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86 changed files with 1891 additions and 699 deletions

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@@ -1,24 +1,22 @@
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Manages achievements using GameStateStore.
/// </summary>
public partial class AchievementManager : Node
{
[Export] private string AchievementsFolderPath = "res://achievements/";
[Export] private PackedScene AchievementPopupScene { get; set; }
private System.Collections.Generic.Dictionary<string, AchievementResource> _achievements = new();
private Array<string> _unlockedAchievementIds = [];
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
LoadAchievementsFromFolder();
LoadUnlockedAchievements();
}
private void LoadAchievementsFromFolder()
@@ -46,6 +44,14 @@ public partial class AchievementManager : Node
}
}
/// <summary>
/// Gets the list of unlocked achievement IDs from the store.
/// </summary>
private System.Collections.Generic.List<string> GetUnlockedIds()
{
return GameStateStore.Instance?.Player.UnlockedAchievements ?? new System.Collections.Generic.List<string>();
}
public void UnlockAchievement(string achievementId)
{
if (!_achievements.TryGetValue(achievementId, out var achievement))
@@ -54,13 +60,14 @@ public partial class AchievementManager : Node
return;
}
if (_unlockedAchievementIds.Contains(achievementId))
var unlockedIds = GetUnlockedIds();
if (unlockedIds.Contains(achievementId))
{
return; // Already unlocked
}
// 1. Mark as unlocked internally
_unlockedAchievementIds.Add(achievementId);
// 1. Mark as unlocked
unlockedIds.Add(achievementId);
GD.Print($"Achievement Unlocked: {achievement.DisplayName}");
// 2. Show the UI popup
@@ -76,31 +83,19 @@ public partial class AchievementManager : Node
{
SteamManager.UnlockAchievement(achievement.Id);
}
// 4. Save progress
SaveUnlockedAchievements();
}
public void LockAchievement(string achievementId)
{
if (_unlockedAchievementIds.Contains(achievementId))
var unlockedIds = GetUnlockedIds();
if (unlockedIds.Contains(achievementId))
{
_unlockedAchievementIds.Remove(achievementId);
SaveUnlockedAchievements();
unlockedIds.Remove(achievementId);
}
}
private void SaveUnlockedAchievements()
public bool IsAchievementUnlocked(string achievementId)
{
_gameManager.PlayerState["unlocked_achievements"] = _unlockedAchievementIds;
// You might want to trigger a save game here, depending on your SaveSystem
}
private void LoadUnlockedAchievements()
{
if (_gameManager.PlayerState.TryGetValue("unlocked_achievements", out var unlocked))
{
_unlockedAchievementIds = (Array<string>)unlocked;
}
return GetUnlockedIds().Contains(achievementId);
}
}

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@@ -13,9 +13,9 @@ public partial class ConsoleManager : Node
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_gameManager = GameManager.Instance;
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
_skillManager = SkillManager.Instance;
}
private void AddCoinsCommand(int amount)

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@@ -82,6 +82,7 @@ public partial class EventBus : Node
[Signal] public delegate void CoinCollectedEventHandler(int amount, Vector2 position);
[Signal] public delegate void ItemCollectedEventHandler(CollectableType itemType, float amount, Vector2 position);
[Signal] public delegate void ChildRescuedEventHandler(Vector2 position);
[Signal] public delegate void SkillCollectedEventHandler(SkillData skill, Vector2 position);
public static void EmitCoinCollected(int amount, Vector2 position)
=> Instance?.EmitSignal(SignalName.CoinCollected, amount, position);
@@ -92,6 +93,9 @@ public partial class EventBus : Node
public static void EmitChildRescued(Vector2 position)
=> Instance?.EmitSignal(SignalName.ChildRescued, position);
public static void EmitSkillCollected(SkillData skill, Vector2 position)
=> Instance?.EmitSignal(SignalName.SkillCollected, skill, position);
#endregion
#region Skill Events
@@ -116,6 +120,8 @@ public partial class EventBus : Node
[Signal] public delegate void GamePausedEventHandler();
[Signal] public delegate void GameResumedEventHandler();
[Signal] public delegate void GameSavedEventHandler();
[Signal] public delegate void GameStartedEventHandler();
[Signal] public delegate void GameContinuedEventHandler();
public static void EmitGamePaused()
=> Instance?.EmitSignal(SignalName.GamePaused);
@@ -126,5 +132,24 @@ public partial class EventBus : Node
public static void EmitGameSaved()
=> Instance?.EmitSignal(SignalName.GameSaved);
public static void EmitGameStarted()
=> Instance?.EmitSignal(SignalName.GameStarted);
public static void EmitGameContinued()
=> Instance?.EmitSignal(SignalName.GameContinued);
#endregion
#region State Change Events
[Signal] public delegate void CoinsChangedEventHandler(int totalCoins);
[Signal] public delegate void LivesChangedEventHandler(int lives);
public static void EmitCoinsChanged(int totalCoins)
=> Instance?.EmitSignal(SignalName.CoinsChanged, totalCoins);
public static void EmitLivesChanged(int lives)
=> Instance?.EmitSignal(SignalName.LivesChanged, lives);
#endregion
}

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@@ -1,5 +1,7 @@
using System;
using System.Globalization;
using Godot;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.UI;
namespace Mr.BrickAdventures.Autoloads;
@@ -14,6 +16,18 @@ public partial class FloatingTextManager : Node
[Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold
[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
public static FloatingTextManager Instance { get; private set; }
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
public void ShowDamage(float amount, Vector2 position)
{
var text = Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture);
@@ -22,7 +36,7 @@ public partial class FloatingTextManager : Node
public void ShowHeal(float amount, Vector2 position)
{
var text = $"+{Mathf.Round(amount)}";
var text = $"+{Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture)}";
CreateFloatingText(text, position, HealColor);
}

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@@ -1,13 +1,16 @@
using System.Collections.Generic;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
using Double = System.Double;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Game orchestrator - handles scene management and game flow.
/// State is delegated to GameStateStore for better separation of concerns.
/// </summary>
public partial class GameManager : Node
{
[Export] public Array<PackedScene> LevelScenes { get; set; } = [];
@@ -22,24 +25,12 @@ public partial class GameManager : Node
private PlayerController _player;
private SpeedRunManager _speedRunManager;
/// <summary>
/// Lazy accessor for GameStateStore - avoids initialization order issues.
/// </summary>
private GameStateStore Store => GameStateStore.Instance;
[Export]
public Dictionary PlayerState { get; set; } = new()
{
{ "coins", 0 },
{ "lives", 3 },
{ "current_level", 0 },
{ "completed_levels", new Array<int>() },
{ "unlocked_levels", new Array<int>() {0}},
{ "unlocked_skills", new Array<SkillData>() }
};
[Export]
public Dictionary CurrentSessionState { get; private set; } = new()
{
{ "coins_collected", 0 },
{ "skills_unlocked", new Array<SkillData>() }
};
public static GameManager Instance { get; private set; }
public override void _EnterTree()
{
@@ -49,6 +40,7 @@ public partial class GameManager : Node
public override void _ExitTree()
{
if (Instance == this) Instance = null;
GetTree().NodeAdded -= OnNodeAdded;
GetTree().NodeRemoved -= OnNodeRemoved;
_sceneNodes.Clear();
@@ -56,8 +48,8 @@ public partial class GameManager : Node
public override void _Ready()
{
Instance = this;
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
}
private void OnNodeAdded(Node node)
@@ -74,57 +66,71 @@ public partial class GameManager : Node
}
}
#region Coin Operations
public void AddCoins(int amount)
{
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] + amount);
}
public void SetCoins(int amount) => PlayerState["coins"] = Mathf.Max(0, amount);
public int GetCoins() => (int)PlayerState["coins"] + (int)CurrentSessionState["coins_collected"];
public void RemoveCoins(int amount)
{
var sessionCoins = (int)CurrentSessionState["coins_collected"];
if (amount <= sessionCoins)
if (Store != null)
{
CurrentSessionState["coins_collected"] = sessionCoins - amount;
Store.Player.Coins += amount;
EventBus.EmitCoinsChanged(Store.GetTotalCoins());
}
else
{
var remaining = amount - sessionCoins;
CurrentSessionState["coins_collected"] = 0;
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] - remaining);
}
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"]);
}
public void AddLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] + amount;
public void RemoveLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] - amount;
public void SetLives(int amount) => PlayerState["lives"] = amount;
public int GetLives() => (int)PlayerState["lives"];
public bool IsSkillUnlocked(SkillData skill)
public void SetCoins(int amount)
{
return ((Array)PlayerState["unlocked_skills"]).Contains(skill)
|| ((Array)CurrentSessionState["skills_unlocked"]).Contains(skill);
if (Store != null)
{
Store.Player.Coins = Mathf.Max(0, amount);
EventBus.EmitCoinsChanged(Store.GetTotalCoins());
}
}
public int GetCoins() => Store?.GetTotalCoins() ?? 0;
public void RemoveCoins(int amount) => Store?.RemoveCoins(amount);
#endregion
#region Lives Operations
public void AddLives(int amount) => Store?.AddLives(amount);
public void RemoveLives(int amount) => Store?.RemoveLife();
public void SetLives(int amount)
{
if (Store != null)
{
Store.Player.Lives = amount;
EventBus.EmitLivesChanged(amount);
}
}
public int GetLives() => Store?.Player.Lives ?? 0;
#endregion
#region Skill Operations
public bool IsSkillUnlocked(SkillData skill) => Store?.IsSkillUnlocked(skill) ?? false;
public void UnlockSkill(SkillData skill)
{
if (!IsSkillUnlocked(skill))
((Array)PlayerState["unlocked_skills"]).Add(skill);
if (Store != null && !Store.IsSkillUnlocked(skill))
{
Store.Player.UnlockedSkills.Add(skill);
}
}
public void RemoveSkill(string skillName)
{
var arr = (Array)PlayerState["unlocked_skills"];
foreach (SkillData s in arr)
if (Store == null) return;
var skills = Store.Player.UnlockedSkills;
for (int i = 0; i < skills.Count; i++)
{
if (s.Name != skillName) continue;
arr.Remove(s);
break;
if (skills[i].Name == skillName)
{
skills.RemoveAt(i);
break;
}
}
}
@@ -134,76 +140,77 @@ public partial class GameManager : Node
UnlockSkill(s);
}
public void ResetPlayerState()
public Array<SkillData> GetUnlockedSkills()
{
PlayerState = new Dictionary
{
{ "coins", 0 },
{ "lives", 3 },
{ "current_level", 0 },
{ "completed_levels", new Array<int>() },
{ "unlocked_levels", new Array<int>() {0}},
{ "unlocked_skills", new Array<SkillData>() },
{ "statistics", new Godot.Collections.Dictionary<string, Variant>()}
};
if (Store == null) return new Array<SkillData>();
var skills = Store.GetAllUnlockedSkills();
var result = new Array<SkillData>();
foreach (var s in skills) result.Add(s);
return result;
}
public void UnlockLevel(int levelIndex)
{
var unlocked = (Array)PlayerState["unlocked_levels"];
if (!unlocked.Contains(levelIndex)) unlocked.Add(levelIndex);
}
#endregion
#region Level Operations
public void UnlockLevel(int levelIndex) => Store?.UnlockLevel(levelIndex);
public void MarkLevelComplete(int levelIndex) => Store?.MarkLevelComplete(levelIndex);
public void TryToGoToNextLevel()
{
var next = (int)PlayerState["current_level"] + 1;
var unlocked = (Array)PlayerState["unlocked_levels"];
if (next < LevelScenes.Count && unlocked.Contains(next))
if (Store == null) return;
var next = Store.Session.CurrentLevel + 1;
if (next < LevelScenes.Count && Store.IsLevelUnlocked(next))
{
PlayerState["current_level"] = next;
Store.Session.CurrentLevel = next;
GetTree().ChangeSceneToPacked(LevelScenes[next]);
EventBus.EmitLevelStarted(next, GetTree().CurrentScene);
}
}
public void MarkLevelComplete(int levelIndex)
{
UnlockLevel(levelIndex + 1);
var completed = (Array)PlayerState["completed_levels"];
if (!completed.Contains(levelIndex)) completed.Add(levelIndex);
}
#endregion
public void ResetCurrentSessionState()
{
CurrentSessionState = new Dictionary
{
{ "coins_collected", 0 },
{ "skills_unlocked", new Array<SkillData>() }
};
}
#region State Reset
public void ResetPlayerState() => Store?.ResetAll();
public void ResetCurrentSessionState() => Store?.ResetSession();
#endregion
#region Game Flow
public void RestartGame()
{
ResetPlayerState();
ResetCurrentSessionState();
Store?.ResetAll();
GetTree().ChangeSceneToPacked(LevelScenes[0]);
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
}
public void QuitGame() => GetTree().Quit();
public void PauseGame() => Engine.TimeScale = 0;
public void ResumeGame() => Engine.TimeScale = 1;
public void PauseGame()
{
Engine.TimeScale = 0;
EventBus.EmitGamePaused();
}
public void ResumeGame()
{
Engine.TimeScale = 1;
EventBus.EmitGameResumed();
}
public void StartNewGame()
{
ResetPlayerState();
ResetCurrentSessionState();
Store?.ResetAll();
_speedRunManager?.StartTimer();
GetTree().ChangeSceneToPacked(LevelScenes[0]);
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
EventBus.EmitGameStarted();
}
public void ContinueGame()
@@ -216,41 +223,38 @@ public partial class GameManager : Node
return;
}
var idx = (int)PlayerState["current_level"];
var idx = Store?.Session.CurrentLevel ?? 0;
if (idx < LevelScenes.Count)
{
GetTree().ChangeSceneToPacked(LevelScenes[idx]);
EventBus.EmitGameContinued();
}
else
{
GD.PrintErr("No levels unlocked to continue.");
}
}
public void OnLevelComplete()
{
var levelIndex = (int)PlayerState["current_level"];
MarkLevelComplete(levelIndex);
if (Store == null) return;
AddCoins((int)CurrentSessionState["coins_collected"]);
foreach (var s in (Array)CurrentSessionState["skills_unlocked"])
UnlockSkill((SkillData)s);
var levelIndex = Store.Session.CurrentLevel;
Store.MarkLevelComplete(levelIndex);
Store.CommitSessionCoins();
Store.CommitSessionSkills();
var completionTime = _speedRunManager?.GetCurrentLevelTime() ?? 0.0;
EventBus.EmitLevelCompleted(levelIndex, GetTree().CurrentScene, completionTime);
ResetCurrentSessionState();
Store.ResetSession();
TryToGoToNextLevel();
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
}
public Array<SkillData> GetUnlockedSkills()
{
var unlocked = (Array<SkillData>)PlayerState["unlocked_skills"];
var session = (Array<SkillData>)CurrentSessionState["skills_unlocked"];
if (session!.Count == 0) return unlocked;
if (unlocked!.Count == 0) return session;
var joined = new Array<SkillData>();
joined.AddRange(unlocked);
joined.AddRange(session);
return joined;
}
#endregion
#region Player Lookup
public PlayerController GetPlayer()
{
@@ -269,4 +273,6 @@ public partial class GameManager : Node
GD.PrintErr("PlayerController not found in the scene tree.");
return null;
}
#endregion
}

199
Autoloads/GameStateStore.cs Normal file
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@@ -0,0 +1,199 @@
using Godot;
using System.Collections.Generic;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Central store for game state - single source of truth.
/// Use the static Instance property for easy access.
/// </summary>
public partial class GameStateStore : Node
{
/// <summary>
/// Singleton instance.
/// </summary>
public static GameStateStore Instance { get; private set; }
/// <summary>
/// Persistent player state (saved to disk).
/// </summary>
public PlayerState Player { get; set; } = new();
/// <summary>
/// Current session state (transient, reset on death/level complete).
/// </summary>
public SessionState Session { get; set; } = new();
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this)
Instance = null;
}
#region Coin Operations
/// <summary>
/// Gets total coins (saved + session).
/// </summary>
public int GetTotalCoins() => Player.Coins + Session.CoinsCollected;
/// <summary>
/// Adds coins to the session (not saved until level complete).
/// </summary>
public void AddSessionCoins(int amount)
{
Session.CoinsCollected += amount;
EventBus.EmitCoinsChanged(GetTotalCoins());
}
/// <summary>
/// Commits session coins to player state.
/// </summary>
public void CommitSessionCoins()
{
Player.Coins += Session.CoinsCollected;
Session.CoinsCollected = 0;
}
/// <summary>
/// Removes coins, first from session then from saved.
/// </summary>
public void RemoveCoins(int amount)
{
if (amount <= Session.CoinsCollected)
{
Session.CoinsCollected -= amount;
}
else
{
var remaining = amount - Session.CoinsCollected;
Session.CoinsCollected = 0;
Player.Coins = Mathf.Max(0, Player.Coins - remaining);
}
EventBus.EmitCoinsChanged(GetTotalCoins());
}
#endregion
#region Lives Operations
/// <summary>
/// Decrements lives by 1.
/// </summary>
public void RemoveLife()
{
Player.Lives = Mathf.Max(0, Player.Lives - 1);
EventBus.EmitLivesChanged(Player.Lives);
}
/// <summary>
/// Adds lives.
/// </summary>
public void AddLives(int amount)
{
Player.Lives += amount;
EventBus.EmitLivesChanged(Player.Lives);
}
#endregion
#region Level Operations
/// <summary>
/// Unlocks a level for access.
/// </summary>
public void UnlockLevel(int levelIndex)
{
if (!Player.UnlockedLevels.Contains(levelIndex))
Player.UnlockedLevels.Add(levelIndex);
}
/// <summary>
/// Marks a level as completed and unlocks the next.
/// </summary>
public void MarkLevelComplete(int levelIndex)
{
if (!Player.CompletedLevels.Contains(levelIndex))
Player.CompletedLevels.Add(levelIndex);
UnlockLevel(levelIndex + 1);
}
/// <summary>
/// Checks if a level is unlocked.
/// </summary>
public bool IsLevelUnlocked(int levelIndex) => Player.UnlockedLevels.Contains(levelIndex);
#endregion
#region Skill Operations
/// <summary>
/// Checks if a skill is unlocked (saved or session).
/// </summary>
public bool IsSkillUnlocked(SkillData skill)
{
return Player.UnlockedSkills.Contains(skill) || Session.SkillsUnlocked.Contains(skill);
}
/// <summary>
/// Unlocks a skill in the session.
/// </summary>
public void UnlockSkillInSession(SkillData skill)
{
if (!IsSkillUnlocked(skill))
Session.SkillsUnlocked.Add(skill);
}
/// <summary>
/// Commits session skills to player state.
/// </summary>
public void CommitSessionSkills()
{
foreach (var skill in Session.SkillsUnlocked)
{
if (!Player.UnlockedSkills.Contains(skill))
Player.UnlockedSkills.Add(skill);
}
Session.SkillsUnlocked.Clear();
}
/// <summary>
/// Gets all unlocked skills from player persistence and current session.
/// </summary>
public List<SkillData> GetAllUnlockedSkills()
{
var result = new List<SkillData>(Player.UnlockedSkills);
foreach (var skill in Session.SkillsUnlocked)
{
if (!result.Contains(skill)) result.Add(skill);
}
return result;
}
#endregion
#region Reset Operations
/// <summary>
/// Resets only the session state.
/// </summary>
public void ResetSession() => Session.Reset();
/// <summary>
/// Resets everything to defaults.
/// </summary>
public void ResetAll()
{
Player.Reset();
Session.ResetAll();
}
#endregion
}

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@@ -0,0 +1 @@
uid://bwrhkipwecytk

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@@ -1,62 +1,192 @@
using System.Collections.Generic;
using System.Text.Json;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Save system that serializes state to JSON using DTOs.
/// </summary>
public partial class SaveSystem : Node
{
[Export] public string SavePath { get; set; } = "user://savegame.save";
[Export] public int Version { get; set; } = 1;
[Export] public string SavePath { get; set; } = "user://savegame.json";
[Export] public int Version { get; set; } = 2;
private GameManager _gameManager;
public static SaveSystem Instance { get; private set; }
private static readonly JsonSerializerOptions JsonOptions = new()
{
WriteIndented = true,
PropertyNamingPolicy = JsonNamingPolicy.CamelCase
};
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
public void SaveGame()
{
var saveData = new Dictionary
var store = GameStateStore.Instance;
if (store == null)
{
{ "player_state", _gameManager.PlayerState},
{ "version", Version}
GD.PrintErr("SaveSystem: GameStateStore not available.");
return;
}
// Convert to DTO (only serializable data)
var saveData = new SaveDataDto
{
Version = Version,
Coins = store.Player.Coins,
Lives = store.Player.Lives,
CurrentLevel = store.Session.CurrentLevel,
CompletedLevels = [.. store.Player.CompletedLevels],
UnlockedLevels = new List<int>(store.Player.UnlockedLevels),
UnlockedSkillNames = GetSkillNames(store.Player.UnlockedSkills),
UnlockedAchievements = new List<string>(store.Player.UnlockedAchievements),
Statistics = new Dictionary<string, int>(store.Player.Statistics)
};
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Write);
file.StoreVar(saveData);
GD.Print("Game state saved to: ", SavePath);
try
{
var json = JsonSerializer.Serialize(saveData, JsonOptions);
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Write);
file.StoreString(json);
GD.Print("Game saved to: ", SavePath);
EventBus.EmitGameSaved();
}
catch (System.Exception e)
{
GD.PrintErr($"SaveSystem: Failed to save game: {e.Message}");
}
}
public bool LoadGame()
{
if (!FileAccess.FileExists(SavePath))
return false;
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Read);
var saveDataObj = (Dictionary)file.GetVar();
if (saveDataObj.ContainsKey("version") && (int)saveDataObj["version"] != Version)
{
GD.Print($"Save file version mismatch. Expected: {Version}, Found: {saveDataObj["version"]}");
GD.Print("SaveSystem: No save file found.");
return false;
}
GD.Print("Game state loaded from: ", SavePath);
GD.Print("Player state: ", saveDataObj["player_state"]);
_gameManager.PlayerState = (Dictionary)saveDataObj["player_state"];
var skills = new Array<SkillData>();
foreach (var skill in (Array<SkillData>)_gameManager.PlayerState["unlocked_skills"])
try
{
skills.Add(skill);
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Read);
var json = file.GetAsText();
var saveData = JsonSerializer.Deserialize<SaveDataDto>(json, JsonOptions);
if (saveData == null)
{
GD.PrintErr("SaveSystem: Failed to deserialize save data.");
return false;
}
if (saveData.Version != Version)
{
GD.PrintErr($"SaveSystem: Version mismatch. Expected {Version}, found {saveData.Version}");
return false;
}
var store = GameStateStore.Instance;
if (store == null)
{
GD.PrintErr("SaveSystem: GameStateStore not available.");
return false;
}
// Apply loaded state
store.Player.Coins = saveData.Coins;
store.Player.Lives = saveData.Lives;
store.Session.CurrentLevel = saveData.CurrentLevel;
store.Player.CompletedLevels = saveData.CompletedLevels ?? new List<int>();
store.Player.UnlockedLevels = saveData.UnlockedLevels ?? new List<int> { 0 };
store.Player.UnlockedAchievements = saveData.UnlockedAchievements ?? new List<string>();
store.Player.Statistics = saveData.Statistics ?? new Dictionary<string, int>();
// Reload skills by name from SkillManager
store.Player.UnlockedSkills = LoadSkillsByName(saveData.UnlockedSkillNames);
GD.Print("Game loaded from: ", SavePath);
return true;
}
catch (System.Exception e)
{
GD.PrintErr($"SaveSystem: Failed to load game: {e.Message}");
return false;
}
}
private static List<string> GetSkillNames(List<SkillData> skills)
{
var names = new List<string>();
foreach (var skill in skills)
{
if (skill != null)
names.Add(skill.Name);
}
return names;
}
private List<SkillData> LoadSkillsByName(List<string> skillNames)
{
var skills = new List<SkillData>();
if (skillNames == null) return skills;
var skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
if (skillManager == null)
{
GD.PrintErr("SaveSystem: SkillManager not available to resolve skill names.");
return skills;
}
_gameManager.UnlockSkills(skills);
return true;
foreach (var name in skillNames)
{
var skill = skillManager.GetSkillByName(name);
if (skill != null)
{
skills.Add(skill);
}
else
{
GD.PrintErr($"SaveSystem: Skill '{name}' not found in SkillManager.");
}
}
return skills;
}
public bool CheckSaveExists() => FileAccess.FileExists(SavePath);
public void DeleteSave()
{
if (FileAccess.FileExists(SavePath))
{
DirAccess.RemoveAbsolute(ProjectSettings.GlobalizePath(SavePath));
GD.Print("Save file deleted.");
}
}
}
/// <summary>
/// Serializable DTO for save data - no Godot types.
/// </summary>
public class SaveDataDto
{
public int Version { get; set; }
public int Coins { get; set; }
public int Lives { get; set; }
public int CurrentLevel { get; set; }
public List<int> CompletedLevels { get; set; }
public List<int> UnlockedLevels { get; set; }
public List<string> UnlockedSkillNames { get; set; }
public List<string> UnlockedAchievements { get; set; }
public Dictionary<string, int> Statistics { get; set; }
}

View File

@@ -18,6 +18,8 @@ public partial class SkillManager : Node
public Dictionary ActiveComponents { get; private set; } = new();
public static SkillManager Instance { get; private set; }
[Signal]
public delegate void ActiveThrowSkillChangedEventHandler(BrickThrowComponent throwComponent);
[Signal]
@@ -25,9 +27,15 @@ public partial class SkillManager : Node
public override void _Ready()
{
Instance = this;
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
/// <summary>
/// Called by the PlayerController from its _Ready method to register itself with the manager.
/// </summary>
@@ -143,7 +151,6 @@ public partial class SkillManager : Node
{
if (s.Name == skillName)
{
s.IsActive = false;
break;
}
}
@@ -188,12 +195,16 @@ public partial class SkillManager : Node
return null;
}
public bool IsSkillActive(SkillData skill)
{
return skill != null && ActiveComponents.ContainsKey(skill.Name);
}
public void ActivateSkill(SkillData skill)
{
if (!ActiveComponents.ContainsKey(skill.Name))
{
AddSkill(skill);
skill.IsActive = true;
}
}
@@ -202,7 +213,6 @@ public partial class SkillManager : Node
if (ActiveComponents.ContainsKey(skill.Name))
{
RemoveSkill(skill.Name);
skill.IsActive = false;
}
}

View File

@@ -1,33 +1,21 @@
using System.Collections.Generic;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Manages game statistics using GameStateStore.
/// </summary>
public partial class StatisticsManager : Node
{
private GameManager _gameManager;
private AchievementManager _achievementManager;
private Dictionary<string, Variant> _stats = new();
public override void _Ready()
/// <summary>
/// Gets the statistics dictionary from the store.
/// </summary>
private Dictionary<string, int> GetStats()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
LoadStatistics();
}
private void LoadStatistics()
{
if (_gameManager.PlayerState.TryGetValue("statistics", out var statsObj))
{
_stats = (Dictionary<string, Variant>)statsObj;
}
else
{
_stats = new Dictionary<string, Variant>();
_gameManager.PlayerState["statistics"] = _stats;
}
return GameStateStore.Instance?.Player.Statistics ?? new Dictionary<string, int>();
}
/// <summary>
@@ -35,45 +23,40 @@ public partial class StatisticsManager : Node
/// </summary>
public void IncrementStat(string statName, int amount = 1)
{
if (_stats.TryGetValue(statName, out var currentValue))
var stats = GetStats();
if (stats.TryGetValue(statName, out var currentValue))
{
_stats[statName] = (int)currentValue + amount;
stats[statName] = currentValue + amount;
}
else
{
_stats[statName] = amount;
stats[statName] = amount;
}
GD.Print($"Stat '{statName}' updated to: {_stats[statName]}");
CheckAchievementsForStat(statName);
}
/// <summary>
/// Sets a statistic to a specific value.
/// </summary>
public void SetStat(string statName, int value)
{
var stats = GetStats();
stats[statName] = value;
}
/// <summary>
/// Gets the value of a statistic.
/// </summary>
public Variant GetStat(string statName, Variant defaultValue = default)
public int GetStat(string statName)
{
return _stats.TryGetValue(statName, out var value) ? value : defaultValue;
var stats = GetStats();
return stats.TryGetValue(statName, out var value) ? value : 0;
}
/// <summary>
/// Checks if the updated stat meets the criteria for any achievements.
/// Gets a copy of all statistics.
/// </summary>
private void CheckAchievementsForStat(string statName)
public Dictionary<string, int> GetAllStats()
{
switch (statName)
{
case "enemies_defeated":
if ((int)GetStat(statName, 0) >= 100)
{
_achievementManager.UnlockAchievement("slayer_100_enemies");
}
break;
case "jumps_made":
if ((int)GetStat(statName, 0) >= 1000)
{
_achievementManager.UnlockAchievement("super_jumper");
}
break;
}
return new Dictionary<string, int>(GetStats());
}
}

View File

@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.5.1">
<Project Sdk="Godot.NET.Sdk/4.6.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://bargnp4twtmxg"]
[gd_scene format=3 uid="uid://bargnp4twtmxg"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_aya2w"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_htmrw"]
@@ -9,33 +9,33 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0
[node name="Big Coin" type="Area2D" groups=["coins"]]
[node name="Big Coin" type="Area2D" unique_id=354254828 groups=["coins"]]
scale = Vector2(2, 2)
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2066526597]
shape = SubResource("CircleShape2D_3ask2")
[node name="Sprite2D" type="Sprite2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1626463721]
texture = ExtResource("1_aya2w")
hframes = 12
vframes = 12
frame = 51
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
[node name="CollectableComponent" type="Node" parent="." unique_id=1124310030 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_htmrw")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_lk3av")
Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
[node name="FadeAwayComponent" type="Node" parent="." unique_id=222617739 node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("4_62p7g")
Sprite = NodePath("../Sprite2D")
Area = NodePath("..")
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1978747299]
stream = ExtResource("5_dbffd")
volume_db = -5.0
bus = &"sfx"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://d08dfqmirnd66"]
[gd_scene format=3 uid="uid://d08dfqmirnd66"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1co1x"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_lthbn"]
@@ -9,32 +9,32 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0
[node name="Big Treasure" type="Area2D" groups=["coins"]]
[node name="Big Treasure" type="Area2D" unique_id=1021217632 groups=["coins"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=458290011]
shape = SubResource("CircleShape2D_3ask2")
[node name="Sprite2D" type="Sprite2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=564060301]
texture = ExtResource("1_1co1x")
hframes = 12
vframes = 12
frame = 64
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
[node name="CollectableComponent" type="Node" parent="." unique_id=2009195182 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_lthbn")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_k64cr")
Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1809580000 node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("4_qwwsj")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.4
Area = NodePath("..")
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=466669009]
stream = ExtResource("5_fxf8v")
bus = &"sfx"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://54w4wisfj8v8"]
[gd_scene format=3 uid="uid://54w4wisfj8v8"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_epuj5"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_gxix7"]
@@ -9,33 +9,33 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0
[node name="Coin" type="Area2D" groups=["coins"]]
[node name="Coin" type="Area2D" unique_id=1771447403 groups=["coins"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=707378099]
shape = SubResource("CircleShape2D_3ask2")
[node name="Sprite2D" type="Sprite2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=898624458]
texture = ExtResource("1_epuj5")
hframes = 12
vframes = 12
frame = 51
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
[node name="CollectableComponent" type="Node" parent="." unique_id=564726971 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_gxix7")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_fm2fq")
Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1534239994 node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("4_gxix7")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.4
Area = NodePath("..")
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1641717]
stream = ExtResource("5_4jc2c")
volume_db = -10.0
bus = &"sfx"

View File

@@ -0,0 +1,34 @@
[gd_scene load_steps=6 format=3 uid="uid://dk2cu8qs7odib"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_214vd"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_h7fi3"]
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_b687r"]
[ext_resource type="Resource" path="res://resources/collectables/double_jump_pickup.tres" id="3_h7fi3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
radius = 12.0
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_pickup")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_214vd")
hframes = 12
vframes = 12
frame = 24
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
script = ExtResource("2_h7fi3")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_h7fi3")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("3_b687r")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.5
Area = NodePath("..")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://12jnkdygpxwc"]
[gd_scene format=3 uid="uid://12jnkdygpxwc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_agxwm"]
[ext_resource type="Script" uid="uid://dnh0mekg2vqxi" path="res://scripts/components/RequirementComponent.cs" id="2_ed7mh"]
@@ -8,14 +8,14 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfu6m"]
size = Vector2(28, 32)
[node name="ExitLevel" type="Area2D" node_paths=PackedStringArray("DoorSprite")]
[node name="ExitLevel" type="Area2D" unique_id=1951927125 node_paths=PackedStringArray("DoorSprite")]
collision_layer = 0
collision_mask = 4
script = ExtResource("4_06sog")
DoorSprite = NodePath("Sprite2D")
OpenedDoorFrame = 88
[node name="Sprite2D" type="Sprite2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1296410089]
position = Vector2(0, -8)
scale = Vector2(2, 2)
texture = ExtResource("1_agxwm")
@@ -23,15 +23,15 @@ hframes = 12
vframes = 12
frame = 54
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=220927363]
position = Vector2(0, -8)
shape = SubResource("RectangleShape2D_yfu6m")
[node name="RequirementComponent" type="Node" parent="."]
[node name="RequirementComponent" type="Node" parent="." unique_id=1338124097]
script = ExtResource("2_ed7mh")
RequirementType = 1
RequirementType = 2
[node name="UnlockOnRequirementComponent" type="Node" parent="." node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
[node name="UnlockOnRequirementComponent" type="Node" parent="." unique_id=1279359200 node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
script = ExtResource("3_ed7mh")
RequirementComponent = NodePath("../RequirementComponent")
UnlockTarget = NodePath("..")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=3 uid="uid://xp4njljog0x2"]
[gd_scene format=3 uid="uid://xp4njljog0x2"]
[ext_resource type="Texture2D" uid="uid://22k1u37j6k8y" path="res://sprites/flying_enemy.png" id="1_30hhw"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_uyhuj"]
@@ -60,7 +60,7 @@ point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
curve = SubResource("Curve_f2w8b")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qxfb0"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_q78ru"]
resource_local_to_scene = true
lifetime_randomness = 1.0
particle_flag_disable_z = true
@@ -80,50 +80,52 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cmp1h"]
size = Vector2(16, 26)
[node name="Flying Enemy" type="CharacterBody2D"]
[node name="Flying Enemy" type="CharacterBody2D" unique_id=1068972930]
collision_layer = 8
collision_mask = 21
motion_mode = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=572073196]
visible = false
shape = SubResource("CapsuleShape2D_hil2i")
[node name="Sprite2D" type="Sprite2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=191340928]
material = SubResource("ShaderMaterial_q78ru")
texture = ExtResource("1_30hhw")
[node name="Jetpack Particles" type="GPUParticles2D" parent="."]
[node name="Jetpack Particles" type="GPUParticles2D" parent="." unique_id=1641064286]
z_index = -1
position = Vector2(-4, 16)
explosiveness = 0.5
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_fd2du")
[node name="Jetpack Particles2" type="GPUParticles2D" parent="."]
[node name="Jetpack Particles2" type="GPUParticles2D" parent="." unique_id=962140317]
z_index = -1
position = Vector2(4, 16)
explosiveness = 0.5
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_fd2du")
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx")]
[node name="HealthComponent" type="Node2D" parent="." unique_id=1125679087 node_paths=PackedStringArray("HurtSfx")]
script = ExtResource("3_uyhuj")
Health = 0.25
MaxHealth = 0.25
HurtSfx = NodePath("../sfx_hurt")
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="." unique_id=1006537001]
stream = ExtResource("3_fd2du")
bus = &"sfx"
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="." unique_id=1437744637]
stream = ExtResource("4_rhq76")
bus = &"sfx"
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
[node name="DamageComponent" type="Node" parent="." unique_id=1923393563 node_paths=PackedStringArray("Area")]
script = ExtResource("6_q78ru")
Area = NodePath("../Hitbox")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
[node name="PeriodicShootingComponent" type="Node" parent="." unique_id=1743534415 node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
script = ExtResource("7_weo6b")
BulletScene = ExtResource("7_4ajjm")
ShootInterval = 2.0
@@ -131,68 +133,68 @@ BulletSpawnPointRight = NodePath("../laser spawn point right")
BulletSpawnPointLeft = NodePath("../laser spawn point left")
ShootingIntervalVariation = 0.5
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
[node name="EnemyDeathComponent" type="Node" parent="." unique_id=1519565079 node_paths=PackedStringArray("CollisionShape", "Health")]
script = ExtResource("9_6p4k7")
TweenDuration = 0.1
CollisionShape = NodePath("../CollisionShape2D")
Health = NodePath("../HealthComponent")
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
[node name="FlashingComponent" type="Node" parent="." unique_id=1761479670 node_paths=PackedStringArray("Sprite", "HealthComponent")]
process_mode = 3
script = ExtResource("10_jmybk")
Sprite = NodePath("../Sprite2D")
HealthComponent = NodePath("../HealthComponent")
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
[node name="HitComponent" type="Node" parent="." unique_id=2106183592 node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
script = ExtResource("11_2yvae")
Sprite = NodePath("../Sprite2D")
Health = NodePath("../HealthComponent")
HitFx = NodePath("../HitParticles")
[node name="StatusEffectComponent" type="Node" parent="."]
[node name="StatusEffectComponent" type="Node" parent="." unique_id=2016067092]
script = ExtResource("12_xlup2")
[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
[node name="FireEffectComponent" type="Node" parent="." unique_id=599378746 node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
script = ExtResource("13_mrjm6")
Health = NodePath("../HealthComponent")
StatusEffectComponent = NodePath("../StatusEffectComponent")
FireFX = NodePath("../FireFX")
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
[node name="IceEffectComponent" type="Node" parent="." unique_id=1515560540 node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
script = ExtResource("14_pkino")
ComponentsToDisable = [NodePath("../PeriodicShootingComponent"), NodePath("../DamageComponent")]
StatusEffectComponent = NodePath("../StatusEffectComponent")
IceFx = NodePath("../Ice FX")
[node name="HitParticles" parent="." instance=ExtResource("13_xlup2")]
[node name="HitParticles" parent="." unique_id=579475644 instance=ExtResource("13_xlup2")]
position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_qxfb0")
process_material = SubResource("ParticleProcessMaterial_q78ru")
[node name="FireFX" parent="." instance=ExtResource("14_mrjm6")]
[node name="FireFX" parent="." unique_id=1136026281 instance=ExtResource("14_mrjm6")]
position = Vector2(0, 9)
emitting = false
amount = 2048
[node name="Ice FX" parent="." instance=ExtResource("15_pkino")]
[node name="Ice FX" parent="." unique_id=275134518 instance=ExtResource("15_pkino")]
visible = false
position = Vector2(1, 0)
scale = Vector2(0.684407, 0.929677)
[node name="laser spawn point right" type="Node2D" parent="."]
[node name="laser spawn point right" type="Node2D" parent="." unique_id=915998238]
position = Vector2(8, -2)
[node name="laser spawn point left" type="Node2D" parent="."]
[node name="laser spawn point left" type="Node2D" parent="." unique_id=1180867485]
position = Vector2(-9, -2)
[node name="Hitbox" type="Area2D" parent="."]
[node name="Hitbox" type="Area2D" parent="." unique_id=1699649839]
collision_layer = 8
collision_mask = 20
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox" unique_id=379520850]
position = Vector2(0, 2)
shape = SubResource("RectangleShape2D_cmp1h")
[node name="PathFollowerComponent" type="Node2D" parent="."]
[node name="PathFollowerComponent" type="Node2D" parent="." unique_id=1706994676]
script = ExtResource("18_q78ru")
ShouldRotate = false
metadata/_custom_type_script = "uid://b4hvq2i66fjhi"

View File

@@ -0,0 +1,32 @@
[gd_scene load_steps=5 format=3 uid="uid://0idmnkwids1r"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_sprite"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_collectable"]
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_fadeaway"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
radius = 12.0
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_pickup")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_sprite")
hframes = 12
vframes = 12
frame = 24
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
script = ExtResource("2_collectable")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("3_fadeaway")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.5
Area = NodePath("..")

View File

@@ -1,6 +1,7 @@
[gd_scene load_steps=8 format=3 uid="uid://b4eifkc31jsun"]
[gd_scene format=3 uid="uid://b4eifkc31jsun"]
[ext_resource type="Script" uid="uid://c6eoi3ymefc0x" path="res://Autoloads/GameManager.cs" id="1_t2tr6"]
[ext_resource type="PackedScene" uid="uid://dwr3avefuwnpy" path="res://scenes/level_tutorial_1.tscn" id="2_7rb6w"]
[ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="2_bentb"]
[ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_ajlkg"]
[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_3.tscn" id="4_se5tb"]
@@ -8,9 +9,9 @@
[ext_resource type="PackedScene" uid="uid://bbwef3n2gjkt8" path="res://scenes/level_village_5.tscn" id="6_7rb6w"]
[ext_resource type="Script" uid="uid://chrhjch4ymfvr" path="res://scripts/Screenshot.cs" id="6_bbtu1"]
[node name="GameManager" type="Node"]
[node name="GameManager" type="Node" unique_id=2076336659]
script = ExtResource("1_t2tr6")
LevelScenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh"), ExtResource("6_7rb6w")])
LevelScenes = Array[PackedScene]([ExtResource("2_7rb6w"), ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh"), ExtResource("6_7rb6w")])
[node name="Screenshot" type="Node" parent="."]
[node name="Screenshot" type="Node" parent="." unique_id=812485936]
script = ExtResource("6_bbtu1")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://dtxkjif7prm70"]
[gd_scene load_steps=2 format=3 uid="uid://bimyb8suadq3u"]
[ext_resource type="Script" uid="uid://dl7vthhurirwc" path="res://scripts/components/XRayVisionSkillComponent.cs" id="1_ebn6n"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=3 uid="uid://bi6v7u17vg1ww"]
[gd_scene load_steps=12 format=3 uid="uid://bi6v7u17vg1ww"]
[ext_resource type="Script" uid="uid://dru77vj07e18s" path="res://Autoloads/SkillManager.cs" id="1_31033"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_87da4"]
@@ -6,13 +6,12 @@
[ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="4_53vnv"]
[ext_resource type="Resource" uid="uid://cr5lo4h8wm0jc" path="res://resources/skills/fire_brick.tres" id="5_77gav"]
[ext_resource type="Resource" uid="uid://ceakv6oqob6m7" path="res://resources/skills/ice_brick.tres" id="6_gib8v"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="7_6wy8o"]
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="8_87da4"]
[ext_resource type="Resource" uid="uid://cseilsspimw1n" path="res://resources/skills/ground_pound_skill.tres" id="9_77gav"]
[ext_resource type="Resource" uid="uid://c5dj06l86winx" path="res://resources/skills/xray_vision.tres" id="10_gib8v"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="10_gib8v"]
[ext_resource type="Resource" uid="uid://d12defdtmlk0u" path="res://resources/skills/brick_shield.tres" id="11_6wy8o"]
[ext_resource type="Resource" uid="uid://dghnl301o1aiy" path="res://resources/skills/brick_armor.tres" id="12_gib8v"]
[node name="SkillManager" type="Node"]
script = ExtResource("1_31033")
AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("7_6wy8o"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("10_gib8v"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")])
AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("10_gib8v"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")])

View File

@@ -8,6 +8,10 @@
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Mr. Brick Adventures"
@@ -19,35 +23,39 @@ config/version="in-dev"
run/main_scene="uid://cl00e2ocomk3m"
config/use_custom_user_dir=true
config/custom_user_dir_name="MrBrickAdventures"
config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
run/max_fps=180
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/stretch_mode=0
boot_splash/use_filter=false
config/icon="uid://jix7wdn0isr3"
[autoload]
GameManager="*res://objects/game_manager.tscn"
PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd"
AudioController="*res://objects/audio_controller.tscn"
UIManager="*res://Autoloads/UIManager.cs"
ConfigFileHandler="*res://Autoloads/ConfigFileHandler.cs"
SaveSystem="*res://Autoloads/SaveSystem.cs"
ConsoleManager="*res://Autoloads/ConsoleManager.cs"
LimboConsole="*res://addons/limbo_console/limbo_console.gd"
LimboConsole="*uid://dyxornv8vwibg"
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
EventBus="*res://Autoloads/EventBus.cs"
SteamManager="*res://Autoloads/SteamManager.cs"
AchievementManager="*res://objects/achievement_manager.tscn"
SkillManager="*res://objects/skill_manager.tscn"
FloatingTextManager="*res://objects/floating_text_manager.tscn"
EventBus="*res://Autoloads/EventBus.cs"
StatisticsManager="*res://Autoloads/StatisticsManager.cs"
SpeedRunManager="res://Autoloads/SpeedRunManager.cs"
GhostManager="res://objects/ghost_manager.tscn"
ScoreEventHandler="*res://scripts/Events/ScoreEventHandler.cs"
StatisticsEventHandler="*res://scripts/Events/StatisticsEventHandler.cs"
CoinStateHandler="*res://scripts/Events/CoinStateHandler.cs"
LevelStateHandler="*res://scripts/Events/LevelStateHandler.cs"
LivesStateHandler="*res://scripts/Events/LivesStateHandler.cs"
SkillCollectHandler="*res://scripts/Events/SkillCollectHandler.cs"
GameStateStore="*res://Autoloads/GameStateStore.cs"
GameManager="*res://objects/game_manager.tscn"
[debug]

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://bsnr5v2b2mfsl"]
[gd_resource type="Resource" format=3 uid="uid://bsnr5v2b2mfsl"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_wfbgp"]
[resource]
script = ExtResource("1_wfbgp")
Amount = 5.0
Type = 0
Type = 1

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://b6xqotmke54x"]
[gd_resource type="Resource" format=3 uid="uid://b6xqotmke54x"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_5mosu"]
[resource]
script = ExtResource("1_5mosu")
Amount = 50.0
Type = 0
Type = 1

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://b6apusc0jmi3x"]
[gd_resource type="Resource" format=3 uid="uid://b6apusc0jmi3x"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_d8txc"]
[resource]
script = ExtResource("1_d8txc")
Amount = 1.0
Type = 1
Type = 2

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://vql535ckoeqm"]
[gd_resource type="Resource" format=3 uid="uid://vql535ckoeqm"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_7pquc"]
[resource]
script = ExtResource("1_7pquc")
Amount = 1.0
Type = 0
Type = 1

View File

@@ -0,0 +1,9 @@
[gd_resource type="Resource" format=3 uid="uid://dfyp1n4p52ydm"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_script"]
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="2_skill"]
[resource]
script = ExtResource("1_script")
Type = 4
Skill = ExtResource("2_skill")

View File

@@ -1,9 +1,8 @@
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://2tl3yoh202no"]
[gd_resource type="Resource" format=3 uid="uid://2tl3yoh202no"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_brkhb"]
[resource]
script = ExtResource("1_brkhb")
Amount = 0.25
Type = 2
metadata/_custom_type_script = "uid://cb5f0mx0hrt3b"
Type = 3

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://bws2xldndlre1"]
[gd_resource type="Resource" format=3 uid="uid://bws2xldndlre1"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_clntw"]
[resource]
script = ExtResource("1_clntw")
Amount = 50.0
Type = 0
Type = 1

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://dghnl301o1aiy"]
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://dghnl301o1aiy"]
[ext_resource type="PackedScene" uid="uid://cdeh7wfc62fr4" path="res://objects/player_skills/brick_armor_skill_component.tscn" id="1_aqcna"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_unqwr"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://d12defdtmlk0u"]
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://d12defdtmlk0u"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_m360g"]
[ext_resource type="PackedScene" uid="uid://blwk5qduvdnxv" path="res://objects/player_skills/brick_shield_skill_component.tscn" id="1_xjknp"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://bxsgq8703qx4u"]
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://bxsgq8703qx4u"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_p5qvt"]
[ext_resource type="PackedScene" uid="uid://dwaxbojb44a6l" path="res://objects/player_skills/double_jump_skill.tscn" id="1_t7o84"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://cseilsspimw1n"]
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://cseilsspimw1n"]
[ext_resource type="PackedScene" uid="uid://lu3wvpqefekn" path="res://objects/player_skills/ground_pound_skill_component.tscn" id="1_auljr"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_i1qac"]

View File

@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://mwqffpqncwxo"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="1_vptvl"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_rw7jf"]
[resource]
script = ExtResource("2_rw7jf")
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -1,31 +0,0 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://c5dj06l86winx"]
[ext_resource type="PackedScene" uid="uid://dtxkjif7prm70" path="res://objects/player_skills/x_ray_vision_skill_component.tscn" id="1_ax2d8"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_g8qe3"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="2_o726x"]
[sub_resource type="Resource" id="Resource_72ltj"]
script = ExtResource("2_o726x")
Cost = 200
Description = ""
Properties = Dictionary[String, Variant]({
"duration": 5.0
})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[sub_resource type="Resource" id="Resource_2kdfi"]
script = ExtResource("2_o726x")
Cost = 275
Description = ""
Properties = Dictionary[String, Variant]({
"duration": 10.0
})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[resource]
script = ExtResource("1_g8qe3")
Name = "XRAY_VISION"
Description = "XRAY_VISION_DESCRIPTION"
Node = ExtResource("1_ax2d8")
Upgrades = Array[ExtResource("2_o726x")]([SubResource("Resource_72ltj"), SubResource("Resource_2kdfi")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://dua4ns4tdknd1"]
[gd_resource type="TileSet" format=3 uid="uid://dua4ns4tdknd1"]
[ext_resource type="Texture2D" uid="uid://cysarpu6snb2y" path="res://sprites/ppc-tileset.png" id="4_ffexy"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=23 format=3 uid="uid://bc5a20s6kuy8e"]
[gd_resource type="TileSet" format=3 uid="uid://bc5a20s6kuy8e"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ej5iv"]
[ext_resource type="PackedScene" uid="uid://54w4wisfj8v8" path="res://objects/entities/coin.tscn" id="2_31a0q"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://bbppo0irxdmqy"]
[gd_resource type="TileSet" format=3 uid="uid://bbppo0irxdmqy"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6ec4i"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_0dgh6"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://ccffmjebvuoaj"]
[gd_resource type="TileSet" format=3 uid="uid://ccffmjebvuoaj"]
[ext_resource type="Texture2D" uid="uid://dxvevrm15uus1" path="res://sprites/flowers_tileset.png" id="1_6pkiv"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=11 format=3 uid="uid://cu2sx7qigrqnv"]
[gd_resource type="TileSet" format=3 uid="uid://cu2sx7qigrqnv"]
[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"]
@@ -2034,12 +2034,19 @@ texture = ExtResource("4_i332m")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ixyyn"]
texture = ExtResource("5_q7rhw")
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0 = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
@@ -2074,11 +2081,17 @@ texture = ExtResource("5_q7rhw")
56:0/0 = 0
57:0/0 = 0
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
@@ -2128,11 +2141,17 @@ texture = ExtResource("5_q7rhw")
56:1/0 = 0
57:1/0 = 0
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
@@ -2175,11 +2194,17 @@ texture = ExtResource("5_q7rhw")
56:2/0 = 0
57:2/0 = 0
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
@@ -2229,8 +2254,11 @@ texture = ExtResource("5_q7rhw")
56:3/0 = 0
57:3/0 = 0
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
@@ -2404,9 +2432,11 @@ texture = ExtResource("5_q7rhw")
49:8/0 = 0
50:8/0 = 0
0:9/0 = 0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
3:9/0 = 0
4:9/0 = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
@@ -2441,10 +2471,15 @@ texture = ExtResource("5_q7rhw")
49:9/0 = 0
50:9/0 = 0
0:10/0 = 0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0 = 0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0 = 0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:10/0 = 0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:10/0 = 0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
@@ -2483,18 +2518,31 @@ texture = ExtResource("5_q7rhw")
49:10/0 = 0
50:10/0 = 0
0:11/0 = 0
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0 = 0
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0 = 0
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:11/0 = 0
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:11/0 = 0
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:11/0 = 0
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:11/0 = 0
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:11/0 = 0
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:11/0 = 0
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:11/0 = 0
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:11/0 = 0
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:11/0 = 0
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:11/0 = 0
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:11/0 = 0
24:11/0 = 0
25:11/0 = 0
@@ -2518,15 +2566,25 @@ texture = ExtResource("5_q7rhw")
45:11/0 = 0
46:11/0 = 0
0:12/0 = 0
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:12/0 = 0
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:12/0 = 0
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:12/0 = 0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:12/0 = 0
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:12/0 = 0
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:12/0 = 0
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:12/0 = 0
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:12/0 = 0
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:12/0 = 0
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:12/0 = 0
18:12/0 = 0
19:12/0 = 0
@@ -2543,24 +2601,40 @@ texture = ExtResource("5_q7rhw")
36:12/0 = 0
38:12/0 = 0
0:13/0 = 0
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:13/0 = 0
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:13/0 = 0
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:13/0 = 0
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:13/0 = 0
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:13/0 = 0
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:13/0 = 0
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:13/0 = 0
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:13/0 = 0
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:13/0 = 0
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:13/0 = 0
18:13/0 = 0
19:13/0 = 0
20:13/0 = 0
20:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:13/0 = 0
21:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:13/0 = 0
22:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:13/0 = 0
23:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:13/0 = 0
24:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:13/0 = 0
25:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:13/0 = 0
27:13/0 = 0
29:13/0 = 0
@@ -2583,24 +2657,40 @@ texture = ExtResource("5_q7rhw")
46:13/0 = 0
47:13/0 = 0
0:14/0 = 0
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:14/0 = 0
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:14/0 = 0
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:14/0 = 0
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:14/0 = 0
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:14/0 = 0
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:14/0 = 0
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:14/0 = 0
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:14/0 = 0
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:14/0 = 0
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:14/0 = 0
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:14/0 = 0
18:14/0 = 0
19:14/0 = 0
20:14/0 = 0
20:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:14/0 = 0
21:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:14/0 = 0
22:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:14/0 = 0
23:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:14/0 = 0
25:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:14/0 = 0
29:14/0 = 0
30:14/0 = 0
@@ -2622,25 +2712,42 @@ texture = ExtResource("5_q7rhw")
46:14/0 = 0
47:14/0 = 0
0:15/0 = 0
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:15/0 = 0
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:15/0 = 0
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:15/0 = 0
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:15/0 = 0
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:15/0 = 0
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:15/0 = 0
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:15/0 = 0
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:15/0 = 0
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:15/0 = 0
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:15/0 = 0
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:15/0 = 0
18:15/0 = 0
19:15/0 = 0
20:15/0 = 0
20:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:15/0 = 0
21:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:15/0 = 0
22:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:15/0 = 0
23:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:15/0 = 0
24:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:15/0 = 0
25:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:15/0 = 0
29:15/0 = 0
30:15/0 = 0
@@ -2662,19 +2769,33 @@ texture = ExtResource("5_q7rhw")
46:15/0 = 0
47:15/0 = 0
4:16/0 = 0
4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:16/0 = 0
5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:16/0 = 0
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:16/0 = 0
7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:16/0 = 0
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:16/0 = 0
17:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:16/0 = 0
18:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:16/0 = 0
19:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:16/0 = 0
20:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:16/0 = 0
21:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:16/0 = 0
22:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:16/0 = 0
23:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:16/0 = 0
24:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:16/0 = 0
25:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:16/0 = 0
29:16/0 = 0
30:16/0 = 0
@@ -2696,13 +2817,21 @@ texture = ExtResource("5_q7rhw")
46:16/0 = 0
47:16/0 = 0
17:17/0 = 0
17:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:17/0 = 0
19:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:17/0 = 0
20:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:17/0 = 0
21:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:17/0 = 0
22:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:17/0 = 0
23:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:17/0 = 0
24:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:17/0 = 0
25:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
29:17/0 = 0
30:17/0 = 0
32:17/0 = 0
@@ -2727,14 +2856,23 @@ texture = ExtResource("5_q7rhw")
4:18/0 = 0
5:18/0 = 0
17:18/0 = 0
17:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:18/0 = 0
18:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:18/0 = 0
19:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:18/0 = 0
20:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:18/0 = 0
21:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:18/0 = 0
22:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:18/0 = 0
23:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:18/0 = 0
24:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:18/0 = 0
25:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
27:18/0 = 0
29:18/0 = 0
30:18/0 = 0
@@ -2766,14 +2904,20 @@ texture = ExtResource("5_q7rhw")
8:19/0 = 0
9:19/0 = 0
17:19/0 = 0
17:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:19/0 = 0
18:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:19/0 = 0
19:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:19/0 = 0
21:19/0 = 0
22:19/0 = 0
23:19/0 = 0
23:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:19/0 = 0
24:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:19/0 = 0
25:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:19/0 = 0
27:19/0 = 0
28:19/0 = 0
@@ -2805,13 +2949,18 @@ texture = ExtResource("5_q7rhw")
6:20/0 = 0
7:20/0 = 0
17:20/0 = 0
17:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:20/0 = 0
18:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:20/0 = 0
19:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:20/0 = 0
21:20/0 = 0
22:20/0 = 0
23:20/0 = 0
23:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:20/0 = 0
25:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:20/0 = 0
27:20/0 = 0
28:20/0 = 0
@@ -2838,14 +2987,20 @@ texture = ExtResource("5_q7rhw")
2:21/0 = 0
3:21/0 = 0
17:21/0 = 0
17:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:21/0 = 0
18:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:21/0 = 0
19:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:21/0 = 0
21:21/0 = 0
22:21/0 = 0
23:21/0 = 0
23:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:21/0 = 0
24:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:21/0 = 0
25:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:21/0 = 0
27:21/0 = 0
28:21/0 = 0
@@ -2871,14 +3026,20 @@ texture = ExtResource("5_q7rhw")
2:22/0 = 0
3:22/0 = 0
17:22/0 = 0
17:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:22/0 = 0
18:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:22/0 = 0
19:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:22/0 = 0
21:22/0 = 0
22:22/0 = 0
23:22/0 = 0
23:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:22/0 = 0
24:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:22/0 = 0
25:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:22/0 = 0
27:22/0 = 0
28:22/0 = 0
@@ -2904,10 +3065,14 @@ texture = ExtResource("5_q7rhw")
2:23/0 = 0
3:23/0 = 0
17:23/0 = 0
17:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:23/0 = 0
19:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:23/0 = 0
23:23/0 = 0
23:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:23/0 = 0
25:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:23/0 = 0
27:23/0 = 0
28:23/0 = 0
@@ -2930,14 +3095,20 @@ texture = ExtResource("5_q7rhw")
45:23/0 = 0
47:23/0 = 0
17:24/0 = 0
17:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:24/0 = 0
18:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:24/0 = 0
19:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:24/0 = 0
21:24/0 = 0
22:24/0 = 0
23:24/0 = 0
23:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:24/0 = 0
24:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:24/0 = 0
25:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:24/0 = 0
27:24/0 = 0
28:24/0 = 0
@@ -2961,14 +3132,23 @@ texture = ExtResource("5_q7rhw")
46:24/0 = 0
47:24/0 = 0
17:25/0 = 0
17:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:25/0 = 0
18:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:25/0 = 0
19:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:25/0 = 0
20:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:25/0 = 0
21:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:25/0 = 0
22:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:25/0 = 0
23:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:25/0 = 0
24:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:25/0 = 0
25:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:25/0 = 0
27:25/0 = 0
28:25/0 = 0
@@ -2992,13 +3172,21 @@ texture = ExtResource("5_q7rhw")
46:25/0 = 0
47:25/0 = 0
17:26/0 = 0
17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:26/0 = 0
18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:26/0 = 0
19:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:26/0 = 0
20:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:26/0 = 0
21:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:26/0 = 0
22:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:26/0 = 0
23:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:26/0 = 0
25:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:26/0 = 0
27:26/0 = 0
28:26/0 = 0
@@ -3022,14 +3210,23 @@ texture = ExtResource("5_q7rhw")
46:26/0 = 0
47:26/0 = 0
17:27/0 = 0
17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:27/0 = 0
18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:27/0 = 0
19:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:27/0 = 0
20:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:27/0 = 0
21:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:27/0 = 0
22:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:27/0 = 0
23:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:27/0 = 0
24:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:27/0 = 0
25:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:27/0 = 0
27:27/0 = 0
28:27/0 = 0

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=33 format=4 uid="uid://h60obxmju6mo"]
[gd_scene load_steps=34 format=4 uid="uid://h60obxmju6mo"]
[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="1_p30ax"]
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="2_a7yjf"]
@@ -23,6 +23,7 @@
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="21_p30ax"]
[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="22_a7yjf"]
[ext_resource type="PackedScene" uid="uid://t6h2ra7kjyq" path="res://objects/entities/small_heal_potion.tscn" id="23_m6h4x"]
[ext_resource type="PackedScene" uid="uid://dk2cu8qs7odib" path="res://objects/entities/double_jump_skill_pickup.tscn" id="24_6fdf4"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7bvy"]
texture = ExtResource("7_uvxky")
@@ -300,7 +301,7 @@ z_index = 5
position = Vector2(903, -118)
metadata/_edit_group_ = true
[node name="HitParticles" parent="Brick Player" index="24"]
[node name="HitParticles" parent="Brick Player" index="23"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")]
@@ -364,6 +365,9 @@ position = Vector2(1359, -42)
[node name="Killzone" parent="." instance=ExtResource("21_p30ax")]
position = Vector2(2456, 815)
[node name="SkillPickup" parent="." instance=ExtResource("24_6fdf4")]
position = Vector2(1136, -109)
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]

File diff suppressed because one or more lines are too long

123
scenes/level_village_6.tscn Normal file

File diff suppressed because one or more lines are too long

View File

@@ -8,6 +8,7 @@ public static class Constants
// Autoload paths
public const string EventBusPath = "/root/EventBus";
public const string GameManagerPath = "/root/GameManager";
public const string GameStateStorePath = "/root/GameStateStore";
public const string SaveSystemPath = "/root/SaveSystem";
public const string SpeedRunManagerPath = "/root/SpeedRunManager";
public const string GhostManagerPath = "/root/GhostManager";

View File

@@ -0,0 +1,29 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles coin collection events and updates the GameStateStore.
/// Replaces the manual coin logic in GameManager.
/// </summary>
public partial class CoinStateHandler : Node
{
public override void _Ready()
{
EventBus.Instance.CoinCollected += OnCoinCollected;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.CoinCollected -= OnCoinCollected;
}
}
private void OnCoinCollected(int amount, Vector2 position)
{
GameStateStore.Instance?.AddSessionCoins(amount);
}
}

View File

@@ -0,0 +1 @@
uid://1qg3q53kkh0k

View File

@@ -0,0 +1,39 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles level completion events and updates GameStateStore.
/// </summary>
public partial class LevelStateHandler : Node
{
public override void _Ready()
{
EventBus.Instance.LevelCompleted += OnLevelCompleted;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
}
}
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
{
var store = GameStateStore.Instance;
if (store == null) return;
// Mark level complete and unlock next
store.MarkLevelComplete(levelIndex);
// Commit session data to persistent state
store.CommitSessionCoins();
store.CommitSessionSkills();
// Reset session for next level
store.ResetSession();
}
}

View File

@@ -0,0 +1 @@
uid://gx5vn7viphv

View File

@@ -0,0 +1,29 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles player death events and updates lives in GameStateStore.
/// </summary>
public partial class LivesStateHandler : Node
{
public override void _Ready()
{
EventBus.Instance.PlayerDied += OnPlayerDied;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.PlayerDied -= OnPlayerDied;
}
}
private void OnPlayerDied(Vector2 position)
{
GameStateStore.Instance?.RemoveLife();
GameStateStore.Instance?.ResetSession();
}
}

View File

@@ -0,0 +1 @@
uid://b4ocg7g8vmtvp

View File

@@ -1,34 +0,0 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles coin collection events and updates the session state.
/// Replaces the manual signal wiring in ScoreComponent.
/// </summary>
public partial class ScoreEventHandler : Node
{
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
EventBus.Instance.CoinCollected += OnCoinCollected;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
EventBus.Instance.CoinCollected -= OnCoinCollected;
}
private void OnCoinCollected(int amount, Vector2 position)
{
var currentCoins = (int)_gameManager.CurrentSessionState["coins_collected"];
_gameManager.CurrentSessionState["coins_collected"] = currentCoins + amount;
GD.Print($"ScoreEventHandler: Collected {amount} coins. Total session coins: {currentCoins + amount}");
}
}

View File

@@ -1 +0,0 @@
uid://cs4cfk7g5vh2v

View File

@@ -0,0 +1,43 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles skill collection events and unlocks skills via GameStateStore.
/// Skills are immediately activated but only persisted on level complete.
/// </summary>
public partial class SkillCollectHandler : Node
{
private SkillManager _skillManager;
public override void _Ready()
{
_skillManager = SkillManager.Instance;
EventBus.Instance.SkillCollected += OnSkillCollected;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.SkillCollected -= OnSkillCollected;
}
}
private void OnSkillCollected(SkillData skill, Vector2 position)
{
if (skill == null) return;
// Unlock in session (will be committed on level complete, lost on death)
GameStateStore.Instance?.UnlockSkillInSession(skill);
// Immediately activate the skill for the player
skill.Level = 1;
_skillManager?.AddSkill(skill);
// Emit skill unlocked event for UI/achievements
EventBus.EmitSkillUnlocked(skill.Name, skill.Level);
}
}

View File

@@ -0,0 +1 @@
uid://c1po4hjvqbslm

View File

@@ -6,4 +6,9 @@ public partial class CollectableResource : Resource
{
[Export] public float Amount { get; set; } = 0.0f;
[Export] public CollectableType Type { get; set; }
/// <summary>
/// The skill to unlock when collected. Only used when Type is Skill.
/// </summary>
[Export] public SkillData Skill { get; set; }
}

View File

@@ -2,7 +2,9 @@ namespace Mr.BrickAdventures.scripts.Resources;
public enum CollectableType
{
None, // when no collectable type is specified
Coin,
Kid,
Health,
Skill,
}

View File

@@ -10,7 +10,6 @@ public partial class SkillData : Resource
[Export] public string Name { get; set; } = "New Skill";
[Export] public string Description { get; set; } = "New Skill";
[Export] public Texture2D Icon { get; set; }
[Export] public bool IsActive { get; set; } = false;
[Export] public int Level { get; set; } = 1;
[Export] public SkillType Type { get; set; } = SkillType.Throw;
[Export] public PackedScene Node { get; set; }

View File

@@ -0,0 +1,73 @@
using System.Collections.Generic;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.State;
/// <summary>
/// Persistent player data that survives across sessions.
/// This is a POCO (Plain Old C# Object) for predictable state management.
/// </summary>
public class PlayerState
{
/// <summary>
/// Saved coins (not including current session).
/// </summary>
public int Coins { get; set; }
/// <summary>
/// Remaining lives.
/// </summary>
public int Lives { get; set; } = 3;
/// <summary>
/// Indices of completed levels.
/// </summary>
public List<int> CompletedLevels { get; set; } = new();
/// <summary>
/// Indices of levels the player can access.
/// </summary>
public List<int> UnlockedLevels { get; set; } = new() { 0 };
/// <summary>
/// Skills the player has permanently unlocked.
/// </summary>
public List<SkillData> UnlockedSkills { get; set; } = new();
/// <summary>
/// Statistics dictionary for tracking game stats.
/// </summary>
public Dictionary<string, int> Statistics { get; set; } = new();
/// <summary>
/// IDs of unlocked achievements.
/// </summary>
public List<string> UnlockedAchievements { get; set; } = new();
/// <summary>
/// Creates a fresh default player state.
/// </summary>
public static PlayerState CreateDefault() => new()
{
Coins = 0,
Lives = 3,
CompletedLevels = new List<int>(),
UnlockedLevels = new List<int> { 0 },
UnlockedSkills = new List<SkillData>(),
Statistics = new Dictionary<string, int>()
};
/// <summary>
/// Resets this state to default values.
/// </summary>
public void Reset()
{
Coins = 0;
Lives = 3;
CompletedLevels.Clear();
UnlockedLevels.Clear();
UnlockedLevels.Add(0);
UnlockedSkills.Clear();
Statistics.Clear();
}
}

View File

@@ -0,0 +1 @@
uid://gtr1e60jq7iv

View File

@@ -0,0 +1,55 @@
using System.Collections.Generic;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.State;
/// <summary>
/// Data for the current gameplay session.
/// Reset when player dies or completes a level.
/// </summary>
public class SessionState
{
/// <summary>
/// Current level index being played.
/// </summary>
public int CurrentLevel { get; set; }
/// <summary>
/// Coins collected during this session (not yet saved).
/// </summary>
public int CoinsCollected { get; set; }
/// <summary>
/// Skills unlocked during this session (not yet saved).
/// </summary>
public List<SkillData> SkillsUnlocked { get; set; } = new();
/// <summary>
/// Creates a fresh session state.
/// </summary>
public static SessionState CreateDefault() => new()
{
CurrentLevel = 0,
CoinsCollected = 0,
SkillsUnlocked = new List<SkillData>()
};
/// <summary>
/// Resets session state to defaults.
/// </summary>
public void Reset()
{
CoinsCollected = 0;
SkillsUnlocked.Clear();
}
/// <summary>
/// Resets completely including level.
/// </summary>
public void ResetAll()
{
CurrentLevel = 0;
CoinsCollected = 0;
SkillsUnlocked.Clear();
}
}

View File

@@ -0,0 +1 @@
uid://chqsdleqrnl7b

View File

@@ -2,6 +2,7 @@ using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.scripts.UI;
@@ -19,19 +20,36 @@ public partial class DeathScreen : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
SetLabels();
_gameManager = GameManager.Instance;
// Subscribe to lives changed event for reactive updates
EventBus.Instance.LivesChanged += OnLivesChanged;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.LivesChanged -= OnLivesChanged;
}
}
private void OnLivesChanged(int lives)
{
// Update the label when lives change
LivesLeftLabel.Text = $" x {lives}";
}
private void SetLabels()
{
if (_gameManager == null) return;
if (CurrentLevel != null)
{
CurrentLevelLabel.Text = CurrentLevel.LevelName;
}
LivesLeftLabel.Text = $" x {_gameManager.GetLives()}";
// Read current lives from store
var lives = GameStateStore.Instance?.Player.Lives ?? 0;
LivesLeftLabel.Text = $" x {lives}";
}
private void SetupTimer()
@@ -66,7 +84,8 @@ public partial class DeathScreen : Control
private void OnTimeout()
{
if (_gameManager == null || _gameManager.GetLives() == 0) return;
var lives = GameStateStore.Instance?.Player.Lives ?? 0;
if (lives == 0) return;
GetTree().ReloadCurrentScene();
}

View File

@@ -15,7 +15,7 @@ public partial class GameOverScreen : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_gameManager = GameManager.Instance;
RestartButton.Pressed += OnRestartClicked;
MainMenuButton.Pressed += OnMainMenuClicked;
}

View File

@@ -16,7 +16,7 @@ public partial class Hud : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_gameManager = GameManager.Instance;
}
public override void _Process(double delta)

View File

@@ -22,8 +22,8 @@ public partial class MainMenu : Control
public override void _Ready()
{
_saveSystem = GetNode<SaveSystem>(Constants.SaveSystemPath);
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_saveSystem = SaveSystem.Instance;
_gameManager = GameManager.Instance;
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
NewGameButton.Pressed += OnNewGamePressed;

View File

@@ -26,9 +26,8 @@ public partial class Marketplace : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
_skillManager.SkillRemoved += OnSkillRemoved;
_gameManager = GameManager.Instance;
_skillManager = SkillManager.Instance;
Skills = _skillManager.AvailableSkills;
@@ -42,11 +41,16 @@ public partial class Marketplace : Control
foreach (var skill in unlockedSkills) CreateSkillButton(skill);
SkillUnlockerComponent.SkillUnlocked += OnSkillUnlocked;
EventBus.Instance.SkillCollected += OnGlobalSkillCollected;
}
public override void _ExitTree()
{
SkillUnlockerComponent.SkillUnlocked -= OnSkillUnlocked;
if (EventBus.Instance != null)
{
EventBus.Instance.SkillCollected -= OnGlobalSkillCollected;
}
}
public override void _Input(InputEvent @event)
@@ -81,7 +85,7 @@ public partial class Marketplace : Control
foreach (var btn in _skillButtons)
{
if (btn.Data.IsActive) btn.Activate();
if (_skillManager.IsSkillActive(btn.Data)) btn.Activate();
else btn.Deactivate();
}
}
@@ -118,7 +122,7 @@ public partial class Marketplace : Control
if (skill.Level < skill.MaxLevel)
{
SkillUnlockerComponent.TryUpgradeSkill(skill);
if (!skill.IsActive) SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
if (!SkillUnlockerComponent.SkillManager.IsSkillActive(skill)) SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
}
else
{
@@ -137,28 +141,15 @@ public partial class Marketplace : Control
foreach (var btn in _skillButtons)
{
if (btn.Data.IsActive)
if (SkillUnlockerComponent.SkillManager.IsSkillActive(btn.Data))
btn.Activate();
else
btn.Deactivate();
}
}
private void OnSkillRemoved(SkillData skill)
private void OnGlobalSkillCollected(SkillData skill, Vector2 position)
{
SkillButton buttonToRemove = null;
foreach (var button in _skillButtons)
{
if (button.Data == skill)
{
buttonToRemove = button;
break;
}
}
if (buttonToRemove != null)
{
_skillButtons.Remove(buttonToRemove);
buttonToRemove.QueueFree();
}
OnSkillUnlocked(skill);
}
}

View File

@@ -19,7 +19,7 @@ public partial class MarketplaceButton : Button
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_gameManager = GameManager.Instance;
var player = _gameManager.Player;
if (player == null) return;
@@ -29,7 +29,7 @@ public partial class MarketplaceButton : Button
_skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged;
}
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
_skillManager = SkillManager.Instance;
_skillManager.SkillRemoved += OnSkillStateChanged;
UpdateButtonState();

View File

@@ -19,7 +19,7 @@ public partial class PauseMenu : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_gameManager = GameManager.Instance;
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
ResumeButton.Pressed += OnResumePressed;

View File

@@ -5,26 +5,27 @@ using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class BrickArmorSkillComponent : Node, ISkill
public partial class BrickArmorSkillComponent : SkillComponentBase
{
private HealthComponent _healthComponent;
private SkillData _skillData;
private float _armorBonus = 0;
public void Initialize(Node owner, SkillData data)
public override void Initialize(Node owner, SkillData data)
{
if (owner is not PlayerController player) return;
_healthComponent = player.GetNode<HealthComponent>("HealthComponent");
_skillData = data;
base.Initialize(owner, data);
if (Player != null)
{
_healthComponent = Player.GetNode<HealthComponent>("HealthComponent");
}
}
public void Activate()
public override void Activate()
{
if (_healthComponent == null || _skillData == null) return;
ApplyUpgrade(_skillData.Upgrades[_skillData.Level - 1]);
if (_healthComponent == null || Data == null) return;
ApplyUpgrade(Data.Upgrades[Data.Level - 1]);
}
public void Deactivate()
public override void Deactivate()
{
if (_healthComponent == null) return;
_healthComponent.MaxHealth -= _armorBonus;
@@ -35,7 +36,7 @@ public partial class BrickArmorSkillComponent : Node, ISkill
_armorBonus = 0;
}
public void ApplyUpgrade(SkillUpgrade upgrade)
public override void ApplyUpgrade(SkillUpgrade upgrade)
{
if (_healthComponent == null || upgrade == null) return;

View File

@@ -7,41 +7,33 @@ using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class BrickShieldSkillComponent : Node, ISkill
public partial class BrickShieldSkillComponent : SkillComponentBase
{
[Export] public PackedScene ShieldScene { get; set; }
private PlayerController _player;
private Node2D _shieldInstance;
private SkillData _skillData;
private GameManager _gameManager;
private SkillManager _skillManager;
private HealthComponent _shieldHealth;
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
_gameManager = GameManager.Instance;
_skillManager = SkillManager.Instance;
}
public void Initialize(Node owner, SkillData data)
public override void Activate()
{
_player = owner as PlayerController;
_skillData = data;
}
public void Activate()
{
if (_player == null || ShieldScene == null || _shieldInstance != null) return;
if (Player == null || ShieldScene == null || _shieldInstance != null) return;
_shieldInstance = ShieldScene.Instantiate<Node2D>();
_player.AddChild(_shieldInstance);
Player.AddChild(_shieldInstance);
_shieldInstance.Position = Vector2.Zero;
_shieldInstance.TreeExiting += OnShieldDestroyed;
_shieldHealth = _shieldInstance.GetNode<HealthComponent>("HealthComponent");
}
public void Deactivate()
public override void Deactivate()
{
if (_shieldInstance != null && IsInstanceValid(_shieldInstance))
{
@@ -51,7 +43,7 @@ public partial class BrickShieldSkillComponent : Node, ISkill
_shieldInstance = null;
}
public void ApplyUpgrade(SkillUpgrade upgrade)
public override void ApplyUpgrade(SkillUpgrade upgrade)
{
upgrade.Properties.TryGetValue("shield_health", out var newHealth);
if (_shieldHealth != null)
@@ -63,10 +55,10 @@ public partial class BrickShieldSkillComponent : Node, ISkill
private void OnShieldDestroyed()
{
if (_gameManager != null && _skillData != null && _skillManager != null)
if (_gameManager != null && Data != null && _skillManager != null)
{
_gameManager.RemoveSkill(_skillData.Name);
_skillManager.RemoveSkill(_skillData.Name);
_gameManager.RemoveSkill(Data.Name);
_skillManager.RemoveSkill(Data.Name);
}
_shieldInstance = null;
}

View File

@@ -5,16 +5,14 @@ using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class BrickThrowComponent : Node, ISkill
public partial class BrickThrowComponent : SkillComponentBase
{
[Export] public PackedScene BrickScene { get; set; }
[Export] public float FireRate { get; set; } = 1.0f;
[Export] public PlayerController PlayerController { get; set; }
[Export] public ThrowInputResource ThrowInputBehavior { get; set; }
private bool _canThrow = true;
private Timer _timer;
private SkillData _skillData;
public override void _Ready()
{
@@ -59,7 +57,7 @@ public partial class BrickThrowComponent : Node, ISkill
private void ThrowBrick(float powerMultiplier = 1f)
{
if (!_canThrow || PlayerController == null || BrickScene == null)
if (!_canThrow || Player == null || BrickScene == null)
return;
var instance = BrickScene.Instantiate<Node2D>();
@@ -69,9 +67,9 @@ public partial class BrickThrowComponent : Node, ISkill
{
var @params = new ProjectileInitParams()
{
Position = PlayerController.GlobalPosition,
Rotation = PlayerController.Rotation,
Direction = PlayerController.LastDirection,
Position = Player.GlobalPosition,
Rotation = Player.Rotation,
Direction = Player.LastDirection,
PowerMultiplier = powerMultiplier,
};
@@ -83,36 +81,30 @@ public partial class BrickThrowComponent : Node, ISkill
_timer.Start();
}
public void Initialize(Node owner, SkillData data)
public override void Initialize(Node owner, SkillData data)
{
PlayerController = owner as PlayerController;
_skillData = data;
base.Initialize(owner, data);
ThrowInputBehavior = (ThrowInputResource)ThrowInputBehavior?.Duplicate();
if (PlayerController == null)
if (Data.Level > 0 && Data.Upgrades.Count >= Data.Level)
{
GD.PushError("BrickThrowComponent: Owner is not a PlayerController.");
}
if (_skillData.Level > 0 && _skillData.Upgrades.Count >= _skillData.Level)
{
ApplyUpgrade(_skillData.Upgrades[_skillData.Level - 1]);
ApplyUpgrade(Data.Upgrades[Data.Level - 1]);
}
}
public void Activate()
public override void Activate()
{
if (ThrowInputBehavior != null) ThrowInputBehavior.ThrowRequested += ThrowBrick;
SetProcessInput(true);
}
public void Deactivate()
public override void Deactivate()
{
if (ThrowInputBehavior != null) ThrowInputBehavior.ThrowRequested -= ThrowBrick;
}
public void ApplyUpgrade(SkillUpgrade upgrade)
public override void ApplyUpgrade(SkillUpgrade upgrade)
{
foreach (var property in upgrade.Properties)
{

View File

@@ -24,8 +24,6 @@ public partial class CollectableComponent : Node
/// </summary>
public Func<Node2D, bool> CanCollect { get; set; }
private FloatingTextManager _floatingTextManager;
public override void _Ready()
{
if (Area2D != null)
@@ -35,8 +33,6 @@ public partial class CollectableComponent : Node
if (Owner.HasNode("FadeAwayComponent"))
_hasFadeAway = true;
_floatingTextManager = GetNode<FloatingTextManager>(Constants.FloatingTextManagerPath);
}
private async void OnArea2DBodyEntered(Node2D body)
@@ -53,17 +49,24 @@ public partial class CollectableComponent : Node
switch (Data.Type)
{
case CollectableType.Coin:
_floatingTextManager?.ShowCoin((int)Data.Amount, ownerNode.GlobalPosition);
FloatingTextManager.Instance?.ShowCoin((int)Data.Amount, ownerNode.GlobalPosition);
EventBus.EmitCoinCollected((int)Data.Amount, ownerNode.GlobalPosition);
break;
case CollectableType.Health:
_floatingTextManager?.ShowMessage("Healed!", ownerNode.GlobalPosition);
FloatingTextManager.Instance?.ShowMessage("Healed!", ownerNode.GlobalPosition);
EventBus.EmitItemCollected(Data.Type, Data.Amount, ownerNode.GlobalPosition);
break;
case CollectableType.Kid:
_floatingTextManager?.ShowMessage("Rescued!", ownerNode.GlobalPosition);
FloatingTextManager.Instance?.ShowMessage("Rescued!", ownerNode.GlobalPosition);
EventBus.EmitChildRescued(ownerNode.GlobalPosition);
break;
case CollectableType.Skill:
if (Data.Skill != null)
{
FloatingTextManager.Instance?.ShowMessage($"{Data.Skill.Name} Unlocked!", ownerNode.GlobalPosition);
EventBus.EmitSkillCollected(Data.Skill, ownerNode.GlobalPosition);
}
break;
default:
EventBus.EmitItemCollected(Data.Type, Data.Amount, ownerNode.GlobalPosition);
break;

View File

@@ -6,40 +6,25 @@ using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class DoubleJumpSkillComponent : Node, ISkill
public partial class DoubleJumpSkillComponent : SkillComponentBase
{
[Export] private PackedScene _doubleJumpAbilityScene;
private PlayerController _playerController;
public void Initialize(Node owner, SkillData data)
public override void Activate()
{
_playerController = owner as PlayerController;
if (_playerController == null)
{
GD.PrintErr("DoubleJumpSkillComponent must be a child of a PlayerController.");
}
}
if (Player == null) return;
public void Activate()
{
if (_playerController == null) return;
var hasAbility = _playerController.GetActiveAbilities().Any(ability => ability is DoubleJumpAbility);
var hasAbility = Player.GetActiveAbilities().Any(ability => ability is DoubleJumpAbility);
if (!hasAbility)
{
var abilityInstance = _doubleJumpAbilityScene.Instantiate<DoubleJumpAbility>();
_playerController.AddAbility(abilityInstance);
Player.AddAbility(abilityInstance);
}
}
public void Deactivate()
public override void Deactivate()
{
_playerController?.RemoveAbility<DoubleJumpAbility>();
}
public void ApplyUpgrade(SkillUpgrade upgrade)
{
Player?.RemoveAbility<DoubleJumpAbility>();
}
}

View File

@@ -2,6 +2,7 @@ using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.scripts.components;
@@ -21,7 +22,7 @@ public partial class ExitDoorComponent : Area2D, IUnlockable
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_gameManager = GameManager.Instance;
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
BodyEntered += OnExitAreaBodyEntered;
@@ -34,7 +35,9 @@ public partial class ExitDoorComponent : Area2D, IUnlockable
EmitSignalExitTriggered();
_achievementManager.UnlockAchievement(AchievementId);
_gameManager.UnlockLevel((int)_gameManager.PlayerState["current_level"] + 1);
// Get current level from GameStateStore
var currentLevel = GameStateStore.Instance?.Session.CurrentLevel ?? 0;
_gameManager.UnlockLevel(currentLevel + 1);
CallDeferred(nameof(GoToNextLevel));
}

View File

@@ -5,62 +5,59 @@ using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class GroundPoundSkillComponent : Node, ISkill
public partial class GroundPoundSkillComponent : SkillComponentBase
{
[Export] public float PoundForce { get; set; } = 1200f;
[Export] public PackedScene ShockwaveScene { get; set; }
private PlayerController _player;
private PlayerInputHandler _input;
private bool _isPounding = false;
public void Initialize(Node owner, SkillData data)
public override void Initialize(Node owner, SkillData data)
{
_player = owner as PlayerController;
if (_player != null)
base.Initialize(owner, data);
if (Player != null)
{
_input = _player.GetNode<PlayerInputHandler>("PlayerInputHandler");
_input = Player.GetNode<PlayerInputHandler>("PlayerInputHandler");
}
}
public override void _PhysicsProcess(double delta)
{
if (_player == null || _input == null)
if (Player == null || _input == null)
{
return;
}
// Check if we just landed from a ground pound to create the shockwave.
if (_isPounding && _player.IsOnFloor())
if (_isPounding && Player.IsOnFloor())
{
_isPounding = false;
if (ShockwaveScene != null)
{
var shockwave = ShockwaveScene.Instantiate<Node2D>();
_player.GetParent()?.AddChild(shockwave);
shockwave.GlobalPosition = _player.GlobalPosition;
Player.GetParent()?.AddChild(shockwave);
shockwave.GlobalPosition = Player.GlobalPosition;
}
}
// Check to initiate a ground pound. The player must be in the air.
if (_input.DownHeld && !_player.IsOnFloor() && !_isPounding)
if (_input.DownHeld && !Player.IsOnFloor() && !_isPounding)
{
// Apply a strong downward force, zeroing out horizontal movement.
_player.Velocity = new Vector2(0, PoundForce);
Player.Velocity = new Vector2(0, PoundForce);
_isPounding = true;
}
}
public void Activate()
public override void Activate()
{
SetPhysicsProcess(true);
}
public void Deactivate()
public override void Deactivate()
{
SetPhysicsProcess(false);
_isPounding = false;
}
public void ApplyUpgrade(SkillUpgrade upgrade) { }
}

View File

@@ -7,14 +7,12 @@ using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class MagneticSkillComponent : Node, ISkill
public partial class MagneticSkillComponent : SkillComponentBase
{
[Export] public Area2D MagneticArea { get; set; }
[Export] public float MagneticMoveDuration { get; set; } = 1.25f;
private Array<Node2D> _collectablesToPickUp = [];
private Node2D _owner;
private SkillData _skillData;
public override void _Process(double delta)
{
@@ -65,22 +63,21 @@ public partial class MagneticSkillComponent : Node, ISkill
private void MoveCollectableToOwner(Node2D collectable)
{
if (!IsInstanceValid(collectable) || !IsInstanceValid(_owner)) return;
if (!IsInstanceValid(collectable) || !IsInstanceValid(Player)) return;
var direction = (_owner.GlobalPosition - collectable.GlobalPosition).Normalized();
var direction = (Player.GlobalPosition - collectable.GlobalPosition).Normalized();
var speed = direction.Length() / MagneticMoveDuration;
collectable.GlobalPosition += direction.Normalized() * speed;
}
public void Initialize(Node owner, SkillData data)
public override void Initialize(Node owner, SkillData data)
{
_owner = owner as Node2D;
_skillData = data;
base.Initialize(owner, data);
if (_owner == null)
if (Player == null)
{
GD.PushWarning("MagneticSkillComponent: Owner is not a Node2D.");
GD.PushWarning("MagneticSkillComponent: Owner is not a Player/Node2D.");
}
if (MagneticArea == null)
@@ -97,13 +94,13 @@ public partial class MagneticSkillComponent : Node, ISkill
}
}
if (_skillData.Level > 0 && _skillData.Upgrades.Count >= _skillData.Level)
if (Data.Level > 0 && Data.Upgrades.Count >= Data.Level)
{
ApplyUpgrade(_skillData.Upgrades[_skillData.Level - 1]);
ApplyUpgrade(Data.Upgrades[Data.Level - 1]);
}
}
public void Activate()
public override void Activate()
{
if (MagneticArea == null)
{
@@ -115,7 +112,7 @@ public partial class MagneticSkillComponent : Node, ISkill
MagneticArea.AreaEntered += OnAreaEntered;
}
public void Deactivate()
public override void Deactivate()
{
if (MagneticArea == null) return;
@@ -123,7 +120,7 @@ public partial class MagneticSkillComponent : Node, ISkill
MagneticArea.AreaEntered -= OnAreaEntered;
}
public void ApplyUpgrade(SkillUpgrade upgrade)
public override void ApplyUpgrade(SkillUpgrade upgrade)
{
foreach (var property in upgrade.Properties)
{

View File

@@ -16,7 +16,7 @@ public partial class PlayerDeathComponent : Node2D
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_gameManager = GameManager.Instance;
HealthComponent.Death += OnDeath;
}
@@ -32,7 +32,7 @@ public partial class PlayerDeathComponent : Node2D
effect.Scale = EffectScale;
}
_gameManager.RemoveLives(1);
_gameManager.ResetCurrentSessionState();
// Lives are now decremented by LivesStateHandler via PlayerDied event
// Session state is reset by LivesStateHandler as well
}
}

View File

@@ -18,6 +18,11 @@ public partial class RequirementComponent : Node
public override void _Ready()
{
if (RequirementType == CollectableType.None)
{
EmitSignalRequirementMet(RequirementType);
}
var collectables = GetTree().GetNodesInGroup(CollectableGroupName);
foreach (var collectable in collectables)
{

View File

@@ -0,0 +1,29 @@
using Godot;
using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
/// <summary>
/// Base class for all skill components to reduce boilerplate.
/// </summary>
public abstract partial class SkillComponentBase : Node, ISkill
{
protected PlayerController Player { get; private set; }
protected SkillData Data { get; private set; }
public virtual void Initialize(Node owner, SkillData data)
{
Player = owner as PlayerController;
Data = data;
if (Player == null)
{
GD.PrintErr($"{GetType().Name} must be a child of a PlayerController.");
}
}
public abstract void Activate();
public abstract void Deactivate();
public virtual void ApplyUpgrade(SkillUpgrade upgrade) { }
}

View File

@@ -0,0 +1 @@
uid://dvuevrf5vr5jk

View File

@@ -4,6 +4,7 @@ using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.scripts.components;
@@ -19,8 +20,8 @@ public partial class SkillUnlockerComponent : Node
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
SkillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
_gameManager = GameManager.Instance;
SkillManager = SkillManager.Instance;
}
private bool HasEnoughCoins(int amount)
@@ -35,11 +36,10 @@ public partial class SkillUnlockerComponent : Node
if (!HasEnoughCoins(skill.Upgrades[0].Cost)) return false;
skill.Level = 1;
skill.IsActive = true;
_gameManager.RemoveCoins(skill.Upgrades[0].Cost);
var skillsUnlocked = (Array<SkillData>)_gameManager.CurrentSessionState["skills_unlocked"];
skillsUnlocked.Add(skill);
// Add to session state via GameStateStore
GameStateStore.Instance?.UnlockSkillInSession(skill);
SkillManager.AddSkill(skill);
EmitSignalSkillUnlocked(skill);

View File

@@ -13,6 +13,11 @@ public partial class UnlockOnRequirementComponent : Node
public override void _Ready()
{
RequirementComponent.RequirementMet += OnRequirementMet;
if (RequirementComponent.RequirementType == CollectableType.None)
{
OnRequirementMet(RequirementComponent.RequirementType);
}
}
private void OnRequirementMet(CollectableType requirementType)

View File

@@ -5,7 +5,7 @@ using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class XRayVisionSkillComponent : Node, ISkill
public partial class XRayVisionSkillComponent : SkillComponentBase
{
[Export(PropertyHint.Layers2DRender)] public uint SecretLayer { get; set; }
[Export] public float Duration { get; set; } = 5.0f;
@@ -15,8 +15,9 @@ public partial class XRayVisionSkillComponent : Node, ISkill
private uint _originalVisibilityLayer;
private Timer _timer;
public void Initialize(Node owner, SkillData data)
public override void Initialize(Node owner, SkillData data)
{
base.Initialize(owner, data);
_viewport = GetViewport();
_camera = GetViewport().GetCamera2D();
_timer = new Timer { OneShot = true };
@@ -24,7 +25,7 @@ public partial class XRayVisionSkillComponent : Node, ISkill
_timer.Timeout += Deactivate;
}
public void Activate()
public override void Activate()
{
if (_camera == null) return;
@@ -33,7 +34,7 @@ public partial class XRayVisionSkillComponent : Node, ISkill
_timer.Start(Duration);
}
public void Deactivate()
public override void Deactivate()
{
if (_camera != null)
{
@@ -41,7 +42,7 @@ public partial class XRayVisionSkillComponent : Node, ISkill
}
}
public void ApplyUpgrade(SkillUpgrade upgrade)
public override void ApplyUpgrade(SkillUpgrade upgrade)
{
if (upgrade.Properties.TryGetValue("duration", out var newDuration))
{

View File

@@ -1,4 +1,4 @@
[gd_resource type="VisualShader" load_steps=5 format=3 uid="uid://bs4xvm4qkurpr"]
[gd_resource type="VisualShader" format=3 uid="uid://bs4xvm4qkurpr"]
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_m0j3m"]
parameter_name = "tint"
@@ -15,51 +15,6 @@ default_input_values = [0, 0.0, 1, 1.0, 2, 1e-05, 3, Vector3(0, 0, 0), 4, Vector
input_name = "color"
[resource]
code = "shader_type canvas_item;
render_mode blend_mix;
uniform bool enabled = false;
uniform vec4 tint : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000);
void fragment() {
// BooleanParameter:3
bool n_out3p0 = enabled;
// ColorParameter:2
vec4 n_out2p0 = tint;
// Input:5
vec4 n_out5p0 = COLOR;
vec3 n_out4p0;
// If:4
float n_in4p1 = 1.00000;
float n_in4p2 = 0.00001;
if(abs((n_out3p0 ? 1.0 : 0.0) - n_in4p1) < n_in4p2)
{
n_out4p0 = vec3(n_out2p0.xyz);
}
else if((n_out3p0 ? 1.0 : 0.0) < n_in4p1)
{
n_out4p0 = vec3(n_out5p0.xyz);
}
else
{
n_out4p0 = vec3(n_out5p0.xyz);
}
// Output:0
COLOR.rgb = n_out4p0;
}
"
mode = 1
flags/light_only = false
nodes/fragment/0/position = Vector2(740, 560)