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147 changed files with 1410 additions and 3352 deletions

1
.gitignore vendored
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@@ -2,4 +2,3 @@
.godot/
/android/
builds/
.worktrees/

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@@ -1,30 +1,24 @@
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Manages achievements using GameStateStore.
/// </summary>
public partial class AchievementManager : Node
{
public static AchievementManager Instance { get; private set; }
[Export] private string AchievementsFolderPath = "res://achievements/";
[Export] private PackedScene AchievementPopupScene { get; set; }
private System.Collections.Generic.Dictionary<string, AchievementResource> _achievements = new();
private Array<string> _unlockedAchievementIds = [];
private GameManager _gameManager;
public override void _Ready()
{
Instance = this;
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
LoadAchievementsFromFolder();
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
LoadUnlockedAchievements();
}
private void LoadAchievementsFromFolder()
@@ -52,14 +46,6 @@ public partial class AchievementManager : Node
}
}
/// <summary>
/// Gets the list of unlocked achievement IDs from the store.
/// </summary>
private System.Collections.Generic.List<string> GetUnlockedIds()
{
return GameStateStore.Instance?.Player.UnlockedAchievements ?? new System.Collections.Generic.List<string>();
}
public void UnlockAchievement(string achievementId)
{
if (!_achievements.TryGetValue(achievementId, out var achievement))
@@ -68,16 +54,14 @@ public partial class AchievementManager : Node
return;
}
var unlockedIds = GetUnlockedIds();
if (unlockedIds.Contains(achievementId))
if (_unlockedAchievementIds.Contains(achievementId))
{
return; // Already unlocked
}
// 1. Mark as unlocked
unlockedIds.Add(achievementId);
// 1. Mark as unlocked internally
_unlockedAchievementIds.Add(achievementId);
GD.Print($"Achievement Unlocked: {achievement.DisplayName}");
EventBus.EmitAchievementUnlocked(achievementId);
// 2. Show the UI popup
if (AchievementPopupScene != null)
@@ -92,19 +76,31 @@ public partial class AchievementManager : Node
{
SteamManager.UnlockAchievement(achievement.Id);
}
// 4. Save progress
SaveUnlockedAchievements();
}
public void LockAchievement(string achievementId)
{
var unlockedIds = GetUnlockedIds();
if (unlockedIds.Contains(achievementId))
if (_unlockedAchievementIds.Contains(achievementId))
{
unlockedIds.Remove(achievementId);
_unlockedAchievementIds.Remove(achievementId);
SaveUnlockedAchievements();
}
}
public bool IsAchievementUnlocked(string achievementId)
private void SaveUnlockedAchievements()
{
return GetUnlockedIds().Contains(achievementId);
_gameManager.PlayerState["unlocked_achievements"] = _unlockedAchievementIds;
// You might want to trigger a save game here, depending on your SaveSystem
}
private void LoadUnlockedAchievements()
{
if (_gameManager.PlayerState.TryGetValue("unlocked_achievements", out var unlocked))
{
_unlockedAchievementIds = (Array<string>)unlocked;
}
}
}

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@@ -4,8 +4,6 @@ namespace Mr.BrickAdventures.Autoloads;
public partial class ConfigFileHandler : Node
{
public static ConfigFileHandler Instance { get; private set; }
private ConfigFile _settingsConfig = new();
public const string SettingsPath = "user://settings.ini";
@@ -13,7 +11,6 @@ public partial class ConfigFileHandler : Node
public override void _Ready()
{
Instance = this;
if (!FileAccess.FileExists(SettingsPath))
{
var err = _settingsConfig.Save(SettingsPath);
@@ -27,9 +24,4 @@ public partial class ConfigFileHandler : Node
GD.PushError($"Failed to load settings file at {SettingsPath}: {err}");
}
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
}

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@@ -1,120 +1,133 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.components;
namespace Mr.BrickAdventures.Autoloads;
public partial class ConsoleManager : Node
{
private GameStateStore Store => GameStateStore.Instance;
private GameManager GameManager => GameManager.Instance;
private AchievementManager AchievementManager => AchievementManager.Instance;
private GameManager _gameManager;
private SkillManager _skillManager;
private SkillUnlockerComponent _skillUnlockerComponent;
private AchievementManager _achievementManager;
public override void _Ready()
{
_skillManager = SkillManager.Instance;
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
}
private void AddCoinsCommand(int amount)
{
if (Store == null) return;
Store.Player.Coins += amount;
EventBus.EmitCoinsChanged(Store.GetTotalCoins());
_gameManager.AddCoins(amount);
}
private void SetCoinsCommand(int amount)
{
if (Store == null) return;
Store.Player.Coins = Mathf.Max(0, amount);
EventBus.EmitCoinsChanged(Store.GetTotalCoins());
_gameManager.SetCoins(amount);
}
private void SetLivesCommand(int amount)
{
if (Store == null) return;
Store.Player.Lives = amount;
EventBus.EmitLivesChanged(amount);
_gameManager.SetLives(amount);
}
private void AddLivesCommand(int amount)
{
Store?.AddLives(amount);
_gameManager.AddLives(amount);
}
private void SetHealthCommand(float amount)
{
var playerHealthComponent = GameManager?.Player?.GetNode<HealthComponent>("HealthComponent");
var playerHealthComponent = _gameManager.Player.GetNode<HealthComponent>("HealthComponent");
if (playerHealthComponent != null)
{
playerHealthComponent.Health = amount;
}
}
private void ResetSessionCommand()
{
Store?.ResetSession();
_gameManager.ResetCurrentSessionState();
}
private void UnlockSkillCommand(string skillName)
{
if (!EnsureSkillManagement()) return;
if (!GetSkillManagement()) return;
var skill = _skillManager.GetSkillByName(skillName);
if (skill == null) return;
if (skill == null)
{
return;
}
Store?.UnlockSkillPermanently(skill);
_gameManager.UnlockSkill(skill);
_skillManager.ActivateSkill(skill);
_skillUnlockerComponent.EmitSignal(SkillUnlockerComponent.SignalName.SkillUnlocked, skill);
}
private bool GetSkillManagement()
{
var player = _gameManager.Player;
if (player == null || !IsInstanceValid(player))
{
return false;
}
_skillUnlockerComponent ??= player.GetNode<SkillUnlockerComponent>("SkillUnlockerComponent");
if (_skillManager != null && _skillUnlockerComponent != null) return true;
return false;
}
private void UnlockAllSkillsCommand()
{
if (!EnsureSkillManagement()) return;
if (!GetSkillManagement()) return;
_skillUnlockerComponent.UnlockAllSkills();
}
private void RemoveSkillCommand(string skillName)
{
if (!EnsureSkillManagement()) return;
if (!GetSkillManagement()) return;
var skill = _skillManager.GetSkillByName(skillName);
if (skill == null) return;
if (skill == null)
{
return;
}
Store?.RemoveUnlockedSkill(skill.Name);
_gameManager.RemoveSkill(skill.Name);
_skillManager.DeactivateSkill(skill);
}
private void RemoveAllSkillsCommand()
{
if (!EnsureSkillManagement()) return;
if (!GetSkillManagement()) return;
foreach (var skill in _skillManager.AvailableSkills)
{
Store?.RemoveUnlockedSkill(skill.Name);
_gameManager.RemoveSkill(skill.Name);
_skillManager.DeactivateSkill(skill);
}
}
private void GoToNextLevelCommand()
{
GameManager?.OnLevelComplete();
_gameManager.OnLevelComplete();
}
private void UnlockAchievementCommand(string achievementId)
{
AchievementManager?.UnlockAchievement(achievementId);
_achievementManager.UnlockAchievement(achievementId);
}
private void ResetAchievementCommand(string achievementId)
{
AchievementManager?.LockAchievement(achievementId);
_achievementManager.LockAchievement(achievementId);
}
private bool EnsureSkillManagement()
{
var player = GameManager?.Player;
if (player == null || !IsInstanceValid(player)) return false;
_skillUnlockerComponent ??= player.GetNode<SkillUnlockerComponent>("SkillUnlockerComponent");
return _skillManager != null && _skillUnlockerComponent != null;
}
}

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@@ -82,7 +82,6 @@ public partial class EventBus : Node
[Signal] public delegate void CoinCollectedEventHandler(int amount, Vector2 position);
[Signal] public delegate void ItemCollectedEventHandler(CollectableType itemType, float amount, Vector2 position);
[Signal] public delegate void ChildRescuedEventHandler(Vector2 position);
[Signal] public delegate void SkillCollectedEventHandler(SkillData skill, Vector2 position);
public static void EmitCoinCollected(int amount, Vector2 position)
=> Instance?.EmitSignal(SignalName.CoinCollected, amount, position);
@@ -93,9 +92,6 @@ public partial class EventBus : Node
public static void EmitChildRescued(Vector2 position)
=> Instance?.EmitSignal(SignalName.ChildRescued, position);
public static void EmitSkillCollected(SkillData skill, Vector2 position)
=> Instance?.EmitSignal(SignalName.SkillCollected, skill, position);
#endregion
#region Skill Events
@@ -120,8 +116,6 @@ public partial class EventBus : Node
[Signal] public delegate void GamePausedEventHandler();
[Signal] public delegate void GameResumedEventHandler();
[Signal] public delegate void GameSavedEventHandler();
[Signal] public delegate void GameStartedEventHandler();
[Signal] public delegate void GameContinuedEventHandler();
public static void EmitGamePaused()
=> Instance?.EmitSignal(SignalName.GamePaused);
@@ -132,33 +126,5 @@ public partial class EventBus : Node
public static void EmitGameSaved()
=> Instance?.EmitSignal(SignalName.GameSaved);
public static void EmitGameStarted()
=> Instance?.EmitSignal(SignalName.GameStarted);
public static void EmitGameContinued()
=> Instance?.EmitSignal(SignalName.GameContinued);
#endregion
#region Achievement Events
[Signal] public delegate void AchievementUnlockedEventHandler(string achievementId);
public static void EmitAchievementUnlocked(string achievementId)
=> Instance?.EmitSignal(SignalName.AchievementUnlocked, achievementId);
#endregion
#region State Change Events
[Signal] public delegate void CoinsChangedEventHandler(int totalCoins);
[Signal] public delegate void LivesChangedEventHandler(int lives);
public static void EmitCoinsChanged(int totalCoins)
=> Instance?.EmitSignal(SignalName.CoinsChanged, totalCoins);
public static void EmitLivesChanged(int lives)
=> Instance?.EmitSignal(SignalName.LivesChanged, lives);
#endregion
}

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@@ -1,7 +1,5 @@
using System;
using System.Globalization;
using Godot;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.UI;
namespace Mr.BrickAdventures.Autoloads;
@@ -16,18 +14,6 @@ public partial class FloatingTextManager : Node
[Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold
[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
public static FloatingTextManager Instance { get; private set; }
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
public void ShowDamage(float amount, Vector2 position)
{
var text = Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture);
@@ -36,7 +22,7 @@ public partial class FloatingTextManager : Node
public void ShowHeal(float amount, Vector2 position)
{
var text = $"+{Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture)}";
var text = $"+{Mathf.Round(amount)}";
CreateFloatingText(text, position, HealColor);
}

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@@ -1,13 +1,13 @@
using System.Collections.Generic;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
using Double = System.Double;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Game orchestrator - handles scene transitions and game flow.
/// State lives in GameStateStore; query it directly for reads/writes.
/// </summary>
public partial class GameManager : Node
{
[Export] public Array<PackedScene> LevelScenes { get; set; } = [];
@@ -18,45 +18,197 @@ public partial class GameManager : Node
private set => _player = value;
}
private List<Node> _sceneNodes = [];
private PlayerController _player;
private SpeedRunManager SpeedRunManager => SpeedRunManager.Instance;
private GameStateStore Store => GameStateStore.Instance;
private SpeedRunManager _speedRunManager;
public static GameManager Instance { get; private set; }
public override void _Ready()
[Export]
public Dictionary PlayerState { get; set; } = new()
{
Instance = this;
EventBus.Instance.PlayerSpawned += OnPlayerSpawned;
{ "coins", 0 },
{ "lives", 3 },
{ "current_level", 0 },
{ "completed_levels", new Array<int>() },
{ "unlocked_levels", new Array<int>() {0}},
{ "unlocked_skills", new Array<SkillData>() }
};
[Export]
public Dictionary CurrentSessionState { get; private set; } = new()
{
{ "coins_collected", 0 },
{ "skills_unlocked", new Array<SkillData>() }
};
public override void _EnterTree()
{
GetTree().NodeAdded += OnNodeAdded;
GetTree().NodeRemoved += OnNodeRemoved;
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
if (EventBus.Instance != null)
EventBus.Instance.PlayerSpawned -= OnPlayerSpawned;
GetTree().NodeAdded -= OnNodeAdded;
GetTree().NodeRemoved -= OnNodeRemoved;
_sceneNodes.Clear();
}
private void OnPlayerSpawned(PlayerController player)
public override void _Ready()
{
_player = player;
player.TreeExiting += () => { if (_player == player) _player = null; };
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
}
#region Game Flow
private void OnNodeAdded(Node node)
{
_sceneNodes.Add(node);
}
private void OnNodeRemoved(Node node)
{
_sceneNodes.Remove(node);
if (node == _player)
{
_player = null;
}
}
public void AddCoins(int amount)
{
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] + amount);
}
public void SetCoins(int amount) => PlayerState["coins"] = Mathf.Max(0, amount);
public int GetCoins() => (int)PlayerState["coins"] + (int)CurrentSessionState["coins_collected"];
public void RemoveCoins(int amount)
{
var sessionCoins = (int)CurrentSessionState["coins_collected"];
if (amount <= sessionCoins)
{
CurrentSessionState["coins_collected"] = sessionCoins - amount;
}
else
{
var remaining = amount - sessionCoins;
CurrentSessionState["coins_collected"] = 0;
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] - remaining);
}
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"]);
}
public void AddLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] + amount;
public void RemoveLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] - amount;
public void SetLives(int amount) => PlayerState["lives"] = amount;
public int GetLives() => (int)PlayerState["lives"];
public bool IsSkillUnlocked(SkillData skill)
{
return ((Array)PlayerState["unlocked_skills"]).Contains(skill)
|| ((Array)CurrentSessionState["skills_unlocked"]).Contains(skill);
}
public void UnlockSkill(SkillData skill)
{
if (!IsSkillUnlocked(skill))
((Array)PlayerState["unlocked_skills"]).Add(skill);
}
public void RemoveSkill(string skillName)
{
var arr = (Array)PlayerState["unlocked_skills"];
foreach (SkillData s in arr)
{
if (s.Name != skillName) continue;
arr.Remove(s);
break;
}
}
public void UnlockSkills(Array<SkillData> skills)
{
foreach (var s in skills)
UnlockSkill(s);
}
public void ResetPlayerState()
{
PlayerState = new Dictionary
{
{ "coins", 0 },
{ "lives", 3 },
{ "current_level", 0 },
{ "completed_levels", new Array<int>() },
{ "unlocked_levels", new Array<int>() {0}},
{ "unlocked_skills", new Array<SkillData>() },
{ "statistics", new Godot.Collections.Dictionary<string, Variant>()}
};
}
public void UnlockLevel(int levelIndex)
{
var unlocked = (Array)PlayerState["unlocked_levels"];
if (!unlocked.Contains(levelIndex)) unlocked.Add(levelIndex);
}
public void TryToGoToNextLevel()
{
var next = (int)PlayerState["current_level"] + 1;
var unlocked = (Array)PlayerState["unlocked_levels"];
if (next < LevelScenes.Count && unlocked.Contains(next))
{
PlayerState["current_level"] = next;
GetTree().ChangeSceneToPacked(LevelScenes[next]);
EventBus.EmitLevelStarted(next, GetTree().CurrentScene);
}
}
public void MarkLevelComplete(int levelIndex)
{
UnlockLevel(levelIndex + 1);
var completed = (Array)PlayerState["completed_levels"];
if (!completed.Contains(levelIndex)) completed.Add(levelIndex);
}
public void ResetCurrentSessionState()
{
CurrentSessionState = new Dictionary
{
{ "coins_collected", 0 },
{ "skills_unlocked", new Array<SkillData>() }
};
}
public void RestartGame()
{
ResetPlayerState();
ResetCurrentSessionState();
GetTree().ChangeSceneToPacked(LevelScenes[0]);
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
}
public void QuitGame() => GetTree().Quit();
public void PauseGame() => Engine.TimeScale = 0;
public void ResumeGame() => Engine.TimeScale = 1;
public void StartNewGame()
{
Store?.ResetAll();
SpeedRunManager?.StartTimer();
ResetPlayerState();
ResetCurrentSessionState();
_speedRunManager?.StartTimer();
GetTree().ChangeSceneToPacked(LevelScenes[0]);
SaveSystem.Instance.SaveGame();
EventBus.EmitGameStarted();
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
}
public void ContinueGame()
{
var save = SaveSystem.Instance;
var save = GetNode<SaveSystem>(Constants.SaveSystemPath);
if (!save.LoadGame())
{
GD.PrintErr("Failed to load game. Starting a new game instead.");
@@ -64,79 +216,57 @@ public partial class GameManager : Node
return;
}
var idx = Store?.Player.CurrentLevel ?? 0;
var idx = (int)PlayerState["current_level"];
if (idx < LevelScenes.Count)
{
GetTree().ChangeSceneToPacked(LevelScenes[idx]);
EventBus.EmitGameContinued();
}
else
{
GD.PrintErr("No levels unlocked to continue.");
}
}
public void RestartGame()
{
Store?.ResetAll();
GetTree().ChangeSceneToPacked(LevelScenes[0]);
SaveSystem.Instance.SaveGame();
}
public void OnLevelComplete()
{
if (Store == null) return;
var levelIndex = (int)PlayerState["current_level"];
MarkLevelComplete(levelIndex);
var levelIndex = Store.Player.CurrentLevel;
Store.MarkLevelComplete(levelIndex);
Store.CommitSessionCoins();
Store.CommitSessionSkills();
AddCoins((int)CurrentSessionState["coins_collected"]);
foreach (var s in (Array)CurrentSessionState["skills_unlocked"])
UnlockSkill((SkillData)s);
var completionTime = SpeedRunManager?.GetCurrentLevelTime() ?? 0.0;
var completionTime = _speedRunManager?.GetCurrentLevelTime() ?? 0.0;
EventBus.EmitLevelCompleted(levelIndex, GetTree().CurrentScene, completionTime);
Store.ResetSession();
ResetCurrentSessionState();
TryToGoToNextLevel();
SaveSystem.Instance.SaveGame();
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
}
public void TryToGoToNextLevel()
public Array<SkillData> GetUnlockedSkills()
{
if (Store == null) return;
var next = Store.Player.CurrentLevel + 1;
if (next < LevelScenes.Count && Store.IsLevelUnlocked(next))
{
Store.Player.CurrentLevel = next;
GetTree().ChangeSceneToPacked(LevelScenes[next]);
EventBus.EmitLevelStarted(next, GetTree().CurrentScene);
var unlocked = (Array<SkillData>)PlayerState["unlocked_skills"];
var session = (Array<SkillData>)CurrentSessionState["skills_unlocked"];
if (session!.Count == 0) return unlocked;
if (unlocked!.Count == 0) return session;
var joined = new Array<SkillData>();
joined.AddRange(unlocked);
joined.AddRange(session);
return joined;
}
}
public void PauseGame()
{
Engine.TimeScale = 0;
EventBus.EmitGamePaused();
}
public void ResumeGame()
{
Engine.TimeScale = 1;
EventBus.EmitGameResumed();
}
public void QuitGame() => GetTree().Quit();
#endregion
#region Player Lookup
public PlayerController GetPlayer()
{
if (_player != null && IsInstanceValid(_player)) return _player;
_player = null;
return null;
foreach (var node in _sceneNodes)
{
if (node is not PlayerController player) continue;
_player = player;
return _player;
}
#endregion
GD.PrintErr("PlayerController not found in the scene tree.");
return null;
}
}

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@@ -1,243 +0,0 @@
using Godot;
using System.Collections.Generic;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Central store for game state - single source of truth.
/// Use the static Instance property for easy access.
/// </summary>
public partial class GameStateStore : Node
{
/// <summary>
/// Singleton instance.
/// </summary>
public static GameStateStore Instance { get; private set; }
/// <summary>
/// Persistent player state (saved to disk).
/// </summary>
public PlayerState Player { get; set; } = new();
/// <summary>
/// Current session state (transient, reset on death/level complete).
/// </summary>
public SessionState Session { get; set; } = new();
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this)
Instance = null;
}
#region Coin Operations
/// <summary>
/// Gets total coins (saved + session).
/// </summary>
public int GetTotalCoins() => Player.Coins + Session.CoinsCollected;
/// <summary>
/// Adds coins to the session (not saved until level complete).
/// </summary>
public void AddSessionCoins(int amount)
{
Session.CoinsCollected += amount;
EventBus.EmitCoinsChanged(GetTotalCoins());
}
/// <summary>
/// Commits session coins to player state.
/// </summary>
public void CommitSessionCoins()
{
Player.Coins += Session.CoinsCollected;
Session.CoinsCollected = 0;
}
/// <summary>
/// Removes coins, first from session then from saved.
/// </summary>
public void RemoveCoins(int amount)
{
if (amount <= Session.CoinsCollected)
{
Session.CoinsCollected -= amount;
}
else
{
var remaining = amount - Session.CoinsCollected;
Session.CoinsCollected = 0;
Player.Coins = Mathf.Max(0, Player.Coins - remaining);
}
EventBus.EmitCoinsChanged(GetTotalCoins());
}
#endregion
#region Lives Operations
/// <summary>
/// Decrements lives by 1.
/// </summary>
public void RemoveLife()
{
Player.Lives = Mathf.Max(0, Player.Lives - 1);
EventBus.EmitLivesChanged(Player.Lives);
}
/// <summary>
/// Adds lives.
/// </summary>
public void AddLives(int amount)
{
Player.Lives += amount;
EventBus.EmitLivesChanged(Player.Lives);
}
#endregion
#region Level Operations
/// <summary>
/// Unlocks a level for access.
/// </summary>
public void UnlockLevel(int levelIndex)
{
if (!Player.UnlockedLevels.Contains(levelIndex))
Player.UnlockedLevels.Add(levelIndex);
}
/// <summary>
/// Marks a level as completed and unlocks the next.
/// </summary>
public void MarkLevelComplete(int levelIndex)
{
if (!Player.CompletedLevels.Contains(levelIndex))
Player.CompletedLevels.Add(levelIndex);
UnlockLevel(levelIndex + 1);
}
/// <summary>
/// Checks if a level is unlocked.
/// </summary>
public bool IsLevelUnlocked(int levelIndex) => Player.UnlockedLevels.Contains(levelIndex);
#endregion
#region Skill Operations
/// <summary>
/// Checks if a skill is unlocked (saved or session).
/// </summary>
public bool IsSkillUnlocked(SkillData skill)
{
return Player.UnlockedSkills.Contains(skill) || Session.SkillsUnlocked.Contains(skill);
}
/// <summary>
/// Unlocks a skill in the session (lost on death, committed on level complete).
/// </summary>
public void UnlockSkillInSession(SkillData skill)
{
if (!IsSkillUnlocked(skill))
Session.SkillsUnlocked.Add(skill);
}
/// <summary>
/// Permanently unlocks a skill directly in player state (bypasses session, e.g. console commands).
/// </summary>
public void UnlockSkillPermanently(SkillData skill)
{
if (!Player.UnlockedSkills.Contains(skill))
Player.UnlockedSkills.Add(skill);
}
/// <summary>
/// Removes a permanently unlocked skill from player state by name.
/// </summary>
public void RemoveUnlockedSkill(string skillName)
{
for (int i = 0; i < Player.UnlockedSkills.Count; i++)
{
if (Player.UnlockedSkills[i].Name == skillName)
{
Player.UnlockedSkills.RemoveAt(i);
return;
}
}
}
/// <summary>
/// Commits session skills to player state.
/// </summary>
public void CommitSessionSkills()
{
foreach (var skill in Session.SkillsUnlocked)
{
if (!Player.UnlockedSkills.Contains(skill))
Player.UnlockedSkills.Add(skill);
}
Session.SkillsUnlocked.Clear();
}
/// <summary>
/// Gets all unlocked skills from player persistence and current session.
/// </summary>
public List<SkillData> GetAllUnlockedSkills()
{
var result = new List<SkillData>(Player.UnlockedSkills);
foreach (var skill in Session.SkillsUnlocked)
{
if (!result.Contains(skill)) result.Add(skill);
}
return result;
}
#endregion
#region Statistics Operations
public void IncrementStat(string name, int amount = 1)
{
if (Player.Statistics.TryGetValue(name, out var current))
Player.Statistics[name] = current + amount;
else
Player.Statistics[name] = amount;
}
public void SetStat(string name, int value) => Player.Statistics[name] = value;
public int GetStat(string name) =>
Player.Statistics.TryGetValue(name, out var value) ? value : 0;
public System.Collections.Generic.Dictionary<string, int> GetAllStats() =>
new(Player.Statistics);
#endregion
#region Reset Operations
/// <summary>
/// Resets only the session state.
/// </summary>
public void ResetSession() => Session.Reset();
/// <summary>
/// Resets everything to defaults.
/// </summary>
public void ResetAll()
{
Player.Reset();
Session.ResetAll();
}
#endregion
}

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@@ -1 +0,0 @@
uid://bwrhkipwecytk

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@@ -1,20 +1,14 @@
using System.Collections.Generic;
using System.Text.Json;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures.scripts;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
public partial class GhostManager : Node
{
public static GhostManager Instance { get; private set; }
[Export] private PackedScene GhostPlayerScene { get; set; }
public override void _Ready() => Instance = this;
public override void _ExitTree() { if (Instance == this) Instance = null; }
public bool IsRecording { get; private set; } = false;
public bool IsPlaybackEnabled { get; private set; } = true;
@@ -54,11 +48,12 @@ public partial class GhostManager : Node
{
if (!IsRecording) return;
_currentRecording.Add(new GhostFrame
var frame = new GhostFrame
{
Timestamp = (Time.GetTicksMsec() / 1000.0) - _startTime,
Position = position
});
};
_currentRecording.Add(frame);
}
public void SpawnGhostPlayer(int levelIndex, Node parent)
@@ -77,60 +72,41 @@ public partial class GhostManager : Node
private void SaveGhostData(int levelIndex, double time)
{
var path = $"user://ghost_level_{levelIndex}.json";
var saveData = new GhostSaveData { BestTime = time };
foreach (var frame in _currentRecording)
saveData.Frames.Add(new GhostFrameDto { Timestamp = frame.Timestamp, X = frame.Position.X, Y = frame.Position.Y });
try
{
var json = JsonSerializer.Serialize(saveData, SaveSystem.JsonOptions);
var path = $"user://ghost_level_{levelIndex}.dat";
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
file.StoreString(json);
}
catch (System.Exception e)
var dataToSave = new Godot.Collections.Dictionary
{
GD.PrintErr($"GhostManager: Failed to save ghost data: {e.Message}");
}
{ "time", time },
{ "frames", _currentRecording.ToArray() }
};
file.StoreVar(dataToSave);
}
private List<GhostFrame> LoadGhostData(int levelIndex)
{
var path = $"user://ghost_level_{levelIndex}.json";
var path = $"user://ghost_level_{levelIndex}.dat";
if (!FileAccess.FileExists(path)) return [];
try
{
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var saveData = JsonSerializer.Deserialize<GhostSaveData>(file.GetAsText(), SaveSystem.JsonOptions);
if (saveData == null) return [];
var savedData = (Dictionary)file.GetVar();
var framesArray = (Array)savedData["frames"];
var frames = new List<GhostFrame>();
foreach (var dto in saveData.Frames)
frames.Add(new GhostFrame { Timestamp = dto.Timestamp, Position = new Vector2(dto.X, dto.Y) });
return frames;
}
catch (System.Exception e)
foreach (var obj in framesArray)
{
GD.PrintErr($"GhostManager: Failed to load ghost data: {e.Message}");
return [];
frames.Add((GhostFrame)obj);
}
return frames;
}
private double LoadBestTime(int levelIndex)
{
var path = $"user://ghost_level_{levelIndex}.json";
var path = $"user://ghost_level_{levelIndex}.dat";
if (!FileAccess.FileExists(path)) return double.MaxValue;
try
{
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var saveData = JsonSerializer.Deserialize<GhostSaveData>(file.GetAsText(), SaveSystem.JsonOptions);
return saveData?.BestTime ?? double.MaxValue;
}
catch
{
return double.MaxValue;
}
var data = (Dictionary)file.GetVar();
return (double)data["time"];
}
}

View File

@@ -1,54 +0,0 @@
using Godot;
namespace Mr.BrickAdventures.Autoloads;
public partial class InputDeviceManager : Node
{
public enum InputDevice { Mouse, Keyboard, Gamepad }
public static InputDeviceManager Instance { get; private set; }
public InputDevice CurrentDevice { get; private set; } = InputDevice.Mouse;
public bool IsPointerless => CurrentDevice is InputDevice.Keyboard or InputDevice.Gamepad;
[Signal] public delegate void DeviceChangedEventHandler(int device);
public override void _Ready()
{
Instance = this;
Input.MouseMode = Input.MouseModeEnum.Visible;
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
public override void _Input(InputEvent @event)
{
InputDevice detected;
if (@event is InputEventMouseMotion or InputEventMouseButton)
detected = InputDevice.Mouse;
else if (@event is InputEventKey)
detected = InputDevice.Keyboard;
else if (@event is InputEventJoypadButton)
detected = InputDevice.Gamepad;
else if (@event is InputEventJoypadMotion joyEvent)
{
if (Mathf.Abs(joyEvent.AxisValue) <= 0.15f) return;
detected = InputDevice.Gamepad;
}
else
return;
if (detected == CurrentDevice) return;
CurrentDevice = detected;
Input.MouseMode = CurrentDevice == InputDevice.Mouse
? Input.MouseModeEnum.Visible
: Input.MouseModeEnum.Hidden;
EmitSignal(SignalName.DeviceChanged, (int)CurrentDevice);
}
}

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@@ -1 +0,0 @@
uid://b81610g8fd6p1

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@@ -1,176 +1,62 @@
using System.Collections.Generic;
using System.Text.Json;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Save system that serializes state to JSON using DTOs.
/// </summary>
public partial class SaveSystem : Node
{
[Export] public string SavePath { get; set; } = "user://savegame.json";
[Export] public int Version { get; set; } = 2;
[Export] public string SavePath { get; set; } = "user://savegame.save";
[Export] public int Version { get; set; } = 1;
public static SaveSystem Instance { get; private set; }
internal static readonly JsonSerializerOptions JsonOptions = new()
{
WriteIndented = true,
PropertyNamingPolicy = JsonNamingPolicy.CamelCase
};
private GameManager _gameManager;
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
}
public void SaveGame()
{
var store = GameStateStore.Instance;
if (store == null)
var saveData = new Dictionary
{
GD.PrintErr("SaveSystem: GameStateStore not available.");
return;
}
// Convert to DTO (only serializable data)
var saveData = new SaveDataDto
{
Version = Version,
Coins = store.Player.Coins,
Lives = store.Player.Lives,
CurrentLevel = store.Player.CurrentLevel,
CompletedLevels = [.. store.Player.CompletedLevels],
UnlockedLevels = new List<int>(store.Player.UnlockedLevels),
UnlockedSkillNames = GetSkillNames(store.Player.UnlockedSkills),
UnlockedAchievements = new List<string>(store.Player.UnlockedAchievements),
Statistics = new Dictionary<string, int>(store.Player.Statistics)
{ "player_state", _gameManager.PlayerState},
{ "version", Version}
};
try
{
var json = JsonSerializer.Serialize(saveData, JsonOptions);
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Write);
file.StoreString(json);
GD.Print("Game saved to: ", SavePath);
EventBus.EmitGameSaved();
}
catch (System.Exception e)
{
GD.PrintErr($"SaveSystem: Failed to save game: {e.Message}");
}
file.StoreVar(saveData);
GD.Print("Game state saved to: ", SavePath);
}
public bool LoadGame()
{
if (!FileAccess.FileExists(SavePath))
{
GD.Print("SaveSystem: No save file found.");
return false;
}
try
{
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Read);
var json = file.GetAsText();
var saveData = JsonSerializer.Deserialize<SaveDataDto>(json, JsonOptions);
var saveDataObj = (Dictionary)file.GetVar();
if (saveData == null)
if (saveDataObj.ContainsKey("version") && (int)saveDataObj["version"] != Version)
{
GD.PrintErr("SaveSystem: Failed to deserialize save data.");
GD.Print($"Save file version mismatch. Expected: {Version}, Found: {saveDataObj["version"]}");
return false;
}
if (saveData.Version != Version)
{
GD.PrintErr($"SaveSystem: Version mismatch. Expected {Version}, found {saveData.Version}");
return false;
}
GD.Print("Game state loaded from: ", SavePath);
GD.Print("Player state: ", saveDataObj["player_state"]);
_gameManager.PlayerState = (Dictionary)saveDataObj["player_state"];
var store = GameStateStore.Instance;
if (store == null)
{
GD.PrintErr("SaveSystem: GameStateStore not available.");
return false;
}
// Apply loaded state
store.Player.Coins = saveData.Coins;
store.Player.Lives = saveData.Lives;
store.Player.CurrentLevel = saveData.CurrentLevel;
store.Player.CompletedLevels = saveData.CompletedLevels ?? new List<int>();
store.Player.UnlockedLevels = saveData.UnlockedLevels ?? new List<int> { 0 };
store.Player.UnlockedAchievements = saveData.UnlockedAchievements ?? new List<string>();
store.Player.Statistics = saveData.Statistics ?? new Dictionary<string, int>();
// Reload skills by name from SkillManager
store.Player.UnlockedSkills = LoadSkillsByName(saveData.UnlockedSkillNames);
GD.Print("Game loaded from: ", SavePath);
return true;
}
catch (System.Exception e)
{
GD.PrintErr($"SaveSystem: Failed to load game: {e.Message}");
return false;
}
}
private static List<string> GetSkillNames(List<SkillData> skills)
{
var names = new List<string>();
foreach (var skill in skills)
{
if (skill != null)
names.Add(skill.Name);
}
return names;
}
private List<SkillData> LoadSkillsByName(List<string> skillNames)
{
var skills = new List<SkillData>();
if (skillNames == null) return skills;
var skillManager = SkillManager.Instance;
if (skillManager == null)
{
GD.PrintErr("SaveSystem: SkillManager not available to resolve skill names.");
return skills;
}
foreach (var name in skillNames)
{
var skill = skillManager.GetSkillByName(name);
if (skill != null)
var skills = new Array<SkillData>();
foreach (var skill in (Array<SkillData>)_gameManager.PlayerState["unlocked_skills"])
{
skills.Add(skill);
}
else
{
GD.PrintErr($"SaveSystem: Skill '{name}' not found in SkillManager.");
}
}
return skills;
_gameManager.UnlockSkills(skills);
return true;
}
public bool CheckSaveExists() => FileAccess.FileExists(SavePath);
public void DeleteSave()
{
if (FileAccess.FileExists(SavePath))
{
DirAccess.RemoveAbsolute(ProjectSettings.GlobalizePath(SavePath));
GD.Print("Save file deleted.");
}
}
}

View File

@@ -1,203 +0,0 @@
using Godot;
using System.Collections.Generic;
namespace Mr.BrickAdventures.Autoloads;
public partial class SettingsManager : Node
{
public static SettingsManager Instance { get; private set; }
public float GamepadDeadzone { get; set; } = 0.2f;
public float GamepadSensitivity { get; set; } = 1.0f;
public string WindowMode { get; set; } = "fullscreen";
public Vector2I Resolution { get; set; } = new Vector2I(1920, 1080);
private static readonly List<Vector2I> CuratedResolutions = new()
{
// 4:3
new Vector2I(640, 480),
new Vector2I(800, 600),
new Vector2I(1024, 768),
new Vector2I(1280, 960),
new Vector2I(1600, 1200),
// 16:9
new Vector2I(1280, 720),
new Vector2I(1366, 768),
new Vector2I(1600, 900),
new Vector2I(1920, 1080),
new Vector2I(2560, 1440),
new Vector2I(3840, 2160),
// 16:10
new Vector2I(1280, 800),
new Vector2I(1440, 900),
new Vector2I(1920, 1200),
new Vector2I(2560, 1600),
};
private readonly List<Vector2I> _customResolutions = new();
private static readonly string[] DeadzoneActions = { "left", "right", "up", "down" };
public override void _Ready()
{
Instance = this;
if (ConfigFileHandler.Instance == null)
{
GD.PushError("SettingsManager: ConfigFileHandler.Instance is null");
return;
}
var cfg = ConfigFileHandler.Instance.SettingsConfig;
// --- display_settings ---
WindowMode = cfg.GetValue("display_settings", "window_mode", Variant.From("fullscreen")).AsString();
var resStr = cfg.GetValue("display_settings", "resolution", Variant.From("1920x1080")).AsString();
Resolution = ParseResolution(resStr, new Vector2I(1920, 1080));
var customResStr = cfg.GetValue("display_settings", "custom_resolutions", Variant.From("")).AsString();
if (!string.IsNullOrWhiteSpace(customResStr))
{
foreach (var part in customResStr.Split(','))
{
var r = ParseResolution(part.Trim(), Vector2I.Zero);
if (r != Vector2I.Zero)
_customResolutions.Add(r);
}
}
ApplyDisplaySettings();
// --- gameplay_settings ---
GamepadDeadzone = (float)cfg.GetValue("gameplay_settings", "gamepad_deadzone", Variant.From(0.2)).AsDouble();
GamepadSensitivity = (float)cfg.GetValue("gameplay_settings", "gamepad_sensitivity", Variant.From(1.0)).AsDouble();
ApplyGamepadDeadzone();
// --- input_settings ---
ApplyInputBindings(cfg);
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
// ── public API ───────────────────────────────────────────────────────────
public List<Vector2I> GetAllResolutions()
{
var all = new List<Vector2I>(CuratedResolutions);
all.AddRange(_customResolutions);
return all;
}
public void SaveDisplaySettings()
{
var cfg = ConfigFileHandler.Instance.SettingsConfig;
cfg.SetValue("display_settings", "window_mode", WindowMode);
cfg.SetValue("display_settings", "resolution", $"{Resolution.X}x{Resolution.Y}");
cfg.SetValue("display_settings", "custom_resolutions", BuildCustomResolutionsString());
cfg.Save(ConfigFileHandler.SettingsPath);
}
public void SaveGameplaySettings()
{
var cfg = ConfigFileHandler.Instance.SettingsConfig;
cfg.SetValue("gameplay_settings", "gamepad_deadzone", (double)GamepadDeadzone);
cfg.SetValue("gameplay_settings", "gamepad_sensitivity", (double)GamepadSensitivity);
cfg.Save(ConfigFileHandler.SettingsPath);
}
public void SaveInputSettings()
{
var cfg = ConfigFileHandler.Instance.SettingsConfig;
foreach (var action in InputMap.GetActions())
{
if (action.ToString().StartsWith("ui_")) continue;
foreach (var ev in InputMap.ActionGetEvents(action))
{
if (ev is InputEventKey key)
{
cfg.SetValue("input_settings", action, (long)key.PhysicalKeycode);
break;
}
}
}
cfg.Save(ConfigFileHandler.SettingsPath);
}
// ── apply helpers ────────────────────────────────────────────────────────
public void ApplyDisplaySettings()
{
switch (WindowMode)
{
case "fullscreen":
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
break;
case "borderless":
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
DisplayServer.WindowSetFlag(DisplayServer.WindowFlags.Borderless, true);
DisplayServer.WindowSetSize(Resolution);
break;
default: // "windowed"
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
DisplayServer.WindowSetFlag(DisplayServer.WindowFlags.Borderless, false);
DisplayServer.WindowSetSize(Resolution);
break;
}
}
public void ApplyGamepadDeadzone()
{
foreach (var action in DeadzoneActions)
{
if (InputMap.HasAction(action))
InputMap.ActionSetDeadzone(action, GamepadDeadzone);
}
}
private static void ApplyInputBindings(ConfigFile cfg)
{
if (!cfg.HasSection("input_settings")) return;
foreach (var actionName in cfg.GetSectionKeys("input_settings"))
{
if (actionName.StartsWith("ui_")) continue;
if (!InputMap.HasAction(actionName)) continue;
var scancode = (Key)(long)cfg.GetValue("input_settings", actionName);
// Remove existing keyboard events for this action
var events = InputMap.ActionGetEvents(actionName);
foreach (var ev in events)
{
if (ev is InputEventKey)
InputMap.ActionEraseEvent(actionName, ev);
}
// Add the saved key
var newKey = new InputEventKey { PhysicalKeycode = scancode };
InputMap.ActionAddEvent(actionName, newKey);
}
}
// ── util ─────────────────────────────────────────────────────────────────
private static Vector2I ParseResolution(string s, Vector2I fallback)
{
var parts = s.Split('x');
if (parts.Length == 2 && int.TryParse(parts[0], out var w) && int.TryParse(parts[1], out var h))
return new Vector2I(w, h);
return fallback;
}
private string BuildCustomResolutionsString()
{
var parts = new List<string>();
foreach (var r in _customResolutions)
parts.Add($"{r.X}x{r.Y}");
return string.Join(",", parts);
}
}

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@@ -1 +0,0 @@
uid://d4jyxtm4jgtka

View File

@@ -2,6 +2,7 @@ using System.Collections.Generic;
using System.Linq;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources;
@@ -10,15 +11,13 @@ namespace Mr.BrickAdventures.Autoloads;
public partial class SkillManager : Node
{
private GameManager _gameManager;
private PlayerController _player;
private GameStateStore Store => GameStateStore.Instance;
[Export] public Array<SkillData> AvailableSkills { get; set; } = [];
public Dictionary ActiveComponents { get; private set; } = new();
public static SkillManager Instance { get; private set; }
[Signal]
public delegate void ActiveThrowSkillChangedEventHandler(BrickThrowComponent throwComponent);
[Signal]
@@ -26,12 +25,7 @@ public partial class SkillManager : Node
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
}
/// <summary>
@@ -83,11 +77,21 @@ public partial class SkillManager : Node
if (skillData.Type == SkillType.Throw)
{
// Remove any other active throw skill before adding the new one
foreach (var sd in AvailableSkills)
var unlocked = _gameManager.GetUnlockedSkills();
foreach (var sd in unlocked)
{
if (sd != skillData && sd.Type == SkillType.Throw)
RemoveSkill(sd.Name);
SkillData data = null;
foreach (var s in AvailableSkills)
{
if (s == sd)
{
data = s;
break;
}
}
// Remove other throw skills if a new one is added
if (data is { Type: SkillType.Throw })
RemoveSkill(data.Name);
}
}
@@ -134,6 +138,15 @@ public partial class SkillManager : Node
if (IsInstanceValid(inst))
inst.QueueFree();
var skills = _gameManager.GetUnlockedSkills();
foreach (var s in skills)
{
if (s.Name == skillName)
{
s.IsActive = false;
break;
}
}
ActiveComponents.Remove(skillName);
var sd = GetSkillByName(skillName);
if (sd != null) EmitSignalSkillRemoved(sd);
@@ -154,16 +167,19 @@ public partial class SkillManager : Node
public void ApplyUnlockedSkills()
{
if (_player == null || !IsInstanceValid(_player)) return;
if (Store == null) return;
foreach (var sd in AvailableSkills)
{
if (Store.IsSkillUnlocked(sd))
if (_gameManager.IsSkillUnlocked(sd))
{
CallDeferred(MethodName.AddSkill, sd);
}
else
{
RemoveSkill(sd.Name);
}
}
}
public SkillData GetSkillByName(string skillName)
{
@@ -172,16 +188,12 @@ public partial class SkillManager : Node
return null;
}
public bool IsSkillActive(SkillData skill)
{
return skill != null && ActiveComponents.ContainsKey(skill.Name);
}
public void ActivateSkill(SkillData skill)
{
if (!ActiveComponents.ContainsKey(skill.Name))
{
AddSkill(skill);
skill.IsActive = true;
}
}
@@ -190,6 +202,7 @@ public partial class SkillManager : Node
if (ActiveComponents.ContainsKey(skill.Name))
{
RemoveSkill(skill.Name);
skill.IsActive = false;
}
}

View File

@@ -5,12 +5,8 @@ namespace Mr.BrickAdventures.Autoloads;
public partial class SpeedRunManager : Node
{
public static SpeedRunManager Instance { get; private set; }
public override void _EnterTree() => Instance = this;
public override void _ExitTree() { if (Instance == this) Instance = null; }
public bool IsRunning { get; private set; } = false;
public bool IsVisible { get; private set; } = false;
private double _startTime;
private double _levelStartTime;
@@ -20,7 +16,7 @@ public partial class SpeedRunManager : Node
public override void _Process(double delta)
{
if (!IsRunning) return;
if (!IsRunning || !IsVisible) return;
EmitSignalTimeUpdated(GetCurrentTotalTime(), GetCurrentLevelTime());
}

View File

@@ -0,0 +1,79 @@
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
namespace Mr.BrickAdventures.Autoloads;
public partial class StatisticsManager : Node
{
private GameManager _gameManager;
private AchievementManager _achievementManager;
private Dictionary<string, Variant> _stats = new();
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
LoadStatistics();
}
private void LoadStatistics()
{
if (_gameManager.PlayerState.TryGetValue("statistics", out var statsObj))
{
_stats = (Dictionary<string, Variant>)statsObj;
}
else
{
_stats = new Dictionary<string, Variant>();
_gameManager.PlayerState["statistics"] = _stats;
}
}
/// <summary>
/// Increases a numerical statistic by a given amount.
/// </summary>
public void IncrementStat(string statName, int amount = 1)
{
if (_stats.TryGetValue(statName, out var currentValue))
{
_stats[statName] = (int)currentValue + amount;
}
else
{
_stats[statName] = amount;
}
GD.Print($"Stat '{statName}' updated to: {_stats[statName]}");
CheckAchievementsForStat(statName);
}
/// <summary>
/// Gets the value of a statistic.
/// </summary>
public Variant GetStat(string statName, Variant defaultValue = default)
{
return _stats.TryGetValue(statName, out var value) ? value : defaultValue;
}
/// <summary>
/// Checks if the updated stat meets the criteria for any achievements.
/// </summary>
private void CheckAchievementsForStat(string statName)
{
switch (statName)
{
case "enemies_defeated":
if ((int)GetStat(statName, 0) >= 100)
{
_achievementManager.UnlockAchievement("slayer_100_enemies");
}
break;
case "jumps_made":
if ((int)GetStat(statName, 0) >= 1000)
{
_achievementManager.UnlockAchievement("super_jumper");
}
break;
}
}
}

View File

@@ -0,0 +1 @@
uid://c5p3l2mhkw0p4

View File

@@ -1,22 +1,11 @@
using Godot;
using Godot.Collections;
namespace Mr.BrickAdventures.Autoloads;
public partial class UIManager : Node
{
public static UIManager Instance { get; private set; }
private readonly System.Collections.Generic.List<Control> UiStack = new();
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
[Export] public Array<Control> UiStack { get; set; } = new();
[Signal] public delegate void ScreenPushedEventHandler(Control screen);
[Signal] public delegate void ScreenPoppedEventHandler(Control screen);
@@ -45,19 +34,19 @@ public partial class UIManager : Node
return;
}
var top = UiStack[^1];
var top = (Control)UiStack[^1];
UiStack.RemoveAt(UiStack.Count - 1);
top.Hide();
top.SetProcessInput(false);
EmitSignalScreenPopped(top);
top.AcceptEvent();
if (UiStack.Count > 0) UiStack[^1].GrabFocus();
if (UiStack.Count > 0) ((Control)UiStack[^1]).GrabFocus();
}
public Control TopScreen() => UiStack.Count > 0 ? UiStack[^1] : null;
public Control TopScreen() => UiStack.Count > 0 ? (Control)UiStack[^1] : null;
public bool IsScreenOnTop(Control screen) => UiStack.Count > 0 && UiStack[^1] == screen;
public bool IsScreenOnTop(Control screen) => UiStack.Count > 0 && (Control)UiStack[^1] == screen;
public bool IsVisibleOnStack(Control screen) => UiStack.Contains(screen) && screen.Visible;

View File

@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.6.1">
<Project Sdk="Godot.NET.Sdk/4.5.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://bargnp4twtmxg"]
[gd_scene load_steps=7 format=3 uid="uid://bargnp4twtmxg"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_aya2w"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_htmrw"]
@@ -9,33 +9,33 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0
[node name="Big Coin" type="Area2D" unique_id=354254828 groups=["coins"]]
[node name="Big Coin" type="Area2D" groups=["coins"]]
scale = Vector2(2, 2)
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2066526597]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_3ask2")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1626463721]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_aya2w")
hframes = 12
vframes = 12
frame = 51
[node name="CollectableComponent" type="Node" parent="." unique_id=1124310030 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_htmrw")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_lk3av")
Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." unique_id=222617739 node_paths=PackedStringArray("Sprite", "Area")]
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("4_62p7g")
Sprite = NodePath("../Sprite2D")
Area = NodePath("..")
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1978747299]
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_dbffd")
volume_db = -5.0
bus = &"sfx"

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://d08dfqmirnd66"]
[gd_scene load_steps=7 format=3 uid="uid://d08dfqmirnd66"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1co1x"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_lthbn"]
@@ -9,32 +9,32 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0
[node name="Big Treasure" type="Area2D" unique_id=1021217632 groups=["coins"]]
[node name="Big Treasure" type="Area2D" groups=["coins"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=458290011]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_3ask2")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=564060301]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_1co1x")
hframes = 12
vframes = 12
frame = 64
[node name="CollectableComponent" type="Node" parent="." unique_id=2009195182 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_lthbn")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_k64cr")
Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1809580000 node_paths=PackedStringArray("Sprite", "Area")]
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("4_qwwsj")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.4
Area = NodePath("..")
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=466669009]
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_fxf8v")
bus = &"sfx"

View File

@@ -1,12 +1,22 @@
[gd_scene format=3 uid="uid://bqi5s710xb1ju"]
[gd_scene load_steps=57 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
[ext_resource type="Resource" uid="uid://vgutbpovj8hc" path="res://resources/movement_presets/platform_movement.tres" id="2_7til7"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
[ext_resource type="PackedScene" uid="uid://bcv8kx6bc7u5e" path="res://objects/movement_abilities/ground_ability.tscn" id="2_oefns"]
[ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="3_2srrh"]
[ext_resource type="PackedScene" uid="uid://d0r5edxnx5jqx" path="res://objects/movement_abilities/variable_jump_ability.tscn" id="3_bnap0"]
[ext_resource type="Script" uid="uid://bf4yclropol43" path="res://scripts/components/Movement/GroundMovementAbility.cs" id="4_7til7"]
[ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="4_ccn81"]
[ext_resource type="PackedScene" uid="uid://cala7bpo1v4no" path="res://objects/movement_abilities/gravity_ability.tscn" id="4_qec3q"]
[ext_resource type="PackedScene" uid="uid://bty3jq8u0pxkf" path="res://objects/movement_abilities/one_way_platform_ability.tscn" id="5_dhjci"]
[ext_resource type="Texture2D" uid="uid://0l454rfplmqg" path="res://sprites/MrBrick_base-sheet.png" id="5_yysbb"]
[ext_resource type="PackedScene" uid="uid://bu3vuxlrvoo1t" path="res://objects/movement_abilities/spaceship_ability.tscn" id="6_721q0"]
[ext_resource type="Script" uid="uid://chgw53qwt7rt8" path="res://scripts/components/Movement/GravityAbility.cs" id="6_xuhvf"]
[ext_resource type="Script" uid="uid://ccksp2e76s7sr" path="res://scripts/components/Movement/VariableJumpAbility.cs" id="7_bl1gx"]
[ext_resource type="PackedScene" uid="uid://chjbi5mgtwhsh" path="res://objects/movement_abilities/wall_jump_ability.tscn" id="7_bnap0"]
[ext_resource type="Script" uid="uid://ck6kmnbwhsttt" path="res://scripts/components/Movement/OneWayPlatformAbility.cs" id="7_uno3u"]
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="8_6lsog"]
[ext_resource type="PackedScene" uid="uid://dre1vit1m4d2n" path="res://objects/movement_abilities/grid_movement_ability.tscn" id="8_xuhvf"]
[ext_resource type="Script" uid="uid://dy78ak8eykw6e" path="res://scripts/components/FlipComponent.cs" id="9_yysbb"]
[ext_resource type="Script" uid="uid://mnjg3p0aw1ow" path="res://scripts/components/CanPickUpComponent.cs" id="10_yysbb"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"]
@@ -65,7 +75,7 @@ point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_xoue7"]
curve = SubResource("Curve_82d6e")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_oxudy"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_lgb3u"]
resource_local_to_scene = true
lifetime_randomness = 1.0
particle_flag_disable_z = true
@@ -82,202 +92,227 @@ scale_curve = SubResource("CurveTexture_xoue7")
color = Color(0.764706, 0.443137, 0, 1)
color_ramp = SubResource("GradientTexture1D_lgb3u")
[node name="Brick Player" type="CharacterBody2D" unique_id=634211282 node_paths=PackedStringArray("MovementAbilitiesContainer") groups=["player"]]
[node name="Brick Player" type="CharacterBody2D" node_paths=PackedStringArray("MovementAbilitiesContainer") groups=["player"]]
collision_layer = 4
collision_mask = 107
script = ExtResource("1_yysbb")
MovementAbilitiesContainer = NodePath("Movements")
DefaultPreset = ExtResource("2_7til7")
GroundMovementScene = ExtResource("2_oefns")
JumpMovementScene = ExtResource("3_bnap0")
GravityScene = ExtResource("4_qec3q")
OneWayPlatformScene = ExtResource("5_dhjci")
SpaceshipMovementScene = ExtResource("6_721q0")
WallJumpScene = ExtResource("7_bnap0")
GridMovementScene = ExtResource("8_xuhvf")
metadata/_custom_type_script = "uid://csel4s0e4g5uf"
[node name="Movements" type="Node" parent="." unique_id=1545001]
[node name="Movements" type="Node" parent="."]
[node name="Graphics" type="Node2D" parent="." unique_id=271317654]
[node name="GroundMovementAbility" type="Node" parent="Movements"]
script = ExtResource("4_7til7")
MaxSpeed = 376.0
Friction = 2500.0
metadata/_custom_type_script = "uid://bf4yclropol43"
[node name="Root" type="Node2D" parent="Graphics" unique_id=2012260442]
[node name="GravityAbility" type="Node" parent="Movements"]
script = ExtResource("6_xuhvf")
metadata/_custom_type_script = "uid://chgw53qwt7rt8"
[node name="Base" type="Sprite2D" parent="Graphics/Root" unique_id=1178176210]
[node name="VariableJumpAbility" type="Node" parent="Movements"]
script = ExtResource("7_bl1gx")
JumpCutMultiplier = 0.507
metadata/_custom_type_script = "uid://ccksp2e76s7sr"
[node name="OneWayPlatformAbility" type="Node" parent="Movements"]
script = ExtResource("7_uno3u")
metadata/_custom_type_script = "uid://ck6kmnbwhsttt"
[node name="Graphics" type="Node2D" parent="."]
[node name="Root" type="Node2D" parent="Graphics"]
[node name="Base" type="Sprite2D" parent="Graphics/Root"]
material = SubResource("ShaderMaterial_xoue7")
texture = ExtResource("5_yysbb")
hframes = 5
[node name="Left Eye" type="Sprite2D" parent="Graphics/Root" unique_id=653633051]
[node name="Left Eye" type="Sprite2D" parent="Graphics/Root"]
position = Vector2(-7, -6)
texture = ExtResource("3_2srrh")
hframes = 2
[node name="Right Eye" type="Sprite2D" parent="Graphics/Root" unique_id=721230787]
[node name="Right Eye" type="Sprite2D" parent="Graphics/Root"]
position = Vector2(6, -5)
texture = ExtResource("4_ccn81")
hframes = 2
[node name="Ship" type="Sprite2D" parent="Graphics" unique_id=1074443059]
[node name="Ship" type="Sprite2D" parent="Graphics"]
visible = false
position = Vector2(1, 7)
texture = ExtResource("8_6lsog")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=22428429]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_hdsg1")
[node name="FlipPlayerComponent" type="Node2D" parent="." unique_id=290535881 node_paths=PackedStringArray("LeftEye", "RightEye", "PlayerController")]
[node name="FlipPlayerComponent" type="Node2D" parent="." node_paths=PackedStringArray("LeftEye", "RightEye", "PlayerController")]
script = ExtResource("9_yysbb")
LeftEye = NodePath("../Graphics/Root/Left Eye")
RightEye = NodePath("../Graphics/Root/Right Eye")
PlayerController = NodePath("..")
[node name="StompDamageArea" type="Area2D" parent="." unique_id=2071262827]
[node name="StompDamageArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="StompDamageArea" unique_id=1230518642]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StompDamageArea"]
visible = false
position = Vector2(0, 1)
shape = SubResource("RectangleShape2D_vad0t")
[node name="CanPickUpComponent" type="Node" parent="." unique_id=1912343790]
[node name="CanPickUpComponent" type="Node" parent="."]
script = ExtResource("10_yysbb")
[node name="HealthComponent" type="Node2D" parent="." unique_id=278902432 node_paths=PackedStringArray("HurtSfx", "HealSfx")]
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx", "HealSfx")]
script = ExtResource("12_ur2y5")
HurtSfx = NodePath("../sfx_hurt")
HealSfx = NodePath("../sfx_heal")
[node name="PlayerDeathComponent" type="Node2D" parent="." unique_id=1989490803 node_paths=PackedStringArray("DeathSfx", "HealthComponent")]
[node name="PlayerDeathComponent" type="Node2D" parent="." node_paths=PackedStringArray("DeathSfx", "HealthComponent")]
process_mode = 3
script = ExtResource("13_7til7")
DeathSfx = NodePath("../sfx_hurt")
HealthComponent = NodePath("../HealthComponent")
[node name="InvulnerabilityComponent" type="Node" parent="." unique_id=963173254 node_paths=PackedStringArray("FlashingComponent")]
[node name="InvulnerabilityComponent" type="Node" parent="." node_paths=PackedStringArray("FlashingComponent")]
script = ExtResource("15_xuhvf")
FlashingComponent = NodePath("../FlashingComponent Base")
[node name="FlashingComponent Base" type="Node" parent="." unique_id=533766453 node_paths=PackedStringArray("Sprite", "HealthComponent")]
[node name="FlashingComponent Base" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
script = ExtResource("16_uno3u")
Sprite = NodePath("../Graphics/Root/Base")
FlashDuration = 1.0
HealthComponent = NodePath("../HealthComponent")
[node name="FlashingComponent LEye" type="Node" parent="." unique_id=835038717 node_paths=PackedStringArray("Sprite", "HealthComponent")]
[node name="FlashingComponent LEye" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
script = ExtResource("16_uno3u")
Sprite = NodePath("../Graphics/Root/Left Eye")
FlashDuration = 1.0
HealthComponent = NodePath("../HealthComponent")
[node name="FlashingComponent REye" type="Node" parent="." unique_id=601265429 node_paths=PackedStringArray("Sprite", "HealthComponent")]
[node name="FlashingComponent REye" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
script = ExtResource("16_uno3u")
Sprite = NodePath("../Graphics/Root/Right Eye")
FlashDuration = 1.0
HealthComponent = NodePath("../HealthComponent")
[node name="StompDamageComponent" type="Node" parent="." unique_id=1027107459 node_paths=PackedStringArray("Area", "Root")]
[node name="StompDamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Root")]
script = ExtResource("17_bl1gx")
Damage = 4.0
Area = NodePath("../StompDamageArea")
Root = NodePath("..")
[node name="SkillUnlockerComponent" type="Node" parent="." unique_id=496647555]
[node name="SkillUnlockerComponent" type="Node" parent="."]
script = ExtResource("25_yysbb")
[node name="HitComponent" type="Node" parent="." unique_id=131916578 node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
script = ExtResource("26_6n1ss")
Sprite = NodePath("../Graphics/Root/Base")
Health = NodePath("../HealthComponent")
HitFx = NodePath("../HitParticles")
[node name="MagneticArea" type="Area2D" parent="." unique_id=1477305842]
[node name="MagneticArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="MagneticArea" unique_id=1552683633]
[node name="CollisionShape2D" type="CollisionShape2D" parent="MagneticArea"]
visible = false
shape = SubResource("CircleShape2D_ps31c")
[node name="CanBeLaunchedComponent" type="Node" parent="." unique_id=1998429478]
[node name="CanBeLaunchedComponent" type="Node" parent="."]
script = ExtResource("27_oefns")
[node name="TriggerLeverComponent" type="Node" parent="." unique_id=366225548]
[node name="TriggerLeverComponent" type="Node" parent="."]
script = ExtResource("28_bnap0")
[node name="sfx_jump" type="AudioStreamPlayer2D" parent="." unique_id=218072388]
[node name="sfx_jump" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("18_pysae")
bus = &"sfx"
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="." unique_id=1815263121]
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("19_7anly")
bus = &"sfx"
[node name="sfx_heal" type="AudioStreamPlayer2D" parent="." unique_id=1792916109]
[node name="sfx_heal" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("20_bptj5")
bus = &"sfx"
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="." unique_id=1414786458]
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("32_x2b7c")
bus = &"sfx"
[node name="ChargingBarLayer" parent="." unique_id=664675361 instance=ExtResource("28_3f5nm")]
[node name="ChargingBarLayer" parent="." instance=ExtResource("28_3f5nm")]
offset_left = -17.0
offset_top = -30.0
offset_right = 23.0
offset_bottom = -20.0
[node name="HitParticles" parent="." unique_id=1322585720 instance=ExtResource("28_jh5m0")]
process_material = SubResource("ParticleProcessMaterial_oxudy")
[node name="HitParticles" parent="." instance=ExtResource("28_jh5m0")]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="ShipShooter" type="Node" parent="." unique_id=1147013800 node_paths=PackedStringArray("BulletSpawn", "ShootSfx")]
[node name="ShipShooter" type="Node" parent="." node_paths=PackedStringArray("BulletSpawn", "ShootSfx")]
script = ExtResource("30_usc1p")
BulletScene = ExtResource("36_oxudy")
BulletSpawn = NodePath("../Ship shoot spawn")
ShootSfx = NodePath("../sfx_shoot")
[node name="Ship shoot spawn" type="Marker2D" parent="." unique_id=1653596970]
[node name="Ship shoot spawn" type="Marker2D" parent="."]
position = Vector2(17, 5)
gizmo_extents = 1.0
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=65174812]
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(0, 3)
scale = Vector2(0.8, 1.9)
[node name="PlayerInputHandler" type="Node" parent="." unique_id=1581385683]
[node name="PlayerInputHandler" type="Node" parent="."]
script = ExtResource("42_e5pae")
metadata/_custom_type_script = "uid://dssa2taiwktis"
[node name="SpriteTilterComponent" type="Node" parent="." unique_id=1433925210 node_paths=PackedStringArray("RotationTarget")]
[node name="SpriteTilterComponent" type="Node" parent="." node_paths=PackedStringArray("RotationTarget")]
script = ExtResource("43_xuhvf")
RotationTarget = NodePath("../Graphics/Root/Base")
metadata/_custom_type_script = "uid://ceoxet1nqws8w"
[node name="PlayerSfxComponent" type="Node" parent="." unique_id=1375936690 node_paths=PackedStringArray("JumpSfx")]
[node name="PlayerSfxComponent" type="Node" parent="." node_paths=PackedStringArray("JumpSfx")]
script = ExtResource("49_qec3q")
JumpSfx = NodePath("../sfx_jump")
metadata/_custom_type_script = "uid://b1h8r5irryxcx"
[node name="PlayerGraphicsComponent" type="Node" parent="." unique_id=443649347 node_paths=PackedStringArray("DefaultSprite", "SpaceshipSprite")]
[node name="PlayerGraphicsComponent" type="Node" parent="." node_paths=PackedStringArray("DefaultSprite", "SpaceshipSprite")]
script = ExtResource("50_dhjci")
DefaultSprite = NodePath("../Graphics/Root")
SpaceshipSprite = NodePath("../Graphics/Ship")
metadata/_custom_type_script = "uid://b2aanqykvdnev"
[node name="ProgressiveDamageComponent" type="Node" parent="." unique_id=1763641730 node_paths=PackedStringArray("HealthComponent", "Sprite")]
[node name="ProgressiveDamageComponent" type="Node" parent="." node_paths=PackedStringArray("HealthComponent", "Sprite")]
script = ExtResource("38_dhjci")
HealthComponent = NodePath("../HealthComponent")
Sprite = NodePath("../Graphics/Root/Base")
metadata/_custom_type_script = "uid://dupnaark1f7gm"
[node name="PacXonGridInteractor" type="Node" parent="." unique_id=1036082136]
[node name="PacXonGridInteractor" type="Node" parent="."]
script = ExtResource("42_xuhvf")
metadata/_custom_type_script = "uid://c00siqtssccr6"
[node name="PacXonTrailComponent" type="Line2D" parent="." unique_id=100969687]
[node name="PacXonTrailComponent" type="Line2D" parent="."]
script = ExtResource("44_uno3u")
metadata/_custom_type_script = "uid://cmk4m7mplqnrm"
[node name="Feet" type="Marker2D" parent="." unique_id=1308840991]
[node name="Feet" type="Marker2D" parent="."]
position = Vector2(0, 16)
[node name="FootstepGfx" type="Node2D" parent="." unique_id=362059837 node_paths=PackedStringArray("_controller", "_marker")]
[node name="FootstepGfx" type="Node2D" parent="." node_paths=PackedStringArray("_controller", "_marker")]
script = ExtResource("46_6n1ss")
_particles = ExtResource("45_bl1gx")
_controller = NodePath("..")
@@ -288,7 +323,7 @@ _minMoveSpeed = 4.0
_randomOffsetRange = 0.3
metadata/_custom_type_script = "uid://d3ksrjt1ek4gi"
[node name="JumpGfxComponent" type="Node2D" parent="." unique_id=1468920790 node_paths=PackedStringArray("Controller")]
[node name="JumpGfxComponent" type="Node2D" parent="." node_paths=PackedStringArray("Controller")]
script = ExtResource("47_oefns")
ParticleScene = ExtResource("48_bnap0")
Controller = NodePath("..")

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://54w4wisfj8v8"]
[gd_scene load_steps=7 format=3 uid="uid://54w4wisfj8v8"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_epuj5"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_gxix7"]
@@ -9,33 +9,33 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0
[node name="Coin" type="Area2D" unique_id=1771447403 groups=["coins"]]
[node name="Coin" type="Area2D" groups=["coins"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=707378099]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_3ask2")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=898624458]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_epuj5")
hframes = 12
vframes = 12
frame = 51
[node name="CollectableComponent" type="Node" parent="." unique_id=564726971 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_gxix7")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_fm2fq")
Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1534239994 node_paths=PackedStringArray("Sprite", "Area")]
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("4_gxix7")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.4
Area = NodePath("..")
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1641717]
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_4jc2c")
volume_db = -10.0
bus = &"sfx"

View File

@@ -1,34 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://dk2cu8qs7odib"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_214vd"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_h7fi3"]
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_b687r"]
[ext_resource type="Resource" path="res://resources/collectables/double_jump_pickup.tres" id="3_h7fi3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
radius = 12.0
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_pickup")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_214vd")
hframes = 12
vframes = 12
frame = 24
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
script = ExtResource("2_h7fi3")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_h7fi3")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("3_b687r")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.5
Area = NodePath("..")

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://12jnkdygpxwc"]
[gd_scene load_steps=6 format=3 uid="uid://12jnkdygpxwc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_agxwm"]
[ext_resource type="Script" uid="uid://dnh0mekg2vqxi" path="res://scripts/components/RequirementComponent.cs" id="2_ed7mh"]
@@ -8,14 +8,14 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfu6m"]
size = Vector2(28, 32)
[node name="ExitLevel" type="Area2D" unique_id=1951927125 node_paths=PackedStringArray("DoorSprite")]
[node name="ExitLevel" type="Area2D" node_paths=PackedStringArray("DoorSprite")]
collision_layer = 0
collision_mask = 4
script = ExtResource("4_06sog")
DoorSprite = NodePath("Sprite2D")
OpenedDoorFrame = 88
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1296410089]
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -8)
scale = Vector2(2, 2)
texture = ExtResource("1_agxwm")
@@ -23,15 +23,15 @@ hframes = 12
vframes = 12
frame = 54
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=220927363]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -8)
shape = SubResource("RectangleShape2D_yfu6m")
[node name="RequirementComponent" type="Node" parent="." unique_id=1338124097]
[node name="RequirementComponent" type="Node" parent="."]
script = ExtResource("2_ed7mh")
RequirementType = 2
RequirementType = 1
[node name="UnlockOnRequirementComponent" type="Node" parent="." unique_id=1279359200 node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
[node name="UnlockOnRequirementComponent" type="Node" parent="." node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
script = ExtResource("3_ed7mh")
RequirementComponent = NodePath("../RequirementComponent")
UnlockTarget = NodePath("..")

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://xp4njljog0x2"]
[gd_scene load_steps=30 format=3 uid="uid://xp4njljog0x2"]
[ext_resource type="Texture2D" uid="uid://22k1u37j6k8y" path="res://sprites/flying_enemy.png" id="1_30hhw"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_uyhuj"]
@@ -60,7 +60,7 @@ point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
curve = SubResource("Curve_f2w8b")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_q78ru"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qxfb0"]
resource_local_to_scene = true
lifetime_randomness = 1.0
particle_flag_disable_z = true
@@ -80,52 +80,50 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cmp1h"]
size = Vector2(16, 26)
[node name="Flying Enemy" type="CharacterBody2D" unique_id=1068972930]
[node name="Flying Enemy" type="CharacterBody2D"]
collision_layer = 8
collision_mask = 21
motion_mode = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=572073196]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("CapsuleShape2D_hil2i")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=191340928]
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_q78ru")
texture = ExtResource("1_30hhw")
[node name="Jetpack Particles" type="GPUParticles2D" parent="." unique_id=1641064286]
[node name="Jetpack Particles" type="GPUParticles2D" parent="."]
z_index = -1
position = Vector2(-4, 16)
explosiveness = 0.5
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_fd2du")
[node name="Jetpack Particles2" type="GPUParticles2D" parent="." unique_id=962140317]
[node name="Jetpack Particles2" type="GPUParticles2D" parent="."]
z_index = -1
position = Vector2(4, 16)
explosiveness = 0.5
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_fd2du")
[node name="HealthComponent" type="Node2D" parent="." unique_id=1125679087 node_paths=PackedStringArray("HurtSfx")]
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx")]
script = ExtResource("3_uyhuj")
Health = 0.25
MaxHealth = 0.25
HurtSfx = NodePath("../sfx_hurt")
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="." unique_id=1006537001]
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_fd2du")
bus = &"sfx"
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="." unique_id=1437744637]
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("4_rhq76")
bus = &"sfx"
[node name="DamageComponent" type="Node" parent="." unique_id=1923393563 node_paths=PackedStringArray("Area")]
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("6_q78ru")
Area = NodePath("../Hitbox")
[node name="PeriodicShootingComponent" type="Node" parent="." unique_id=1743534415 node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
script = ExtResource("7_weo6b")
BulletScene = ExtResource("7_4ajjm")
ShootInterval = 2.0
@@ -133,68 +131,68 @@ BulletSpawnPointRight = NodePath("../laser spawn point right")
BulletSpawnPointLeft = NodePath("../laser spawn point left")
ShootingIntervalVariation = 0.5
[node name="EnemyDeathComponent" type="Node" parent="." unique_id=1519565079 node_paths=PackedStringArray("CollisionShape", "Health")]
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
script = ExtResource("9_6p4k7")
TweenDuration = 0.1
CollisionShape = NodePath("../CollisionShape2D")
Health = NodePath("../HealthComponent")
[node name="FlashingComponent" type="Node" parent="." unique_id=1761479670 node_paths=PackedStringArray("Sprite", "HealthComponent")]
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
process_mode = 3
script = ExtResource("10_jmybk")
Sprite = NodePath("../Sprite2D")
HealthComponent = NodePath("../HealthComponent")
[node name="HitComponent" type="Node" parent="." unique_id=2106183592 node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
script = ExtResource("11_2yvae")
Sprite = NodePath("../Sprite2D")
Health = NodePath("../HealthComponent")
HitFx = NodePath("../HitParticles")
[node name="StatusEffectComponent" type="Node" parent="." unique_id=2016067092]
[node name="StatusEffectComponent" type="Node" parent="."]
script = ExtResource("12_xlup2")
[node name="FireEffectComponent" type="Node" parent="." unique_id=599378746 node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
script = ExtResource("13_mrjm6")
Health = NodePath("../HealthComponent")
StatusEffectComponent = NodePath("../StatusEffectComponent")
FireFX = NodePath("../FireFX")
[node name="IceEffectComponent" type="Node" parent="." unique_id=1515560540 node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
script = ExtResource("14_pkino")
ComponentsToDisable = [NodePath("../PeriodicShootingComponent"), NodePath("../DamageComponent")]
StatusEffectComponent = NodePath("../StatusEffectComponent")
IceFx = NodePath("../Ice FX")
[node name="HitParticles" parent="." unique_id=579475644 instance=ExtResource("13_xlup2")]
[node name="HitParticles" parent="." instance=ExtResource("13_xlup2")]
position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_q78ru")
process_material = SubResource("ParticleProcessMaterial_qxfb0")
[node name="FireFX" parent="." unique_id=1136026281 instance=ExtResource("14_mrjm6")]
[node name="FireFX" parent="." instance=ExtResource("14_mrjm6")]
position = Vector2(0, 9)
emitting = false
amount = 2048
[node name="Ice FX" parent="." unique_id=275134518 instance=ExtResource("15_pkino")]
[node name="Ice FX" parent="." instance=ExtResource("15_pkino")]
visible = false
position = Vector2(1, 0)
scale = Vector2(0.684407, 0.929677)
[node name="laser spawn point right" type="Node2D" parent="." unique_id=915998238]
[node name="laser spawn point right" type="Node2D" parent="."]
position = Vector2(8, -2)
[node name="laser spawn point left" type="Node2D" parent="." unique_id=1180867485]
[node name="laser spawn point left" type="Node2D" parent="."]
position = Vector2(-9, -2)
[node name="Hitbox" type="Area2D" parent="." unique_id=1699649839]
[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 8
collision_mask = 20
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox" unique_id=379520850]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2(0, 2)
shape = SubResource("RectangleShape2D_cmp1h")
[node name="PathFollowerComponent" type="Node2D" parent="." unique_id=1706994676]
[node name="PathFollowerComponent" type="Node2D" parent="."]
script = ExtResource("18_q78ru")
ShouldRotate = false
metadata/_custom_type_script = "uid://b4hvq2i66fjhi"

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://cm3rixnnev1pg"]
[gd_scene load_steps=4 format=3 uid="uid://cm3rixnnev1pg"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ctugi"]
[ext_resource type="Script" uid="uid://bgbnof7aeydmq" path="res://scripts/components/JumpPadComponent.cs" id="2_huktk"]
@@ -6,23 +6,23 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ci3ij"]
size = Vector2(16, 6)
[node name="Jump pad" type="Area2D" unique_id=986549607]
[node name="Jump pad" type="Area2D"]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1755302504]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 5)
shape = SubResource("RectangleShape2D_ci3ij")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1150967280]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_ctugi")
hframes = 12
vframes = 12
frame = 120
[node name="JumpPadComponent" type="Node" parent="." unique_id=1295810804 node_paths=PackedStringArray("Area", "Sprite")]
[node name="JumpPadComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Sprite")]
script = ExtResource("2_huktk")
JumpForce = 1210.0
JumpForce = 1110.0
Area = NodePath("..")
Sprite = NodePath("../Sprite2D")
StartAnimationIndex = 120

View File

@@ -1,32 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://0idmnkwids1r"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_sprite"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_collectable"]
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_fadeaway"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
radius = 12.0
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_pickup")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_sprite")
hframes = 12
vframes = 12
frame = 24
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
script = ExtResource("2_collectable")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("3_fadeaway")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.5
Area = NodePath("..")

View File

@@ -1,20 +1,18 @@
[gd_scene format=3 uid="uid://lpovacvt3yyj"]
[gd_scene load_steps=4 format=3 uid="uid://lpovacvt3yyj"]
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="1_r82pf"]
[ext_resource type="Script" uid="uid://dtv2r7q4elgre" path="res://scripts/components/SpaceshipEnterComponent.cs" id="2_wanmd"]
[ext_resource type="Resource" uid="uid://d033qwwfs3i72" path="res://resources/movement_presets/spaceship_movement.tres" id="2_yda36"]
[sub_resource type="CircleShape2D" id="CircleShape2D_wanmd"]
radius = 16.1245
[node name="Spaceship Enter" type="Area2D" unique_id=916428603]
[node name="Spaceship Enter" type="Area2D"]
collision_layer = 0
collision_mask = 4
script = ExtResource("2_wanmd")
Preset = ExtResource("2_yda36")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=433507900]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_r82pf")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=993596426]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_wanmd")

View File

@@ -1,15 +1,14 @@
[gd_scene format=3 uid="uid://dkqa3q6j2gof4"]
[gd_scene load_steps=3 format=3 uid="uid://dkqa3q6j2gof4"]
[ext_resource type="Script" uid="uid://d3gfg05ll8uw3" path="res://scripts/components/SpaceshipExitComponent.cs" id="1_1cmfv"]
[ext_resource type="Resource" uid="uid://vgutbpovj8hc" path="res://resources/movement_presets/platform_movement.tres" id="2_njt46"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_njt46"]
[node name="Spaceship exit" type="Area2D" unique_id=922920366]
[node name="Spaceship exit" type="Area2D" node_paths=PackedStringArray("Area")]
collision_layer = 0
collision_mask = 4
script = ExtResource("1_1cmfv")
Preset = ExtResource("2_njt46")
Area = NodePath(".")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1697409658]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_njt46")

View File

@@ -1,7 +1,6 @@
[gd_scene format=3 uid="uid://b4eifkc31jsun"]
[gd_scene load_steps=8 format=3 uid="uid://b4eifkc31jsun"]
[ext_resource type="Script" uid="uid://c6eoi3ymefc0x" path="res://Autoloads/GameManager.cs" id="1_t2tr6"]
[ext_resource type="PackedScene" uid="uid://dwr3avefuwnpy" path="res://scenes/level_tutorial_1.tscn" id="2_7rb6w"]
[ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="2_bentb"]
[ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_ajlkg"]
[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_3.tscn" id="4_se5tb"]
@@ -9,9 +8,9 @@
[ext_resource type="PackedScene" uid="uid://bbwef3n2gjkt8" path="res://scenes/level_village_5.tscn" id="6_7rb6w"]
[ext_resource type="Script" uid="uid://chrhjch4ymfvr" path="res://scripts/Screenshot.cs" id="6_bbtu1"]
[node name="GameManager" type="Node" unique_id=2076336659]
[node name="GameManager" type="Node"]
script = ExtResource("1_t2tr6")
LevelScenes = Array[PackedScene]([ExtResource("2_7rb6w"), ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh"), ExtResource("6_7rb6w")])
LevelScenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh"), ExtResource("6_7rb6w")])
[node name="Screenshot" type="Node" parent="." unique_id=812485936]
[node name="Screenshot" type="Node" parent="."]
script = ExtResource("6_bbtu1")

View File

@@ -1,8 +1,7 @@
[gd_scene format=3 uid="uid://cala7bpo1v4no"]
[gd_scene load_steps=2 format=3 uid="uid://cala7bpo1v4no"]
[ext_resource type="Script" uid="uid://chgw53qwt7rt8" path="res://scripts/components/Movement/GravityAbility.cs" id="1_tn5sj"]
[node name="GravityAbility" type="Node" unique_id=711941081]
[node name="GravityAbility" type="Node"]
script = ExtResource("1_tn5sj")
DescendGravity = 1000.0
metadata/_custom_type_script = "uid://chgw53qwt7rt8"

View File

@@ -1,9 +1,8 @@
[gd_scene format=3 uid="uid://d0r5edxnx5jqx"]
[gd_scene load_steps=2 format=3 uid="uid://d0r5edxnx5jqx"]
[ext_resource type="Script" uid="uid://ccksp2e76s7sr" path="res://scripts/components/Movement/VariableJumpAbility.cs" id="1_y30i5"]
[node name="VariableJumpAbility" type="Node" unique_id=735694377]
[node name="VariableJumpAbility" type="Node"]
script = ExtResource("1_y30i5")
JumpHeight = 112.0
JumpCutMultiplier = 0.507
metadata/_custom_type_script = "uid://ccksp2e76s7sr"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://bimyb8suadq3u"]
[gd_scene load_steps=2 format=3 uid="uid://dtxkjif7prm70"]
[ext_resource type="Script" uid="uid://dl7vthhurirwc" path="res://scripts/components/XRayVisionSkillComponent.cs" id="1_ebn6n"]

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://bi6v7u17vg1ww"]
[gd_scene load_steps=13 format=3 uid="uid://bi6v7u17vg1ww"]
[ext_resource type="Script" uid="uid://dru77vj07e18s" path="res://Autoloads/SkillManager.cs" id="1_31033"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_87da4"]
@@ -6,12 +6,13 @@
[ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="4_53vnv"]
[ext_resource type="Resource" uid="uid://cr5lo4h8wm0jc" path="res://resources/skills/fire_brick.tres" id="5_77gav"]
[ext_resource type="Resource" uid="uid://ceakv6oqob6m7" path="res://resources/skills/ice_brick.tres" id="6_gib8v"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="7_6wy8o"]
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="8_87da4"]
[ext_resource type="Resource" uid="uid://cseilsspimw1n" path="res://resources/skills/ground_pound_skill.tres" id="9_77gav"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="10_gib8v"]
[ext_resource type="Resource" uid="uid://c5dj06l86winx" path="res://resources/skills/xray_vision.tres" id="10_gib8v"]
[ext_resource type="Resource" uid="uid://d12defdtmlk0u" path="res://resources/skills/brick_shield.tres" id="11_6wy8o"]
[ext_resource type="Resource" uid="uid://dghnl301o1aiy" path="res://resources/skills/brick_armor.tres" id="12_gib8v"]
[node name="SkillManager" type="Node" unique_id=1205356464]
[node name="SkillManager" type="Node"]
script = ExtResource("1_31033")
AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("10_gib8v"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")])
AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("7_6wy8o"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("10_gib8v"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")])

View File

@@ -1,77 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://display_settings_scene"]
[ext_resource type="Script" uid="uid://display_settings_script" path="res://scripts/UI/DisplaySettings.cs" id="1_dispset"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dispset"]
bg_color = Color(0, 0, 0, 1)
[node name="Display settings" type="Control" node_paths=PackedStringArray("WindowModeButton", "ResolutionButton", "DisplaySettingsControl")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 6
size_flags_vertical = 6
script = ExtResource("1_dispset")
WindowModeButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Window Mode/WindowModeButton")
ResolutionButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Resolution/ResolutionButton")
DisplaySettingsControl = NodePath(".")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_dispset")
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="Display" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "DISPLAY"
horizontal_alignment = 1
vertical_alignment = 1
uppercase = true
[node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 32)
layout_mode = 2
size_flags_vertical = 3
[node name="Window Mode" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 4
[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Window Mode"]
layout_mode = 2
text = "WINDOW_MODE"
horizontal_alignment = 1
[node name="WindowModeButton" type="OptionButton" parent="PanelContainer/MarginContainer/VBoxContainer/Window Mode"]
layout_mode = 2
[node name="Resolution" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 4
[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Resolution"]
layout_mode = 2
text = "RESOLUTION"
horizontal_alignment = 1
[node name="ResolutionButton" type="OptionButton" parent="PanelContainer/MarginContainer/VBoxContainer/Resolution"]
layout_mode = 2

View File

@@ -1,97 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://gameplay_settings_scene"]
[ext_resource type="Script" uid="uid://gameplay_settings_script" path="res://scripts/UI/GameplaySettings.cs" id="1_gameplay"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_gameplay"]
bg_color = Color(0, 0, 0, 1)
[node name="Gameplay Settings" type="Control" node_paths=PackedStringArray("DeadzoneSlider", "DeadzoneValueLabel", "SensitivitySlider", "SensitivityValueLabel", "GameplaySettingsControl")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 6
size_flags_vertical = 6
script = ExtResource("1_gameplay")
DeadzoneSlider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Deadzone/HSlider")
DeadzoneValueLabel = NodePath("PanelContainer/MarginContainer/VBoxContainer/Deadzone/HBoxContainer/DeadzoneValueLabel")
SensitivitySlider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Sensitivity/HSlider")
SensitivityValueLabel = NodePath("PanelContainer/MarginContainer/VBoxContainer/Sensitivity/HBoxContainer/SensitivityValueLabel")
GameplaySettingsControl = NodePath(".")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_gameplay")
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="Gameplay" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "GAMEPLAY"
horizontal_alignment = 1
vertical_alignment = 1
uppercase = true
[node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 32)
layout_mode = 2
size_flags_vertical = 3
[node name="Deadzone" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 4
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/Deadzone"]
layout_mode = 2
[node name="DeadzoneLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Deadzone/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "GAMEPAD_DEADZONE"
[node name="DeadzoneValueLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Deadzone/HBoxContainer"]
layout_mode = 2
text = "0.20"
[node name="HSlider" type="HSlider" parent="PanelContainer/MarginContainer/VBoxContainer/Deadzone"]
custom_minimum_size = Vector2(64, 0)
layout_mode = 2
value = 0.2
[node name="Sensitivity" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 4
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/Sensitivity"]
layout_mode = 2
[node name="SensitivityLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Sensitivity/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "GAMEPAD_SENSITIVITY"
[node name="SensitivityValueLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Sensitivity/HBoxContainer"]
layout_mode = 2
text = "1.00"
[node name="HSlider" type="HSlider" parent="PanelContainer/MarginContainer/VBoxContainer/Sensitivity"]
custom_minimum_size = Vector2(64, 0)
layout_mode = 2
value = 1.0

View File

@@ -1,23 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://cvfsbiy5ggrpg"]
[gd_scene load_steps=3 format=3 uid="uid://cvfsbiy5ggrpg"]
[ext_resource type="PackedScene" uid="uid://bxpr4m7lq7clh" path="res://objects/ui/input_button.tscn" id="1_h8s4o"]
[ext_resource type="Script" uid="uid://input_settings_script" path="res://scripts/UI/InputSettings.cs" id="2_inputs"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se25o"]
bg_color = Color(0, 0, 0, 1)
[node name="Input Settings" type="Control" node_paths=PackedStringArray("ActionsContainer", "ResetButton", "InputSettingsControl")]
[node name="Input Settings" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("2_inputs")
ActionsContainer = NodePath("PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions")
ResetButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Reset to default Button")
InputSettingsControl = NodePath(".")
InputButtonScene = ExtResource("1_h8s4o")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
@@ -54,6 +48,24 @@ layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/separation = 8
[node name="Input button" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
layout_mode = 2
[node name="Input button2" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
layout_mode = 2
[node name="Input button3" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
layout_mode = 2
[node name="Input button4" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
layout_mode = 2
[node name="Input button5" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
layout_mode = 2
[node name="Input button6" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions" instance=ExtResource("1_h8s4o")]
layout_mode = 2
[node name="Reset to default Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "RESET_TO_DEFAULT_BUTTON"

View File

@@ -4,7 +4,6 @@
[ext_resource type="Script" uid="uid://vokgv56bjpf1" path="res://scripts/UI/MarketplaceButton.cs" id="2_vb2qn"]
[node name="MarketplaceButton" type="Button" node_paths=PackedStringArray("SkillLevelContainer")]
focus_mode = 2
offset_right = 8.0
offset_bottom = 8.0
size_flags_horizontal = 3

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://i6mnjbjcoqe5"]
[gd_scene load_steps=4 format=3 uid="uid://i6mnjbjcoqe5"]
[ext_resource type="Script" uid="uid://cakgxndurgfa3" path="res://scripts/UI/PauseMenu.cs" id="1_h4pd5"]
[ext_resource type="PackedScene" uid="uid://cl00e2ocomk3m" path="res://scenes/main_menu.tscn" id="2_h4pd5"]
@@ -6,7 +6,7 @@
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_g4ivv"]
bg_color = Color(0, 0, 0, 1)
[node name="Pause menu" type="Control" unique_id=923659871 node_paths=PackedStringArray("PauseMenuControl", "ResumeButton", "MainMenuButton", "QuitButton", "SettingsButton")]
[node name="Pause menu" type="Control" node_paths=PackedStringArray("PauseMenuControl", "ResumeButton", "MainMenuButton", "QuitButton", "SettingsButton")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -23,7 +23,7 @@ QuitButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Quit game Bu
SettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Settings Button")
MainMenuScene = ExtResource("2_h4pd5")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=1782689001]
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@@ -32,52 +32,46 @@ grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_g4ivv")
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=824088919]
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=1826945529]
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="Pause" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=1706564131]
[node name="Pause" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "PAUSE"
horizontal_alignment = 1
vertical_alignment = 1
uppercase = true
[node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=868621584]
[node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 32)
layout_mode = 2
size_flags_vertical = 3
[node name="Resume Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=826636099]
[node name="Resume Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_next = NodePath("../Settings Button")
text = "RESUME_BUTTON"
flat = true
[node name="Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=334350065]
[node name="Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_next = NodePath("../Exit to menu Button")
focus_previous = NodePath("../Resume Button")
text = "SETTINGS_BUTTON"
flat = true
[node name="Exit to menu Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=683937353]
[node name="Exit to menu Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_next = NodePath("../Quit game Button")
focus_previous = NodePath("../Settings Button")
text = "EXIT_TO_MENU_BUTTON"
flat = true
[node name="Quit game Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=2008979602]
[node name="Quit game Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_previous = NodePath("../Exit to menu Button")
text = "QUIT_BUTTON"
flat = true

View File

@@ -53,11 +53,13 @@ size_flags_vertical = 3
[node name="Input Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
disabled = true
text = "INPUT_BUTTON"
flat = true
[node name="Display Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
disabled = true
text = "DISPLAY_BUTTON"
flat = true
@@ -68,6 +70,7 @@ flat = true
[node name="Gameplay Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
disabled = true
text = "GAMEPLAY_BUTTON"
flat = true

View File

@@ -4,7 +4,6 @@
[ext_resource type="Script" uid="uid://bw8dlgq86jrtt" path="res://scripts/UI/SkillButton.cs" id="2_m2732"]
[node name="SkillButton" type="Button"]
focus_mode = 2
offset_right = 8.0
offset_bottom = 8.0
size_flags_horizontal = 3

View File

@@ -8,10 +8,6 @@
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Mr. Brick Adventures"
@@ -23,39 +19,35 @@ config/version="in-dev"
run/main_scene="uid://cl00e2ocomk3m"
config/use_custom_user_dir=true
config/custom_user_dir_name="MrBrickAdventures"
config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
run/max_fps=180
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
boot_splash/stretch_mode=0
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="uid://jix7wdn0isr3"
[autoload]
GameManager="*res://objects/game_manager.tscn"
PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd"
AudioController="*res://objects/audio_controller.tscn"
UIManager="*res://Autoloads/UIManager.cs"
ConfigFileHandler="*res://Autoloads/ConfigFileHandler.cs"
SettingsManager="*res://Autoloads/SettingsManager.cs"
InputDeviceManager="*res://Autoloads/InputDeviceManager.cs"
SaveSystem="*res://Autoloads/SaveSystem.cs"
ConsoleManager="*res://Autoloads/ConsoleManager.cs"
LimboConsole="*uid://dyxornv8vwibg"
LimboConsole="*res://addons/limbo_console/limbo_console.gd"
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
EventBus="*res://Autoloads/EventBus.cs"
SteamManager="*res://Autoloads/SteamManager.cs"
AchievementManager="*res://objects/achievement_manager.tscn"
SkillManager="*res://objects/skill_manager.tscn"
FloatingTextManager="*res://objects/floating_text_manager.tscn"
EventBus="*res://Autoloads/EventBus.cs"
StatisticsManager="*res://Autoloads/StatisticsManager.cs"
SpeedRunManager="res://Autoloads/SpeedRunManager.cs"
GhostManager="res://objects/ghost_manager.tscn"
ScoreEventHandler="*res://scripts/Events/ScoreEventHandler.cs"
StatisticsEventHandler="*res://scripts/Events/StatisticsEventHandler.cs"
CoinStateHandler="*res://scripts/Events/CoinStateHandler.cs"
LivesStateHandler="*res://scripts/Events/LivesStateHandler.cs"
SkillCollectHandler="*res://scripts/Events/SkillCollectHandler.cs"
GameStateStore="*res://Autoloads/GameStateStore.cs"
GameManager="*res://objects/game_manager.tscn"
[debug]

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" format=3 uid="uid://bsnr5v2b2mfsl"]
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://bsnr5v2b2mfsl"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_wfbgp"]
[resource]
script = ExtResource("1_wfbgp")
Amount = 5.0
Type = 1
Type = 0

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" format=3 uid="uid://b6xqotmke54x"]
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://b6xqotmke54x"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_5mosu"]
[resource]
script = ExtResource("1_5mosu")
Amount = 50.0
Type = 1
Type = 0

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" format=3 uid="uid://b6apusc0jmi3x"]
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://b6apusc0jmi3x"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_d8txc"]
[resource]
script = ExtResource("1_d8txc")
Amount = 1.0
Type = 2
Type = 1

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" format=3 uid="uid://vql535ckoeqm"]
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://vql535ckoeqm"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_7pquc"]
[resource]
script = ExtResource("1_7pquc")
Amount = 1.0
Type = 1
Type = 0

View File

@@ -1,9 +0,0 @@
[gd_resource type="Resource" format=3 uid="uid://dfyp1n4p52ydm"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_script"]
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="2_skill"]
[resource]
script = ExtResource("1_script")
Type = 4
Skill = ExtResource("2_skill")

View File

@@ -1,8 +1,9 @@
[gd_resource type="Resource" format=3 uid="uid://2tl3yoh202no"]
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://2tl3yoh202no"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_brkhb"]
[resource]
script = ExtResource("1_brkhb")
Amount = 0.25
Type = 3
Type = 2
metadata/_custom_type_script = "uid://cb5f0mx0hrt3b"

View File

@@ -1,8 +1,8 @@
[gd_resource type="Resource" format=3 uid="uid://bws2xldndlre1"]
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://bws2xldndlre1"]
[ext_resource type="Script" uid="uid://gptsgaw3agkf" path="res://scripts/Resources/CollectableResource.cs" id="1_clntw"]
[resource]
script = ExtResource("1_clntw")
Amount = 50.0
Type = 1
Type = 0

View File

@@ -1,12 +0,0 @@
[gd_resource type="Resource" script_class="MovementPreset" format=3 uid="uid://vgutbpovj8hc"]
[ext_resource type="Script" uid="uid://tt1los3lafsi" path="res://scripts/Resources/MovementPreset.cs" id="1_0yvgi"]
[ext_resource type="PackedScene" uid="uid://bcv8kx6bc7u5e" path="res://objects/movement_abilities/ground_ability.tscn" id="1_sll4h"]
[ext_resource type="PackedScene" uid="uid://d0r5edxnx5jqx" path="res://objects/movement_abilities/variable_jump_ability.tscn" id="2_g20lq"]
[ext_resource type="PackedScene" uid="uid://cala7bpo1v4no" path="res://objects/movement_abilities/gravity_ability.tscn" id="3_085b1"]
[ext_resource type="PackedScene" uid="uid://bty3jq8u0pxkf" path="res://objects/movement_abilities/one_way_platform_ability.tscn" id="4_yebn0"]
[resource]
script = ExtResource("1_0yvgi")
Abilities = [ExtResource("1_sll4h"), ExtResource("2_g20lq"), ExtResource("3_085b1"), ExtResource("4_yebn0")]
metadata/_custom_type_script = "uid://tt1los3lafsi"

View File

@@ -1,9 +0,0 @@
[gd_resource type="Resource" script_class="MovementPreset" format=3 uid="uid://d033qwwfs3i72"]
[ext_resource type="Script" uid="uid://tt1los3lafsi" path="res://scripts/Resources/MovementPreset.cs" id="1_dfw61"]
[ext_resource type="PackedScene" uid="uid://bu3vuxlrvoo1t" path="res://objects/movement_abilities/spaceship_ability.tscn" id="1_hadk8"]
[resource]
script = ExtResource("1_dfw61")
Abilities = [ExtResource("1_hadk8")]
metadata/_custom_type_script = "uid://tt1los3lafsi"

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://dghnl301o1aiy"]
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://dghnl301o1aiy"]
[ext_resource type="PackedScene" uid="uid://cdeh7wfc62fr4" path="res://objects/player_skills/brick_armor_skill_component.tscn" id="1_aqcna"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_unqwr"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://d12defdtmlk0u"]
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://d12defdtmlk0u"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_m360g"]
[ext_resource type="PackedScene" uid="uid://blwk5qduvdnxv" path="res://objects/player_skills/brick_shield_skill_component.tscn" id="1_xjknp"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://bxsgq8703qx4u"]
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://bxsgq8703qx4u"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_p5qvt"]
[ext_resource type="PackedScene" uid="uid://dwaxbojb44a6l" path="res://objects/player_skills/double_jump_skill.tscn" id="1_t7o84"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://cseilsspimw1n"]
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://cseilsspimw1n"]
[ext_resource type="PackedScene" uid="uid://lu3wvpqefekn" path="res://objects/player_skills/ground_pound_skill_component.tscn" id="1_auljr"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_i1qac"]

View File

@@ -1,8 +0,0 @@
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://mwqffpqncwxo"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="1_vptvl"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_rw7jf"]
[resource]
script = ExtResource("2_rw7jf")
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -0,0 +1,31 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://c5dj06l86winx"]
[ext_resource type="PackedScene" uid="uid://dtxkjif7prm70" path="res://objects/player_skills/x_ray_vision_skill_component.tscn" id="1_ax2d8"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_g8qe3"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="2_o726x"]
[sub_resource type="Resource" id="Resource_72ltj"]
script = ExtResource("2_o726x")
Cost = 200
Description = ""
Properties = Dictionary[String, Variant]({
"duration": 5.0
})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[sub_resource type="Resource" id="Resource_2kdfi"]
script = ExtResource("2_o726x")
Cost = 275
Description = ""
Properties = Dictionary[String, Variant]({
"duration": 10.0
})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[resource]
script = ExtResource("1_g8qe3")
Name = "XRAY_VISION"
Description = "XRAY_VISION_DESCRIPTION"
Node = ExtResource("1_ax2d8")
Upgrades = Array[ExtResource("2_o726x")]([SubResource("Resource_72ltj"), SubResource("Resource_2kdfi")])
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" format=3 uid="uid://dua4ns4tdknd1"]
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://dua4ns4tdknd1"]
[ext_resource type="Texture2D" uid="uid://cysarpu6snb2y" path="res://sprites/ppc-tileset.png" id="4_ffexy"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" format=3 uid="uid://bc5a20s6kuy8e"]
[gd_resource type="TileSet" load_steps=23 format=3 uid="uid://bc5a20s6kuy8e"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ej5iv"]
[ext_resource type="PackedScene" uid="uid://54w4wisfj8v8" path="res://objects/entities/coin.tscn" id="2_31a0q"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" format=3 uid="uid://bbppo0irxdmqy"]
[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://bbppo0irxdmqy"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6ec4i"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_0dgh6"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" format=3 uid="uid://ccffmjebvuoaj"]
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://ccffmjebvuoaj"]
[ext_resource type="Texture2D" uid="uid://dxvevrm15uus1" path="res://sprites/flowers_tileset.png" id="1_6pkiv"]

View File

@@ -1,4 +1,4 @@
[gd_resource type="TileSet" format=3 uid="uid://cu2sx7qigrqnv"]
[gd_resource type="TileSet" load_steps=11 format=3 uid="uid://cu2sx7qigrqnv"]
[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"]
@@ -2034,19 +2034,12 @@ texture = ExtResource("4_i332m")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ixyyn"]
texture = ExtResource("5_q7rhw")
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0 = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
@@ -2081,17 +2074,11 @@ texture = ExtResource("5_q7rhw")
56:0/0 = 0
57:0/0 = 0
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
@@ -2141,17 +2128,11 @@ texture = ExtResource("5_q7rhw")
56:1/0 = 0
57:1/0 = 0
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
@@ -2194,17 +2175,11 @@ texture = ExtResource("5_q7rhw")
56:2/0 = 0
57:2/0 = 0
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
@@ -2254,11 +2229,8 @@ texture = ExtResource("5_q7rhw")
56:3/0 = 0
57:3/0 = 0
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
@@ -2432,11 +2404,9 @@ texture = ExtResource("5_q7rhw")
49:8/0 = 0
50:8/0 = 0
0:9/0 = 0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
3:9/0 = 0
4:9/0 = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
@@ -2471,15 +2441,10 @@ texture = ExtResource("5_q7rhw")
49:9/0 = 0
50:9/0 = 0
0:10/0 = 0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0 = 0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0 = 0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:10/0 = 0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:10/0 = 0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
@@ -2518,31 +2483,18 @@ texture = ExtResource("5_q7rhw")
49:10/0 = 0
50:10/0 = 0
0:11/0 = 0
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0 = 0
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0 = 0
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:11/0 = 0
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:11/0 = 0
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:11/0 = 0
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:11/0 = 0
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:11/0 = 0
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:11/0 = 0
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:11/0 = 0
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:11/0 = 0
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:11/0 = 0
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:11/0 = 0
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:11/0 = 0
24:11/0 = 0
25:11/0 = 0
@@ -2566,25 +2518,15 @@ texture = ExtResource("5_q7rhw")
45:11/0 = 0
46:11/0 = 0
0:12/0 = 0
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:12/0 = 0
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:12/0 = 0
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:12/0 = 0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:12/0 = 0
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:12/0 = 0
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:12/0 = 0
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:12/0 = 0
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:12/0 = 0
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:12/0 = 0
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:12/0 = 0
18:12/0 = 0
19:12/0 = 0
@@ -2601,40 +2543,24 @@ texture = ExtResource("5_q7rhw")
36:12/0 = 0
38:12/0 = 0
0:13/0 = 0
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:13/0 = 0
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:13/0 = 0
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:13/0 = 0
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:13/0 = 0
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:13/0 = 0
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:13/0 = 0
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:13/0 = 0
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:13/0 = 0
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:13/0 = 0
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:13/0 = 0
18:13/0 = 0
19:13/0 = 0
20:13/0 = 0
20:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:13/0 = 0
21:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:13/0 = 0
22:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:13/0 = 0
23:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:13/0 = 0
24:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:13/0 = 0
25:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:13/0 = 0
27:13/0 = 0
29:13/0 = 0
@@ -2657,40 +2583,24 @@ texture = ExtResource("5_q7rhw")
46:13/0 = 0
47:13/0 = 0
0:14/0 = 0
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:14/0 = 0
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:14/0 = 0
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:14/0 = 0
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:14/0 = 0
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:14/0 = 0
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:14/0 = 0
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:14/0 = 0
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:14/0 = 0
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:14/0 = 0
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:14/0 = 0
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:14/0 = 0
18:14/0 = 0
19:14/0 = 0
20:14/0 = 0
20:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:14/0 = 0
21:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:14/0 = 0
22:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:14/0 = 0
23:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:14/0 = 0
25:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:14/0 = 0
29:14/0 = 0
30:14/0 = 0
@@ -2712,42 +2622,25 @@ texture = ExtResource("5_q7rhw")
46:14/0 = 0
47:14/0 = 0
0:15/0 = 0
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:15/0 = 0
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:15/0 = 0
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:15/0 = 0
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:15/0 = 0
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:15/0 = 0
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:15/0 = 0
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:15/0 = 0
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:15/0 = 0
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:15/0 = 0
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:15/0 = 0
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:15/0 = 0
18:15/0 = 0
19:15/0 = 0
20:15/0 = 0
20:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:15/0 = 0
21:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:15/0 = 0
22:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:15/0 = 0
23:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:15/0 = 0
24:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:15/0 = 0
25:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:15/0 = 0
29:15/0 = 0
30:15/0 = 0
@@ -2769,33 +2662,19 @@ texture = ExtResource("5_q7rhw")
46:15/0 = 0
47:15/0 = 0
4:16/0 = 0
4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:16/0 = 0
5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:16/0 = 0
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:16/0 = 0
7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:16/0 = 0
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:16/0 = 0
17:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:16/0 = 0
18:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:16/0 = 0
19:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:16/0 = 0
20:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:16/0 = 0
21:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:16/0 = 0
22:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:16/0 = 0
23:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:16/0 = 0
24:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:16/0 = 0
25:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:16/0 = 0
29:16/0 = 0
30:16/0 = 0
@@ -2817,21 +2696,13 @@ texture = ExtResource("5_q7rhw")
46:16/0 = 0
47:16/0 = 0
17:17/0 = 0
17:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:17/0 = 0
19:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:17/0 = 0
20:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:17/0 = 0
21:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:17/0 = 0
22:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:17/0 = 0
23:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:17/0 = 0
24:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:17/0 = 0
25:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
29:17/0 = 0
30:17/0 = 0
32:17/0 = 0
@@ -2856,23 +2727,14 @@ texture = ExtResource("5_q7rhw")
4:18/0 = 0
5:18/0 = 0
17:18/0 = 0
17:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:18/0 = 0
18:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:18/0 = 0
19:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:18/0 = 0
20:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:18/0 = 0
21:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:18/0 = 0
22:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:18/0 = 0
23:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:18/0 = 0
24:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:18/0 = 0
25:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
27:18/0 = 0
29:18/0 = 0
30:18/0 = 0
@@ -2904,20 +2766,14 @@ texture = ExtResource("5_q7rhw")
8:19/0 = 0
9:19/0 = 0
17:19/0 = 0
17:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:19/0 = 0
18:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:19/0 = 0
19:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:19/0 = 0
21:19/0 = 0
22:19/0 = 0
23:19/0 = 0
23:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:19/0 = 0
24:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:19/0 = 0
25:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:19/0 = 0
27:19/0 = 0
28:19/0 = 0
@@ -2949,18 +2805,13 @@ texture = ExtResource("5_q7rhw")
6:20/0 = 0
7:20/0 = 0
17:20/0 = 0
17:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:20/0 = 0
18:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:20/0 = 0
19:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:20/0 = 0
21:20/0 = 0
22:20/0 = 0
23:20/0 = 0
23:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:20/0 = 0
25:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:20/0 = 0
27:20/0 = 0
28:20/0 = 0
@@ -2987,20 +2838,14 @@ texture = ExtResource("5_q7rhw")
2:21/0 = 0
3:21/0 = 0
17:21/0 = 0
17:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:21/0 = 0
18:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:21/0 = 0
19:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:21/0 = 0
21:21/0 = 0
22:21/0 = 0
23:21/0 = 0
23:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:21/0 = 0
24:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:21/0 = 0
25:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:21/0 = 0
27:21/0 = 0
28:21/0 = 0
@@ -3026,20 +2871,14 @@ texture = ExtResource("5_q7rhw")
2:22/0 = 0
3:22/0 = 0
17:22/0 = 0
17:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:22/0 = 0
18:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:22/0 = 0
19:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:22/0 = 0
21:22/0 = 0
22:22/0 = 0
23:22/0 = 0
23:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:22/0 = 0
24:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:22/0 = 0
25:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:22/0 = 0
27:22/0 = 0
28:22/0 = 0
@@ -3065,14 +2904,10 @@ texture = ExtResource("5_q7rhw")
2:23/0 = 0
3:23/0 = 0
17:23/0 = 0
17:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:23/0 = 0
19:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:23/0 = 0
23:23/0 = 0
23:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:23/0 = 0
25:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:23/0 = 0
27:23/0 = 0
28:23/0 = 0
@@ -3095,20 +2930,14 @@ texture = ExtResource("5_q7rhw")
45:23/0 = 0
47:23/0 = 0
17:24/0 = 0
17:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:24/0 = 0
18:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:24/0 = 0
19:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:24/0 = 0
21:24/0 = 0
22:24/0 = 0
23:24/0 = 0
23:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:24/0 = 0
24:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:24/0 = 0
25:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:24/0 = 0
27:24/0 = 0
28:24/0 = 0
@@ -3132,23 +2961,14 @@ texture = ExtResource("5_q7rhw")
46:24/0 = 0
47:24/0 = 0
17:25/0 = 0
17:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:25/0 = 0
18:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:25/0 = 0
19:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:25/0 = 0
20:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:25/0 = 0
21:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:25/0 = 0
22:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:25/0 = 0
23:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:25/0 = 0
24:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:25/0 = 0
25:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:25/0 = 0
27:25/0 = 0
28:25/0 = 0
@@ -3172,21 +2992,13 @@ texture = ExtResource("5_q7rhw")
46:25/0 = 0
47:25/0 = 0
17:26/0 = 0
17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:26/0 = 0
18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:26/0 = 0
19:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:26/0 = 0
20:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:26/0 = 0
21:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:26/0 = 0
22:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:26/0 = 0
23:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:26/0 = 0
25:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:26/0 = 0
27:26/0 = 0
28:26/0 = 0
@@ -3210,23 +3022,14 @@ texture = ExtResource("5_q7rhw")
46:26/0 = 0
47:26/0 = 0
17:27/0 = 0
17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:27/0 = 0
18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:27/0 = 0
19:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:27/0 = 0
20:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:27/0 = 0
21:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:27/0 = 0
22:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:27/0 = 0
23:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:27/0 = 0
24:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:27/0 = 0
25:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:27/0 = 0
27:27/0 = 0
28:27/0 = 0

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View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=34 format=4 uid="uid://h60obxmju6mo"]
[gd_scene load_steps=33 format=4 uid="uid://h60obxmju6mo"]
[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="1_p30ax"]
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="2_a7yjf"]
@@ -23,7 +23,6 @@
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="21_p30ax"]
[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="22_a7yjf"]
[ext_resource type="PackedScene" uid="uid://t6h2ra7kjyq" path="res://objects/entities/small_heal_potion.tscn" id="23_m6h4x"]
[ext_resource type="PackedScene" uid="uid://dk2cu8qs7odib" path="res://objects/entities/double_jump_skill_pickup.tscn" id="24_6fdf4"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7bvy"]
texture = ExtResource("7_uvxky")
@@ -301,7 +300,7 @@ z_index = 5
position = Vector2(903, -118)
metadata/_edit_group_ = true
[node name="HitParticles" parent="Brick Player" index="23"]
[node name="HitParticles" parent="Brick Player" index="24"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")]
@@ -365,9 +364,6 @@ position = Vector2(1359, -42)
[node name="Killzone" parent="." instance=ExtResource("21_p30ax")]
position = Vector2(2456, 815)
[node name="SkillPickup" parent="." instance=ExtResource("24_6fdf4")]
position = Vector2(1136, -109)
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]

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View File

@@ -1,12 +1,10 @@
[gd_scene load_steps=8 format=3 uid="uid://cl00e2ocomk3m"]
[gd_scene load_steps=6 format=3 uid="uid://cl00e2ocomk3m"]
[ext_resource type="PackedScene" uid="uid://8b6ol5sssbgo" path="res://objects/ui/main_menu.tscn" id="1_ekxnf"]
[ext_resource type="PackedScene" uid="uid://y0ae6e7t70fj" path="res://objects/ui/settings_menu.tscn" id="2_bqqt6"]
[ext_resource type="PackedScene" uid="uid://bwgmrcyj4mvu" path="res://objects/ui/credits.tscn" id="3_bqqt6"]
[ext_resource type="PackedScene" uid="uid://b5fx1vdfky307" path="res://objects/ui/audio_settings.tscn" id="4_8ln24"]
[ext_resource type="PackedScene" uid="uid://cvfsbiy5ggrpg" path="res://objects/ui/input_settings.tscn" id="5_rtw2f"]
[ext_resource type="PackedScene" uid="uid://display_settings_scene" path="res://objects/ui/display_settings.tscn" id="6_dispset"]
[ext_resource type="PackedScene" uid="uid://gameplay_settings_scene" path="res://objects/ui/gameplay_settings.tscn" id="7_gameplay"]
[node name="Main menu" type="CanvasLayer"]
@@ -30,8 +28,14 @@ visible = false
[node name="Input Settings" parent="." instance=ExtResource("5_rtw2f")]
visible = false
[node name="Gameplay Settings" parent="." instance=ExtResource("7_gameplay")]
visible = false
[node name="Gameplay Settings" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="Display Settings" parent="." instance=ExtResource("6_dispset")]
visible = false
[node name="Display Settings" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0

View File

@@ -8,7 +8,6 @@ public static class Constants
// Autoload paths
public const string EventBusPath = "/root/EventBus";
public const string GameManagerPath = "/root/GameManager";
public const string GameStateStorePath = "/root/GameStateStore";
public const string SaveSystemPath = "/root/SaveSystem";
public const string SpeedRunManagerPath = "/root/SpeedRunManager";
public const string GhostManagerPath = "/root/GhostManager";

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@@ -1,29 +0,0 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles coin collection events and updates the GameStateStore.
/// Replaces the manual coin logic in GameManager.
/// </summary>
public partial class CoinStateHandler : Node
{
public override void _Ready()
{
EventBus.Instance.CoinCollected += OnCoinCollected;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.CoinCollected -= OnCoinCollected;
}
}
private void OnCoinCollected(int amount, Vector2 position)
{
GameStateStore.Instance?.AddSessionCoins(amount);
}
}

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@@ -1 +0,0 @@
uid://1qg3q53kkh0k

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@@ -7,30 +7,25 @@ namespace Mr.BrickAdventures.scripts.Events;
[GlobalClass]
public partial class GhostEventHandler : Node
{
private GhostManager _ghostManager;
public override void _Ready()
{
_ghostManager = GetNode<GhostManager>(Constants.GhostManagerPath);
EventBus.Instance.LevelStarted += OnLevelStarted;
EventBus.Instance.LevelCompleted += OnLevelCompleted;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.LevelStarted -= OnLevelStarted;
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
}
}
private void OnLevelStarted(int levelIndex, Node currentScene)
{
GD.Print($"GhostEventHandler: Level {levelIndex} started.");
GhostManager.Instance.StartRecording(levelIndex);
GhostManager.Instance.SpawnGhostPlayer(levelIndex, currentScene);
_ghostManager.StartRecording(levelIndex);
_ghostManager.SpawnGhostPlayer(levelIndex, currentScene);
}
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
{
GhostManager.Instance.StopRecording(true, completionTime);
_ghostManager.StopRecording(true, completionTime);
}
}

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@@ -1,29 +0,0 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles player death events and updates lives in GameStateStore.
/// </summary>
public partial class LivesStateHandler : Node
{
public override void _Ready()
{
EventBus.Instance.PlayerDied += OnPlayerDied;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.PlayerDied -= OnPlayerDied;
}
}
private void OnPlayerDied(Vector2 position)
{
GameStateStore.Instance?.RemoveLife();
GameStateStore.Instance?.ResetSession();
}
}

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@@ -1 +0,0 @@
uid://b4ocg7g8vmtvp

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@@ -0,0 +1,34 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles coin collection events and updates the session state.
/// Replaces the manual signal wiring in ScoreComponent.
/// </summary>
public partial class ScoreEventHandler : Node
{
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
EventBus.Instance.CoinCollected += OnCoinCollected;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
EventBus.Instance.CoinCollected -= OnCoinCollected;
}
private void OnCoinCollected(int amount, Vector2 position)
{
var currentCoins = (int)_gameManager.CurrentSessionState["coins_collected"];
_gameManager.CurrentSessionState["coins_collected"] = currentCoins + amount;
GD.Print($"ScoreEventHandler: Collected {amount} coins. Total session coins: {currentCoins + amount}");
}
}

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@@ -0,0 +1 @@
uid://cs4cfk7g5vh2v

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@@ -1,41 +0,0 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles skill collection events and unlocks skills via GameStateStore.
/// Skills are immediately activated but only persisted on level complete.
/// </summary>
public partial class SkillCollectHandler : Node
{
private SkillManager SkillManager => SkillManager.Instance;
public override void _Ready()
{
EventBus.Instance.SkillCollected += OnSkillCollected;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.SkillCollected -= OnSkillCollected;
}
}
private void OnSkillCollected(SkillData skill, Vector2 position)
{
if (skill == null) return;
// Unlock in session (will be committed on level complete, lost on death)
GameStateStore.Instance?.UnlockSkillInSession(skill);
// Immediately activate the skill for the player
SkillManager?.AddSkill(skill);
// Emit skill unlocked event for UI/achievements
EventBus.EmitSkillUnlocked(skill.Name, skill.Level);
}
}

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@@ -1 +0,0 @@
uid://c1po4hjvqbslm

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@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
@@ -6,19 +7,17 @@ namespace Mr.BrickAdventures.scripts.Events;
[GlobalClass]
public partial class SpeedRunEventHandler : Node
{
private SpeedRunManager _speedRunManager;
public override void _Ready()
{
EventBus.Instance.LevelCompleted += OnLevelCompleted;
}
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
public override void _ExitTree()
{
if (EventBus.Instance != null)
EventBus.Instance.LevelCompleted -= OnLevelCompleted;
EventBus.Instance.LevelCompleted += OnLevelCompleted;
}
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
{
SpeedRunManager.Instance?.Split();
_speedRunManager.Split();
}
}

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@@ -1,16 +1,22 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles game events and updates statistics accordingly.
/// Listens to EventBus signals and increments relevant stats.
/// </summary>
public partial class StatisticsEventHandler : Node
{
private StatisticsManager _statisticsManager;
public override void _Ready()
{
_statisticsManager = GetNode<StatisticsManager>(Constants.StatisticsManagerPath);
// Subscribe to events
EventBus.Instance.CoinCollected += OnCoinCollected;
EventBus.Instance.EnemyDefeated += OnEnemyDefeated;
EventBus.Instance.PlayerDied += OnPlayerDied;
@@ -30,17 +36,27 @@ public partial class StatisticsEventHandler : Node
}
private void OnCoinCollected(int amount, Vector2 position)
=> GameStateStore.Instance?.IncrementStat(StatNames.CoinsCollected, amount);
{
_statisticsManager.IncrementStat("coins_collected", amount);
}
private void OnEnemyDefeated(Node enemy, Vector2 position)
=> GameStateStore.Instance?.IncrementStat(StatNames.EnemiesDefeated);
{
_statisticsManager.IncrementStat("enemies_defeated");
}
private void OnPlayerDied(Vector2 position)
=> GameStateStore.Instance?.IncrementStat(StatNames.Deaths);
{
_statisticsManager.IncrementStat("deaths");
}
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
=> GameStateStore.Instance?.IncrementStat(StatNames.LevelsCompleted);
{
_statisticsManager.IncrementStat("levels_completed");
}
private void OnChildRescued(Vector2 position)
=> GameStateStore.Instance?.IncrementStat(StatNames.ChildrenRescued);
{
_statisticsManager.IncrementStat("children_rescued");
}
}

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@@ -1,7 +1,6 @@
using System.Linq;
using Godot;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts;
@@ -9,7 +8,6 @@ namespace Mr.BrickAdventures.scripts;
public partial class PacXonLevel : Node
{
[Export] public PlayerController Player { get; set; }
[Export] public MovementPreset GridPreset { get; set; }
[Export] public PacXonGridManager GridManager { get; set; }
[Export] public Node GhostContainer { get; set; }
[Export] public Label PercentageLabel { get; set; }
@@ -19,7 +17,8 @@ public partial class PacXonLevel : Node
public override void _Ready()
{
var ghosts = GhostContainer.GetChildren().OfType<Node2D>().ToList();
Player.ApplyPreset(GridPreset);
Player.ClearMovementAbilities();
Player.SetGridMovement();
foreach (var ghost in ghosts)
{

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@@ -6,9 +6,4 @@ public partial class CollectableResource : Resource
{
[Export] public float Amount { get; set; } = 0.0f;
[Export] public CollectableType Type { get; set; }
/// <summary>
/// The skill to unlock when collected. Only used when Type is Skill.
/// </summary>
[Export] public SkillData Skill { get; set; }
}

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@@ -2,9 +2,7 @@ namespace Mr.BrickAdventures.scripts.Resources;
public enum CollectableType
{
None, // when no collectable type is specified
Coin,
Kid,
Health,
Skill,
}

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@@ -1,9 +0,0 @@
using Godot;
namespace Mr.BrickAdventures.scripts.Resources;
[GlobalClass]
public partial class MovementPreset : Resource
{
[Export] public PackedScene[] Abilities { get; set; } = [];
}

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@@ -1 +0,0 @@
uid://tt1los3lafsi

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@@ -10,6 +10,7 @@ public partial class SkillData : Resource
[Export] public string Name { get; set; } = "New Skill";
[Export] public string Description { get; set; } = "New Skill";
[Export] public Texture2D Icon { get; set; }
[Export] public bool IsActive { get; set; } = false;
[Export] public int Level { get; set; } = 1;
[Export] public SkillType Type { get; set; } = SkillType.Throw;
[Export] public PackedScene Node { get; set; }

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@@ -1,16 +0,0 @@
using System.Collections.Generic;
namespace Mr.BrickAdventures.scripts.State;
public class GhostSaveData
{
public double BestTime { get; set; }
public List<GhostFrameDto> Frames { get; set; } = new();
}
public class GhostFrameDto
{
public double Timestamp { get; set; }
public float X { get; set; }
public float Y { get; set; }
}

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@@ -1 +0,0 @@
uid://drp68lkok8if3

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@@ -1,73 +0,0 @@
using System.Collections.Generic;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.State;
/// <summary>
/// Persistent player data that survives across sessions.
/// This is a POCO (Plain Old C# Object) for predictable state management.
/// </summary>
public class PlayerState
{
private const int DefaultLives = 3;
/// <summary>
/// The level index the player is currently on. Persisted across sessions.
/// </summary>
public int CurrentLevel { get; set; }
/// <summary>
/// Saved coins (not including current session).
/// </summary>
public int Coins { get; set; }
/// <summary>
/// Remaining lives.
/// </summary>
public int Lives { get; set; } = DefaultLives;
/// <summary>
/// Indices of completed levels.
/// </summary>
public List<int> CompletedLevels { get; set; } = new();
/// <summary>
/// Indices of levels the player can access.
/// </summary>
public List<int> UnlockedLevels { get; set; } = new() { 0 };
/// <summary>
/// Skills the player has permanently unlocked.
/// </summary>
public List<SkillData> UnlockedSkills { get; set; } = new();
/// <summary>
/// Statistics dictionary for tracking game stats.
/// </summary>
public Dictionary<string, int> Statistics { get; set; } = new();
/// <summary>
/// IDs of unlocked achievements.
/// </summary>
public List<string> UnlockedAchievements { get; set; } = new();
/// <summary>
/// Creates a fresh default player state (same as <c>new PlayerState()</c>).
/// </summary>
public static PlayerState CreateDefault() => new();
/// <summary>
/// Resets this state to default values.
/// </summary>
public void Reset()
{
CurrentLevel = 0;
Coins = 0;
Lives = DefaultLives;
CompletedLevels.Clear();
UnlockedLevels.Clear();
UnlockedLevels.Add(0);
UnlockedSkills.Clear();
Statistics.Clear();
}
}

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@@ -1 +0,0 @@
uid://gtr1e60jq7iv

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@@ -1,19 +0,0 @@
using System.Collections.Generic;
namespace Mr.BrickAdventures.scripts.State;
/// <summary>
/// Serializable DTO for save data - no Godot types.
/// </summary>
public class SaveDataDto
{
public int Version { get; set; }
public int Coins { get; set; }
public int Lives { get; set; }
public int CurrentLevel { get; set; }
public List<int> CompletedLevels { get; set; }
public List<int> UnlockedLevels { get; set; }
public List<string> UnlockedSkillNames { get; set; }
public List<string> UnlockedAchievements { get; set; }
public Dictionary<string, int> Statistics { get; set; }
}

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@@ -1 +0,0 @@
uid://lmtb7ckjp5mr

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@@ -1,48 +0,0 @@
using System.Collections.Generic;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.State;
/// <summary>
/// Data for the current gameplay session.
/// Reset when player dies or completes a level.
/// </summary>
public class SessionState
{
/// <summary>
/// Coins collected during this session (not yet saved).
/// </summary>
public int CoinsCollected { get; set; }
/// <summary>
/// Skills unlocked during this session (not yet saved).
/// </summary>
public List<SkillData> SkillsUnlocked { get; set; } = new();
/// <summary>
/// Creates a fresh session state.
/// </summary>
public static SessionState CreateDefault() => new()
{
CoinsCollected = 0,
SkillsUnlocked = new List<SkillData>()
};
/// <summary>
/// Resets session state to defaults.
/// </summary>
public void Reset()
{
CoinsCollected = 0;
SkillsUnlocked.Clear();
}
/// <summary>
/// Resets all session state.
/// </summary>
public void ResetAll()
{
CoinsCollected = 0;
SkillsUnlocked.Clear();
}
}

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@@ -1 +0,0 @@
uid://chqsdleqrnl7b

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@@ -1,10 +0,0 @@
namespace Mr.BrickAdventures.scripts.State;
public static class StatNames
{
public const string CoinsCollected = "coins_collected";
public const string EnemiesDefeated = "enemies_defeated";
public const string Deaths = "deaths";
public const string LevelsCompleted = "levels_completed";
public const string ChildrenRescued = "children_rescued";
}

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@@ -1 +0,0 @@
uid://dtqjh4v5w41ni

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@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -11,57 +12,33 @@ public partial class AudioSettings : Control
[Export] public Control AudioSettingsControl { get; set; }
[Export] public float MuteThreshold { get; set; } = -20f;
private UIManager UIManager => UIManager.Instance;
private ConfigFileHandler ConfigFileHandler => ConfigFileHandler.Instance;
private UIManager _uiManager;
private ConfigFileHandler _configFileHandler;
public override void _Ready()
{
MasterVolumeSlider.FocusMode = Control.FocusModeEnum.All;
MusicVolumeSlider.FocusMode = Control.FocusModeEnum.All;
SfxVolumeSlider.FocusMode = Control.FocusModeEnum.All;
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
_configFileHandler = GetNode<ConfigFileHandler>(Constants.ConfigFileHandlerPath);
Initialize();
MasterVolumeSlider.ValueChanged += OnMasterVolumeChanged;
MusicVolumeSlider.ValueChanged += OnMusicVolumeChanged;
SfxVolumeSlider.ValueChanged += OnSfxVolumeChanged;
LoadSettings();
if (InputDeviceManager.Instance != null)
InputDeviceManager.Instance.DeviceChanged += OnDeviceChanged;
AudioSettingsControl.VisibilityChanged += OnVisibilityChanged;
}
public override void _ExitTree()
{
if (InputDeviceManager.Instance != null)
InputDeviceManager.Instance.DeviceChanged -= OnDeviceChanged;
AudioSettingsControl.VisibilityChanged -= OnVisibilityChanged;
SaveSettings();
}
private void OnVisibilityChanged()
{
if (AudioSettingsControl.IsVisibleInTree() && InputDeviceManager.Instance?.IsPointerless == true)
GrabFirstFocus();
}
private void OnDeviceChanged(int device)
{
var d = (InputDeviceManager.InputDevice)device;
if (d != InputDeviceManager.InputDevice.Mouse && AudioSettingsControl.IsVisibleInTree())
GrabFirstFocus();
}
private void GrabFirstFocus() => MasterVolumeSlider.GrabFocus();
public override void _UnhandledInput(InputEvent @event)
{
if (!@event.IsActionReleased("ui_cancel")) return;
if (!UIManager.IsScreenOnTop(AudioSettingsControl)) return;
if (!_uiManager.IsScreenOnTop(AudioSettingsControl)) return;
SaveSettings();
UIManager.PopScreen();
_uiManager.PopScreen();
}
private void OnSfxVolumeChanged(double value)
@@ -107,7 +84,7 @@ public partial class AudioSettings : Control
private void SaveSettings()
{
var settingsConfig = ConfigFileHandler.SettingsConfig;
var settingsConfig = _configFileHandler.SettingsConfig;
settingsConfig.SetValue("audio_settings", "master_volume", MasterVolumeSlider.Value);
settingsConfig.SetValue("audio_settings", "music_volume", MusicVolumeSlider.Value);
settingsConfig.SetValue("audio_settings", "sfx_volume", SfxVolumeSlider.Value);
@@ -117,7 +94,7 @@ public partial class AudioSettings : Control
private void LoadSettings()
{
var settingsConfig = ConfigFileHandler.SettingsConfig;
var settingsConfig = _configFileHandler.SettingsConfig;
if (!settingsConfig.HasSection("audio_settings")) return;
var masterVolume = (float)settingsConfig.GetValue("audio_settings", "master_volume", MasterVolumeSlider.Value);

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