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65b13ffcef
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| Author | SHA1 | Date | |
|---|---|---|---|
| 427bef6509 | |||
| 3616f4ba79 | |||
| 2bf903728b | |||
| bfe951939d | |||
| dde3eaa52e |
@@ -1,23 +1,22 @@
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using Godot;
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using Godot.Collections;
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using Mr.BrickAdventures.scripts.Resources;
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using Mr.BrickAdventures.scripts.State;
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namespace Mr.BrickAdventures.Autoloads;
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/// <summary>
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/// Manages achievements using GameStateStore.
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/// </summary>
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public partial class AchievementManager : Node
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{
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[Export] private string AchievementsFolderPath = "res://achievements/";
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[Export] private PackedScene AchievementPopupScene { get; set; }
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private System.Collections.Generic.Dictionary<string, AchievementResource> _achievements = new();
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private Array<string> _unlockedAchievementIds = [];
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private GameManager _gameManager;
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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LoadAchievementsFromFolder();
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LoadUnlockedAchievements();
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}
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private void LoadAchievementsFromFolder()
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@@ -45,6 +44,14 @@ public partial class AchievementManager : Node
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}
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}
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/// <summary>
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/// Gets the list of unlocked achievement IDs from the store.
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/// </summary>
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private System.Collections.Generic.List<string> GetUnlockedIds()
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{
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return GameStateStore.Instance?.Player.UnlockedAchievements ?? new System.Collections.Generic.List<string>();
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}
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public void UnlockAchievement(string achievementId)
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{
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if (!_achievements.TryGetValue(achievementId, out var achievement))
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@@ -53,13 +60,14 @@ public partial class AchievementManager : Node
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return;
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}
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if (_unlockedAchievementIds.Contains(achievementId))
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var unlockedIds = GetUnlockedIds();
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if (unlockedIds.Contains(achievementId))
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{
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return; // Already unlocked
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}
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// 1. Mark as unlocked internally
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_unlockedAchievementIds.Add(achievementId);
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// 1. Mark as unlocked
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unlockedIds.Add(achievementId);
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GD.Print($"Achievement Unlocked: {achievement.DisplayName}");
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// 2. Show the UI popup
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@@ -75,31 +83,19 @@ public partial class AchievementManager : Node
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{
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SteamManager.UnlockAchievement(achievement.Id);
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}
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// 4. Save progress
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SaveUnlockedAchievements();
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}
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public void LockAchievement(string achievementId)
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{
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if (_unlockedAchievementIds.Contains(achievementId))
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var unlockedIds = GetUnlockedIds();
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if (unlockedIds.Contains(achievementId))
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{
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_unlockedAchievementIds.Remove(achievementId);
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SaveUnlockedAchievements();
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unlockedIds.Remove(achievementId);
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}
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}
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private void SaveUnlockedAchievements()
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public bool IsAchievementUnlocked(string achievementId)
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{
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_gameManager.PlayerState["unlocked_achievements"] = _unlockedAchievementIds;
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// You might want to trigger a save game here, depending on your SaveSystem
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}
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private void LoadUnlockedAchievements()
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{
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if (_gameManager.PlayerState.TryGetValue("unlocked_achievements", out var unlocked))
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{
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_unlockedAchievementIds = (Array<string>)unlocked;
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}
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return GetUnlockedIds().Contains(achievementId);
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}
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}
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@@ -1,6 +1,5 @@
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using Godot;
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using Limbo.Console.Sharp;
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using Mr.BrickAdventures.scripts;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.scripts.components;
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namespace Mr.BrickAdventures.Autoloads;
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@@ -14,69 +13,45 @@ public partial class ConsoleManager : Node
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
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_skillManager = GetNode<SkillManager>("/root/SkillManager");
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RegisterConsoleCommands();
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_gameManager = GameManager.Instance;
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_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
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_skillManager = SkillManager.Instance;
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}
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public override void _ExitTree()
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{
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UnregisterConsoleCommands();
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}
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[ConsoleCommand("add_coins", "Adds a specified amount of coins to the player's total.")]
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private void AddCoinsCommand(int amount)
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{
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_gameManager.AddCoins(amount);
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LimboConsole.Info($"Increased coins by {amount}. Total coins: {_gameManager.GetCoins()}");
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}
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[ConsoleCommand("set_coins", "Sets the player's total coins to a specified amount.")]
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private void SetCoinsCommand(int amount)
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{
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_gameManager.SetCoins(amount);
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LimboConsole.Info($"Set coins to {amount}. Total coins: {_gameManager.GetCoins()}");
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}
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[ConsoleCommand("set_lives", "Sets the player's total lives to a specified amount.")]
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private void SetLivesCommand(int amount)
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{
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_gameManager.SetLives(amount);
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LimboConsole.Info($"Set lives to {amount}.");
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}
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[ConsoleCommand("add_lives", "Adds a specified amount of lives to the player's total.")]
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private void AddLivesCommand(int amount)
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{
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_gameManager.AddLives(amount);
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LimboConsole.Info($"Increased lives by {amount}. Total lives: {_gameManager.GetLives()}");
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}
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[ConsoleCommand("set_health", "Sets the player's health to a specified amount.")]
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private void SetHealthCommand(float amount)
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{
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var playerHealthComponent = _gameManager.Player.GetNode<HealthComponent>("HealthComponent");
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if (playerHealthComponent != null)
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{
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playerHealthComponent.Health = amount;
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LimboConsole.Info($"Set player health to {amount}.");
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}
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else
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{
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LimboConsole.Warn("Player HealthComponent not found.");
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}
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}
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[ConsoleCommand("reset_session", "Resets the current session state.")]
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private void ResetSessionCommand()
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{
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_gameManager.ResetCurrentSessionState();
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LimboConsole.Info("Current session state has been reset.");
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}
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[ConsoleCommand("unlock_skill", "Unlocks and activates a skill by its name.")]
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private void UnlockSkillCommand(string skillName)
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{
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if (!GetSkillManagement()) return;
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@@ -84,14 +59,12 @@ public partial class ConsoleManager : Node
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var skill = _skillManager.GetSkillByName(skillName);
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if (skill == null)
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{
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LimboConsole.Warn($"Skill '{skillName}' not found.");
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return;
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}
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_gameManager.UnlockSkill(skill);
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_skillManager.ActivateSkill(skill);
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_skillUnlockerComponent.EmitSignal(SkillUnlockerComponent.SignalName.SkillUnlocked, skill);
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LimboConsole.Info($"Skill '{skillName}' has been unlocked and activated.");
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}
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private bool GetSkillManagement()
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@@ -99,7 +72,6 @@ public partial class ConsoleManager : Node
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var player = _gameManager.Player;
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if (player == null || !IsInstanceValid(player))
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{
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LimboConsole.Warn("Player node not found or is invalid.");
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return false;
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}
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@@ -107,21 +79,17 @@ public partial class ConsoleManager : Node
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if (_skillManager != null && _skillUnlockerComponent != null) return true;
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LimboConsole.Warn("SkillManager or SkillUnlockerComponent not found on the player.");
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return false;
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}
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[ConsoleCommand("unlock_all_skills", "Unlocks and activates all available skills.")]
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private void UnlockAllSkillsCommand()
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{
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if (!GetSkillManagement()) return;
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_skillUnlockerComponent.UnlockAllSkills();
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LimboConsole.Info("All skills have been unlocked and activated.");
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}
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[ConsoleCommand("remove_skill", "Deactivates and removes a skill by its name.")]
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private void RemoveSkillCommand(string skillName)
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{
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if (!GetSkillManagement()) return;
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@@ -129,16 +97,13 @@ public partial class ConsoleManager : Node
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var skill = _skillManager.GetSkillByName(skillName);
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if (skill == null)
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{
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LimboConsole.Warn($"Skill '{skillName}' not found.");
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return;
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}
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_gameManager.RemoveSkill(skill.Name);
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_skillManager.DeactivateSkill(skill);
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LimboConsole.Info($"Skill '{skillName}' has been deactivated.");
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}
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[ConsoleCommand("remove_all_skills", "Deactivates and removes all skills.")]
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private void RemoveAllSkillsCommand()
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{
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if (!GetSkillManagement()) return;
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@@ -148,23 +113,18 @@ public partial class ConsoleManager : Node
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_gameManager.RemoveSkill(skill.Name);
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_skillManager.DeactivateSkill(skill);
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}
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LimboConsole.Info("All skills have been deactivated.");
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}
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[ConsoleCommand("next_level", "Advances the game to the next level.")]
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private void GoToNextLevelCommand()
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{
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_gameManager.OnLevelComplete();
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}
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[ConsoleCommand("unlock_achievement", "Unlocks an achievement by its ID.")]
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private void UnlockAchievementCommand(string achievementId)
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{
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_achievementManager.UnlockAchievement(achievementId);
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LimboConsole.Info($"Attempted to unlock achievement '{achievementId}'.");
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}
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[ConsoleCommand("reset_achievement", "Resets (locks) an achievement by its ID.")]
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private void ResetAchievementCommand(string achievementId)
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{
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_achievementManager.LockAchievement(achievementId);
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@@ -1,9 +1,155 @@
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using Godot;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.Resources;
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namespace Mr.BrickAdventures.Autoloads;
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/// <summary>
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/// Global event bus for decoupled communication between game systems.
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/// Use the static Instance property for easy access from anywhere.
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/// </summary>
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public partial class EventBus : Node
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{
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/// <summary>
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/// Singleton instance. Available after the autoload is initialized.
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/// </summary>
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public static EventBus Instance { get; private set; }
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public override void _Ready()
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{
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Instance = this;
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}
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public override void _ExitTree()
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{
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if (Instance == this)
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Instance = null;
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}
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#region Level Events
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[Signal] public delegate void LevelStartedEventHandler(int levelIndex, Node currentScene);
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[Signal] public delegate void LevelCompletedEventHandler(int levelIndex, Node currentScene, double completionTime);
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[Signal] public delegate void LevelRestartedEventHandler(int levelIndex);
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public static void EmitLevelStarted(int levelIndex, Node currentScene)
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=> Instance?.EmitSignal(SignalName.LevelStarted, levelIndex, currentScene);
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public static void EmitLevelCompleted(int levelIndex, Node currentScene, double completionTime)
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=> Instance?.EmitSignal(SignalName.LevelCompleted, levelIndex, currentScene, completionTime);
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public static void EmitLevelRestarted(int levelIndex)
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=> Instance?.EmitSignal(SignalName.LevelRestarted, levelIndex);
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#endregion
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#region Player Events
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[Signal] public delegate void PlayerSpawnedEventHandler(PlayerController player);
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[Signal] public delegate void PlayerDiedEventHandler(Vector2 position);
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[Signal] public delegate void PlayerDamagedEventHandler(float damage, float remainingHealth, Vector2 position);
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[Signal] public delegate void PlayerHealedEventHandler(float amount, float newHealth, Vector2 position);
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public static void EmitPlayerSpawned(PlayerController player)
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=> Instance?.EmitSignal(SignalName.PlayerSpawned, player);
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public static void EmitPlayerDied(Vector2 position)
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=> Instance?.EmitSignal(SignalName.PlayerDied, position);
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public static void EmitPlayerDamaged(float damage, float remainingHealth, Vector2 position)
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=> Instance?.EmitSignal(SignalName.PlayerDamaged, damage, remainingHealth, position);
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public static void EmitPlayerHealed(float amount, float newHealth, Vector2 position)
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=> Instance?.EmitSignal(SignalName.PlayerHealed, amount, newHealth, position);
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#endregion
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#region Combat Events
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[Signal] public delegate void EnemyDefeatedEventHandler(Node enemy, Vector2 position);
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[Signal] public delegate void EnemyDamagedEventHandler(Node enemy, float damage, Vector2 position);
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public static void EmitEnemyDefeated(Node enemy, Vector2 position)
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=> Instance?.EmitSignal(SignalName.EnemyDefeated, enemy, position);
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public static void EmitEnemyDamaged(Node enemy, float damage, Vector2 position)
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=> Instance?.EmitSignal(SignalName.EnemyDamaged, enemy, damage, position);
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#endregion
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#region Collection Events
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[Signal] public delegate void CoinCollectedEventHandler(int amount, Vector2 position);
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[Signal] public delegate void ItemCollectedEventHandler(CollectableType itemType, float amount, Vector2 position);
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[Signal] public delegate void ChildRescuedEventHandler(Vector2 position);
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[Signal] public delegate void SkillCollectedEventHandler(SkillData skill, Vector2 position);
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public static void EmitCoinCollected(int amount, Vector2 position)
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=> Instance?.EmitSignal(SignalName.CoinCollected, amount, position);
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public static void EmitItemCollected(CollectableType itemType, float amount, Vector2 position)
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=> Instance?.EmitSignal(SignalName.ItemCollected, (int)itemType, amount, position);
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public static void EmitChildRescued(Vector2 position)
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=> Instance?.EmitSignal(SignalName.ChildRescued, position);
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public static void EmitSkillCollected(SkillData skill, Vector2 position)
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=> Instance?.EmitSignal(SignalName.SkillCollected, skill, position);
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#endregion
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#region Skill Events
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[Signal] public delegate void SkillUnlockedEventHandler(string skillName, int level);
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[Signal] public delegate void SkillActivatedEventHandler(string skillName);
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[Signal] public delegate void SkillDeactivatedEventHandler(string skillName);
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public static void EmitSkillUnlocked(string skillName, int level = 1)
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=> Instance?.EmitSignal(SignalName.SkillUnlocked, skillName, level);
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public static void EmitSkillActivated(string skillName)
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=> Instance?.EmitSignal(SignalName.SkillActivated, skillName);
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public static void EmitSkillDeactivated(string skillName)
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=> Instance?.EmitSignal(SignalName.SkillDeactivated, skillName);
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#endregion
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#region Game State Events
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[Signal] public delegate void GamePausedEventHandler();
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[Signal] public delegate void GameResumedEventHandler();
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[Signal] public delegate void GameSavedEventHandler();
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[Signal] public delegate void GameStartedEventHandler();
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[Signal] public delegate void GameContinuedEventHandler();
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public static void EmitGamePaused()
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=> Instance?.EmitSignal(SignalName.GamePaused);
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public static void EmitGameResumed()
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=> Instance?.EmitSignal(SignalName.GameResumed);
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public static void EmitGameSaved()
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=> Instance?.EmitSignal(SignalName.GameSaved);
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public static void EmitGameStarted()
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=> Instance?.EmitSignal(SignalName.GameStarted);
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public static void EmitGameContinued()
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=> Instance?.EmitSignal(SignalName.GameContinued);
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#endregion
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#region State Change Events
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[Signal] public delegate void CoinsChangedEventHandler(int totalCoins);
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[Signal] public delegate void LivesChangedEventHandler(int lives);
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public static void EmitCoinsChanged(int totalCoins)
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=> Instance?.EmitSignal(SignalName.CoinsChanged, totalCoins);
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public static void EmitLivesChanged(int lives)
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=> Instance?.EmitSignal(SignalName.LivesChanged, lives);
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#endregion
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}
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@@ -1,5 +1,7 @@
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using System;
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using System.Globalization;
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using Godot;
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using Mr.BrickAdventures.scripts.Resources;
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using Mr.BrickAdventures.scripts.UI;
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namespace Mr.BrickAdventures.Autoloads;
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@@ -14,6 +16,18 @@ public partial class FloatingTextManager : Node
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[Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold
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[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
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||||
|
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public static FloatingTextManager Instance { get; private set; }
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|
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public override void _Ready()
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{
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Instance = this;
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}
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||||
|
||||
public override void _ExitTree()
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{
|
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if (Instance == this) Instance = null;
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||||
}
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public void ShowDamage(float amount, Vector2 position)
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{
|
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var text = Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture);
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@@ -22,7 +36,7 @@ public partial class FloatingTextManager : Node
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|
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public void ShowHeal(float amount, Vector2 position)
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{
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var text = $"+{Mathf.Round(amount)}";
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var text = $"+{Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture)}";
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CreateFloatingText(text, position, HealColor);
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}
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||||
|
||||
|
||||
@@ -3,15 +3,20 @@ using Godot;
|
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using Godot.Collections;
|
||||
using Mr.BrickAdventures.scripts.components;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
using Double = System.Double;
|
||||
using Mr.BrickAdventures.scripts.State;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
/// <summary>
|
||||
/// Game orchestrator - handles scene management and game flow.
|
||||
/// State is delegated to GameStateStore for better separation of concerns.
|
||||
/// </summary>
|
||||
public partial class GameManager : Node
|
||||
{
|
||||
[Export] public Array<PackedScene> LevelScenes { get; set; } = [];
|
||||
|
||||
public PlayerController Player {
|
||||
public PlayerController Player
|
||||
{
|
||||
get => GetPlayer();
|
||||
private set => _player = value;
|
||||
}
|
||||
@@ -19,25 +24,13 @@ public partial class GameManager : Node
|
||||
private List<Node> _sceneNodes = [];
|
||||
private PlayerController _player;
|
||||
private SpeedRunManager _speedRunManager;
|
||||
private EventBus _eventBus;
|
||||
|
||||
[Export]
|
||||
public Dictionary PlayerState { get; set; } = new()
|
||||
{
|
||||
{ "coins", 0 },
|
||||
{ "lives", 3 },
|
||||
{ "current_level", 0 },
|
||||
{ "completed_levels", new Array<int>() },
|
||||
{ "unlocked_levels", new Array<int>() {0}},
|
||||
{ "unlocked_skills", new Array<SkillData>() }
|
||||
};
|
||||
/// <summary>
|
||||
/// Lazy accessor for GameStateStore - avoids initialization order issues.
|
||||
/// </summary>
|
||||
private GameStateStore Store => GameStateStore.Instance;
|
||||
|
||||
[Export]
|
||||
public Dictionary CurrentSessionState { get; private set; } = new()
|
||||
{
|
||||
{ "coins_collected", 0 },
|
||||
{ "skills_unlocked", new Array<SkillData>() }
|
||||
};
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
@@ -47,6 +40,7 @@ public partial class GameManager : Node
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
GetTree().NodeAdded -= OnNodeAdded;
|
||||
GetTree().NodeRemoved -= OnNodeRemoved;
|
||||
_sceneNodes.Clear();
|
||||
@@ -54,8 +48,8 @@ public partial class GameManager : Node
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
|
||||
_eventBus = GetNode<EventBus>("/root/EventBus");
|
||||
Instance = this;
|
||||
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
|
||||
}
|
||||
|
||||
private void OnNodeAdded(Node node)
|
||||
@@ -72,59 +66,73 @@ public partial class GameManager : Node
|
||||
}
|
||||
}
|
||||
|
||||
#region Coin Operations
|
||||
|
||||
public void AddCoins(int amount)
|
||||
{
|
||||
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] + amount);
|
||||
}
|
||||
|
||||
public void SetCoins(int amount) => PlayerState["coins"] = Mathf.Max(0, amount);
|
||||
|
||||
public int GetCoins() => (int)PlayerState["coins"] + (int)CurrentSessionState["coins_collected"];
|
||||
|
||||
public void RemoveCoins(int amount)
|
||||
if (Store != null)
|
||||
{
|
||||
var sessionCoins = (int)CurrentSessionState["coins_collected"];
|
||||
if (amount <= sessionCoins)
|
||||
{
|
||||
CurrentSessionState["coins_collected"] = sessionCoins - amount;
|
||||
Store.Player.Coins += amount;
|
||||
EventBus.EmitCoinsChanged(Store.GetTotalCoins());
|
||||
}
|
||||
else
|
||||
{
|
||||
var remaining = amount - sessionCoins;
|
||||
CurrentSessionState["coins_collected"] = 0;
|
||||
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] - remaining);
|
||||
}
|
||||
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"]);
|
||||
}
|
||||
|
||||
public void AddLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] + amount;
|
||||
public void RemoveLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] - amount;
|
||||
public void SetLives(int amount) => PlayerState["lives"] = amount;
|
||||
public int GetLives() => (int)PlayerState["lives"];
|
||||
|
||||
public bool IsSkillUnlocked(SkillData skill)
|
||||
public void SetCoins(int amount)
|
||||
{
|
||||
return ((Array)PlayerState["unlocked_skills"]).Contains(skill)
|
||||
|| ((Array)CurrentSessionState["skills_unlocked"]).Contains(skill);
|
||||
if (Store != null)
|
||||
{
|
||||
Store.Player.Coins = Mathf.Max(0, amount);
|
||||
EventBus.EmitCoinsChanged(Store.GetTotalCoins());
|
||||
}
|
||||
}
|
||||
|
||||
public int GetCoins() => Store?.GetTotalCoins() ?? 0;
|
||||
|
||||
public void RemoveCoins(int amount) => Store?.RemoveCoins(amount);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Lives Operations
|
||||
|
||||
public void AddLives(int amount) => Store?.AddLives(amount);
|
||||
public void RemoveLives(int amount) => Store?.RemoveLife();
|
||||
public void SetLives(int amount)
|
||||
{
|
||||
if (Store != null)
|
||||
{
|
||||
Store.Player.Lives = amount;
|
||||
EventBus.EmitLivesChanged(amount);
|
||||
}
|
||||
}
|
||||
public int GetLives() => Store?.Player.Lives ?? 0;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Skill Operations
|
||||
|
||||
public bool IsSkillUnlocked(SkillData skill) => Store?.IsSkillUnlocked(skill) ?? false;
|
||||
|
||||
public void UnlockSkill(SkillData skill)
|
||||
{
|
||||
if (!IsSkillUnlocked(skill))
|
||||
((Array)PlayerState["unlocked_skills"]).Add(skill);
|
||||
if (Store != null && !Store.IsSkillUnlocked(skill))
|
||||
{
|
||||
Store.Player.UnlockedSkills.Add(skill);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveSkill(string skillName)
|
||||
{
|
||||
var arr = (Array)PlayerState["unlocked_skills"];
|
||||
foreach (SkillData s in arr)
|
||||
if (Store == null) return;
|
||||
var skills = Store.Player.UnlockedSkills;
|
||||
for (int i = 0; i < skills.Count; i++)
|
||||
{
|
||||
if (s.Name != skillName) continue;
|
||||
|
||||
arr.Remove(s);
|
||||
if (skills[i].Name == skillName)
|
||||
{
|
||||
skills.RemoveAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UnlockSkills(Array<SkillData> skills)
|
||||
{
|
||||
@@ -132,81 +140,82 @@ public partial class GameManager : Node
|
||||
UnlockSkill(s);
|
||||
}
|
||||
|
||||
public void ResetPlayerState()
|
||||
public Array<SkillData> GetUnlockedSkills()
|
||||
{
|
||||
PlayerState = new Dictionary
|
||||
{
|
||||
{ "coins", 0 },
|
||||
{ "lives", 3 },
|
||||
{ "current_level", 0 },
|
||||
{ "completed_levels", new Array<int>() },
|
||||
{ "unlocked_levels", new Array<int>() {0}},
|
||||
{ "unlocked_skills", new Array<SkillData>() },
|
||||
{ "statistics", new Godot.Collections.Dictionary<string, Variant>()}
|
||||
};
|
||||
if (Store == null) return new Array<SkillData>();
|
||||
|
||||
var skills = Store.GetAllUnlockedSkills();
|
||||
var result = new Array<SkillData>();
|
||||
foreach (var s in skills) result.Add(s);
|
||||
return result;
|
||||
}
|
||||
|
||||
public void UnlockLevel(int levelIndex)
|
||||
{
|
||||
var unlocked = (Array)PlayerState["unlocked_levels"];
|
||||
if (!unlocked.Contains(levelIndex)) unlocked.Add(levelIndex);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Level Operations
|
||||
|
||||
public void UnlockLevel(int levelIndex) => Store?.UnlockLevel(levelIndex);
|
||||
|
||||
public void MarkLevelComplete(int levelIndex) => Store?.MarkLevelComplete(levelIndex);
|
||||
|
||||
public void TryToGoToNextLevel()
|
||||
{
|
||||
var next = (int)PlayerState["current_level"] + 1;
|
||||
var unlocked = (Array)PlayerState["unlocked_levels"];
|
||||
if (next < LevelScenes.Count && unlocked.Contains(next))
|
||||
if (Store == null) return;
|
||||
|
||||
var next = Store.Session.CurrentLevel + 1;
|
||||
if (next < LevelScenes.Count && Store.IsLevelUnlocked(next))
|
||||
{
|
||||
PlayerState["current_level"] = next;
|
||||
Store.Session.CurrentLevel = next;
|
||||
GetTree().ChangeSceneToPacked(LevelScenes[next]);
|
||||
_eventBus.EmitSignal(EventBus.SignalName.LevelStarted, next, GetTree().CurrentScene);
|
||||
EventBus.EmitLevelStarted(next, GetTree().CurrentScene);
|
||||
}
|
||||
}
|
||||
|
||||
public void MarkLevelComplete(int levelIndex)
|
||||
{
|
||||
UnlockLevel(levelIndex + 1);
|
||||
var completed = (Array)PlayerState["completed_levels"];
|
||||
if (!completed.Contains(levelIndex)) completed.Add(levelIndex);
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void ResetCurrentSessionState()
|
||||
{
|
||||
CurrentSessionState = new Dictionary
|
||||
{
|
||||
{ "coins_collected", 0 },
|
||||
{ "skills_unlocked", new Array<SkillData>() }
|
||||
};
|
||||
}
|
||||
#region State Reset
|
||||
|
||||
public void ResetPlayerState() => Store?.ResetAll();
|
||||
|
||||
public void ResetCurrentSessionState() => Store?.ResetSession();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Game Flow
|
||||
|
||||
public void RestartGame()
|
||||
{
|
||||
ResetPlayerState();
|
||||
ResetCurrentSessionState();
|
||||
Store?.ResetAll();
|
||||
GetTree().ChangeSceneToPacked(LevelScenes[0]);
|
||||
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
|
||||
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
|
||||
}
|
||||
|
||||
public void QuitGame() => GetTree().Quit();
|
||||
|
||||
public void PauseGame() => Engine.TimeScale = 0;
|
||||
public void ResumeGame() => Engine.TimeScale = 1;
|
||||
public void PauseGame()
|
||||
{
|
||||
Engine.TimeScale = 0;
|
||||
EventBus.EmitGamePaused();
|
||||
}
|
||||
|
||||
public void ResumeGame()
|
||||
{
|
||||
Engine.TimeScale = 1;
|
||||
EventBus.EmitGameResumed();
|
||||
}
|
||||
|
||||
public void StartNewGame()
|
||||
{
|
||||
ResetPlayerState();
|
||||
ResetCurrentSessionState();
|
||||
|
||||
Store?.ResetAll();
|
||||
_speedRunManager?.StartTimer();
|
||||
|
||||
GetTree().ChangeSceneToPacked(LevelScenes[0]);
|
||||
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
|
||||
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
|
||||
EventBus.EmitGameStarted();
|
||||
}
|
||||
|
||||
public void ContinueGame()
|
||||
{
|
||||
var save = GetNode<SaveSystem>("/root/SaveSystem");
|
||||
var save = GetNode<SaveSystem>(Constants.SaveSystemPath);
|
||||
if (!save.LoadGame())
|
||||
{
|
||||
GD.PrintErr("Failed to load game. Starting a new game instead.");
|
||||
@@ -214,41 +223,38 @@ public partial class GameManager : Node
|
||||
return;
|
||||
}
|
||||
|
||||
var idx = (int)PlayerState["current_level"];
|
||||
var idx = Store?.Session.CurrentLevel ?? 0;
|
||||
if (idx < LevelScenes.Count)
|
||||
{
|
||||
GetTree().ChangeSceneToPacked(LevelScenes[idx]);
|
||||
EventBus.EmitGameContinued();
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.PrintErr("No levels unlocked to continue.");
|
||||
}
|
||||
}
|
||||
|
||||
public void OnLevelComplete()
|
||||
{
|
||||
var levelIndex = (int)PlayerState["current_level"];
|
||||
MarkLevelComplete(levelIndex);
|
||||
if (Store == null) return;
|
||||
|
||||
AddCoins((int)CurrentSessionState["coins_collected"]);
|
||||
foreach (var s in (Array)CurrentSessionState["skills_unlocked"])
|
||||
UnlockSkill((SkillData)s);
|
||||
var levelIndex = Store.Session.CurrentLevel;
|
||||
Store.MarkLevelComplete(levelIndex);
|
||||
Store.CommitSessionCoins();
|
||||
Store.CommitSessionSkills();
|
||||
|
||||
var completionTime = _speedRunManager?.GetCurrentLevelTime() ?? 0.0;
|
||||
_eventBus.EmitSignal(EventBus.SignalName.LevelCompleted, levelIndex, GetTree().CurrentScene, completionTime);
|
||||
EventBus.EmitLevelCompleted(levelIndex, GetTree().CurrentScene, completionTime);
|
||||
|
||||
ResetCurrentSessionState();
|
||||
Store.ResetSession();
|
||||
TryToGoToNextLevel();
|
||||
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
|
||||
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
|
||||
}
|
||||
|
||||
public Array<SkillData> GetUnlockedSkills()
|
||||
{
|
||||
var unlocked = (Array<SkillData>)PlayerState["unlocked_skills"];
|
||||
var session = (Array<SkillData>)CurrentSessionState["skills_unlocked"];
|
||||
if (session!.Count == 0) return unlocked;
|
||||
if (unlocked!.Count == 0) return session;
|
||||
var joined = new Array<SkillData>();
|
||||
joined.AddRange(unlocked);
|
||||
joined.AddRange(session);
|
||||
return joined;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Player Lookup
|
||||
|
||||
public PlayerController GetPlayer()
|
||||
{
|
||||
@@ -267,4 +273,6 @@ public partial class GameManager : Node
|
||||
GD.PrintErr("PlayerController not found in the scene tree.");
|
||||
return null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
199
Autoloads/GameStateStore.cs
Normal file
199
Autoloads/GameStateStore.cs
Normal file
@@ -0,0 +1,199 @@
|
||||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
using Mr.BrickAdventures.scripts.State;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
/// <summary>
|
||||
/// Central store for game state - single source of truth.
|
||||
/// Use the static Instance property for easy access.
|
||||
/// </summary>
|
||||
public partial class GameStateStore : Node
|
||||
{
|
||||
/// <summary>
|
||||
/// Singleton instance.
|
||||
/// </summary>
|
||||
public static GameStateStore Instance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Persistent player state (saved to disk).
|
||||
/// </summary>
|
||||
public PlayerState Player { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Current session state (transient, reset on death/level complete).
|
||||
/// </summary>
|
||||
public SessionState Session { get; set; } = new();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this)
|
||||
Instance = null;
|
||||
}
|
||||
|
||||
#region Coin Operations
|
||||
|
||||
/// <summary>
|
||||
/// Gets total coins (saved + session).
|
||||
/// </summary>
|
||||
public int GetTotalCoins() => Player.Coins + Session.CoinsCollected;
|
||||
|
||||
/// <summary>
|
||||
/// Adds coins to the session (not saved until level complete).
|
||||
/// </summary>
|
||||
public void AddSessionCoins(int amount)
|
||||
{
|
||||
Session.CoinsCollected += amount;
|
||||
EventBus.EmitCoinsChanged(GetTotalCoins());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Commits session coins to player state.
|
||||
/// </summary>
|
||||
public void CommitSessionCoins()
|
||||
{
|
||||
Player.Coins += Session.CoinsCollected;
|
||||
Session.CoinsCollected = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes coins, first from session then from saved.
|
||||
/// </summary>
|
||||
public void RemoveCoins(int amount)
|
||||
{
|
||||
if (amount <= Session.CoinsCollected)
|
||||
{
|
||||
Session.CoinsCollected -= amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
var remaining = amount - Session.CoinsCollected;
|
||||
Session.CoinsCollected = 0;
|
||||
Player.Coins = Mathf.Max(0, Player.Coins - remaining);
|
||||
}
|
||||
EventBus.EmitCoinsChanged(GetTotalCoins());
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Lives Operations
|
||||
|
||||
/// <summary>
|
||||
/// Decrements lives by 1.
|
||||
/// </summary>
|
||||
public void RemoveLife()
|
||||
{
|
||||
Player.Lives = Mathf.Max(0, Player.Lives - 1);
|
||||
EventBus.EmitLivesChanged(Player.Lives);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds lives.
|
||||
/// </summary>
|
||||
public void AddLives(int amount)
|
||||
{
|
||||
Player.Lives += amount;
|
||||
EventBus.EmitLivesChanged(Player.Lives);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Level Operations
|
||||
|
||||
/// <summary>
|
||||
/// Unlocks a level for access.
|
||||
/// </summary>
|
||||
public void UnlockLevel(int levelIndex)
|
||||
{
|
||||
if (!Player.UnlockedLevels.Contains(levelIndex))
|
||||
Player.UnlockedLevels.Add(levelIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks a level as completed and unlocks the next.
|
||||
/// </summary>
|
||||
public void MarkLevelComplete(int levelIndex)
|
||||
{
|
||||
if (!Player.CompletedLevels.Contains(levelIndex))
|
||||
Player.CompletedLevels.Add(levelIndex);
|
||||
UnlockLevel(levelIndex + 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a level is unlocked.
|
||||
/// </summary>
|
||||
public bool IsLevelUnlocked(int levelIndex) => Player.UnlockedLevels.Contains(levelIndex);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Skill Operations
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a skill is unlocked (saved or session).
|
||||
/// </summary>
|
||||
public bool IsSkillUnlocked(SkillData skill)
|
||||
{
|
||||
return Player.UnlockedSkills.Contains(skill) || Session.SkillsUnlocked.Contains(skill);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unlocks a skill in the session.
|
||||
/// </summary>
|
||||
public void UnlockSkillInSession(SkillData skill)
|
||||
{
|
||||
if (!IsSkillUnlocked(skill))
|
||||
Session.SkillsUnlocked.Add(skill);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Commits session skills to player state.
|
||||
/// </summary>
|
||||
public void CommitSessionSkills()
|
||||
{
|
||||
foreach (var skill in Session.SkillsUnlocked)
|
||||
{
|
||||
if (!Player.UnlockedSkills.Contains(skill))
|
||||
Player.UnlockedSkills.Add(skill);
|
||||
}
|
||||
Session.SkillsUnlocked.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all unlocked skills from player persistence and current session.
|
||||
/// </summary>
|
||||
public List<SkillData> GetAllUnlockedSkills()
|
||||
{
|
||||
var result = new List<SkillData>(Player.UnlockedSkills);
|
||||
foreach (var skill in Session.SkillsUnlocked)
|
||||
{
|
||||
if (!result.Contains(skill)) result.Add(skill);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Reset Operations
|
||||
|
||||
/// <summary>
|
||||
/// Resets only the session state.
|
||||
/// </summary>
|
||||
public void ResetSession() => Session.Reset();
|
||||
|
||||
/// <summary>
|
||||
/// Resets everything to defaults.
|
||||
/// </summary>
|
||||
public void ResetAll()
|
||||
{
|
||||
Player.Reset();
|
||||
Session.ResetAll();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
1
Autoloads/GameStateStore.cs.uid
Normal file
1
Autoloads/GameStateStore.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bwrhkipwecytk
|
||||
@@ -1,61 +1,192 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
using Mr.BrickAdventures.scripts.State;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
/// <summary>
|
||||
/// Save system that serializes state to JSON using DTOs.
|
||||
/// </summary>
|
||||
public partial class SaveSystem : Node
|
||||
{
|
||||
[Export] public string SavePath { get; set; } = "user://savegame.save";
|
||||
[Export] public int Version { get; set; } = 1;
|
||||
[Export] public string SavePath { get; set; } = "user://savegame.json";
|
||||
[Export] public int Version { get; set; } = 2;
|
||||
|
||||
private GameManager _gameManager;
|
||||
public static SaveSystem Instance { get; private set; }
|
||||
|
||||
private static readonly JsonSerializerOptions JsonOptions = new()
|
||||
{
|
||||
WriteIndented = true,
|
||||
PropertyNamingPolicy = JsonNamingPolicy.CamelCase
|
||||
};
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
}
|
||||
|
||||
public void SaveGame()
|
||||
{
|
||||
var saveData = new Dictionary
|
||||
var store = GameStateStore.Instance;
|
||||
if (store == null)
|
||||
{
|
||||
{ "player_state", _gameManager.PlayerState},
|
||||
{ "version", Version}
|
||||
GD.PrintErr("SaveSystem: GameStateStore not available.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Convert to DTO (only serializable data)
|
||||
var saveData = new SaveDataDto
|
||||
{
|
||||
Version = Version,
|
||||
Coins = store.Player.Coins,
|
||||
Lives = store.Player.Lives,
|
||||
CurrentLevel = store.Session.CurrentLevel,
|
||||
CompletedLevels = [.. store.Player.CompletedLevels],
|
||||
UnlockedLevels = new List<int>(store.Player.UnlockedLevels),
|
||||
UnlockedSkillNames = GetSkillNames(store.Player.UnlockedSkills),
|
||||
UnlockedAchievements = new List<string>(store.Player.UnlockedAchievements),
|
||||
Statistics = new Dictionary<string, int>(store.Player.Statistics)
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var json = JsonSerializer.Serialize(saveData, JsonOptions);
|
||||
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Write);
|
||||
file.StoreVar(saveData);
|
||||
GD.Print("Game state saved to: ", SavePath);
|
||||
file.StoreString(json);
|
||||
GD.Print("Game saved to: ", SavePath);
|
||||
EventBus.EmitGameSaved();
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
GD.PrintErr($"SaveSystem: Failed to save game: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public bool LoadGame()
|
||||
{
|
||||
if (!FileAccess.FileExists(SavePath))
|
||||
return false;
|
||||
|
||||
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Read);
|
||||
var saveDataObj = (Dictionary)file.GetVar();
|
||||
|
||||
if (saveDataObj.ContainsKey("version") && (int)saveDataObj["version"] != Version)
|
||||
{
|
||||
GD.Print($"Save file version mismatch. Expected: {Version}, Found: {saveDataObj["version"]}");
|
||||
GD.Print("SaveSystem: No save file found.");
|
||||
return false;
|
||||
}
|
||||
|
||||
GD.Print("Game state loaded from: ", SavePath);
|
||||
GD.Print("Player state: ", saveDataObj["player_state"]);
|
||||
_gameManager.PlayerState = (Dictionary)saveDataObj["player_state"];
|
||||
try
|
||||
{
|
||||
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Read);
|
||||
var json = file.GetAsText();
|
||||
var saveData = JsonSerializer.Deserialize<SaveDataDto>(json, JsonOptions);
|
||||
|
||||
var skills = new Array<SkillData>();
|
||||
foreach (var skill in (Array<SkillData>)_gameManager.PlayerState["unlocked_skills"])
|
||||
if (saveData == null)
|
||||
{
|
||||
GD.PrintErr("SaveSystem: Failed to deserialize save data.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (saveData.Version != Version)
|
||||
{
|
||||
GD.PrintErr($"SaveSystem: Version mismatch. Expected {Version}, found {saveData.Version}");
|
||||
return false;
|
||||
}
|
||||
|
||||
var store = GameStateStore.Instance;
|
||||
if (store == null)
|
||||
{
|
||||
GD.PrintErr("SaveSystem: GameStateStore not available.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Apply loaded state
|
||||
store.Player.Coins = saveData.Coins;
|
||||
store.Player.Lives = saveData.Lives;
|
||||
store.Session.CurrentLevel = saveData.CurrentLevel;
|
||||
|
||||
store.Player.CompletedLevels = saveData.CompletedLevels ?? new List<int>();
|
||||
store.Player.UnlockedLevels = saveData.UnlockedLevels ?? new List<int> { 0 };
|
||||
store.Player.UnlockedAchievements = saveData.UnlockedAchievements ?? new List<string>();
|
||||
store.Player.Statistics = saveData.Statistics ?? new Dictionary<string, int>();
|
||||
|
||||
// Reload skills by name from SkillManager
|
||||
store.Player.UnlockedSkills = LoadSkillsByName(saveData.UnlockedSkillNames);
|
||||
|
||||
GD.Print("Game loaded from: ", SavePath);
|
||||
return true;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
GD.PrintErr($"SaveSystem: Failed to load game: {e.Message}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static List<string> GetSkillNames(List<SkillData> skills)
|
||||
{
|
||||
var names = new List<string>();
|
||||
foreach (var skill in skills)
|
||||
{
|
||||
if (skill != null)
|
||||
names.Add(skill.Name);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
|
||||
private List<SkillData> LoadSkillsByName(List<string> skillNames)
|
||||
{
|
||||
var skills = new List<SkillData>();
|
||||
if (skillNames == null) return skills;
|
||||
|
||||
var skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
|
||||
if (skillManager == null)
|
||||
{
|
||||
GD.PrintErr("SaveSystem: SkillManager not available to resolve skill names.");
|
||||
return skills;
|
||||
}
|
||||
|
||||
foreach (var name in skillNames)
|
||||
{
|
||||
var skill = skillManager.GetSkillByName(name);
|
||||
if (skill != null)
|
||||
{
|
||||
skills.Add(skill);
|
||||
}
|
||||
|
||||
_gameManager.UnlockSkills(skills);
|
||||
return true;
|
||||
else
|
||||
{
|
||||
GD.PrintErr($"SaveSystem: Skill '{name}' not found in SkillManager.");
|
||||
}
|
||||
}
|
||||
return skills;
|
||||
}
|
||||
|
||||
public bool CheckSaveExists() => FileAccess.FileExists(SavePath);
|
||||
|
||||
public void DeleteSave()
|
||||
{
|
||||
if (FileAccess.FileExists(SavePath))
|
||||
{
|
||||
DirAccess.RemoveAbsolute(ProjectSettings.GlobalizePath(SavePath));
|
||||
GD.Print("Save file deleted.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serializable DTO for save data - no Godot types.
|
||||
/// </summary>
|
||||
public class SaveDataDto
|
||||
{
|
||||
public int Version { get; set; }
|
||||
public int Coins { get; set; }
|
||||
public int Lives { get; set; }
|
||||
public int CurrentLevel { get; set; }
|
||||
public List<int> CompletedLevels { get; set; }
|
||||
public List<int> UnlockedLevels { get; set; }
|
||||
public List<string> UnlockedSkillNames { get; set; }
|
||||
public List<string> UnlockedAchievements { get; set; }
|
||||
public Dictionary<string, int> Statistics { get; set; }
|
||||
}
|
||||
@@ -2,6 +2,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.scripts.components;
|
||||
using Mr.BrickAdventures.scripts.interfaces;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
@@ -17,6 +18,8 @@ public partial class SkillManager : Node
|
||||
|
||||
public Dictionary ActiveComponents { get; private set; } = new();
|
||||
|
||||
public static SkillManager Instance { get; private set; }
|
||||
|
||||
[Signal]
|
||||
public delegate void ActiveThrowSkillChangedEventHandler(BrickThrowComponent throwComponent);
|
||||
[Signal]
|
||||
@@ -24,7 +27,13 @@ public partial class SkillManager : Node
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
Instance = this;
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -142,7 +151,6 @@ public partial class SkillManager : Node
|
||||
{
|
||||
if (s.Name == skillName)
|
||||
{
|
||||
s.IsActive = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -187,12 +195,16 @@ public partial class SkillManager : Node
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool IsSkillActive(SkillData skill)
|
||||
{
|
||||
return skill != null && ActiveComponents.ContainsKey(skill.Name);
|
||||
}
|
||||
|
||||
public void ActivateSkill(SkillData skill)
|
||||
{
|
||||
if (!ActiveComponents.ContainsKey(skill.Name))
|
||||
{
|
||||
AddSkill(skill);
|
||||
skill.IsActive = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -201,7 +213,6 @@ public partial class SkillManager : Node
|
||||
if (ActiveComponents.ContainsKey(skill.Name))
|
||||
{
|
||||
RemoveSkill(skill.Name);
|
||||
skill.IsActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,32 +1,21 @@
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using Mr.BrickAdventures.scripts.State;
|
||||
|
||||
namespace Mr.BrickAdventures.Autoloads;
|
||||
|
||||
/// <summary>
|
||||
/// Manages game statistics using GameStateStore.
|
||||
/// </summary>
|
||||
public partial class StatisticsManager : Node
|
||||
{
|
||||
private GameManager _gameManager;
|
||||
private AchievementManager _achievementManager;
|
||||
private Dictionary<string, Variant> _stats = new();
|
||||
|
||||
public override void _Ready()
|
||||
/// <summary>
|
||||
/// Gets the statistics dictionary from the store.
|
||||
/// </summary>
|
||||
private Dictionary<string, int> GetStats()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
|
||||
LoadStatistics();
|
||||
}
|
||||
|
||||
private void LoadStatistics()
|
||||
{
|
||||
if (_gameManager.PlayerState.TryGetValue("statistics", out var statsObj))
|
||||
{
|
||||
_stats = (Dictionary<string, Variant>)statsObj;
|
||||
}
|
||||
else
|
||||
{
|
||||
_stats = new Dictionary<string, Variant>();
|
||||
_gameManager.PlayerState["statistics"] = _stats;
|
||||
}
|
||||
return GameStateStore.Instance?.Player.Statistics ?? new Dictionary<string, int>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -34,45 +23,40 @@ public partial class StatisticsManager : Node
|
||||
/// </summary>
|
||||
public void IncrementStat(string statName, int amount = 1)
|
||||
{
|
||||
if (_stats.TryGetValue(statName, out var currentValue))
|
||||
var stats = GetStats();
|
||||
if (stats.TryGetValue(statName, out var currentValue))
|
||||
{
|
||||
_stats[statName] = (int)currentValue + amount;
|
||||
stats[statName] = currentValue + amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
_stats[statName] = amount;
|
||||
stats[statName] = amount;
|
||||
}
|
||||
GD.Print($"Stat '{statName}' updated to: {_stats[statName]}");
|
||||
CheckAchievementsForStat(statName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a statistic to a specific value.
|
||||
/// </summary>
|
||||
public void SetStat(string statName, int value)
|
||||
{
|
||||
var stats = GetStats();
|
||||
stats[statName] = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value of a statistic.
|
||||
/// </summary>
|
||||
public Variant GetStat(string statName, Variant defaultValue = default)
|
||||
public int GetStat(string statName)
|
||||
{
|
||||
return _stats.TryGetValue(statName, out var value) ? value : defaultValue;
|
||||
var stats = GetStats();
|
||||
return stats.TryGetValue(statName, out var value) ? value : 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the updated stat meets the criteria for any achievements.
|
||||
/// Gets a copy of all statistics.
|
||||
/// </summary>
|
||||
private void CheckAchievementsForStat(string statName)
|
||||
public Dictionary<string, int> GetAllStats()
|
||||
{
|
||||
switch (statName)
|
||||
{
|
||||
case "enemies_defeated":
|
||||
if ((int)GetStat(statName, 0) >= 100)
|
||||
{
|
||||
_achievementManager.UnlockAchievement("slayer_100_enemies");
|
||||
}
|
||||
break;
|
||||
case "jumps_made":
|
||||
if ((int)GetStat(statName, 0) >= 1000)
|
||||
{
|
||||
_achievementManager.UnlockAchievement("super_jumper");
|
||||
}
|
||||
break;
|
||||
}
|
||||
return new Dictionary<string, int>(GetStats());
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.4.1">
|
||||
<Project Sdk="Godot.NET.Sdk/4.6.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
@@ -8,6 +8,5 @@
|
||||
<PackageReference Include="Facepunch.Steamworks" Version="2.3.3" />
|
||||
<PackageReference Include="Facepunch.Steamworks.Dlls" Version="2.3.2" />
|
||||
<PackageReference Include="Facepunch.Steamworks.Library" Version="2.3.3" />
|
||||
<PackageReference Include="LimboConsole.Sharp" Version="0.0.1-beta-008" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,4 +1,5 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AArea2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003F116d8c5f8dae51522ba398e1d89e3d4722f4af7b6e7f071196b928be44af7_003FArea2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACamera2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003Fa2e12a1a67ad701a97608de6be85250e3e353951ecf8058a02c703490c753_003FCamera2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACanvasItem_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fef7b819b226fab796d1dfe66d415dd7510bcac87675020ddb8f03a828e763_003FCanvasItem_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACecovym_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Ftmp_003FJetBrainsPerUserTemp_002D1000_002D1_003FSandboxFiles_003FSadijuw_003FCecovym_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
@@ -10,5 +11,7 @@
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AList_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003Fe747192abb38e2df82cbdb37e721567726f559914a7b81f8b26ba537de632f4_003FList_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AMr_002EBrickAdventures_002Escripts_002Ecomponents_002ECollectableComponent_005FScriptSignals_002Egenerated_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003F80d9408eb7280c15eb4a12b61cdf8f7f1b0c5a2_003FMr_002EBrickAdventures_002Escripts_002Ecomponents_002ECollectableComponent_005FScriptSignals_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F86db9cd834346aad02d74c1b66dd9c64d6ef3147435dd9c9c9477b48f7_003FNode2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003APhysicsBody2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003F4fcd28ddaffa68e6fe53288161b788dea7d402b4a41b9d9f0f0f2c52f9af075_003FPhysicsBody2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ARectangleShape2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fa1cc98873548652da0c14ecefa4737431426fcbb24a7f0641e3d9c266c3_003FRectangleShape2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ARigidBody2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003F7bc3ccc1ac5bbc68933d64c7b7eb5ab4aecde2b73c686dd6495b68bdf08ba5b2_003FRigidBody2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AShape2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F3671dbbd9b17cdf2bf9075b468b6bd7e3ab13fc3be7a116484085d3b6cc9fe_003FShape2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://bargnp4twtmxg"]
|
||||
[gd_scene format=3 uid="uid://bargnp4twtmxg"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_aya2w"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_htmrw"]
|
||||
@@ -9,33 +9,33 @@
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
|
||||
radius = 9.0
|
||||
|
||||
[node name="Big Coin" type="Area2D" groups=["coins"]]
|
||||
[node name="Big Coin" type="Area2D" unique_id=354254828 groups=["coins"]]
|
||||
scale = Vector2(2, 2)
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2066526597]
|
||||
shape = SubResource("CircleShape2D_3ask2")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1626463721]
|
||||
texture = ExtResource("1_aya2w")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 51
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
[node name="CollectableComponent" type="Node" parent="." unique_id=1124310030 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
script = ExtResource("2_htmrw")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Data = ExtResource("3_lk3av")
|
||||
Sfx = NodePath("../sfx")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
[node name="FadeAwayComponent" type="Node" parent="." unique_id=222617739 node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("4_62p7g")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
Area = NodePath("..")
|
||||
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1978747299]
|
||||
stream = ExtResource("5_dbffd")
|
||||
volume_db = -5.0
|
||||
bus = &"sfx"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://d08dfqmirnd66"]
|
||||
[gd_scene format=3 uid="uid://d08dfqmirnd66"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1co1x"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_lthbn"]
|
||||
@@ -9,32 +9,32 @@
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
|
||||
radius = 9.0
|
||||
|
||||
[node name="Big Treasure" type="Area2D" groups=["coins"]]
|
||||
[node name="Big Treasure" type="Area2D" unique_id=1021217632 groups=["coins"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=458290011]
|
||||
shape = SubResource("CircleShape2D_3ask2")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=564060301]
|
||||
texture = ExtResource("1_1co1x")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 64
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
[node name="CollectableComponent" type="Node" parent="." unique_id=2009195182 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
script = ExtResource("2_lthbn")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Data = ExtResource("3_k64cr")
|
||||
Sfx = NodePath("../sfx")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1809580000 node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("4_qwwsj")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
FadeDuration = 0.4
|
||||
Area = NodePath("..")
|
||||
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=466669009]
|
||||
stream = ExtResource("5_fxf8v")
|
||||
bus = &"sfx"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=58 format=3 uid="uid://bqi5s710xb1ju"]
|
||||
[gd_scene load_steps=57 format=3 uid="uid://bqi5s710xb1ju"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
|
||||
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
|
||||
@@ -19,7 +19,6 @@
|
||||
[ext_resource type="PackedScene" uid="uid://dre1vit1m4d2n" path="res://objects/movement_abilities/grid_movement_ability.tscn" id="8_xuhvf"]
|
||||
[ext_resource type="Script" uid="uid://dy78ak8eykw6e" path="res://scripts/components/FlipComponent.cs" id="9_yysbb"]
|
||||
[ext_resource type="Script" uid="uid://mnjg3p0aw1ow" path="res://scripts/components/CanPickUpComponent.cs" id="10_yysbb"]
|
||||
[ext_resource type="Script" uid="uid://ccqb8kd5m0eh7" path="res://scripts/components/ScoreComponent.cs" id="11_o1ihh"]
|
||||
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"]
|
||||
[ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"]
|
||||
[ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"]
|
||||
@@ -175,9 +174,6 @@ shape = SubResource("RectangleShape2D_vad0t")
|
||||
[node name="CanPickUpComponent" type="Node" parent="."]
|
||||
script = ExtResource("10_yysbb")
|
||||
|
||||
[node name="ScoreComponent" type="Node" parent="."]
|
||||
script = ExtResource("11_o1ihh")
|
||||
|
||||
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx", "HealSfx")]
|
||||
script = ExtResource("12_ur2y5")
|
||||
HurtSfx = NodePath("../sfx_hurt")
|
||||
|
||||
@@ -15,7 +15,7 @@ radius = 4.0
|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
||||
collision_layer = 64
|
||||
collision_mask = 21
|
||||
collision_mask = 85
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_txsw8")
|
||||
@@ -47,7 +47,7 @@ VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
|
||||
|
||||
[node name="LifetimeComponent" type="Node" parent="."]
|
||||
script = ExtResource("4_aniyw")
|
||||
LifeTime = 10.0
|
||||
LifeTime = 3.0
|
||||
|
||||
[node name="LaunchComponent" type="Node2D" parent="."]
|
||||
script = ExtResource("5_3ks47")
|
||||
|
||||
48
objects/entities/cannon_down.tscn
Normal file
48
objects/entities/cannon_down.tscn
Normal file
@@ -0,0 +1,48 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://qrbiu1qo4tt5"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_0efvn"]
|
||||
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_4ycs1"]
|
||||
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_ab2uh"]
|
||||
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_tynaf"]
|
||||
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_0xigu"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Cannon" type="StaticBody2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
rotation = 3.14159
|
||||
texture = ExtResource("1_0efvn")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 42
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_j5sus")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
|
||||
script = ExtResource("2_4ycs1")
|
||||
BulletScene = ExtResource("3_ab2uh")
|
||||
ShootInterval = 3.0
|
||||
ShootDirection = Vector2(0, 1)
|
||||
BulletSpawnPointRight = NodePath("../Bullet spawn")
|
||||
ShootingIntervalVariation = 0.61
|
||||
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
|
||||
|
||||
[node name="Bullet spawn" type="Marker2D" parent="."]
|
||||
position = Vector2(0, 12)
|
||||
|
||||
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
|
||||
script = ExtResource("4_tynaf")
|
||||
RecoilTarget = NodePath("../Sprite2D")
|
||||
RecoilDistance = 4.0
|
||||
RecoilDuration = 0.12
|
||||
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
|
||||
|
||||
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
|
||||
script = ExtResource("5_0xigu")
|
||||
TargetNode = NodePath("../Sprite2D")
|
||||
metadata/_custom_type_script = "uid://c707c53k7c5ae"
|
||||
48
objects/entities/cannon_left.tscn
Normal file
48
objects/entities/cannon_left.tscn
Normal file
@@ -0,0 +1,48 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://cm0rd70wafif1"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_hnnrt"]
|
||||
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_cho7n"]
|
||||
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_kgmtj"]
|
||||
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_nfk87"]
|
||||
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_43fqe"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Cannon" type="StaticBody2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
rotation = -1.5708
|
||||
texture = ExtResource("1_hnnrt")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 42
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_j5sus")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
|
||||
script = ExtResource("2_cho7n")
|
||||
BulletScene = ExtResource("3_kgmtj")
|
||||
ShootInterval = 3.0
|
||||
ShootDirection = Vector2(-1, 0)
|
||||
BulletSpawnPointRight = NodePath("../Bullet spawn")
|
||||
ShootingIntervalVariation = 0.61
|
||||
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
|
||||
|
||||
[node name="Bullet spawn" type="Marker2D" parent="."]
|
||||
position = Vector2(-12, 0)
|
||||
|
||||
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
|
||||
script = ExtResource("4_nfk87")
|
||||
RecoilTarget = NodePath("../Sprite2D")
|
||||
RecoilDistance = 4.0
|
||||
RecoilDuration = 0.12
|
||||
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
|
||||
|
||||
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
|
||||
script = ExtResource("5_43fqe")
|
||||
TargetNode = NodePath("../Sprite2D")
|
||||
metadata/_custom_type_script = "uid://c707c53k7c5ae"
|
||||
47
objects/entities/cannon_right.tscn
Normal file
47
objects/entities/cannon_right.tscn
Normal file
@@ -0,0 +1,47 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dr6srln4mckwn"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_r5bjs"]
|
||||
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_gd3be"]
|
||||
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_1gufj"]
|
||||
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_hwc6x"]
|
||||
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_o674s"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Cannon" type="StaticBody2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
rotation = 1.5708
|
||||
texture = ExtResource("1_r5bjs")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 42
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_j5sus")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
|
||||
script = ExtResource("2_gd3be")
|
||||
BulletScene = ExtResource("3_1gufj")
|
||||
ShootInterval = 3.0
|
||||
BulletSpawnPointRight = NodePath("../Bullet spawn")
|
||||
ShootingIntervalVariation = 0.61
|
||||
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
|
||||
|
||||
[node name="Bullet spawn" type="Marker2D" parent="."]
|
||||
position = Vector2(12, 0)
|
||||
|
||||
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
|
||||
script = ExtResource("4_hwc6x")
|
||||
RecoilTarget = NodePath("../Sprite2D")
|
||||
RecoilDistance = 4.0
|
||||
RecoilDuration = 0.12
|
||||
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
|
||||
|
||||
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
|
||||
script = ExtResource("5_o674s")
|
||||
TargetNode = NodePath("../Sprite2D")
|
||||
metadata/_custom_type_script = "uid://c707c53k7c5ae"
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://54w4wisfj8v8"]
|
||||
[gd_scene format=3 uid="uid://54w4wisfj8v8"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_epuj5"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_gxix7"]
|
||||
@@ -9,33 +9,33 @@
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
|
||||
radius = 9.0
|
||||
|
||||
[node name="Coin" type="Area2D" groups=["coins"]]
|
||||
[node name="Coin" type="Area2D" unique_id=1771447403 groups=["coins"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=707378099]
|
||||
shape = SubResource("CircleShape2D_3ask2")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=898624458]
|
||||
texture = ExtResource("1_epuj5")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 51
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
[node name="CollectableComponent" type="Node" parent="." unique_id=564726971 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
|
||||
script = ExtResource("2_gxix7")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Data = ExtResource("3_fm2fq")
|
||||
Sfx = NodePath("../sfx")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1534239994 node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("4_gxix7")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
FadeDuration = 0.4
|
||||
Area = NodePath("..")
|
||||
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1641717]
|
||||
stream = ExtResource("5_4jc2c")
|
||||
volume_db = -10.0
|
||||
bus = &"sfx"
|
||||
|
||||
34
objects/entities/double_jump_skill_pickup.tscn
Normal file
34
objects/entities/double_jump_skill_pickup.tscn
Normal file
@@ -0,0 +1,34 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://dk2cu8qs7odib"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_214vd"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_h7fi3"]
|
||||
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_b687r"]
|
||||
[ext_resource type="Resource" path="res://resources/collectables/double_jump_pickup.tres" id="3_h7fi3"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
|
||||
radius = 12.0
|
||||
|
||||
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_pickup")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_214vd")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 24
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
|
||||
script = ExtResource("2_h7fi3")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Data = ExtResource("3_h7fi3")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("3_b687r")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
FadeDuration = 0.5
|
||||
Area = NodePath("..")
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://12jnkdygpxwc"]
|
||||
[gd_scene format=3 uid="uid://12jnkdygpxwc"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_agxwm"]
|
||||
[ext_resource type="Script" uid="uid://dnh0mekg2vqxi" path="res://scripts/components/RequirementComponent.cs" id="2_ed7mh"]
|
||||
@@ -8,14 +8,14 @@
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfu6m"]
|
||||
size = Vector2(28, 32)
|
||||
|
||||
[node name="ExitLevel" type="Area2D" node_paths=PackedStringArray("DoorSprite")]
|
||||
[node name="ExitLevel" type="Area2D" unique_id=1951927125 node_paths=PackedStringArray("DoorSprite")]
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
script = ExtResource("4_06sog")
|
||||
DoorSprite = NodePath("Sprite2D")
|
||||
OpenedDoorFrame = 88
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1296410089]
|
||||
position = Vector2(0, -8)
|
||||
scale = Vector2(2, 2)
|
||||
texture = ExtResource("1_agxwm")
|
||||
@@ -23,15 +23,15 @@ hframes = 12
|
||||
vframes = 12
|
||||
frame = 54
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=220927363]
|
||||
position = Vector2(0, -8)
|
||||
shape = SubResource("RectangleShape2D_yfu6m")
|
||||
|
||||
[node name="RequirementComponent" type="Node" parent="."]
|
||||
[node name="RequirementComponent" type="Node" parent="." unique_id=1338124097]
|
||||
script = ExtResource("2_ed7mh")
|
||||
RequirementType = 1
|
||||
RequirementType = 2
|
||||
|
||||
[node name="UnlockOnRequirementComponent" type="Node" parent="." node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
|
||||
[node name="UnlockOnRequirementComponent" type="Node" parent="." unique_id=1279359200 node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
|
||||
script = ExtResource("3_ed7mh")
|
||||
RequirementComponent = NodePath("../RequirementComponent")
|
||||
UnlockTarget = NodePath("..")
|
||||
|
||||
78
objects/entities/falling_spike.tscn
Normal file
78
objects/entities/falling_spike.tscn
Normal file
@@ -0,0 +1,78 @@
|
||||
[gd_scene load_steps=11 format=3 uid="uid://bmk3ddwv33dud"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://ccjihsk6w8sow" path="res://sprites/BFT - Mega Metroidvania Tileset.png" id="1_erbp6"]
|
||||
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_fq2gn"]
|
||||
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="4_mgh1e"]
|
||||
[ext_resource type="Script" uid="uid://nhu2xd8611fk" path="res://scripts/components/HazardComponent.cs" id="5_8g254"]
|
||||
[ext_resource type="Script" uid="uid://chusyr5vwgwf0" path="res://scripts/components/CleanupOnCollisionComponent.cs" id="6_2rpon"]
|
||||
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="6_3n0l8"]
|
||||
[ext_resource type="Script" uid="uid://co05ugnvx0v3e" path="res://scripts/components/FallOnDetectionComponent.cs" id="7_mgh1e"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_t3a48"]
|
||||
size = Vector2(16, 8)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fq2gn"]
|
||||
size = Vector2(16, 320)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2rpon"]
|
||||
size = Vector2(17, 9)
|
||||
|
||||
[node name="FallingSpike" type="RigidBody2D"]
|
||||
collision_mask = 5
|
||||
gravity_scale = 0.0
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -4)
|
||||
shape = SubResource("RectangleShape2D_t3a48")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
rotation = -3.14159
|
||||
texture = ExtResource("1_erbp6")
|
||||
hframes = 13
|
||||
vframes = 45
|
||||
frame = 9
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
|
||||
script = ExtResource("2_fq2gn")
|
||||
Area = NodePath("")
|
||||
metadata/_custom_type_script = "uid://2i7p7v135u7c"
|
||||
|
||||
[node name="HazardComponent" type="Node2D" parent="." node_paths=PackedStringArray("KnockbackComponent", "HazardArea")]
|
||||
script = ExtResource("5_8g254")
|
||||
KnockbackComponent = NodePath("../KnockbackComponent")
|
||||
HazardArea = NodePath("../HazardArea")
|
||||
metadata/_custom_type_script = "uid://nhu2xd8611fk"
|
||||
|
||||
[node name="KnockbackComponent" type="Node" parent="."]
|
||||
script = ExtResource("6_3n0l8")
|
||||
metadata/_custom_type_script = "uid://cgfynrn68lp12"
|
||||
|
||||
[node name="FallTriggerArea" type="Area2D" parent="."]
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="FallTriggerArea"]
|
||||
position = Vector2(0, 155)
|
||||
shape = SubResource("RectangleShape2D_fq2gn")
|
||||
debug_color = Color(0.916282, 7.47952e-05, 0.709809, 0.42)
|
||||
|
||||
[node name="CleanupComponent" type="Node" parent="."]
|
||||
script = ExtResource("4_mgh1e")
|
||||
metadata/_custom_type_script = "uid://v7tt4w6bejux"
|
||||
|
||||
[node name="CleanupOnCollisionComponent" type="Node" parent="."]
|
||||
script = ExtResource("6_2rpon")
|
||||
metadata/_custom_type_script = "uid://chusyr5vwgwf0"
|
||||
|
||||
[node name="FallOnDetectionComponent" type="Node2D" parent="." node_paths=PackedStringArray("DetectionArea", "TargetBody")]
|
||||
script = ExtResource("7_mgh1e")
|
||||
DetectionArea = NodePath("../FallTriggerArea")
|
||||
TargetBody = NodePath("..")
|
||||
metadata/_custom_type_script = "uid://co05ugnvx0v3e"
|
||||
|
||||
[node name="HazardArea" type="Area2D" parent="."]
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="HazardArea"]
|
||||
position = Vector2(0, -4.5)
|
||||
shape = SubResource("RectangleShape2D_2rpon")
|
||||
debug_color = Color(0.73011, 0.468379, 0.188355, 0.42)
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=30 format=3 uid="uid://xp4njljog0x2"]
|
||||
[gd_scene format=3 uid="uid://xp4njljog0x2"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://22k1u37j6k8y" path="res://sprites/flying_enemy.png" id="1_30hhw"]
|
||||
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_uyhuj"]
|
||||
@@ -60,7 +60,7 @@ point_count = 2
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
|
||||
curve = SubResource("Curve_f2w8b")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qxfb0"]
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_q78ru"]
|
||||
resource_local_to_scene = true
|
||||
lifetime_randomness = 1.0
|
||||
particle_flag_disable_z = true
|
||||
@@ -80,50 +80,52 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cmp1h"]
|
||||
size = Vector2(16, 26)
|
||||
|
||||
[node name="Flying Enemy" type="CharacterBody2D"]
|
||||
[node name="Flying Enemy" type="CharacterBody2D" unique_id=1068972930]
|
||||
collision_layer = 8
|
||||
collision_mask = 21
|
||||
motion_mode = 1
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=572073196]
|
||||
visible = false
|
||||
shape = SubResource("CapsuleShape2D_hil2i")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=191340928]
|
||||
material = SubResource("ShaderMaterial_q78ru")
|
||||
texture = ExtResource("1_30hhw")
|
||||
|
||||
[node name="Jetpack Particles" type="GPUParticles2D" parent="."]
|
||||
[node name="Jetpack Particles" type="GPUParticles2D" parent="." unique_id=1641064286]
|
||||
z_index = -1
|
||||
position = Vector2(-4, 16)
|
||||
explosiveness = 0.5
|
||||
fixed_fps = 24
|
||||
process_material = SubResource("ParticleProcessMaterial_fd2du")
|
||||
|
||||
[node name="Jetpack Particles2" type="GPUParticles2D" parent="."]
|
||||
[node name="Jetpack Particles2" type="GPUParticles2D" parent="." unique_id=962140317]
|
||||
z_index = -1
|
||||
position = Vector2(4, 16)
|
||||
explosiveness = 0.5
|
||||
fixed_fps = 24
|
||||
process_material = SubResource("ParticleProcessMaterial_fd2du")
|
||||
|
||||
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx")]
|
||||
[node name="HealthComponent" type="Node2D" parent="." unique_id=1125679087 node_paths=PackedStringArray("HurtSfx")]
|
||||
script = ExtResource("3_uyhuj")
|
||||
Health = 0.25
|
||||
MaxHealth = 0.25
|
||||
HurtSfx = NodePath("../sfx_hurt")
|
||||
|
||||
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
|
||||
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="." unique_id=1006537001]
|
||||
stream = ExtResource("3_fd2du")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
|
||||
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="." unique_id=1437744637]
|
||||
stream = ExtResource("4_rhq76")
|
||||
bus = &"sfx"
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
|
||||
[node name="DamageComponent" type="Node" parent="." unique_id=1923393563 node_paths=PackedStringArray("Area")]
|
||||
script = ExtResource("6_q78ru")
|
||||
Area = NodePath("../Hitbox")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." unique_id=1743534415 node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
|
||||
script = ExtResource("7_weo6b")
|
||||
BulletScene = ExtResource("7_4ajjm")
|
||||
ShootInterval = 2.0
|
||||
@@ -131,68 +133,68 @@ BulletSpawnPointRight = NodePath("../laser spawn point right")
|
||||
BulletSpawnPointLeft = NodePath("../laser spawn point left")
|
||||
ShootingIntervalVariation = 0.5
|
||||
|
||||
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
|
||||
[node name="EnemyDeathComponent" type="Node" parent="." unique_id=1519565079 node_paths=PackedStringArray("CollisionShape", "Health")]
|
||||
script = ExtResource("9_6p4k7")
|
||||
TweenDuration = 0.1
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
Health = NodePath("../HealthComponent")
|
||||
|
||||
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
[node name="FlashingComponent" type="Node" parent="." unique_id=1761479670 node_paths=PackedStringArray("Sprite", "HealthComponent")]
|
||||
process_mode = 3
|
||||
script = ExtResource("10_jmybk")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
HealthComponent = NodePath("../HealthComponent")
|
||||
|
||||
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
|
||||
[node name="HitComponent" type="Node" parent="." unique_id=2106183592 node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
|
||||
script = ExtResource("11_2yvae")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
Health = NodePath("../HealthComponent")
|
||||
HitFx = NodePath("../HitParticles")
|
||||
|
||||
[node name="StatusEffectComponent" type="Node" parent="."]
|
||||
[node name="StatusEffectComponent" type="Node" parent="." unique_id=2016067092]
|
||||
script = ExtResource("12_xlup2")
|
||||
|
||||
[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
|
||||
[node name="FireEffectComponent" type="Node" parent="." unique_id=599378746 node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
|
||||
script = ExtResource("13_mrjm6")
|
||||
Health = NodePath("../HealthComponent")
|
||||
StatusEffectComponent = NodePath("../StatusEffectComponent")
|
||||
FireFX = NodePath("../FireFX")
|
||||
|
||||
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
|
||||
[node name="IceEffectComponent" type="Node" parent="." unique_id=1515560540 node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
|
||||
script = ExtResource("14_pkino")
|
||||
ComponentsToDisable = [NodePath("../PeriodicShootingComponent"), NodePath("../DamageComponent")]
|
||||
StatusEffectComponent = NodePath("../StatusEffectComponent")
|
||||
IceFx = NodePath("../Ice FX")
|
||||
|
||||
[node name="HitParticles" parent="." instance=ExtResource("13_xlup2")]
|
||||
[node name="HitParticles" parent="." unique_id=579475644 instance=ExtResource("13_xlup2")]
|
||||
position = Vector2(0, 1)
|
||||
process_material = SubResource("ParticleProcessMaterial_qxfb0")
|
||||
process_material = SubResource("ParticleProcessMaterial_q78ru")
|
||||
|
||||
[node name="FireFX" parent="." instance=ExtResource("14_mrjm6")]
|
||||
[node name="FireFX" parent="." unique_id=1136026281 instance=ExtResource("14_mrjm6")]
|
||||
position = Vector2(0, 9)
|
||||
emitting = false
|
||||
amount = 2048
|
||||
|
||||
[node name="Ice FX" parent="." instance=ExtResource("15_pkino")]
|
||||
[node name="Ice FX" parent="." unique_id=275134518 instance=ExtResource("15_pkino")]
|
||||
visible = false
|
||||
position = Vector2(1, 0)
|
||||
scale = Vector2(0.684407, 0.929677)
|
||||
|
||||
[node name="laser spawn point right" type="Node2D" parent="."]
|
||||
[node name="laser spawn point right" type="Node2D" parent="." unique_id=915998238]
|
||||
position = Vector2(8, -2)
|
||||
|
||||
[node name="laser spawn point left" type="Node2D" parent="."]
|
||||
[node name="laser spawn point left" type="Node2D" parent="." unique_id=1180867485]
|
||||
position = Vector2(-9, -2)
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="."]
|
||||
[node name="Hitbox" type="Area2D" parent="." unique_id=1699649839]
|
||||
collision_layer = 8
|
||||
collision_mask = 20
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox" unique_id=379520850]
|
||||
position = Vector2(0, 2)
|
||||
shape = SubResource("RectangleShape2D_cmp1h")
|
||||
|
||||
[node name="PathFollowerComponent" type="Node2D" parent="."]
|
||||
[node name="PathFollowerComponent" type="Node2D" parent="." unique_id=1706994676]
|
||||
script = ExtResource("18_q78ru")
|
||||
ShouldRotate = false
|
||||
metadata/_custom_type_script = "uid://b4hvq2i66fjhi"
|
||||
|
||||
32
objects/entities/skill_pickup.tscn
Normal file
32
objects/entities/skill_pickup.tscn
Normal file
@@ -0,0 +1,32 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://0idmnkwids1r"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_sprite"]
|
||||
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_collectable"]
|
||||
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_fadeaway"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
|
||||
radius = 12.0
|
||||
|
||||
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_pickup")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_sprite")
|
||||
hframes = 12
|
||||
vframes = 12
|
||||
frame = 24
|
||||
|
||||
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
|
||||
script = ExtResource("2_collectable")
|
||||
Area2D = NodePath("..")
|
||||
CollisionShape = NodePath("../CollisionShape2D")
|
||||
|
||||
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
|
||||
script = ExtResource("3_fadeaway")
|
||||
Sprite = NodePath("../Sprite2D")
|
||||
FadeDuration = 0.5
|
||||
Area = NodePath("..")
|
||||
@@ -1,15 +1,17 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://b4eifkc31jsun"]
|
||||
[gd_scene format=3 uid="uid://b4eifkc31jsun"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c6eoi3ymefc0x" path="res://Autoloads/GameManager.cs" id="1_t2tr6"]
|
||||
[ext_resource type="PackedScene" uid="uid://dwr3avefuwnpy" path="res://scenes/level_tutorial_1.tscn" id="2_7rb6w"]
|
||||
[ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="2_bentb"]
|
||||
[ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_ajlkg"]
|
||||
[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_3.tscn" id="4_se5tb"]
|
||||
[ext_resource type="PackedScene" uid="uid://bhad760x3vvco" path="res://scenes/level_village_4.tscn" id="5_mnosh"]
|
||||
[ext_resource type="PackedScene" uid="uid://bbwef3n2gjkt8" path="res://scenes/level_village_5.tscn" id="6_7rb6w"]
|
||||
[ext_resource type="Script" uid="uid://chrhjch4ymfvr" path="res://scripts/Screenshot.cs" id="6_bbtu1"]
|
||||
|
||||
[node name="GameManager" type="Node"]
|
||||
[node name="GameManager" type="Node" unique_id=2076336659]
|
||||
script = ExtResource("1_t2tr6")
|
||||
LevelScenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh")])
|
||||
LevelScenes = Array[PackedScene]([ExtResource("2_7rb6w"), ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh"), ExtResource("6_7rb6w")])
|
||||
|
||||
[node name="Screenshot" type="Node" parent="."]
|
||||
[node name="Screenshot" type="Node" parent="." unique_id=812485936]
|
||||
script = ExtResource("6_bbtu1")
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dtxkjif7prm70"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bimyb8suadq3u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dl7vthhurirwc" path="res://scripts/components/XRayVisionSkillComponent.cs" id="1_ebn6n"]
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=13 format=3 uid="uid://bi6v7u17vg1ww"]
|
||||
[gd_scene load_steps=12 format=3 uid="uid://bi6v7u17vg1ww"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dru77vj07e18s" path="res://Autoloads/SkillManager.cs" id="1_31033"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_87da4"]
|
||||
@@ -6,13 +6,12 @@
|
||||
[ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="4_53vnv"]
|
||||
[ext_resource type="Resource" uid="uid://cr5lo4h8wm0jc" path="res://resources/skills/fire_brick.tres" id="5_77gav"]
|
||||
[ext_resource type="Resource" uid="uid://ceakv6oqob6m7" path="res://resources/skills/ice_brick.tres" id="6_gib8v"]
|
||||
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="7_6wy8o"]
|
||||
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="8_87da4"]
|
||||
[ext_resource type="Resource" uid="uid://cseilsspimw1n" path="res://resources/skills/ground_pound_skill.tres" id="9_77gav"]
|
||||
[ext_resource type="Resource" uid="uid://c5dj06l86winx" path="res://resources/skills/xray_vision.tres" id="10_gib8v"]
|
||||
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="10_gib8v"]
|
||||
[ext_resource type="Resource" uid="uid://d12defdtmlk0u" path="res://resources/skills/brick_shield.tres" id="11_6wy8o"]
|
||||
[ext_resource type="Resource" uid="uid://dghnl301o1aiy" path="res://resources/skills/brick_armor.tres" id="12_gib8v"]
|
||||
|
||||
[node name="SkillManager" type="Node"]
|
||||
script = ExtResource("1_31033")
|
||||
AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("7_6wy8o"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("10_gib8v"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")])
|
||||
AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("10_gib8v"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")])
|
||||
|
||||
@@ -53,11 +53,13 @@ size_flags_vertical = 3
|
||||
|
||||
[node name="Input Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
disabled = true
|
||||
text = "INPUT_BUTTON"
|
||||
flat = true
|
||||
|
||||
[node name="Display Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
disabled = true
|
||||
text = "DISPLAY_BUTTON"
|
||||
flat = true
|
||||
|
||||
@@ -68,6 +70,7 @@ flat = true
|
||||
|
||||
[node name="Gameplay Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
disabled = true
|
||||
text = "GAMEPLAY_BUTTON"
|
||||
flat = true
|
||||
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
|
||||
config_version=5
|
||||
|
||||
[animation]
|
||||
|
||||
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Mr. Brick Adventures"
|
||||
@@ -19,33 +23,39 @@ config/version="in-dev"
|
||||
run/main_scene="uid://cl00e2ocomk3m"
|
||||
config/use_custom_user_dir=true
|
||||
config/custom_user_dir_name="MrBrickAdventures"
|
||||
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
|
||||
config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
|
||||
run/max_fps=180
|
||||
boot_splash/bg_color=Color(0, 0, 0, 1)
|
||||
boot_splash/show_image=false
|
||||
boot_splash/fullsize=false
|
||||
boot_splash/stretch_mode=0
|
||||
boot_splash/use_filter=false
|
||||
config/icon="uid://jix7wdn0isr3"
|
||||
|
||||
[autoload]
|
||||
|
||||
GameManager="*res://objects/game_manager.tscn"
|
||||
PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd"
|
||||
AudioController="*res://objects/audio_controller.tscn"
|
||||
UIManager="*res://Autoloads/UIManager.cs"
|
||||
ConfigFileHandler="*res://Autoloads/ConfigFileHandler.cs"
|
||||
SaveSystem="*res://Autoloads/SaveSystem.cs"
|
||||
ConsoleManager="*res://Autoloads/ConsoleManager.cs"
|
||||
LimboConsole="*res://addons/limbo_console/limbo_console.gd"
|
||||
LimboConsole="*uid://dyxornv8vwibg"
|
||||
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
|
||||
EventBus="*res://Autoloads/EventBus.cs"
|
||||
SteamManager="*res://Autoloads/SteamManager.cs"
|
||||
AchievementManager="*res://objects/achievement_manager.tscn"
|
||||
SkillManager="*res://objects/skill_manager.tscn"
|
||||
FloatingTextManager="*res://objects/floating_text_manager.tscn"
|
||||
EventBus="*res://Autoloads/EventBus.cs"
|
||||
StatisticsManager="*res://Autoloads/StatisticsManager.cs"
|
||||
SpeedRunManager="res://Autoloads/SpeedRunManager.cs"
|
||||
GhostManager="res://objects/ghost_manager.tscn"
|
||||
StatisticsEventHandler="*res://scripts/Events/StatisticsEventHandler.cs"
|
||||
CoinStateHandler="*res://scripts/Events/CoinStateHandler.cs"
|
||||
LevelStateHandler="*res://scripts/Events/LevelStateHandler.cs"
|
||||
LivesStateHandler="*res://scripts/Events/LivesStateHandler.cs"
|
||||
SkillCollectHandler="*res://scripts/Events/SkillCollectHandler.cs"
|
||||
GameStateStore="*res://Autoloads/GameStateStore.cs"
|
||||
GameManager="*res://objects/game_manager.tscn"
|
||||
|
||||
[debug]
|
||||
|
||||
@@ -80,6 +90,17 @@ movie_writer/fps=24
|
||||
|
||||
enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/limbo_console/plugin.cfg", "res://addons/phantom_camera/plugin.cfg")
|
||||
|
||||
[file_customization]
|
||||
|
||||
folder_colors={
|
||||
"res://objects/": "red",
|
||||
"res://objects/entities/": "yellow",
|
||||
"res://resources/": "orange",
|
||||
"res://scenes/": "purple",
|
||||
"res://scripts/": "teal",
|
||||
"res://sprites/": "green"
|
||||
}
|
||||
|
||||
[global_group]
|
||||
|
||||
coins=""
|
||||
@@ -89,9 +110,9 @@ Collectables=""
|
||||
|
||||
[gui]
|
||||
|
||||
theme/default_font_antialiasing=0
|
||||
theme/default_theme_scale=0.5
|
||||
theme/custom_font="res://fonts/PressStart2P-Regular.ttf"
|
||||
theme/default_font_antialiasing=0
|
||||
|
||||
[input]
|
||||
|
||||
@@ -182,18 +203,15 @@ screenshot={
|
||||
}
|
||||
limbo_console_toggle={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":96,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
"events": []
|
||||
}
|
||||
limbo_auto_complete_reverse={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
"events": []
|
||||
}
|
||||
limbo_console_search_history={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
"events": []
|
||||
}
|
||||
|
||||
[internationalization]
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://bsnr5v2b2mfsl"]
|
||||
[gd_resource type="Resource" format=3 uid="uid://bsnr5v2b2mfsl"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_wfbgp"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_wfbgp")
|
||||
Amount = 5.0
|
||||
Type = 0
|
||||
Type = 1
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://b6xqotmke54x"]
|
||||
[gd_resource type="Resource" format=3 uid="uid://b6xqotmke54x"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_5mosu"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_5mosu")
|
||||
Amount = 50.0
|
||||
Type = 0
|
||||
Type = 1
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://b6apusc0jmi3x"]
|
||||
[gd_resource type="Resource" format=3 uid="uid://b6apusc0jmi3x"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_d8txc"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_d8txc")
|
||||
Amount = 1.0
|
||||
Type = 1
|
||||
Type = 2
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://vql535ckoeqm"]
|
||||
[gd_resource type="Resource" format=3 uid="uid://vql535ckoeqm"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_7pquc"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_7pquc")
|
||||
Amount = 1.0
|
||||
Type = 0
|
||||
Type = 1
|
||||
|
||||
9
resources/collectables/double_jump_pickup.tres
Normal file
9
resources/collectables/double_jump_pickup.tres
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" format=3 uid="uid://dfyp1n4p52ydm"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_script"]
|
||||
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="2_skill"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_script")
|
||||
Type = 4
|
||||
Skill = ExtResource("2_skill")
|
||||
@@ -1,9 +1,8 @@
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://2tl3yoh202no"]
|
||||
[gd_resource type="Resource" format=3 uid="uid://2tl3yoh202no"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_brkhb"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_brkhb")
|
||||
Amount = 0.25
|
||||
Type = 2
|
||||
metadata/_custom_type_script = "uid://cb5f0mx0hrt3b"
|
||||
Type = 3
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://bws2xldndlre1"]
|
||||
[gd_resource type="Resource" format=3 uid="uid://bws2xldndlre1"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_clntw"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_clntw")
|
||||
Amount = 50.0
|
||||
Type = 0
|
||||
Type = 1
|
||||
|
||||
8
resources/levels/village/village_5.tres
Normal file
8
resources/levels/village/village_5.tres
Normal file
@@ -0,0 +1,8 @@
|
||||
[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://qld841xv5ui0"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c2h0pqhxiqswe" path="res://scripts/Resources/LevelResource.cs" id="1_chped"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_chped")
|
||||
LevelName = "LEVEL_5_NAME"
|
||||
ScenePath = "res://scenes/level_village_5.tscn"
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://dghnl301o1aiy"]
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://dghnl301o1aiy"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cdeh7wfc62fr4" path="res://objects/player_skills/brick_armor_skill_component.tscn" id="1_aqcna"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_unqwr"]
|
||||
@@ -17,9 +17,6 @@ metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
script = ExtResource("1_unqwr")
|
||||
Name = "BRICK_ARMOR"
|
||||
Description = "BRICK_ARMOR_DESCRIPTION"
|
||||
IsActive = false
|
||||
Level = 1
|
||||
Type = 1
|
||||
Node = ExtResource("1_aqcna")
|
||||
Upgrades = Array[ExtResource("2_kqsqd")]([SubResource("Resource_xwv1u"), SubResource("Resource_xwv1u")])
|
||||
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://d12defdtmlk0u"]
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://d12defdtmlk0u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_m360g"]
|
||||
[ext_resource type="PackedScene" uid="uid://blwk5qduvdnxv" path="res://objects/player_skills/brick_shield_skill_component.tscn" id="1_xjknp"]
|
||||
@@ -26,8 +26,6 @@ metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
script = ExtResource("1_m360g")
|
||||
Name = "BRICK_SHIELD"
|
||||
Description = "BRICK_SHIELD_DESCRIPTION"
|
||||
IsActive = false
|
||||
Level = 1
|
||||
Type = 2
|
||||
Node = ExtResource("1_xjknp")
|
||||
Upgrades = Array[ExtResource("2_lr0w4")]([SubResource("Resource_mu2sy"), SubResource("Resource_5ab4a")])
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://bxsgq8703qx4u"]
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://bxsgq8703qx4u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_p5qvt"]
|
||||
[ext_resource type="PackedScene" uid="uid://dwaxbojb44a6l" path="res://objects/player_skills/double_jump_skill.tscn" id="1_t7o84"]
|
||||
@@ -8,15 +8,12 @@
|
||||
script = ExtResource("2_kywbf")
|
||||
Cost = 80
|
||||
Description = ""
|
||||
Properties = Dictionary[String, Variant]({})
|
||||
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_p5qvt")
|
||||
Name = "DOUBLE_JUMP"
|
||||
Description = "DOUBLE_JUMP_DESCRIPTION"
|
||||
IsActive = false
|
||||
Level = 1
|
||||
Type = 2
|
||||
Node = ExtResource("1_t7o84")
|
||||
Upgrades = Array[ExtResource("2_kywbf")]([SubResource("Resource_0fn2n")])
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://cseilsspimw1n"]
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://cseilsspimw1n"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://lu3wvpqefekn" path="res://objects/player_skills/ground_pound_skill_component.tscn" id="1_auljr"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_i1qac"]
|
||||
@@ -8,15 +8,12 @@
|
||||
script = ExtResource("2_tkhf7")
|
||||
Cost = 300
|
||||
Description = ""
|
||||
Properties = Dictionary[String, Variant]({})
|
||||
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_i1qac")
|
||||
Name = "GROUND_POUND_SKILL"
|
||||
Description = "GROUND_POUND_SKILL_DESCRIPTION"
|
||||
IsActive = false
|
||||
Level = 1
|
||||
Type = 2
|
||||
Node = ExtResource("1_auljr")
|
||||
Upgrades = Array[ExtResource("2_tkhf7")]([SubResource("Resource_upxa7")])
|
||||
|
||||
8
resources/skills/wall_jump.tres
Normal file
8
resources/skills/wall_jump.tres
Normal file
@@ -0,0 +1,8 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://mwqffpqncwxo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="1_vptvl"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_rw7jf"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_rw7jf")
|
||||
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"
|
||||
@@ -1,34 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://c5dj06l86winx"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dtxkjif7prm70" path="res://objects/player_skills/x_ray_vision_skill_component.tscn" id="1_ax2d8"]
|
||||
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_g8qe3"]
|
||||
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="2_o726x"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_72ltj"]
|
||||
script = ExtResource("2_o726x")
|
||||
Cost = 200
|
||||
Description = ""
|
||||
Properties = Dictionary[String, Variant]({
|
||||
"duration": 5.0
|
||||
})
|
||||
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_2kdfi"]
|
||||
script = ExtResource("2_o726x")
|
||||
Cost = 275
|
||||
Description = ""
|
||||
Properties = Dictionary[String, Variant]({
|
||||
"duration": 10.0
|
||||
})
|
||||
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_g8qe3")
|
||||
Name = "XRAY_VISION"
|
||||
Description = "XRAY_VISION_DESCRIPTION"
|
||||
IsActive = false
|
||||
Level = 1
|
||||
Type = 1
|
||||
Node = ExtResource("1_ax2d8")
|
||||
Upgrades = Array[ExtResource("2_o726x")]([SubResource("Resource_72ltj"), SubResource("Resource_2kdfi")])
|
||||
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://ccffmjebvuoaj"]
|
||||
[gd_resource type="TileSet" format=3 uid="uid://ccffmjebvuoaj"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dxvevrm15uus1" path="res://sprites/flowers_tileset.png" id="1_6pkiv"]
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
159
scenes/level_tutorial_1.tscn
Normal file
159
scenes/level_tutorial_1.tscn
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1,8 +1,9 @@
|
||||
[gd_scene load_steps=26 format=4 uid="uid://chqb11pfoqmeb"]
|
||||
[gd_scene load_steps=27 format=4 uid="uid://chqb11pfoqmeb"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_wcma7"]
|
||||
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_ot3dy"]
|
||||
[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_cjqhe"]
|
||||
[ext_resource type="Resource" uid="uid://dlwkbjw1l33uq" path="res://resources/levels/village/village_2.tres" id="4_h4uvs"]
|
||||
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_wykfl"]
|
||||
[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_8nvkd"]
|
||||
[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_ono4h"]
|
||||
@@ -54,7 +55,6 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
|
||||
script = ExtResource("7_y1tp2")
|
||||
duration = 0.1
|
||||
transition = 3
|
||||
ease = 2
|
||||
|
||||
[node name="World" type="Node2D"]
|
||||
|
||||
@@ -75,6 +75,9 @@ process_mode = 4
|
||||
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
|
||||
Health = NodePath("../../Brick Player/HealthComponent")
|
||||
|
||||
[node name="DeathScreen" parent="UI Layer" index="1"]
|
||||
CurrentLevel = ExtResource("4_h4uvs")
|
||||
|
||||
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
|
||||
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
|
||||
ComponentsToDisable = [NodePath("../../Brick Player")]
|
||||
@@ -132,6 +135,7 @@ tile_set = ExtResource("13_lc0ll")
|
||||
|
||||
[node name="ExitLevel" parent="." instance=ExtResource("15_hcsb6")]
|
||||
position = Vector2(987, -776)
|
||||
AchievementId = "level_complete_2"
|
||||
|
||||
[node name="Child" parent="." instance=ExtResource("16_lc0ll")]
|
||||
position = Vector2(-1326, 176)
|
||||
@@ -156,18 +160,18 @@ position = Vector2(1272, -143)
|
||||
[node name="Enemy" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(-1526, 256)
|
||||
|
||||
[node name="Enemy2" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(-1098, 254)
|
||||
|
||||
[node name="Enemy3" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(-1190, 175)
|
||||
|
||||
[node name="Enemy4" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(-1326, 320)
|
||||
|
||||
[node name="Enemy6" parent="Enemies" instance=ExtResource("18_girek")]
|
||||
position = Vector2(1648, -352)
|
||||
|
||||
[node name="Enemy9" parent="Enemies" instance=ExtResource("16_h4uvs")]
|
||||
position = Vector2(-1097, 255)
|
||||
|
||||
[node name="Enemy2" parent="Enemies" instance=ExtResource("16_h4uvs")]
|
||||
position = Vector2(-1326, 320)
|
||||
|
||||
[node name="Lever" parent="." instance=ExtResource("20_h4uvs")]
|
||||
position = Vector2(-231, -776)
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=31 format=4 uid="uid://h60obxmju6mo"]
|
||||
[gd_scene load_steps=34 format=4 uid="uid://h60obxmju6mo"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="1_p30ax"]
|
||||
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="2_a7yjf"]
|
||||
@@ -16,11 +16,14 @@
|
||||
[ext_resource type="Script" uid="uid://ccfft4b8rwgbo" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="14_k7w2w"]
|
||||
[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="15_dv6gh"]
|
||||
[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="16_nr2eo"]
|
||||
[ext_resource type="Resource" uid="uid://b63u5qfp8p7pv" path="res://resources/levels/village/village_3.tres" id="17_m6h4x"]
|
||||
[ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="18_l3a7y"]
|
||||
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="20_embdf"]
|
||||
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="21_fytod"]
|
||||
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="21_p30ax"]
|
||||
[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="22_a7yjf"]
|
||||
[ext_resource type="PackedScene" uid="uid://t6h2ra7kjyq" path="res://objects/entities/small_heal_potion.tscn" id="23_m6h4x"]
|
||||
[ext_resource type="PackedScene" uid="uid://dk2cu8qs7odib" path="res://objects/entities/double_jump_skill_pickup.tscn" id="24_6fdf4"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7bvy"]
|
||||
texture = ExtResource("7_uvxky")
|
||||
@@ -234,7 +237,6 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
|
||||
script = ExtResource("14_k7w2w")
|
||||
duration = 0.25
|
||||
transition = 3
|
||||
ease = 2
|
||||
|
||||
[node name="World" type="Node2D"]
|
||||
|
||||
@@ -254,7 +256,7 @@ tile_map_data = PackedByteArray("AABiAAcAAQAEAAMAAABiAAYAAQAEAAIAAABiAAUAAQAEAAI
|
||||
tile_set = ExtResource("4_6fdf4")
|
||||
|
||||
[node name="Entities layer" type="TileMapLayer" parent="."]
|
||||
tile_map_data = PackedByteArray("AABAAAAAAAAJAAYAAABFAAAAAAALAAYAAABEAAAAAAAKAAYAAABDAAAAAAAKAAYAAABCAAAAAAAKAAYAAABBAAAAAAAKAAYAAABAAPr/AAAJAAYAAABBAPr/AAAKAAYAAABCAPr/AAAKAAYAAABDAPr/AAAKAAYAAABEAPr/AAAKAAYAAABFAPr/AAAKAAYAAABGAPr/AAAKAAYAAABHAPr/AAAKAAYAAABIAPr/AAAKAAYAAABJAPr/AAAKAAYAAABKAPr/AAAKAAYAAABLAPr/AAALAAYAAABjAP7/AAAHAAQAAAB8AP7/AAAKAAQAAABkAP7/AQAAAAAAAgBlAP7/AQAAAAAAAgBmAP7/AQAAAAAAAgBnAP7/AQAAAAAAAgBoAP7/AQAAAAAAAgBpAP7/AQAAAAAAAgBsAP7/AQAAAAAAAgBtAP7/AQAAAAAAAgBrAP7/AQAAAAAAAgBqAP7/AQAAAAAAAgBuAP7/AQAAAAAAAgBvAP7/AQAAAAAAAgBwAP7/AQAAAAAAAgBxAP7/AQAAAAAAAgByAP7/AQAAAAAAAgBzAP7/AQAAAAAAAgB0AP7/AQAAAAAAAgB1AP7/AQAAAAAAAgB2AP7/AQAAAAAAAgB3AP7/AQAAAAAAAgB4AP7/AQAAAAAAAgB5AP7/AQAAAAAAAgB6AP7/AQAAAAAAAgB7AP7/AQAAAAAAAgCJAPr/AAAJAAYAAACKAPr/AAAKAAYAAACLAPr/AAALAAYAAABOAOz/AQAAAAAAAQBNAOz/AQAAAAAAAQBMAOz/AQAAAAAAAQBNAOv/AQAAAAAAAQBDAOf/AQAAAAAAAQBCAOf/AQAAAAAAAQBBAOf/AQAAAAAAAQBCAOb/AQAAAAAAAQBIAOP/AQAAAAAAAQBHAOP/AQAAAAAAAQBGAOP/AQAAAAAAAQBHAOL/AQAAAAAAAQBBAN7/AQAAAAAAAQBCAN7/AQAAAAAAAQBDAN7/AQAAAAAAAQBCAN3/AQAAAAAAAQBDAOb/AQAAAAAAAQBGAOL/AQAAAAAAAQBDAN3/AQAAAAAAAQBMAOv/AQAAAAAAAQCRAOv/AQAAAAAAAQCRAOr/AQAAAAAAAQCRAOn/AQAAAAAAAQCSAOn/AQAAAAAAAQCTAOn/AQAAAAAAAQCTAOr/AQAAAAAAAQCTAOv/AQAAAAAAAQCSAOv/AQAAAAAAAQCSAOr/AQAAAAAAAQCAAOv/AQAAAAAAAQB/AOv/AQAAAAAAAQB+AOv/AQAAAAAAAQB+AOr/AQAAAAAAAQB/AOr/AQAAAAAAAQBAAP//AQAAAAAAAQBBAP//AQAAAAAAAQBCAP//AQAAAAAAAQBDAP//AQAAAAAAAQBEAP//AQAAAAAAAQClAP//AQAAAAAAAQCmAP//AQAAAAAAAQCnAP//AQAAAAAAAQCnAP7/AQAAAAAAAQClAP7/AQAAAAAAAQD4APT/AQAAAAAAAwC5AP3/AQAAAAAAAwCnACwAAQAAAAAABQChACwAAQAAAAAABgCvACwAAQAAAAAABgA2ANz/AQAAAAAABwD5APX/AQAAAAAACAABAQIAAQAAAAAACQA=")
|
||||
tile_map_data = PackedByteArray("AABAAAAAAAAJAAYAAABFAAAAAAALAAYAAABEAAAAAAAKAAYAAABDAAAAAAAKAAYAAABCAAAAAAAKAAYAAABBAAAAAAAKAAYAAABAAPr/AAAJAAYAAABBAPr/AAAKAAYAAABCAPr/AAAKAAYAAABDAPr/AAAKAAYAAABEAPr/AAAKAAYAAABFAPr/AAAKAAYAAABGAPr/AAAKAAYAAABHAPr/AAAKAAYAAABIAPr/AAAKAAYAAABJAPr/AAAKAAYAAABKAPr/AAAKAAYAAABLAPr/AAALAAYAAABjAP7/AAAHAAQAAAB8AP7/AAAKAAQAAABkAP7/AQAAAAAAAgBlAP7/AQAAAAAAAgBmAP7/AQAAAAAAAgBnAP7/AQAAAAAAAgBoAP7/AQAAAAAAAgBpAP7/AQAAAAAAAgBsAP7/AQAAAAAAAgBtAP7/AQAAAAAAAgBrAP7/AQAAAAAAAgBqAP7/AQAAAAAAAgBuAP7/AQAAAAAAAgBvAP7/AQAAAAAAAgBwAP7/AQAAAAAAAgBxAP7/AQAAAAAAAgByAP7/AQAAAAAAAgBzAP7/AQAAAAAAAgB0AP7/AQAAAAAAAgB1AP7/AQAAAAAAAgB2AP7/AQAAAAAAAgB3AP7/AQAAAAAAAgB4AP7/AQAAAAAAAgB5AP7/AQAAAAAAAgB6AP7/AQAAAAAAAgB7AP7/AQAAAAAAAgCJAPr/AAAJAAYAAACKAPr/AAAKAAYAAACLAPr/AAALAAYAAABOAOz/AQAAAAAAAQBNAOz/AQAAAAAAAQBMAOz/AQAAAAAAAQBNAOv/AQAAAAAAAQBDAOf/AQAAAAAAAQBCAOf/AQAAAAAAAQBBAOf/AQAAAAAAAQBCAOb/AQAAAAAAAQBIAOP/AQAAAAAAAQBHAOP/AQAAAAAAAQBGAOP/AQAAAAAAAQBHAOL/AQAAAAAAAQBBAN7/AQAAAAAAAQBCAN7/AQAAAAAAAQBDAN7/AQAAAAAAAQBCAN3/AQAAAAAAAQBDAOb/AQAAAAAAAQBGAOL/AQAAAAAAAQBDAN3/AQAAAAAAAQBMAOv/AQAAAAAAAQCRAOv/AQAAAAAAAQCRAOr/AQAAAAAAAQCRAOn/AQAAAAAAAQCSAOn/AQAAAAAAAQCTAOn/AQAAAAAAAQCTAOr/AQAAAAAAAQCTAOv/AQAAAAAAAQCSAOv/AQAAAAAAAQCSAOr/AQAAAAAAAQCAAOv/AQAAAAAAAQB/AOv/AQAAAAAAAQB+AOv/AQAAAAAAAQB+AOr/AQAAAAAAAQB/AOr/AQAAAAAAAQBAAP//AQAAAAAAAQBBAP//AQAAAAAAAQBCAP//AQAAAAAAAQBDAP//AQAAAAAAAQBEAP//AQAAAAAAAQClAP//AQAAAAAAAQCmAP//AQAAAAAAAQCnAP//AQAAAAAAAQCnAP7/AQAAAAAAAQClAP7/AQAAAAAAAQD4APT/AQAAAAAAAwC5AP3/AQAAAAAAAwCnACwAAQAAAAAABQChACwAAQAAAAAABgCvACwAAQAAAAAABgA2ANz/AQAAAAAABwD5APX/AQAAAAAACAA=")
|
||||
tile_set = ExtResource("5_ipoec")
|
||||
|
||||
[node name="Foreground layer" type="TileMapLayer" parent="."]
|
||||
@@ -272,6 +274,10 @@ tile_map_data = PackedByteArray("AAA2AVkAAAAAAAAAAAA6AVkAAAACAAAAAAA8AVkAAAABAAA
|
||||
tile_set = ExtResource("9_ma4yh")
|
||||
collision_enabled = false
|
||||
|
||||
[node name="ExitLevel" parent="." instance=ExtResource("22_a7yjf")]
|
||||
position = Vector2(4138, 40)
|
||||
AchievementId = "level_complete_3"
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="."]
|
||||
process_mode = 1
|
||||
|
||||
@@ -295,7 +301,7 @@ z_index = 5
|
||||
position = Vector2(903, -118)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="HitParticles" parent="Brick Player" index="25"]
|
||||
[node name="HitParticles" parent="Brick Player" index="23"]
|
||||
process_material = SubResource("ParticleProcessMaterial_lgb3u")
|
||||
|
||||
[node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")]
|
||||
@@ -328,15 +334,20 @@ position = Vector2(880, -578)
|
||||
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
|
||||
Health = NodePath("../../Brick Player/HealthComponent")
|
||||
|
||||
[node name="DeathScreen" parent="UI Layer" index="1"]
|
||||
CurrentLevel = ExtResource("17_m6h4x")
|
||||
|
||||
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
|
||||
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
|
||||
ComponentsToDisable = [NodePath("../../Brick Player")]
|
||||
|
||||
[node name="Tooltip" parent="." instance=ExtResource("18_l3a7y")]
|
||||
position = Vector2(1016, -104)
|
||||
Text = "WIP"
|
||||
|
||||
[node name="Tooltip2" parent="." instance=ExtResource("18_l3a7y")]
|
||||
position = Vector2(1576, -40)
|
||||
Text = "WIP"
|
||||
|
||||
[node name="WorldEnvironment" parent="." instance=ExtResource("20_embdf")]
|
||||
|
||||
@@ -354,6 +365,9 @@ position = Vector2(1359, -42)
|
||||
[node name="Killzone" parent="." instance=ExtResource("21_p30ax")]
|
||||
position = Vector2(2456, 815)
|
||||
|
||||
[node name="SkillPickup" parent="." instance=ExtResource("24_6fdf4")]
|
||||
position = Vector2(1136, -109)
|
||||
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
123
scenes/level_village_6.tscn
Normal file
123
scenes/level_village_6.tscn
Normal file
File diff suppressed because one or more lines are too long
25
scripts/Constants.cs
Normal file
25
scripts/Constants.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
namespace Mr.BrickAdventures;
|
||||
|
||||
/// <summary>
|
||||
/// Constants for autoload paths and other commonly used values.
|
||||
/// </summary>
|
||||
public static class Constants
|
||||
{
|
||||
// Autoload paths
|
||||
public const string EventBusPath = "/root/EventBus";
|
||||
public const string GameManagerPath = "/root/GameManager";
|
||||
public const string GameStateStorePath = "/root/GameStateStore";
|
||||
public const string SaveSystemPath = "/root/SaveSystem";
|
||||
public const string SpeedRunManagerPath = "/root/SpeedRunManager";
|
||||
public const string GhostManagerPath = "/root/GhostManager";
|
||||
public const string AchievementManagerPath = "/root/AchievementManager";
|
||||
public const string StatisticsManagerPath = "/root/StatisticsManager";
|
||||
public const string SkillManagerPath = "/root/SkillManager";
|
||||
public const string FloatingTextManagerPath = "/root/FloatingTextManager";
|
||||
public const string UIManagerPath = "/root/UIManager";
|
||||
public const string ConsoleManagerPath = "/root/ConsoleManager";
|
||||
public const string ConfigFileHandlerPath = "/root/ConfigFileHandler";
|
||||
|
||||
// Group names
|
||||
public const string CoinsGroup = "coins";
|
||||
}
|
||||
1
scripts/Constants.cs.uid
Normal file
1
scripts/Constants.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bn7o3n3bomvrd
|
||||
29
scripts/Events/CoinStateHandler.cs
Normal file
29
scripts/Events/CoinStateHandler.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Handles coin collection events and updates the GameStateStore.
|
||||
/// Replaces the manual coin logic in GameManager.
|
||||
/// </summary>
|
||||
public partial class CoinStateHandler : Node
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
EventBus.Instance.CoinCollected += OnCoinCollected;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance != null)
|
||||
{
|
||||
EventBus.Instance.CoinCollected -= OnCoinCollected;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCoinCollected(int amount, Vector2 position)
|
||||
{
|
||||
GameStateStore.Instance?.AddSessionCoins(amount);
|
||||
}
|
||||
}
|
||||
1
scripts/Events/CoinStateHandler.cs.uid
Normal file
1
scripts/Events/CoinStateHandler.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://1qg3q53kkh0k
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
@@ -10,11 +11,10 @@ public partial class GhostEventHandler : Node
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_ghostManager = GetNode<GhostManager>("/root/GhostManager");
|
||||
var eventBus = GetNode<EventBus>("/root/EventBus");
|
||||
_ghostManager = GetNode<GhostManager>(Constants.GhostManagerPath);
|
||||
|
||||
eventBus.LevelStarted += OnLevelStarted;
|
||||
eventBus.LevelCompleted += OnLevelCompleted;
|
||||
EventBus.Instance.LevelStarted += OnLevelStarted;
|
||||
EventBus.Instance.LevelCompleted += OnLevelCompleted;
|
||||
}
|
||||
|
||||
private void OnLevelStarted(int levelIndex, Node currentScene)
|
||||
|
||||
39
scripts/Events/LevelStateHandler.cs
Normal file
39
scripts/Events/LevelStateHandler.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Handles level completion events and updates GameStateStore.
|
||||
/// </summary>
|
||||
public partial class LevelStateHandler : Node
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
EventBus.Instance.LevelCompleted += OnLevelCompleted;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance != null)
|
||||
{
|
||||
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
||||
{
|
||||
var store = GameStateStore.Instance;
|
||||
if (store == null) return;
|
||||
|
||||
// Mark level complete and unlock next
|
||||
store.MarkLevelComplete(levelIndex);
|
||||
|
||||
// Commit session data to persistent state
|
||||
store.CommitSessionCoins();
|
||||
store.CommitSessionSkills();
|
||||
|
||||
// Reset session for next level
|
||||
store.ResetSession();
|
||||
}
|
||||
}
|
||||
1
scripts/Events/LevelStateHandler.cs.uid
Normal file
1
scripts/Events/LevelStateHandler.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://gx5vn7viphv
|
||||
29
scripts/Events/LivesStateHandler.cs
Normal file
29
scripts/Events/LivesStateHandler.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Handles player death events and updates lives in GameStateStore.
|
||||
/// </summary>
|
||||
public partial class LivesStateHandler : Node
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
EventBus.Instance.PlayerDied += OnPlayerDied;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance != null)
|
||||
{
|
||||
EventBus.Instance.PlayerDied -= OnPlayerDied;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPlayerDied(Vector2 position)
|
||||
{
|
||||
GameStateStore.Instance?.RemoveLife();
|
||||
GameStateStore.Instance?.ResetSession();
|
||||
}
|
||||
}
|
||||
1
scripts/Events/LivesStateHandler.cs.uid
Normal file
1
scripts/Events/LivesStateHandler.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b4ocg7g8vmtvp
|
||||
43
scripts/Events/SkillCollectHandler.cs
Normal file
43
scripts/Events/SkillCollectHandler.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Handles skill collection events and unlocks skills via GameStateStore.
|
||||
/// Skills are immediately activated but only persisted on level complete.
|
||||
/// </summary>
|
||||
public partial class SkillCollectHandler : Node
|
||||
{
|
||||
private SkillManager _skillManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_skillManager = SkillManager.Instance;
|
||||
EventBus.Instance.SkillCollected += OnSkillCollected;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance != null)
|
||||
{
|
||||
EventBus.Instance.SkillCollected -= OnSkillCollected;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSkillCollected(SkillData skill, Vector2 position)
|
||||
{
|
||||
if (skill == null) return;
|
||||
|
||||
// Unlock in session (will be committed on level complete, lost on death)
|
||||
GameStateStore.Instance?.UnlockSkillInSession(skill);
|
||||
|
||||
// Immediately activate the skill for the player
|
||||
skill.Level = 1;
|
||||
_skillManager?.AddSkill(skill);
|
||||
|
||||
// Emit skill unlocked event for UI/achievements
|
||||
EventBus.EmitSkillUnlocked(skill.Name, skill.Level);
|
||||
}
|
||||
}
|
||||
1
scripts/Events/SkillCollectHandler.cs.uid
Normal file
1
scripts/Events/SkillCollectHandler.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c1po4hjvqbslm
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
@@ -10,10 +11,9 @@ public partial class SpeedRunEventHandler : Node
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
|
||||
var eventBus = GetNode<EventBus>("/root/EventBus");
|
||||
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
|
||||
|
||||
eventBus.LevelCompleted += OnLevelCompleted;
|
||||
EventBus.Instance.LevelCompleted += OnLevelCompleted;
|
||||
}
|
||||
|
||||
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
||||
|
||||
62
scripts/Events/StatisticsEventHandler.cs
Normal file
62
scripts/Events/StatisticsEventHandler.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Handles game events and updates statistics accordingly.
|
||||
/// Listens to EventBus signals and increments relevant stats.
|
||||
/// </summary>
|
||||
public partial class StatisticsEventHandler : Node
|
||||
{
|
||||
private StatisticsManager _statisticsManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_statisticsManager = GetNode<StatisticsManager>(Constants.StatisticsManagerPath);
|
||||
|
||||
// Subscribe to events
|
||||
EventBus.Instance.CoinCollected += OnCoinCollected;
|
||||
EventBus.Instance.EnemyDefeated += OnEnemyDefeated;
|
||||
EventBus.Instance.PlayerDied += OnPlayerDied;
|
||||
EventBus.Instance.LevelCompleted += OnLevelCompleted;
|
||||
EventBus.Instance.ChildRescued += OnChildRescued;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance == null) return;
|
||||
|
||||
EventBus.Instance.CoinCollected -= OnCoinCollected;
|
||||
EventBus.Instance.EnemyDefeated -= OnEnemyDefeated;
|
||||
EventBus.Instance.PlayerDied -= OnPlayerDied;
|
||||
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
|
||||
EventBus.Instance.ChildRescued -= OnChildRescued;
|
||||
}
|
||||
|
||||
private void OnCoinCollected(int amount, Vector2 position)
|
||||
{
|
||||
_statisticsManager.IncrementStat("coins_collected", amount);
|
||||
}
|
||||
|
||||
private void OnEnemyDefeated(Node enemy, Vector2 position)
|
||||
{
|
||||
_statisticsManager.IncrementStat("enemies_defeated");
|
||||
}
|
||||
|
||||
private void OnPlayerDied(Vector2 position)
|
||||
{
|
||||
_statisticsManager.IncrementStat("deaths");
|
||||
}
|
||||
|
||||
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
||||
{
|
||||
_statisticsManager.IncrementStat("levels_completed");
|
||||
}
|
||||
|
||||
private void OnChildRescued(Vector2 position)
|
||||
{
|
||||
_statisticsManager.IncrementStat("children_rescued");
|
||||
}
|
||||
}
|
||||
1
scripts/Events/StatisticsEventHandler.cs.uid
Normal file
1
scripts/Events/StatisticsEventHandler.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://l68tjau3k6bw
|
||||
@@ -6,4 +6,9 @@ public partial class CollectableResource : Resource
|
||||
{
|
||||
[Export] public float Amount { get; set; } = 0.0f;
|
||||
[Export] public CollectableType Type { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The skill to unlock when collected. Only used when Type is Skill.
|
||||
/// </summary>
|
||||
[Export] public SkillData Skill { get; set; }
|
||||
}
|
||||
@@ -2,7 +2,9 @@ namespace Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
public enum CollectableType
|
||||
{
|
||||
None, // when no collectable type is specified
|
||||
Coin,
|
||||
Kid,
|
||||
Health,
|
||||
Skill,
|
||||
}
|
||||
@@ -10,7 +10,6 @@ public partial class SkillData : Resource
|
||||
[Export] public string Name { get; set; } = "New Skill";
|
||||
[Export] public string Description { get; set; } = "New Skill";
|
||||
[Export] public Texture2D Icon { get; set; }
|
||||
[Export] public bool IsActive { get; set; } = false;
|
||||
[Export] public int Level { get; set; } = 1;
|
||||
[Export] public SkillType Type { get; set; } = SkillType.Throw;
|
||||
[Export] public PackedScene Node { get; set; }
|
||||
|
||||
73
scripts/State/PlayerState.cs
Normal file
73
scripts/State/PlayerState.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
using System.Collections.Generic;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.State;
|
||||
|
||||
/// <summary>
|
||||
/// Persistent player data that survives across sessions.
|
||||
/// This is a POCO (Plain Old C# Object) for predictable state management.
|
||||
/// </summary>
|
||||
public class PlayerState
|
||||
{
|
||||
/// <summary>
|
||||
/// Saved coins (not including current session).
|
||||
/// </summary>
|
||||
public int Coins { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Remaining lives.
|
||||
/// </summary>
|
||||
public int Lives { get; set; } = 3;
|
||||
|
||||
/// <summary>
|
||||
/// Indices of completed levels.
|
||||
/// </summary>
|
||||
public List<int> CompletedLevels { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Indices of levels the player can access.
|
||||
/// </summary>
|
||||
public List<int> UnlockedLevels { get; set; } = new() { 0 };
|
||||
|
||||
/// <summary>
|
||||
/// Skills the player has permanently unlocked.
|
||||
/// </summary>
|
||||
public List<SkillData> UnlockedSkills { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Statistics dictionary for tracking game stats.
|
||||
/// </summary>
|
||||
public Dictionary<string, int> Statistics { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// IDs of unlocked achievements.
|
||||
/// </summary>
|
||||
public List<string> UnlockedAchievements { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a fresh default player state.
|
||||
/// </summary>
|
||||
public static PlayerState CreateDefault() => new()
|
||||
{
|
||||
Coins = 0,
|
||||
Lives = 3,
|
||||
CompletedLevels = new List<int>(),
|
||||
UnlockedLevels = new List<int> { 0 },
|
||||
UnlockedSkills = new List<SkillData>(),
|
||||
Statistics = new Dictionary<string, int>()
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Resets this state to default values.
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
Coins = 0;
|
||||
Lives = 3;
|
||||
CompletedLevels.Clear();
|
||||
UnlockedLevels.Clear();
|
||||
UnlockedLevels.Add(0);
|
||||
UnlockedSkills.Clear();
|
||||
Statistics.Clear();
|
||||
}
|
||||
}
|
||||
1
scripts/State/PlayerState.cs.uid
Normal file
1
scripts/State/PlayerState.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://gtr1e60jq7iv
|
||||
55
scripts/State/SessionState.cs
Normal file
55
scripts/State/SessionState.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using System.Collections.Generic;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.State;
|
||||
|
||||
/// <summary>
|
||||
/// Data for the current gameplay session.
|
||||
/// Reset when player dies or completes a level.
|
||||
/// </summary>
|
||||
public class SessionState
|
||||
{
|
||||
/// <summary>
|
||||
/// Current level index being played.
|
||||
/// </summary>
|
||||
public int CurrentLevel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Coins collected during this session (not yet saved).
|
||||
/// </summary>
|
||||
public int CoinsCollected { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Skills unlocked during this session (not yet saved).
|
||||
/// </summary>
|
||||
public List<SkillData> SkillsUnlocked { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a fresh session state.
|
||||
/// </summary>
|
||||
public static SessionState CreateDefault() => new()
|
||||
{
|
||||
CurrentLevel = 0,
|
||||
CoinsCollected = 0,
|
||||
SkillsUnlocked = new List<SkillData>()
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Resets session state to defaults.
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
CoinsCollected = 0;
|
||||
SkillsUnlocked.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets completely including level.
|
||||
/// </summary>
|
||||
public void ResetAll()
|
||||
{
|
||||
CurrentLevel = 0;
|
||||
CoinsCollected = 0;
|
||||
SkillsUnlocked.Clear();
|
||||
}
|
||||
}
|
||||
1
scripts/State/SessionState.cs.uid
Normal file
1
scripts/State/SessionState.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://chqsdleqrnl7b
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
@@ -16,8 +17,8 @@ public partial class AudioSettings : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_uiManager = GetNode<UIManager>("/root/UIManager");
|
||||
_configFileHandler = GetNode<ConfigFileHandler>("/root/ConfigFileHandler");
|
||||
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
|
||||
_configFileHandler = GetNode<ConfigFileHandler>(Constants.ConfigFileHandlerPath);
|
||||
Initialize();
|
||||
MasterVolumeSlider.ValueChanged += OnMasterVolumeChanged;
|
||||
MusicVolumeSlider.ValueChanged += OnMusicVolumeChanged;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.components;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
@@ -17,7 +18,7 @@ public partial class ChargeProgressBar : ProgressBar
|
||||
{
|
||||
ProgressBar.Hide();
|
||||
|
||||
_skillManager = GetNodeOrNull<SkillManager>("/root/SkillManager");
|
||||
_skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
|
||||
if (_skillManager == null)
|
||||
{
|
||||
GD.PrintErr("ChargeProgressBar: SkillManager autoload not found.");
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
@@ -9,7 +10,7 @@ public partial class Credits : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_uiManager = GetNode<UIManager>("/root/UIManager");
|
||||
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
|
||||
}
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
using Mr.BrickAdventures.scripts.State;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
@@ -18,19 +20,36 @@ public partial class DeathScreen : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
SetLabels();
|
||||
_gameManager = GameManager.Instance;
|
||||
|
||||
// Subscribe to lives changed event for reactive updates
|
||||
EventBus.Instance.LivesChanged += OnLivesChanged;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (EventBus.Instance != null)
|
||||
{
|
||||
EventBus.Instance.LivesChanged -= OnLivesChanged;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLivesChanged(int lives)
|
||||
{
|
||||
// Update the label when lives change
|
||||
LivesLeftLabel.Text = $" x {lives}";
|
||||
}
|
||||
|
||||
private void SetLabels()
|
||||
{
|
||||
if (_gameManager == null) return;
|
||||
|
||||
if (CurrentLevel != null)
|
||||
{
|
||||
CurrentLevelLabel.Text = CurrentLevel.LevelName;
|
||||
}
|
||||
LivesLeftLabel.Text = $" x {_gameManager.GetLives()}";
|
||||
|
||||
// Read current lives from store
|
||||
var lives = GameStateStore.Instance?.Player.Lives ?? 0;
|
||||
LivesLeftLabel.Text = $" x {lives}";
|
||||
}
|
||||
|
||||
private void SetupTimer()
|
||||
@@ -65,7 +84,8 @@ public partial class DeathScreen : Control
|
||||
|
||||
private void OnTimeout()
|
||||
{
|
||||
if (_gameManager == null || _gameManager.GetLives() == 0) return;
|
||||
var lives = GameStateStore.Instance?.Player.Lives ?? 0;
|
||||
if (lives == 0) return;
|
||||
|
||||
GetTree().ReloadCurrentScene();
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
@@ -14,7 +15,7 @@ public partial class GameOverScreen : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_gameManager = GameManager.Instance;
|
||||
RestartButton.Pressed += OnRestartClicked;
|
||||
MainMenuButton.Pressed += OnMainMenuClicked;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.components;
|
||||
|
||||
@@ -15,7 +16,7 @@ public partial class Hud : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_gameManager = GameManager.Instance;
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
@@ -21,9 +22,9 @@ public partial class MainMenu : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_saveSystem = GetNode<SaveSystem>("/root/SaveSystem");
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_uiManager = GetNode<UIManager>("/root/UIManager");
|
||||
_saveSystem = SaveSystem.Instance;
|
||||
_gameManager = GameManager.Instance;
|
||||
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
|
||||
|
||||
NewGameButton.Pressed += OnNewGamePressed;
|
||||
ContinueButton.Pressed += OnContinuePressed;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.components;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
@@ -25,9 +26,8 @@ public partial class Marketplace : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_skillManager = GetNode<SkillManager>("/root/SkillManager");
|
||||
_skillManager.SkillRemoved += OnSkillRemoved;
|
||||
_gameManager = GameManager.Instance;
|
||||
_skillManager = SkillManager.Instance;
|
||||
|
||||
Skills = _skillManager.AvailableSkills;
|
||||
|
||||
@@ -41,11 +41,16 @@ public partial class Marketplace : Control
|
||||
foreach (var skill in unlockedSkills) CreateSkillButton(skill);
|
||||
|
||||
SkillUnlockerComponent.SkillUnlocked += OnSkillUnlocked;
|
||||
EventBus.Instance.SkillCollected += OnGlobalSkillCollected;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
SkillUnlockerComponent.SkillUnlocked -= OnSkillUnlocked;
|
||||
if (EventBus.Instance != null)
|
||||
{
|
||||
EventBus.Instance.SkillCollected -= OnGlobalSkillCollected;
|
||||
}
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
@@ -80,7 +85,7 @@ public partial class Marketplace : Control
|
||||
|
||||
foreach (var btn in _skillButtons)
|
||||
{
|
||||
if (btn.Data.IsActive) btn.Activate();
|
||||
if (_skillManager.IsSkillActive(btn.Data)) btn.Activate();
|
||||
else btn.Deactivate();
|
||||
}
|
||||
}
|
||||
@@ -117,7 +122,7 @@ public partial class Marketplace : Control
|
||||
if (skill.Level < skill.MaxLevel)
|
||||
{
|
||||
SkillUnlockerComponent.TryUpgradeSkill(skill);
|
||||
if (!skill.IsActive) SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
|
||||
if (!SkillUnlockerComponent.SkillManager.IsSkillActive(skill)) SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -136,28 +141,15 @@ public partial class Marketplace : Control
|
||||
|
||||
foreach (var btn in _skillButtons)
|
||||
{
|
||||
if (btn.Data.IsActive)
|
||||
if (SkillUnlockerComponent.SkillManager.IsSkillActive(btn.Data))
|
||||
btn.Activate();
|
||||
else
|
||||
btn.Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSkillRemoved(SkillData skill)
|
||||
private void OnGlobalSkillCollected(SkillData skill, Vector2 position)
|
||||
{
|
||||
SkillButton buttonToRemove = null;
|
||||
foreach (var button in _skillButtons)
|
||||
{
|
||||
if (button.Data == skill)
|
||||
{
|
||||
buttonToRemove = button;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (buttonToRemove != null)
|
||||
{
|
||||
_skillButtons.Remove(buttonToRemove);
|
||||
buttonToRemove.QueueFree();
|
||||
}
|
||||
OnSkillUnlocked(skill);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.components;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
@@ -18,7 +19,7 @@ public partial class MarketplaceButton : Button
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_gameManager = GameManager.Instance;
|
||||
var player = _gameManager.Player;
|
||||
if (player == null) return;
|
||||
|
||||
@@ -28,7 +29,7 @@ public partial class MarketplaceButton : Button
|
||||
_skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged;
|
||||
}
|
||||
|
||||
_skillManager = GetNode<SkillManager>("/root/SkillManager");
|
||||
_skillManager = SkillManager.Instance;
|
||||
_skillManager.SkillRemoved += OnSkillStateChanged;
|
||||
|
||||
UpdateButtonState();
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
@@ -18,8 +19,8 @@ public partial class PauseMenu : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_uiManager = GetNode<UIManager>("/root/UIManager");
|
||||
_gameManager = GameManager.Instance;
|
||||
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
|
||||
|
||||
ResumeButton.Pressed += OnResumePressed;
|
||||
MainMenuButton.Pressed += OnMainMenuPressed;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
@@ -19,7 +20,7 @@ public partial class SettingsMenu : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_uiManager = GetNode<UIManager>("/root/UIManager");
|
||||
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
|
||||
|
||||
InputSettingsButton.Pressed += OnInputSettingsPressed;
|
||||
AudioSettingsButton.Pressed += OnAudioSettingsPressed;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
@@ -12,7 +13,7 @@ public partial class SpeedRunHud : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
|
||||
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
|
||||
|
||||
_speedRunManager.TimeUpdated += OnTimerUpdated;
|
||||
|
||||
|
||||
@@ -5,26 +5,27 @@ using Mr.BrickAdventures.scripts.Resources;
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class BrickArmorSkillComponent : Node, ISkill
|
||||
public partial class BrickArmorSkillComponent : SkillComponentBase
|
||||
{
|
||||
private HealthComponent _healthComponent;
|
||||
private SkillData _skillData;
|
||||
private float _armorBonus = 0;
|
||||
|
||||
public void Initialize(Node owner, SkillData data)
|
||||
public override void Initialize(Node owner, SkillData data)
|
||||
{
|
||||
if (owner is not PlayerController player) return;
|
||||
_healthComponent = player.GetNode<HealthComponent>("HealthComponent");
|
||||
_skillData = data;
|
||||
base.Initialize(owner, data);
|
||||
if (Player != null)
|
||||
{
|
||||
_healthComponent = Player.GetNode<HealthComponent>("HealthComponent");
|
||||
}
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
public override void Activate()
|
||||
{
|
||||
if (_healthComponent == null || _skillData == null) return;
|
||||
ApplyUpgrade(_skillData.Upgrades[_skillData.Level - 1]);
|
||||
if (_healthComponent == null || Data == null) return;
|
||||
ApplyUpgrade(Data.Upgrades[Data.Level - 1]);
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
public override void Deactivate()
|
||||
{
|
||||
if (_healthComponent == null) return;
|
||||
_healthComponent.MaxHealth -= _armorBonus;
|
||||
@@ -35,7 +36,7 @@ public partial class BrickArmorSkillComponent : Node, ISkill
|
||||
_armorBonus = 0;
|
||||
}
|
||||
|
||||
public void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
public override void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
{
|
||||
if (_healthComponent == null || upgrade == null) return;
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.interfaces;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
@@ -6,41 +7,33 @@ using Mr.BrickAdventures.scripts.Resources;
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class BrickShieldSkillComponent : Node, ISkill
|
||||
public partial class BrickShieldSkillComponent : SkillComponentBase
|
||||
{
|
||||
[Export] public PackedScene ShieldScene { get; set; }
|
||||
|
||||
private PlayerController _player;
|
||||
private Node2D _shieldInstance;
|
||||
private SkillData _skillData;
|
||||
private GameManager _gameManager;
|
||||
private SkillManager _skillManager;
|
||||
private HealthComponent _shieldHealth;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_skillManager = GetNode<SkillManager>("/root/SkillManager");
|
||||
_gameManager = GameManager.Instance;
|
||||
_skillManager = SkillManager.Instance;
|
||||
}
|
||||
|
||||
public void Initialize(Node owner, SkillData data)
|
||||
public override void Activate()
|
||||
{
|
||||
_player = owner as PlayerController;
|
||||
_skillData = data;
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
{
|
||||
if (_player == null || ShieldScene == null || _shieldInstance != null) return;
|
||||
if (Player == null || ShieldScene == null || _shieldInstance != null) return;
|
||||
|
||||
_shieldInstance = ShieldScene.Instantiate<Node2D>();
|
||||
_player.AddChild(_shieldInstance);
|
||||
Player.AddChild(_shieldInstance);
|
||||
_shieldInstance.Position = Vector2.Zero;
|
||||
_shieldInstance.TreeExiting += OnShieldDestroyed;
|
||||
_shieldHealth = _shieldInstance.GetNode<HealthComponent>("HealthComponent");
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
public override void Deactivate()
|
||||
{
|
||||
if (_shieldInstance != null && IsInstanceValid(_shieldInstance))
|
||||
{
|
||||
@@ -50,7 +43,7 @@ public partial class BrickShieldSkillComponent : Node, ISkill
|
||||
_shieldInstance = null;
|
||||
}
|
||||
|
||||
public void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
public override void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
{
|
||||
upgrade.Properties.TryGetValue("shield_health", out var newHealth);
|
||||
if (_shieldHealth != null)
|
||||
@@ -62,10 +55,10 @@ public partial class BrickShieldSkillComponent : Node, ISkill
|
||||
|
||||
private void OnShieldDestroyed()
|
||||
{
|
||||
if (_gameManager != null && _skillData != null && _skillManager != null)
|
||||
if (_gameManager != null && Data != null && _skillManager != null)
|
||||
{
|
||||
_gameManager.RemoveSkill(_skillData.Name);
|
||||
_skillManager.RemoveSkill(_skillData.Name);
|
||||
_gameManager.RemoveSkill(Data.Name);
|
||||
_skillManager.RemoveSkill(Data.Name);
|
||||
}
|
||||
_shieldInstance = null;
|
||||
}
|
||||
|
||||
@@ -5,16 +5,14 @@ using Mr.BrickAdventures.scripts.Resources;
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class BrickThrowComponent : Node, ISkill
|
||||
public partial class BrickThrowComponent : SkillComponentBase
|
||||
{
|
||||
[Export] public PackedScene BrickScene { get; set; }
|
||||
[Export] public float FireRate { get; set; } = 1.0f;
|
||||
[Export] public PlayerController PlayerController { get; set; }
|
||||
[Export] public ThrowInputResource ThrowInputBehavior { get; set; }
|
||||
|
||||
private bool _canThrow = true;
|
||||
private Timer _timer;
|
||||
private SkillData _skillData;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -59,7 +57,7 @@ public partial class BrickThrowComponent : Node, ISkill
|
||||
|
||||
private void ThrowBrick(float powerMultiplier = 1f)
|
||||
{
|
||||
if (!_canThrow || PlayerController == null || BrickScene == null)
|
||||
if (!_canThrow || Player == null || BrickScene == null)
|
||||
return;
|
||||
|
||||
var instance = BrickScene.Instantiate<Node2D>();
|
||||
@@ -69,9 +67,9 @@ public partial class BrickThrowComponent : Node, ISkill
|
||||
{
|
||||
var @params = new ProjectileInitParams()
|
||||
{
|
||||
Position = PlayerController.GlobalPosition,
|
||||
Rotation = PlayerController.Rotation,
|
||||
Direction = PlayerController.LastDirection,
|
||||
Position = Player.GlobalPosition,
|
||||
Rotation = Player.Rotation,
|
||||
Direction = Player.LastDirection,
|
||||
PowerMultiplier = powerMultiplier,
|
||||
};
|
||||
|
||||
@@ -83,36 +81,30 @@ public partial class BrickThrowComponent : Node, ISkill
|
||||
_timer.Start();
|
||||
}
|
||||
|
||||
public void Initialize(Node owner, SkillData data)
|
||||
public override void Initialize(Node owner, SkillData data)
|
||||
{
|
||||
PlayerController = owner as PlayerController;
|
||||
_skillData = data;
|
||||
base.Initialize(owner, data);
|
||||
|
||||
ThrowInputBehavior = (ThrowInputResource)ThrowInputBehavior?.Duplicate();
|
||||
|
||||
if (PlayerController == null)
|
||||
if (Data.Level > 0 && Data.Upgrades.Count >= Data.Level)
|
||||
{
|
||||
GD.PushError("BrickThrowComponent: Owner is not a PlayerController.");
|
||||
}
|
||||
|
||||
if (_skillData.Level > 0 && _skillData.Upgrades.Count >= _skillData.Level)
|
||||
{
|
||||
ApplyUpgrade(_skillData.Upgrades[_skillData.Level - 1]);
|
||||
ApplyUpgrade(Data.Upgrades[Data.Level - 1]);
|
||||
}
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
public override void Activate()
|
||||
{
|
||||
if (ThrowInputBehavior != null) ThrowInputBehavior.ThrowRequested += ThrowBrick;
|
||||
SetProcessInput(true);
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
public override void Deactivate()
|
||||
{
|
||||
if (ThrowInputBehavior != null) ThrowInputBehavior.ThrowRequested -= ThrowBrick;
|
||||
}
|
||||
|
||||
public void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
public override void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
{
|
||||
foreach (var property in upgrade.Properties)
|
||||
{
|
||||
|
||||
46
scripts/components/CleanupOnCollisionComponent.cs
Normal file
46
scripts/components/CleanupOnCollisionComponent.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class CleanupOnCollisionComponent : Node
|
||||
{
|
||||
[Export(PropertyHint.Range, "0, 5, 0.1")] public float CleanupDelay { get; set; } = 0.5f;
|
||||
|
||||
private RigidBody2D _body;
|
||||
private CleanupComponent _cleanupComponent;
|
||||
private bool _isCleaningUp = false;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_body = Owner as RigidBody2D;
|
||||
if (_body == null)
|
||||
{
|
||||
GD.PrintErr("CleanupOnCollisionComponent must be attached to a RigidBody2D.");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
|
||||
_cleanupComponent = Owner.GetNode<CleanupComponent>("CleanupComponent");
|
||||
if (_cleanupComponent == null)
|
||||
{
|
||||
GD.PrintErr("CleanupOnCollisionComponent requires a CleanupComponent on the same node.");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
|
||||
_body.BodyEntered += (_) => OnBodyEntered();
|
||||
}
|
||||
|
||||
private async void OnBodyEntered()
|
||||
{
|
||||
if (_isCleaningUp) return;
|
||||
|
||||
_isCleaningUp = true;
|
||||
|
||||
await ToSignal(GetTree().CreateTimer(CleanupDelay), Timer.SignalName.Timeout);
|
||||
|
||||
_cleanupComponent?.CleanUp();
|
||||
}
|
||||
|
||||
}
|
||||
1
scripts/components/CleanupOnCollisionComponent.cs.uid
Normal file
1
scripts/components/CleanupOnCollisionComponent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://chusyr5vwgwf0
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
@@ -17,7 +18,11 @@ public partial class CollectableComponent : Node
|
||||
|
||||
[Signal] public delegate void CollectedEventHandler(float amount, CollectableType type, Node2D body);
|
||||
|
||||
private FloatingTextManager _floatingTextManager;
|
||||
/// <summary>
|
||||
/// Delegate for checking if collection should be allowed.
|
||||
/// Return false to prevent collection.
|
||||
/// </summary>
|
||||
public Func<Node2D, bool> CanCollect { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -28,8 +33,6 @@ public partial class CollectableComponent : Node
|
||||
|
||||
if (Owner.HasNode("FadeAwayComponent"))
|
||||
_hasFadeAway = true;
|
||||
|
||||
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
|
||||
}
|
||||
|
||||
private async void OnArea2DBodyEntered(Node2D body)
|
||||
@@ -38,18 +41,34 @@ public partial class CollectableComponent : Node
|
||||
{
|
||||
if (!body.HasNode("CanPickUpComponent")) return;
|
||||
|
||||
// Allow components to veto collection (e.g., full health for potions)
|
||||
if (CanCollect != null && !CanCollect(body)) return;
|
||||
|
||||
if (Owner is Node2D ownerNode)
|
||||
{
|
||||
switch (Data.Type)
|
||||
{
|
||||
case CollectableType.Coin:
|
||||
_floatingTextManager?.ShowCoin((int)Data.Amount, ownerNode.GlobalPosition);
|
||||
FloatingTextManager.Instance?.ShowCoin((int)Data.Amount, ownerNode.GlobalPosition);
|
||||
EventBus.EmitCoinCollected((int)Data.Amount, ownerNode.GlobalPosition);
|
||||
break;
|
||||
case CollectableType.Health:
|
||||
_floatingTextManager?.ShowMessage("Healed!", ownerNode.GlobalPosition);
|
||||
FloatingTextManager.Instance?.ShowMessage("Healed!", ownerNode.GlobalPosition);
|
||||
EventBus.EmitItemCollected(Data.Type, Data.Amount, ownerNode.GlobalPosition);
|
||||
break;
|
||||
case CollectableType.Kid:
|
||||
_floatingTextManager?.ShowMessage("Rescued!", ownerNode.GlobalPosition);
|
||||
FloatingTextManager.Instance?.ShowMessage("Rescued!", ownerNode.GlobalPosition);
|
||||
EventBus.EmitChildRescued(ownerNode.GlobalPosition);
|
||||
break;
|
||||
case CollectableType.Skill:
|
||||
if (Data.Skill != null)
|
||||
{
|
||||
FloatingTextManager.Instance?.ShowMessage($"{Data.Skill.Name} Unlocked!", ownerNode.GlobalPosition);
|
||||
EventBus.EmitSkillCollected(Data.Skill, ownerNode.GlobalPosition);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
EventBus.EmitItemCollected(Data.Type, Data.Amount, ownerNode.GlobalPosition);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,40 +6,25 @@ using Mr.BrickAdventures.scripts.Resources;
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class DoubleJumpSkillComponent : Node, ISkill
|
||||
public partial class DoubleJumpSkillComponent : SkillComponentBase
|
||||
{
|
||||
[Export] private PackedScene _doubleJumpAbilityScene;
|
||||
private PlayerController _playerController;
|
||||
|
||||
public void Initialize(Node owner, SkillData data)
|
||||
public override void Activate()
|
||||
{
|
||||
_playerController = owner as PlayerController;
|
||||
if (_playerController == null)
|
||||
{
|
||||
GD.PrintErr("DoubleJumpSkillComponent must be a child of a PlayerController.");
|
||||
}
|
||||
}
|
||||
if (Player == null) return;
|
||||
|
||||
public void Activate()
|
||||
{
|
||||
if (_playerController == null) return;
|
||||
|
||||
var hasAbility = _playerController.GetActiveAbilities().Any(ability => ability is DoubleJumpAbility);
|
||||
var hasAbility = Player.GetActiveAbilities().Any(ability => ability is DoubleJumpAbility);
|
||||
|
||||
if (!hasAbility)
|
||||
{
|
||||
var abilityInstance = _doubleJumpAbilityScene.Instantiate<DoubleJumpAbility>();
|
||||
_playerController.AddAbility(abilityInstance);
|
||||
Player.AddAbility(abilityInstance);
|
||||
}
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
public override void Deactivate()
|
||||
{
|
||||
_playerController?.RemoveAbility<DoubleJumpAbility>();
|
||||
}
|
||||
|
||||
public void ApplyUpgrade(SkillUpgrade upgrade)
|
||||
{
|
||||
|
||||
Player?.RemoveAbility<DoubleJumpAbility>();
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Threading.Tasks;
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
@@ -34,6 +35,12 @@ public partial class EnemyDeathComponent : Node
|
||||
|
||||
private async Task Die()
|
||||
{
|
||||
// Emit enemy defeated event for statistics and other systems
|
||||
if (Owner is Node2D ownerNode)
|
||||
{
|
||||
EventBus.EmitEnemyDefeated(Owner, ownerNode.GlobalPosition);
|
||||
}
|
||||
|
||||
CollisionShape.SetDisabled(true);
|
||||
var tween = CreateTween();
|
||||
tween.TweenProperty(Owner, "scale", Vector2.Zero, TweenDuration);
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.interfaces;
|
||||
using Mr.BrickAdventures.scripts.State;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
@@ -20,8 +22,8 @@ public partial class ExitDoorComponent : Area2D, IUnlockable
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
|
||||
_gameManager = GameManager.Instance;
|
||||
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
|
||||
|
||||
BodyEntered += OnExitAreaBodyEntered;
|
||||
|
||||
@@ -33,7 +35,9 @@ public partial class ExitDoorComponent : Area2D, IUnlockable
|
||||
|
||||
EmitSignalExitTriggered();
|
||||
_achievementManager.UnlockAchievement(AchievementId);
|
||||
_gameManager.UnlockLevel((int)_gameManager.PlayerState["current_level"] + 1);
|
||||
// Get current level from GameStateStore
|
||||
var currentLevel = GameStateStore.Instance?.Session.CurrentLevel ?? 0;
|
||||
_gameManager.UnlockLevel(currentLevel + 1);
|
||||
CallDeferred(nameof(GoToNextLevel));
|
||||
}
|
||||
|
||||
|
||||
47
scripts/components/FallOnDetectionComponent.cs
Normal file
47
scripts/components/FallOnDetectionComponent.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class FallOnDetectionComponent : Node2D
|
||||
{
|
||||
[Export] public Area2D DetectionArea { get; set; }
|
||||
[Export] public RigidBody2D TargetBody { get; set; }
|
||||
[Export] public float FallDelay { get; set; } = 0.2f;
|
||||
|
||||
private bool _hasTriggered = false;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (DetectionArea == null)
|
||||
{
|
||||
GD.PrintErr("FallOnDetectionComponent: DetectionArea is not set.");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
if (TargetBody == null)
|
||||
{
|
||||
GD.PrintErr("FallOnDetectionComponent: TargetBody is not set.");
|
||||
SetProcess(false);
|
||||
return;
|
||||
}
|
||||
|
||||
DetectionArea.BodyEntered += OnBodyEntered;
|
||||
}
|
||||
|
||||
private async void OnBodyEntered(Node2D body)
|
||||
{
|
||||
if (_hasTriggered) return;
|
||||
_hasTriggered = true;
|
||||
|
||||
if (FallDelay > 0)
|
||||
{
|
||||
await ToSignal(GetTree().CreateTimer(FallDelay), Timer.SignalName.Timeout);
|
||||
}
|
||||
|
||||
if (IsInstanceValid(TargetBody))
|
||||
{
|
||||
TargetBody.GravityScale = 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user