Compare commits

...

2 Commits

40 changed files with 505 additions and 256 deletions

View File

@@ -1,5 +1,6 @@
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.Autoloads;
@@ -15,7 +16,7 @@ public partial class AchievementManager : Node
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
LoadAchievementsFromFolder();
LoadUnlockedAchievements();
}

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.components;
namespace Mr.BrickAdventures.Autoloads;
@@ -12,9 +13,9 @@ public partial class ConsoleManager : Node
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
_skillManager = GetNode<SkillManager>("/root/SkillManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
}
private void AddCoinsCommand(int amount)

View File

@@ -1,9 +1,130 @@
using Godot;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Global event bus for decoupled communication between game systems.
/// Use the static Instance property for easy access from anywhere.
/// </summary>
public partial class EventBus : Node
{
/// <summary>
/// Singleton instance. Available after the autoload is initialized.
/// </summary>
public static EventBus Instance { get; private set; }
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this)
Instance = null;
}
#region Level Events
[Signal] public delegate void LevelStartedEventHandler(int levelIndex, Node currentScene);
[Signal] public delegate void LevelCompletedEventHandler(int levelIndex, Node currentScene, double completionTime);
[Signal] public delegate void LevelRestartedEventHandler(int levelIndex);
public static void EmitLevelStarted(int levelIndex, Node currentScene)
=> Instance?.EmitSignal(SignalName.LevelStarted, levelIndex, currentScene);
public static void EmitLevelCompleted(int levelIndex, Node currentScene, double completionTime)
=> Instance?.EmitSignal(SignalName.LevelCompleted, levelIndex, currentScene, completionTime);
public static void EmitLevelRestarted(int levelIndex)
=> Instance?.EmitSignal(SignalName.LevelRestarted, levelIndex);
#endregion
#region Player Events
[Signal] public delegate void PlayerSpawnedEventHandler(PlayerController player);
[Signal] public delegate void PlayerDiedEventHandler(Vector2 position);
[Signal] public delegate void PlayerDamagedEventHandler(float damage, float remainingHealth, Vector2 position);
[Signal] public delegate void PlayerHealedEventHandler(float amount, float newHealth, Vector2 position);
public static void EmitPlayerSpawned(PlayerController player)
=> Instance?.EmitSignal(SignalName.PlayerSpawned, player);
public static void EmitPlayerDied(Vector2 position)
=> Instance?.EmitSignal(SignalName.PlayerDied, position);
public static void EmitPlayerDamaged(float damage, float remainingHealth, Vector2 position)
=> Instance?.EmitSignal(SignalName.PlayerDamaged, damage, remainingHealth, position);
public static void EmitPlayerHealed(float amount, float newHealth, Vector2 position)
=> Instance?.EmitSignal(SignalName.PlayerHealed, amount, newHealth, position);
#endregion
#region Combat Events
[Signal] public delegate void EnemyDefeatedEventHandler(Node enemy, Vector2 position);
[Signal] public delegate void EnemyDamagedEventHandler(Node enemy, float damage, Vector2 position);
public static void EmitEnemyDefeated(Node enemy, Vector2 position)
=> Instance?.EmitSignal(SignalName.EnemyDefeated, enemy, position);
public static void EmitEnemyDamaged(Node enemy, float damage, Vector2 position)
=> Instance?.EmitSignal(SignalName.EnemyDamaged, enemy, damage, position);
#endregion
#region Collection Events
[Signal] public delegate void CoinCollectedEventHandler(int amount, Vector2 position);
[Signal] public delegate void ItemCollectedEventHandler(CollectableType itemType, float amount, Vector2 position);
[Signal] public delegate void ChildRescuedEventHandler(Vector2 position);
public static void EmitCoinCollected(int amount, Vector2 position)
=> Instance?.EmitSignal(SignalName.CoinCollected, amount, position);
public static void EmitItemCollected(CollectableType itemType, float amount, Vector2 position)
=> Instance?.EmitSignal(SignalName.ItemCollected, (int)itemType, amount, position);
public static void EmitChildRescued(Vector2 position)
=> Instance?.EmitSignal(SignalName.ChildRescued, position);
#endregion
#region Skill Events
[Signal] public delegate void SkillUnlockedEventHandler(string skillName, int level);
[Signal] public delegate void SkillActivatedEventHandler(string skillName);
[Signal] public delegate void SkillDeactivatedEventHandler(string skillName);
public static void EmitSkillUnlocked(string skillName, int level = 1)
=> Instance?.EmitSignal(SignalName.SkillUnlocked, skillName, level);
public static void EmitSkillActivated(string skillName)
=> Instance?.EmitSignal(SignalName.SkillActivated, skillName);
public static void EmitSkillDeactivated(string skillName)
=> Instance?.EmitSignal(SignalName.SkillDeactivated, skillName);
#endregion
#region Game State Events
[Signal] public delegate void GamePausedEventHandler();
[Signal] public delegate void GameResumedEventHandler();
[Signal] public delegate void GameSavedEventHandler();
public static void EmitGamePaused()
=> Instance?.EmitSignal(SignalName.GamePaused);
public static void EmitGameResumed()
=> Instance?.EmitSignal(SignalName.GameResumed);
public static void EmitGameSaved()
=> Instance?.EmitSignal(SignalName.GameSaved);
#endregion
}

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
using Double = System.Double;
@@ -11,7 +12,8 @@ public partial class GameManager : Node
{
[Export] public Array<PackedScene> LevelScenes { get; set; } = [];
public PlayerController Player {
public PlayerController Player
{
get => GetPlayer();
private set => _player = value;
}
@@ -19,7 +21,7 @@ public partial class GameManager : Node
private List<Node> _sceneNodes = [];
private PlayerController _player;
private SpeedRunManager _speedRunManager;
private EventBus _eventBus;
[Export]
public Dictionary PlayerState { get; set; } = new()
@@ -54,8 +56,8 @@ public partial class GameManager : Node
public override void _Ready()
{
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
_eventBus = GetNode<EventBus>("/root/EventBus");
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
}
private void OnNodeAdded(Node node)
@@ -160,7 +162,7 @@ public partial class GameManager : Node
{
PlayerState["current_level"] = next;
GetTree().ChangeSceneToPacked(LevelScenes[next]);
_eventBus.EmitSignal(EventBus.SignalName.LevelStarted, next, GetTree().CurrentScene);
EventBus.EmitLevelStarted(next, GetTree().CurrentScene);
}
}
@@ -185,7 +187,7 @@ public partial class GameManager : Node
ResetPlayerState();
ResetCurrentSessionState();
GetTree().ChangeSceneToPacked(LevelScenes[0]);
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
}
public void QuitGame() => GetTree().Quit();
@@ -201,12 +203,12 @@ public partial class GameManager : Node
_speedRunManager?.StartTimer();
GetTree().ChangeSceneToPacked(LevelScenes[0]);
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
}
public void ContinueGame()
{
var save = GetNode<SaveSystem>("/root/SaveSystem");
var save = GetNode<SaveSystem>(Constants.SaveSystemPath);
if (!save.LoadGame())
{
GD.PrintErr("Failed to load game. Starting a new game instead.");
@@ -231,11 +233,11 @@ public partial class GameManager : Node
UnlockSkill((SkillData)s);
var completionTime = _speedRunManager?.GetCurrentLevelTime() ?? 0.0;
_eventBus.EmitSignal(EventBus.SignalName.LevelCompleted, levelIndex, GetTree().CurrentScene, completionTime);
EventBus.EmitLevelCompleted(levelIndex, GetTree().CurrentScene, completionTime);
ResetCurrentSessionState();
TryToGoToNextLevel();
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
}
public Array<SkillData> GetUnlockedSkills()

View File

@@ -1,5 +1,6 @@
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.Autoloads;
@@ -13,7 +14,7 @@ public partial class SaveSystem : Node
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
}
public void SaveGame()

View File

@@ -2,6 +2,7 @@ using System.Collections.Generic;
using System.Linq;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources;
@@ -24,7 +25,7 @@ public partial class SkillManager : Node
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
}
/// <summary>
@@ -114,7 +115,7 @@ public partial class SkillManager : Node
if (instance is BrickThrowComponent btc)
{
EmitSignalActiveThrowSkillChanged(btc);
EmitSignalActiveThrowSkillChanged(btc);
}
}

View File

@@ -1,5 +1,6 @@
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
namespace Mr.BrickAdventures.Autoloads;
@@ -11,8 +12,8 @@ public partial class StatisticsManager : Node
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
LoadStatistics();
}

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=58 format=3 uid="uid://bqi5s710xb1ju"]
[gd_scene load_steps=57 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
@@ -19,7 +19,6 @@
[ext_resource type="PackedScene" uid="uid://dre1vit1m4d2n" path="res://objects/movement_abilities/grid_movement_ability.tscn" id="8_xuhvf"]
[ext_resource type="Script" uid="uid://dy78ak8eykw6e" path="res://scripts/components/FlipComponent.cs" id="9_yysbb"]
[ext_resource type="Script" uid="uid://mnjg3p0aw1ow" path="res://scripts/components/CanPickUpComponent.cs" id="10_yysbb"]
[ext_resource type="Script" uid="uid://ccqb8kd5m0eh7" path="res://scripts/components/ScoreComponent.cs" id="11_o1ihh"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"]
[ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"]
[ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"]
@@ -175,9 +174,6 @@ shape = SubResource("RectangleShape2D_vad0t")
[node name="CanPickUpComponent" type="Node" parent="."]
script = ExtResource("10_yysbb")
[node name="ScoreComponent" type="Node" parent="."]
script = ExtResource("11_o1ihh")
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx", "HealSfx")]
script = ExtResource("12_ur2y5")
HurtSfx = NodePath("../sfx_hurt")

View File

@@ -46,6 +46,8 @@ EventBus="*res://Autoloads/EventBus.cs"
StatisticsManager="*res://Autoloads/StatisticsManager.cs"
SpeedRunManager="res://Autoloads/SpeedRunManager.cs"
GhostManager="res://objects/ghost_manager.tscn"
ScoreEventHandler="*res://scripts/Events/ScoreEventHandler.cs"
StatisticsEventHandler="*res://scripts/Events/StatisticsEventHandler.cs"
[debug]

24
scripts/Constants.cs Normal file
View File

@@ -0,0 +1,24 @@
namespace Mr.BrickAdventures;
/// <summary>
/// Constants for autoload paths and other commonly used values.
/// </summary>
public static class Constants
{
// Autoload paths
public const string EventBusPath = "/root/EventBus";
public const string GameManagerPath = "/root/GameManager";
public const string SaveSystemPath = "/root/SaveSystem";
public const string SpeedRunManagerPath = "/root/SpeedRunManager";
public const string GhostManagerPath = "/root/GhostManager";
public const string AchievementManagerPath = "/root/AchievementManager";
public const string StatisticsManagerPath = "/root/StatisticsManager";
public const string SkillManagerPath = "/root/SkillManager";
public const string FloatingTextManagerPath = "/root/FloatingTextManager";
public const string UIManagerPath = "/root/UIManager";
public const string ConsoleManagerPath = "/root/ConsoleManager";
public const string ConfigFileHandlerPath = "/root/ConfigFileHandler";
// Group names
public const string CoinsGroup = "coins";
}

1
scripts/Constants.cs.uid Normal file
View File

@@ -0,0 +1 @@
uid://bn7o3n3bomvrd

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
@@ -10,11 +11,10 @@ public partial class GhostEventHandler : Node
public override void _Ready()
{
_ghostManager = GetNode<GhostManager>("/root/GhostManager");
var eventBus = GetNode<EventBus>("/root/EventBus");
_ghostManager = GetNode<GhostManager>(Constants.GhostManagerPath);
eventBus.LevelStarted += OnLevelStarted;
eventBus.LevelCompleted += OnLevelCompleted;
EventBus.Instance.LevelStarted += OnLevelStarted;
EventBus.Instance.LevelCompleted += OnLevelCompleted;
}
private void OnLevelStarted(int levelIndex, Node currentScene)

View File

@@ -0,0 +1,34 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles coin collection events and updates the session state.
/// Replaces the manual signal wiring in ScoreComponent.
/// </summary>
public partial class ScoreEventHandler : Node
{
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
EventBus.Instance.CoinCollected += OnCoinCollected;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
EventBus.Instance.CoinCollected -= OnCoinCollected;
}
private void OnCoinCollected(int amount, Vector2 position)
{
var currentCoins = (int)_gameManager.CurrentSessionState["coins_collected"];
_gameManager.CurrentSessionState["coins_collected"] = currentCoins + amount;
GD.Print($"ScoreEventHandler: Collected {amount} coins. Total session coins: {currentCoins + amount}");
}
}

View File

@@ -0,0 +1 @@
uid://cs4cfk7g5vh2v

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
@@ -10,10 +11,9 @@ public partial class SpeedRunEventHandler : Node
public override void _Ready()
{
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
var eventBus = GetNode<EventBus>("/root/EventBus");
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
eventBus.LevelCompleted += OnLevelCompleted;
EventBus.Instance.LevelCompleted += OnLevelCompleted;
}
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)

View File

@@ -0,0 +1,62 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles game events and updates statistics accordingly.
/// Listens to EventBus signals and increments relevant stats.
/// </summary>
public partial class StatisticsEventHandler : Node
{
private StatisticsManager _statisticsManager;
public override void _Ready()
{
_statisticsManager = GetNode<StatisticsManager>(Constants.StatisticsManagerPath);
// Subscribe to events
EventBus.Instance.CoinCollected += OnCoinCollected;
EventBus.Instance.EnemyDefeated += OnEnemyDefeated;
EventBus.Instance.PlayerDied += OnPlayerDied;
EventBus.Instance.LevelCompleted += OnLevelCompleted;
EventBus.Instance.ChildRescued += OnChildRescued;
}
public override void _ExitTree()
{
if (EventBus.Instance == null) return;
EventBus.Instance.CoinCollected -= OnCoinCollected;
EventBus.Instance.EnemyDefeated -= OnEnemyDefeated;
EventBus.Instance.PlayerDied -= OnPlayerDied;
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
EventBus.Instance.ChildRescued -= OnChildRescued;
}
private void OnCoinCollected(int amount, Vector2 position)
{
_statisticsManager.IncrementStat("coins_collected", amount);
}
private void OnEnemyDefeated(Node enemy, Vector2 position)
{
_statisticsManager.IncrementStat("enemies_defeated");
}
private void OnPlayerDied(Vector2 position)
{
_statisticsManager.IncrementStat("deaths");
}
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
{
_statisticsManager.IncrementStat("levels_completed");
}
private void OnChildRescued(Vector2 position)
{
_statisticsManager.IncrementStat("children_rescued");
}
}

View File

@@ -0,0 +1 @@
uid://l68tjau3k6bw

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -16,8 +17,8 @@ public partial class AudioSettings : Control
public override void _Ready()
{
_uiManager = GetNode<UIManager>("/root/UIManager");
_configFileHandler = GetNode<ConfigFileHandler>("/root/ConfigFileHandler");
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
_configFileHandler = GetNode<ConfigFileHandler>(Constants.ConfigFileHandlerPath);
Initialize();
MasterVolumeSlider.ValueChanged += OnMasterVolumeChanged;
MusicVolumeSlider.ValueChanged += OnMusicVolumeChanged;

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
@@ -17,7 +18,7 @@ public partial class ChargeProgressBar : ProgressBar
{
ProgressBar.Hide();
_skillManager = GetNodeOrNull<SkillManager>("/root/SkillManager");
_skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
if (_skillManager == null)
{
GD.PrintErr("ChargeProgressBar: SkillManager autoload not found.");

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -9,7 +10,7 @@ public partial class Credits : Control
public override void _Ready()
{
_uiManager = GetNode<UIManager>("/root/UIManager");
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
}
public override void _UnhandledInput(InputEvent @event)

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources;
@@ -18,7 +19,7 @@ public partial class DeathScreen : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
SetLabels();
}

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -14,7 +15,7 @@ public partial class GameOverScreen : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
RestartButton.Pressed += OnRestartClicked;
MainMenuButton.Pressed += OnMainMenuClicked;
}

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components;
@@ -15,7 +16,7 @@ public partial class Hud : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
}
public override void _Process(double delta)

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -21,9 +22,9 @@ public partial class MainMenu : Control
public override void _Ready()
{
_saveSystem = GetNode<SaveSystem>("/root/SaveSystem");
_gameManager = GetNode<GameManager>("/root/GameManager");
_uiManager = GetNode<UIManager>("/root/UIManager");
_saveSystem = GetNode<SaveSystem>(Constants.SaveSystemPath);
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
NewGameButton.Pressed += OnNewGamePressed;
ContinueButton.Pressed += OnContinuePressed;

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
@@ -25,8 +26,8 @@ public partial class Marketplace : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_skillManager = GetNode<SkillManager>("/root/SkillManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
_skillManager.SkillRemoved += OnSkillRemoved;
Skills = _skillManager.AvailableSkills;

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
@@ -18,7 +19,7 @@ public partial class MarketplaceButton : Button
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
var player = _gameManager.Player;
if (player == null) return;
@@ -28,7 +29,7 @@ public partial class MarketplaceButton : Button
_skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged;
}
_skillManager = GetNode<SkillManager>("/root/SkillManager");
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
_skillManager.SkillRemoved += OnSkillStateChanged;
UpdateButtonState();

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -18,8 +19,8 @@ public partial class PauseMenu : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_uiManager = GetNode<UIManager>("/root/UIManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
ResumeButton.Pressed += OnResumePressed;
MainMenuButton.Pressed += OnMainMenuPressed;

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -19,7 +20,7 @@ public partial class SettingsMenu : Control
public override void _Ready()
{
_uiManager = GetNode<UIManager>("/root/UIManager");
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
InputSettingsButton.Pressed += OnInputSettingsPressed;
AudioSettingsButton.Pressed += OnAudioSettingsPressed;

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -12,7 +13,7 @@ public partial class SpeedRunHud : Control
public override void _Ready()
{
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
_speedRunManager.TimeUpdated += OnTimerUpdated;

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources;
@@ -19,8 +20,8 @@ public partial class BrickShieldSkillComponent : Node, ISkill
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_skillManager = GetNode<SkillManager>("/root/SkillManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
}
public void Initialize(Node owner, SkillData data)

View File

@@ -1,5 +1,6 @@
using System;
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources;
@@ -35,7 +36,7 @@ public partial class CollectableComponent : Node
if (Owner.HasNode("FadeAwayComponent"))
_hasFadeAway = true;
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
_floatingTextManager = GetNode<FloatingTextManager>(Constants.FloatingTextManagerPath);
}
private async void OnArea2DBodyEntered(Node2D body)
@@ -53,12 +54,18 @@ public partial class CollectableComponent : Node
{
case CollectableType.Coin:
_floatingTextManager?.ShowCoin((int)Data.Amount, ownerNode.GlobalPosition);
EventBus.EmitCoinCollected((int)Data.Amount, ownerNode.GlobalPosition);
break;
case CollectableType.Health:
_floatingTextManager?.ShowMessage("Healed!", ownerNode.GlobalPosition);
EventBus.EmitItemCollected(Data.Type, Data.Amount, ownerNode.GlobalPosition);
break;
case CollectableType.Kid:
_floatingTextManager?.ShowMessage("Rescued!", ownerNode.GlobalPosition);
EventBus.EmitChildRescued(ownerNode.GlobalPosition);
break;
default:
EventBus.EmitItemCollected(Data.Type, Data.Amount, ownerNode.GlobalPosition);
break;
}
}

View File

@@ -1,5 +1,6 @@
using System.Threading.Tasks;
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.components;
@@ -34,6 +35,12 @@ public partial class EnemyDeathComponent : Node
private async Task Die()
{
// Emit enemy defeated event for statistics and other systems
if (Owner is Node2D ownerNode)
{
EventBus.EmitEnemyDefeated(Owner, ownerNode.GlobalPosition);
}
CollisionShape.SetDisabled(true);
var tween = CreateTween();
tween.TweenProperty(Owner, "scale", Vector2.Zero, TweenDuration);

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.interfaces;
@@ -20,8 +21,8 @@ public partial class ExitDoorComponent : Area2D, IUnlockable
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
BodyEntered += OnExitAreaBodyEntered;

View File

@@ -1,5 +1,6 @@
using System.Threading.Tasks;
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.components;
@@ -19,7 +20,7 @@ public partial class HealthComponent : Node2D
public override void _Ready()
{
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
_floatingTextManager = GetNode<FloatingTextManager>(Constants.FloatingTextManagerPath);
}
public void SetHealth(float newValue)
@@ -70,10 +71,21 @@ public partial class HealthComponent : Node2D
if (Health <= 0f)
{
EmitSignalDeath();
// Emit global event if this is the player
if (Owner is PlayerController)
EventBus.EmitPlayerDied(GlobalPosition);
}
else
{
EmitSignalHealthChanged(delta, Health);
// Emit global events if this is the player
if (Owner is PlayerController)
{
if (delta < 0f)
EventBus.EmitPlayerDamaged(Mathf.Abs(delta), Health, GlobalPosition);
else
EventBus.EmitPlayerHealed(delta, Health, GlobalPosition);
}
}
}
}

View File

@@ -1,5 +1,6 @@
using System.Threading.Tasks;
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.components;
@@ -20,7 +21,7 @@ public partial class LeverComponent : Node
public override void _Ready()
{
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
_floatingTextManager = GetNode<FloatingTextManager>(Constants.FloatingTextManagerPath);
if (Area == null)
{

View File

@@ -2,6 +2,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.components;
@@ -33,7 +34,7 @@ public partial class PlayerController : CharacterBody2D
public override void _Ready()
{
var skillManager = GetNodeOrNull<SkillManager>("/root/SkillManager");
var skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
skillManager?.RegisterPlayer(this);
_inputHandler = GetNode<PlayerInputHandler>("PlayerInputHandler");

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.components;
@@ -15,7 +16,7 @@ public partial class PlayerDeathComponent : Node2D
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
HealthComponent.Death += OnDeath;
}

View File

@@ -1,43 +0,0 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class ScoreComponent : Node
{
private GameManager _gameManager;
private const string CoinsGroupName = "coins";
public override async void _Ready()
{
await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
_gameManager = GetNode<GameManager>("/root/GameManager");
if (_gameManager == null)
{
GD.PrintErr("GameManager not found in the scene tree.");
return;
}
var coins = GetTree().GetNodesInGroup(CoinsGroupName);
foreach (var coin in coins)
{
var c = coin.GetNodeOrNull<CollectableComponent>("CollectableComponent");
if (c != null)
{
c.Collected += OnCollected;
}
}
}
private void OnCollected(float amount, CollectableType type, Node2D body)
{
if (type != CollectableType.Coin) return;
var coinAmount = (int)amount;
var currentCoins = (int)_gameManager.CurrentSessionState["coins_collected"];
_gameManager.CurrentSessionState["coins_collected"] = currentCoins + coinAmount;
}
}

View File

@@ -1 +0,0 @@
uid://ccqb8kd5m0eh7

View File

@@ -1,5 +1,6 @@
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources;
@@ -18,8 +19,8 @@ public partial class SkillUnlockerComponent : Node
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
SkillManager = GetNode<SkillManager>("/root/SkillManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
SkillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
}
private bool HasEnoughCoins(int amount)