"
|
||||
@@ -15,51 +15,6 @@ default_input_values = [0, 0.0, 1, 1.0, 2, 1e-05, 3, Vector3(0, 0, 0), 4, Vector
|
||||
input_name = "color"
|
||||
|
||||
[resource]
|
||||
code = "shader_type canvas_item;
|
||||
render_mode blend_mix;
|
||||
|
||||
uniform bool enabled = false;
|
||||
uniform vec4 tint : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000);
|
||||
|
||||
|
||||
|
||||
void fragment() {
|
||||
// BooleanParameter:3
|
||||
bool n_out3p0 = enabled;
|
||||
|
||||
|
||||
// ColorParameter:2
|
||||
vec4 n_out2p0 = tint;
|
||||
|
||||
|
||||
// Input:5
|
||||
vec4 n_out5p0 = COLOR;
|
||||
|
||||
|
||||
vec3 n_out4p0;
|
||||
// If:4
|
||||
float n_in4p1 = 1.00000;
|
||||
float n_in4p2 = 0.00001;
|
||||
if(abs((n_out3p0 ? 1.0 : 0.0) - n_in4p1) < n_in4p2)
|
||||
{
|
||||
n_out4p0 = vec3(n_out2p0.xyz);
|
||||
}
|
||||
else if((n_out3p0 ? 1.0 : 0.0) < n_in4p1)
|
||||
{
|
||||
n_out4p0 = vec3(n_out5p0.xyz);
|
||||
}
|
||||
else
|
||||
{
|
||||
n_out4p0 = vec3(n_out5p0.xyz);
|
||||
}
|
||||
|
||||
|
||||
// Output:0
|
||||
COLOR.rgb = n_out4p0;
|
||||
|
||||
|
||||
}
|
||||
"
|
||||
mode = 1
|
||||
flags/light_only = false
|
||||
nodes/fragment/0/position = Vector2(740, 560)
|
||||
|
||||
Reference in New Issue
Block a user