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12 Commits

Author SHA1 Message Date
c34b9bc16f Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions 2025-08-27 00:14:41 +02:00
421a31917d Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states 2025-08-26 23:52:30 +02:00
55c3ae212b Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations 2025-08-26 23:48:59 +02:00
afca70e6c6 Add next level command and refactor player retrieval in GameManager; update scene files for consistency 2025-08-26 23:23:02 +02:00
6c733d3159 Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling 2025-08-26 23:05:30 +02:00
6e71c321f7 Refactor skill components and update resource paths for consistency; enhance skill management in scenes 2025-08-26 20:10:18 +02:00
4c15f50f6e Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration 2025-08-26 19:48:48 +02:00
cea3956fbb Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling 2025-08-26 18:00:27 +02:00
ad53ef9715 Update node paths and group assignments for consistency across scenes 2025-08-26 17:45:00 +02:00
ca0d21e40a Refactor UI components to inherit from Control and update node paths for consistency 2025-08-26 16:20:01 +02:00
1d4948e5b4 Update resource paths and refactor properties for consistency 2025-08-21 20:05:26 +02:00
9d0f502cc2 Refactor collectable components to C# and update resource scripts for consistency 2025-08-21 18:01:13 +02:00
351 changed files with 1684 additions and 12812 deletions

2
.gitattributes vendored
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
addons/* linguist-vendored
*.gd linguist-vendored

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using Godot;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Manages achievements using GameStateStore.
/// </summary>
public partial class AchievementManager : Node
{
[Export] private string AchievementsFolderPath = "res://achievements/";
[Export] private PackedScene AchievementPopupScene { get; set; }
private System.Collections.Generic.Dictionary<string, AchievementResource> _achievements = new();
public override void _Ready()
{
LoadAchievementsFromFolder();
}
private void LoadAchievementsFromFolder()
{
using var dir = DirAccess.Open(AchievementsFolderPath);
if (dir == null)
{
GD.PrintErr($"AchievementManager: Could not open achievements folder at '{AchievementsFolderPath}'");
return;
}
dir.ListDirBegin();
var fileName = dir.GetNext();
while (fileName != "")
{
if (!dir.CurrentIsDir() && fileName.EndsWith(".tres"))
{
var achievement = GD.Load<AchievementResource>(AchievementsFolderPath + fileName);
if (achievement != null)
{
_achievements.TryAdd(achievement.Id, achievement);
}
}
fileName = dir.GetNext();
}
}
/// <summary>
/// Gets the list of unlocked achievement IDs from the store.
/// </summary>
private System.Collections.Generic.List<string> GetUnlockedIds()
{
return GameStateStore.Instance?.Player.UnlockedAchievements ?? new System.Collections.Generic.List<string>();
}
public void UnlockAchievement(string achievementId)
{
if (!_achievements.TryGetValue(achievementId, out var achievement))
{
GD.PrintErr($"Attempted to unlock non-existent achievement: '{achievementId}'");
return;
}
var unlockedIds = GetUnlockedIds();
if (unlockedIds.Contains(achievementId))
{
return; // Already unlocked
}
// 1. Mark as unlocked
unlockedIds.Add(achievementId);
GD.Print($"Achievement Unlocked: {achievement.DisplayName}");
// 2. Show the UI popup
if (AchievementPopupScene != null)
{
var popup = AchievementPopupScene.Instantiate<scripts.UI.AchievementPopup>();
GetTree().Root.AddChild(popup);
_ = popup.ShowAchievement(achievement);
}
// 3. Call SteamManager if it's available
if (SteamManager.IsSteamInitialized)
{
SteamManager.UnlockAchievement(achievement.Id);
}
}
public void LockAchievement(string achievementId)
{
var unlockedIds = GetUnlockedIds();
if (unlockedIds.Contains(achievementId))
{
unlockedIds.Remove(achievementId);
}
}
public bool IsAchievementUnlocked(string achievementId)
{
return GetUnlockedIds().Contains(achievementId);
}
}

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uid://c4vvuqnx5y33u

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using Godot;
using Mr.BrickAdventures;
using Limbo.Console.Sharp;
using Mr.BrickAdventures.scripts;
using Mr.BrickAdventures.scripts.components;
namespace Mr.BrickAdventures.Autoloads;
@@ -9,49 +10,70 @@ public partial class ConsoleManager : Node
private GameManager _gameManager;
private SkillManager _skillManager;
private SkillUnlockerComponent _skillUnlockerComponent;
private AchievementManager _achievementManager;
public override void _Ready()
{
_gameManager = GameManager.Instance;
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
_skillManager = SkillManager.Instance;
_gameManager = GetNode<GameManager>("/root/GameManager");
RegisterConsoleCommands();
}
public override void _ExitTree()
{
UnregisterConsoleCommands();
}
[ConsoleCommand("add_coins", "Adds a specified amount of coins to the player's total.")]
private void AddCoinsCommand(int amount)
{
_gameManager.AddCoins(amount);
LimboConsole.Info($"Increased coins by {amount}. Total coins: {_gameManager.GetCoins()}");
}
[ConsoleCommand("set_coins", "Sets the player's total coins to a specified amount.")]
private void SetCoinsCommand(int amount)
{
_gameManager.SetCoins(amount);
LimboConsole.Info($"Set coins to {amount}. Total coins: {_gameManager.GetCoins()}");
}
[ConsoleCommand("set_lives", "Sets the player's total lives to a specified amount.")]
private void SetLivesCommand(int amount)
{
_gameManager.SetLives(amount);
LimboConsole.Info($"Set lives to {amount}.");
}
[ConsoleCommand("add_lives", "Adds a specified amount of lives to the player's total.")]
private void AddLivesCommand(int amount)
{
_gameManager.AddLives(amount);
LimboConsole.Info($"Increased lives by {amount}. Total lives: {_gameManager.GetLives()}");
}
[ConsoleCommand("set_health", "Sets the player's health to a specified amount.")]
private void SetHealthCommand(float amount)
{
var playerHealthComponent = _gameManager.Player.GetNode<HealthComponent>("HealthComponent");
if (playerHealthComponent != null)
{
playerHealthComponent.Health = amount;
LimboConsole.Info($"Set player health to {amount}.");
}
else
{
LimboConsole.Warn("Player HealthComponent not found.");
}
}
[ConsoleCommand("reset_session", "Resets the current session state.")]
private void ResetSessionCommand()
{
_gameManager.ResetCurrentSessionState();
LimboConsole.Info("Current session state has been reset.");
}
[ConsoleCommand("unlock_skill", "Unlocks and activates a skill by its name.")]
private void UnlockSkillCommand(string skillName)
{
if (!GetSkillManagement()) return;
@@ -59,37 +81,45 @@ public partial class ConsoleManager : Node
var skill = _skillManager.GetSkillByName(skillName);
if (skill == null)
{
LimboConsole.Warn($"Skill '{skillName}' not found.");
return;
}
_gameManager.UnlockSkill(skill);
_skillManager.ActivateSkill(skill);
_skillUnlockerComponent.EmitSignal(SkillUnlockerComponent.SignalName.SkillUnlocked, skill);
LimboConsole.Info($"Skill '{skillName}' has been unlocked and activated.");
}
private bool GetSkillManagement()
{
var player = _gameManager.Player;
if (player == null || !IsInstanceValid(player))
if (player == null)
{
LimboConsole.Warn("Player node not found.");
return false;
}
_skillManager ??= player.GetNode<SkillManager>("SkillManager");
_skillUnlockerComponent ??= player.GetNode<SkillUnlockerComponent>("SkillUnlockerComponent");
if (_skillManager != null && _skillUnlockerComponent != null) return true;
LimboConsole.Warn("SkillManager or SkillUnlockerComponent not found on the player.");
return false;
}
[ConsoleCommand("unlock_all_skills", "Unlocks and activates all available skills.")]
private void UnlockAllSkillsCommand()
{
if (!GetSkillManagement()) return;
_skillUnlockerComponent.UnlockAllSkills();
LimboConsole.Info("All skills have been unlocked and activated.");
}
[ConsoleCommand("remove_skill", "Deactivates and removes a skill by its name.")]
private void RemoveSkillCommand(string skillName)
{
if (!GetSkillManagement()) return;
@@ -97,13 +127,16 @@ public partial class ConsoleManager : Node
var skill = _skillManager.GetSkillByName(skillName);
if (skill == null)
{
LimboConsole.Warn($"Skill '{skillName}' not found.");
return;
}
_gameManager.RemoveSkill(skill.Name);
_skillManager.DeactivateSkill(skill);
LimboConsole.Info($"Skill '{skillName}' has been deactivated.");
}
[ConsoleCommand("remove_all_skills", "Deactivates and removes all skills.")]
private void RemoveAllSkillsCommand()
{
if (!GetSkillManagement()) return;
@@ -113,21 +146,13 @@ public partial class ConsoleManager : Node
_gameManager.RemoveSkill(skill.Name);
_skillManager.DeactivateSkill(skill);
}
LimboConsole.Info("All skills have been deactivated.");
}
[ConsoleCommand("next_level", "Advances the game to the next level.")]
private void GoToNextLevelCommand()
{
_gameManager.OnLevelComplete();
}
private void UnlockAchievementCommand(string achievementId)
{
_achievementManager.UnlockAchievement(achievementId);
}
private void ResetAchievementCommand(string achievementId)
{
_achievementManager.LockAchievement(achievementId);
}
}

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using Godot;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Global event bus for decoupled communication between game systems.
/// Use the static Instance property for easy access from anywhere.
/// </summary>
public partial class EventBus : Node
{
/// <summary>
/// Singleton instance. Available after the autoload is initialized.
/// </summary>
public static EventBus Instance { get; private set; }
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this)
Instance = null;
}
#region Level Events
[Signal] public delegate void LevelStartedEventHandler(int levelIndex, Node currentScene);
[Signal] public delegate void LevelCompletedEventHandler(int levelIndex, Node currentScene, double completionTime);
[Signal] public delegate void LevelRestartedEventHandler(int levelIndex);
public static void EmitLevelStarted(int levelIndex, Node currentScene)
=> Instance?.EmitSignal(SignalName.LevelStarted, levelIndex, currentScene);
public static void EmitLevelCompleted(int levelIndex, Node currentScene, double completionTime)
=> Instance?.EmitSignal(SignalName.LevelCompleted, levelIndex, currentScene, completionTime);
public static void EmitLevelRestarted(int levelIndex)
=> Instance?.EmitSignal(SignalName.LevelRestarted, levelIndex);
#endregion
#region Player Events
[Signal] public delegate void PlayerSpawnedEventHandler(PlayerController player);
[Signal] public delegate void PlayerDiedEventHandler(Vector2 position);
[Signal] public delegate void PlayerDamagedEventHandler(float damage, float remainingHealth, Vector2 position);
[Signal] public delegate void PlayerHealedEventHandler(float amount, float newHealth, Vector2 position);
public static void EmitPlayerSpawned(PlayerController player)
=> Instance?.EmitSignal(SignalName.PlayerSpawned, player);
public static void EmitPlayerDied(Vector2 position)
=> Instance?.EmitSignal(SignalName.PlayerDied, position);
public static void EmitPlayerDamaged(float damage, float remainingHealth, Vector2 position)
=> Instance?.EmitSignal(SignalName.PlayerDamaged, damage, remainingHealth, position);
public static void EmitPlayerHealed(float amount, float newHealth, Vector2 position)
=> Instance?.EmitSignal(SignalName.PlayerHealed, amount, newHealth, position);
#endregion
#region Combat Events
[Signal] public delegate void EnemyDefeatedEventHandler(Node enemy, Vector2 position);
[Signal] public delegate void EnemyDamagedEventHandler(Node enemy, float damage, Vector2 position);
public static void EmitEnemyDefeated(Node enemy, Vector2 position)
=> Instance?.EmitSignal(SignalName.EnemyDefeated, enemy, position);
public static void EmitEnemyDamaged(Node enemy, float damage, Vector2 position)
=> Instance?.EmitSignal(SignalName.EnemyDamaged, enemy, damage, position);
#endregion
#region Collection Events
[Signal] public delegate void CoinCollectedEventHandler(int amount, Vector2 position);
[Signal] public delegate void ItemCollectedEventHandler(CollectableType itemType, float amount, Vector2 position);
[Signal] public delegate void ChildRescuedEventHandler(Vector2 position);
[Signal] public delegate void SkillCollectedEventHandler(SkillData skill, Vector2 position);
public static void EmitCoinCollected(int amount, Vector2 position)
=> Instance?.EmitSignal(SignalName.CoinCollected, amount, position);
public static void EmitItemCollected(CollectableType itemType, float amount, Vector2 position)
=> Instance?.EmitSignal(SignalName.ItemCollected, (int)itemType, amount, position);
public static void EmitChildRescued(Vector2 position)
=> Instance?.EmitSignal(SignalName.ChildRescued, position);
public static void EmitSkillCollected(SkillData skill, Vector2 position)
=> Instance?.EmitSignal(SignalName.SkillCollected, skill, position);
#endregion
#region Skill Events
[Signal] public delegate void SkillUnlockedEventHandler(string skillName, int level);
[Signal] public delegate void SkillActivatedEventHandler(string skillName);
[Signal] public delegate void SkillDeactivatedEventHandler(string skillName);
public static void EmitSkillUnlocked(string skillName, int level = 1)
=> Instance?.EmitSignal(SignalName.SkillUnlocked, skillName, level);
public static void EmitSkillActivated(string skillName)
=> Instance?.EmitSignal(SignalName.SkillActivated, skillName);
public static void EmitSkillDeactivated(string skillName)
=> Instance?.EmitSignal(SignalName.SkillDeactivated, skillName);
#endregion
#region Game State Events
[Signal] public delegate void GamePausedEventHandler();
[Signal] public delegate void GameResumedEventHandler();
[Signal] public delegate void GameSavedEventHandler();
[Signal] public delegate void GameStartedEventHandler();
[Signal] public delegate void GameContinuedEventHandler();
public static void EmitGamePaused()
=> Instance?.EmitSignal(SignalName.GamePaused);
public static void EmitGameResumed()
=> Instance?.EmitSignal(SignalName.GameResumed);
public static void EmitGameSaved()
=> Instance?.EmitSignal(SignalName.GameSaved);
public static void EmitGameStarted()
=> Instance?.EmitSignal(SignalName.GameStarted);
public static void EmitGameContinued()
=> Instance?.EmitSignal(SignalName.GameContinued);
#endregion
#region State Change Events
[Signal] public delegate void CoinsChangedEventHandler(int totalCoins);
[Signal] public delegate void LivesChangedEventHandler(int lives);
public static void EmitCoinsChanged(int totalCoins)
=> Instance?.EmitSignal(SignalName.CoinsChanged, totalCoins);
public static void EmitLivesChanged(int lives)
=> Instance?.EmitSignal(SignalName.LivesChanged, lives);
#endregion
}

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uid://bb2yq5wggdw3w

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using System;
using System.Globalization;
using Godot;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.UI;
namespace Mr.BrickAdventures.Autoloads;
public partial class FloatingTextManager : Node
{
[Export] public PackedScene FloatingTextScene { get; set; }
[ExportGroup("Colors")]
[Export] public Color DamageColor { get; set; } = new Color("#b21030"); // Red
[Export] public Color HealColor { get; set; } = new Color("#71f341"); // Green
[Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold
[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
public static FloatingTextManager Instance { get; private set; }
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
}
public void ShowDamage(float amount, Vector2 position)
{
var text = Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture);
CreateFloatingText(text, position, DamageColor);
}
public void ShowHeal(float amount, Vector2 position)
{
var text = $"+{Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture)}";
CreateFloatingText(text, position, HealColor);
}
public void ShowCoin(int amount, Vector2 position)
{
var text = $"+{amount}";
CreateFloatingText(text, position, CoinColor);
}
public void ShowMessage(string message, Vector2 position)
{
CreateFloatingText(message, position, MessageColor);
}
private void CreateFloatingText(string text, Vector2 position, Color color)
{
if (FloatingTextScene == null)
{
GD.PushError("FloatingTextManager: FloatingTextScene is not set!");
return;
}
var popup = FloatingTextScene.Instantiate<FloatingText>();
GetTree().CurrentScene.AddChild(popup);
popup.Show(text, position, color);
}
}

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uid://cobgfsr3gw7cn

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using System.Collections.Generic;
using System.Linq;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Game orchestrator - handles scene management and game flow.
/// State is delegated to GameStateStore for better separation of concerns.
/// </summary>
public partial class GameManager : Node
{
[Export] public Array<PackedScene> LevelScenes { get; set; } = [];
public PlayerController Player
{
public PlayerController Player {
get => GetPlayer();
private set => _player = value;
}
private List<Node> _sceneNodes = [];
private PlayerController _player;
private SpeedRunManager _speedRunManager;
/// <summary>
/// Lazy accessor for GameStateStore - avoids initialization order issues.
/// </summary>
private GameStateStore Store => GameStateStore.Instance;
[Export]
public Dictionary PlayerState { get; set; } = new()
{
{ "coins", 0 },
{ "lives", 3 },
{ "current_level", 0 },
{ "completed_levels", new Array<int>() },
{ "unlocked_levels", new Array<int>() {0}},
{ "unlocked_skills", new Array<SkillData>() }
};
public static GameManager Instance { get; private set; }
[Export]
public Dictionary CurrentSessionState { get; private set; } = new()
{
{ "coins_collected", 0 },
{ "skills_unlocked", new Array<SkillData>() }
};
public override void _EnterTree()
{
@@ -40,18 +45,11 @@ public partial class GameManager : Node
public override void _ExitTree()
{
if (Instance == this) Instance = null;
GetTree().NodeAdded -= OnNodeAdded;
GetTree().NodeRemoved -= OnNodeRemoved;
_sceneNodes.Clear();
}
public override void _Ready()
{
Instance = this;
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
}
private void OnNodeAdded(Node node)
{
_sceneNodes.Add(node);
@@ -60,77 +58,59 @@ public partial class GameManager : Node
private void OnNodeRemoved(Node node)
{
_sceneNodes.Remove(node);
if (node == _player)
{
_player = null;
}
}
#region Coin Operations
public void AddCoins(int amount)
{
if (Store != null)
{
Store.Player.Coins += amount;
EventBus.EmitCoinsChanged(Store.GetTotalCoins());
}
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] + amount);
}
public void SetCoins(int amount)
public void SetCoins(int amount) => PlayerState["coins"] = Mathf.Max(0, amount);
public int GetCoins() => (int)PlayerState["coins"] + (int)CurrentSessionState["coins_collected"];
public void RemoveCoins(int amount)
{
if (Store != null)
var sessionCoins = (int)CurrentSessionState["coins_collected"];
if (amount <= sessionCoins)
{
Store.Player.Coins = Mathf.Max(0, amount);
EventBus.EmitCoinsChanged(Store.GetTotalCoins());
CurrentSessionState["coins_collected"] = sessionCoins - amount;
}
else
{
var remaining = amount - sessionCoins;
CurrentSessionState["coins_collected"] = 0;
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] - remaining);
}
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"]);
}
public int GetCoins() => Store?.GetTotalCoins() ?? 0;
public void AddLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] + amount;
public void RemoveLives(int amount) => PlayerState["lives"] = (int)PlayerState["lives"] - amount;
public void SetLives(int amount) => PlayerState["lives"] = amount;
public int GetLives() => (int)PlayerState["lives"];
public void RemoveCoins(int amount) => Store?.RemoveCoins(amount);
#endregion
#region Lives Operations
public void AddLives(int amount) => Store?.AddLives(amount);
public void RemoveLives(int amount) => Store?.RemoveLife();
public void SetLives(int amount)
public bool IsSkillUnlocked(SkillData skill)
{
if (Store != null)
{
Store.Player.Lives = amount;
EventBus.EmitLivesChanged(amount);
}
return ((Array)PlayerState["unlocked_skills"]).Contains(skill)
|| ((Array)CurrentSessionState["skills_unlocked"]).Contains(skill);
}
public int GetLives() => Store?.Player.Lives ?? 0;
#endregion
#region Skill Operations
public bool IsSkillUnlocked(SkillData skill) => Store?.IsSkillUnlocked(skill) ?? false;
public void UnlockSkill(SkillData skill)
{
if (Store != null && !Store.IsSkillUnlocked(skill))
{
Store.Player.UnlockedSkills.Add(skill);
}
if (!IsSkillUnlocked(skill))
((Array)PlayerState["unlocked_skills"]).Add(skill);
}
public void RemoveSkill(string skillName)
{
if (Store == null) return;
var skills = Store.Player.UnlockedSkills;
for (int i = 0; i < skills.Count; i++)
var arr = (Array)PlayerState["unlocked_skills"];
foreach (SkillData s in arr)
{
if (skills[i].Name == skillName)
{
skills.RemoveAt(i);
break;
}
if (s.Name != skillName) continue;
arr.Remove(s);
break;
}
}
@@ -140,82 +120,76 @@ public partial class GameManager : Node
UnlockSkill(s);
}
public Array<SkillData> GetUnlockedSkills()
public void ResetPlayerState()
{
if (Store == null) return new Array<SkillData>();
var skills = Store.GetAllUnlockedSkills();
var result = new Array<SkillData>();
foreach (var s in skills) result.Add(s);
return result;
PlayerState = new Dictionary
{
{ "coins", 0 },
{ "lives", 3 },
{ "current_level", 0 },
{ "completed_levels", new Array<int>() },
{ "unlocked_levels", new Array<int>() {0}},
{ "unlocked_skills", new Array<SkillData>() }
};
}
#endregion
#region Level Operations
public void UnlockLevel(int levelIndex) => Store?.UnlockLevel(levelIndex);
public void MarkLevelComplete(int levelIndex) => Store?.MarkLevelComplete(levelIndex);
public void UnlockLevel(int levelIndex)
{
var unlocked = (Array)PlayerState["unlocked_levels"];
if (!unlocked.Contains(levelIndex)) unlocked.Add(levelIndex);
}
public void TryToGoToNextLevel()
{
if (Store == null) return;
var next = Store.Session.CurrentLevel + 1;
if (next < LevelScenes.Count && Store.IsLevelUnlocked(next))
var next = (int)PlayerState["current_level"] + 1;
var unlocked = (Array)PlayerState["unlocked_levels"];
if (next < LevelScenes.Count && unlocked.Contains(next))
{
Store.Session.CurrentLevel = next;
PlayerState["current_level"] = next;
GetTree().ChangeSceneToPacked(LevelScenes[next]);
EventBus.EmitLevelStarted(next, GetTree().CurrentScene);
}
}
#endregion
public void MarkLevelComplete(int levelIndex)
{
UnlockLevel(levelIndex + 1);
var completed = (Array)PlayerState["completed_levels"];
if (!completed.Contains(levelIndex)) completed.Add(levelIndex);
}
#region State Reset
public void ResetPlayerState() => Store?.ResetAll();
public void ResetCurrentSessionState() => Store?.ResetSession();
#endregion
#region Game Flow
public void ResetCurrentSessionState()
{
CurrentSessionState = new Dictionary
{
{ "coins_collected", 0 },
{ "skills_unlocked", new Array<SkillData>() }
};
}
public void RestartGame()
{
Store?.ResetAll();
ResetPlayerState();
ResetCurrentSessionState();
GetTree().ChangeSceneToPacked(LevelScenes[0]);
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
}
public void QuitGame() => GetTree().Quit();
public void PauseGame()
{
Engine.TimeScale = 0;
EventBus.EmitGamePaused();
}
public void ResumeGame()
{
Engine.TimeScale = 1;
EventBus.EmitGameResumed();
}
public void PauseGame() => Engine.TimeScale = 0;
public void ResumeGame() => Engine.TimeScale = 1;
public void StartNewGame()
{
Store?.ResetAll();
_speedRunManager?.StartTimer();
ResetPlayerState();
ResetCurrentSessionState();
GetTree().ChangeSceneToPacked(LevelScenes[0]);
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
EventBus.EmitGameStarted();
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
}
public void ContinueGame()
{
var save = GetNode<SaveSystem>(Constants.SaveSystemPath);
var save = GetNode<SaveSystem>("/root/SaveSystem");
if (!save.LoadGame())
{
GD.PrintErr("Failed to load game. Starting a new game instead.");
@@ -223,44 +197,41 @@ public partial class GameManager : Node
return;
}
var idx = Store?.Session.CurrentLevel ?? 0;
var idx = (int)PlayerState["current_level"];
if (idx < LevelScenes.Count)
{
GetTree().ChangeSceneToPacked(LevelScenes[idx]);
EventBus.EmitGameContinued();
}
else
{
GD.PrintErr("No levels unlocked to continue.");
}
}
public void OnLevelComplete()
{
if (Store == null) return;
var levelIndex = (int)PlayerState["current_level"];
MarkLevelComplete(levelIndex);
AddCoins((int)CurrentSessionState["coins_collected"]);
foreach (var s in (Array)CurrentSessionState["skills_unlocked"])
UnlockSkill((SkillData)s);
var levelIndex = Store.Session.CurrentLevel;
Store.MarkLevelComplete(levelIndex);
Store.CommitSessionCoins();
Store.CommitSessionSkills();
var completionTime = _speedRunManager?.GetCurrentLevelTime() ?? 0.0;
EventBus.EmitLevelCompleted(levelIndex, GetTree().CurrentScene, completionTime);
Store.ResetSession();
ResetCurrentSessionState();
TryToGoToNextLevel();
GetNode<SaveSystem>(Constants.SaveSystemPath).SaveGame();
GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
}
#endregion
#region Player Lookup
public Array<SkillData> GetUnlockedSkills()
{
var unlocked = (Array<SkillData>)PlayerState["unlocked_skills"];
var session = (Array<SkillData>)CurrentSessionState["skills_unlocked"];
if (session!.Count == 0) return unlocked;
if (unlocked!.Count == 0) return session;
var joined = new Array<SkillData>();
joined.AddRange(unlocked);
joined.AddRange(session);
return joined;
}
public PlayerController GetPlayer()
{
if (_player != null && IsInstanceValid(_player)) return _player;
_player = null;
if (_player != null) return _player;
foreach (var node in _sceneNodes)
{
@@ -273,6 +244,4 @@ public partial class GameManager : Node
GD.PrintErr("PlayerController not found in the scene tree.");
return null;
}
#endregion
}

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using Godot;
using System.Collections.Generic;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Central store for game state - single source of truth.
/// Use the static Instance property for easy access.
/// </summary>
public partial class GameStateStore : Node
{
/// <summary>
/// Singleton instance.
/// </summary>
public static GameStateStore Instance { get; private set; }
/// <summary>
/// Persistent player state (saved to disk).
/// </summary>
public PlayerState Player { get; set; } = new();
/// <summary>
/// Current session state (transient, reset on death/level complete).
/// </summary>
public SessionState Session { get; set; } = new();
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this)
Instance = null;
}
#region Coin Operations
/// <summary>
/// Gets total coins (saved + session).
/// </summary>
public int GetTotalCoins() => Player.Coins + Session.CoinsCollected;
/// <summary>
/// Adds coins to the session (not saved until level complete).
/// </summary>
public void AddSessionCoins(int amount)
{
Session.CoinsCollected += amount;
EventBus.EmitCoinsChanged(GetTotalCoins());
}
/// <summary>
/// Commits session coins to player state.
/// </summary>
public void CommitSessionCoins()
{
Player.Coins += Session.CoinsCollected;
Session.CoinsCollected = 0;
}
/// <summary>
/// Removes coins, first from session then from saved.
/// </summary>
public void RemoveCoins(int amount)
{
if (amount <= Session.CoinsCollected)
{
Session.CoinsCollected -= amount;
}
else
{
var remaining = amount - Session.CoinsCollected;
Session.CoinsCollected = 0;
Player.Coins = Mathf.Max(0, Player.Coins - remaining);
}
EventBus.EmitCoinsChanged(GetTotalCoins());
}
#endregion
#region Lives Operations
/// <summary>
/// Decrements lives by 1.
/// </summary>
public void RemoveLife()
{
Player.Lives = Mathf.Max(0, Player.Lives - 1);
EventBus.EmitLivesChanged(Player.Lives);
}
/// <summary>
/// Adds lives.
/// </summary>
public void AddLives(int amount)
{
Player.Lives += amount;
EventBus.EmitLivesChanged(Player.Lives);
}
#endregion
#region Level Operations
/// <summary>
/// Unlocks a level for access.
/// </summary>
public void UnlockLevel(int levelIndex)
{
if (!Player.UnlockedLevels.Contains(levelIndex))
Player.UnlockedLevels.Add(levelIndex);
}
/// <summary>
/// Marks a level as completed and unlocks the next.
/// </summary>
public void MarkLevelComplete(int levelIndex)
{
if (!Player.CompletedLevels.Contains(levelIndex))
Player.CompletedLevels.Add(levelIndex);
UnlockLevel(levelIndex + 1);
}
/// <summary>
/// Checks if a level is unlocked.
/// </summary>
public bool IsLevelUnlocked(int levelIndex) => Player.UnlockedLevels.Contains(levelIndex);
#endregion
#region Skill Operations
/// <summary>
/// Checks if a skill is unlocked (saved or session).
/// </summary>
public bool IsSkillUnlocked(SkillData skill)
{
return Player.UnlockedSkills.Contains(skill) || Session.SkillsUnlocked.Contains(skill);
}
/// <summary>
/// Unlocks a skill in the session.
/// </summary>
public void UnlockSkillInSession(SkillData skill)
{
if (!IsSkillUnlocked(skill))
Session.SkillsUnlocked.Add(skill);
}
/// <summary>
/// Commits session skills to player state.
/// </summary>
public void CommitSessionSkills()
{
foreach (var skill in Session.SkillsUnlocked)
{
if (!Player.UnlockedSkills.Contains(skill))
Player.UnlockedSkills.Add(skill);
}
Session.SkillsUnlocked.Clear();
}
/// <summary>
/// Gets all unlocked skills from player persistence and current session.
/// </summary>
public List<SkillData> GetAllUnlockedSkills()
{
var result = new List<SkillData>(Player.UnlockedSkills);
foreach (var skill in Session.SkillsUnlocked)
{
if (!result.Contains(skill)) result.Add(skill);
}
return result;
}
#endregion
#region Reset Operations
/// <summary>
/// Resets only the session state.
/// </summary>
public void ResetSession() => Session.Reset();
/// <summary>
/// Resets everything to defaults.
/// </summary>
public void ResetAll()
{
Player.Reset();
Session.ResetAll();
}
#endregion
}

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using System.Collections.Generic;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures.scripts;
namespace Mr.BrickAdventures.Autoloads;
public partial class GhostManager : Node
{
[Export] private PackedScene GhostPlayerScene { get; set; }
public bool IsRecording { get; private set; } = false;
public bool IsPlaybackEnabled { get; private set; } = true;
private List<GhostFrame> _currentRecording = [];
private double _startTime = 0.0;
private int _currentLevelIndex = -1;
public void StartRecording(int levelIndex)
{
if (!IsPlaybackEnabled) return;
_currentLevelIndex = levelIndex;
_currentRecording.Clear();
_startTime = Time.GetTicksMsec() / 1000.0;
IsRecording = true;
GD.Print("Ghost recording started.");
}
public void StopRecording(bool levelCompleted, double finalTime)
{
if (!IsRecording) return;
IsRecording = false;
if (levelCompleted)
{
var bestTime = LoadBestTime(_currentLevelIndex);
if (finalTime < bestTime)
{
SaveGhostData(_currentLevelIndex, finalTime);
GD.Print($"New best ghost saved for level {_currentLevelIndex}. Time: {finalTime}");
}
}
_currentRecording.Clear();
}
public void RecordFrame(Vector2 position)
{
if (!IsRecording) return;
var frame = new GhostFrame
{
Timestamp = (Time.GetTicksMsec() / 1000.0) - _startTime,
Position = position
};
_currentRecording.Add(frame);
}
public void SpawnGhostPlayer(int levelIndex, Node parent)
{
if (!IsPlaybackEnabled || GhostPlayerScene == null) return;
var ghostData = LoadGhostData(levelIndex);
if (ghostData.Count > 0)
{
var ghostPlayer = GhostPlayerScene.Instantiate<GhostPlayer>();
parent.AddChild(ghostPlayer);
ghostPlayer.StartPlayback(ghostData);
GD.Print($"Ghost player spawned for level {levelIndex}.");
}
}
private void SaveGhostData(int levelIndex, double time)
{
var path = $"user://ghost_level_{levelIndex}.dat";
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
var dataToSave = new Godot.Collections.Dictionary
{
{ "time", time },
{ "frames", _currentRecording.ToArray() }
};
file.StoreVar(dataToSave);
}
private List<GhostFrame> LoadGhostData(int levelIndex)
{
var path = $"user://ghost_level_{levelIndex}.dat";
if (!FileAccess.FileExists(path)) return [];
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var savedData = (Dictionary)file.GetVar();
var framesArray = (Array)savedData["frames"];
var frames = new List<GhostFrame>();
foreach (var obj in framesArray)
{
frames.Add((GhostFrame)obj);
}
return frames;
}
private double LoadBestTime(int levelIndex)
{
var path = $"user://ghost_level_{levelIndex}.dat";
if (!FileAccess.FileExists(path)) return double.MaxValue;
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var data = (Dictionary)file.GetVar();
return (double)data["time"];
}
}

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using System.Collections.Generic;
using System.Text.Json;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Save system that serializes state to JSON using DTOs.
/// </summary>
public partial class SaveSystem : Node
{
[Export] public string SavePath { get; set; } = "user://savegame.json";
[Export] public int Version { get; set; } = 2;
[Export] public string SavePath { get; set; } = "user://savegame.save";
[Export] public int Version { get; set; } = 1;
public static SaveSystem Instance { get; private set; }
private static readonly JsonSerializerOptions JsonOptions = new()
{
WriteIndented = true,
PropertyNamingPolicy = JsonNamingPolicy.CamelCase
};
private GameManager _gameManager;
public override void _Ready()
{
Instance = this;
}
public override void _ExitTree()
{
if (Instance == this) Instance = null;
_gameManager = GetNode<GameManager>("/root/GameManager");
}
public void SaveGame()
{
var store = GameStateStore.Instance;
if (store == null)
var saveData = new Dictionary
{
GD.PrintErr("SaveSystem: GameStateStore not available.");
return;
}
// Convert to DTO (only serializable data)
var saveData = new SaveDataDto
{
Version = Version,
Coins = store.Player.Coins,
Lives = store.Player.Lives,
CurrentLevel = store.Session.CurrentLevel,
CompletedLevels = [.. store.Player.CompletedLevels],
UnlockedLevels = new List<int>(store.Player.UnlockedLevels),
UnlockedSkillNames = GetSkillNames(store.Player.UnlockedSkills),
UnlockedAchievements = new List<string>(store.Player.UnlockedAchievements),
Statistics = new Dictionary<string, int>(store.Player.Statistics)
{ "player_state", _gameManager.PlayerState},
{ "version", Version}
};
try
{
var json = JsonSerializer.Serialize(saveData, JsonOptions);
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Write);
file.StoreString(json);
GD.Print("Game saved to: ", SavePath);
EventBus.EmitGameSaved();
}
catch (System.Exception e)
{
GD.PrintErr($"SaveSystem: Failed to save game: {e.Message}");
}
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Write);
file.StoreVar(saveData);
GD.Print("Game state saved to: ", SavePath);
}
public bool LoadGame()
{
if (!FileAccess.FileExists(SavePath))
return false;
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Read);
var saveDataObj = (Dictionary)file.GetVar();
if (saveDataObj.ContainsKey("version") && (int)saveDataObj["version"] != Version)
{
GD.Print("SaveSystem: No save file found.");
GD.Print($"Save file version mismatch. Expected: {Version}, Found: {saveDataObj["version"]}");
return false;
}
try
GD.Print("Game state loaded from: ", SavePath);
GD.Print("Player state: ", saveDataObj["player_state"]);
_gameManager.PlayerState = (Dictionary)saveDataObj["player_state"];
var skills = new Array<SkillData>();
foreach (var skill in (Array<SkillData>)_gameManager.PlayerState["unlocked_skills"])
{
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Read);
var json = file.GetAsText();
var saveData = JsonSerializer.Deserialize<SaveDataDto>(json, JsonOptions);
if (saveData == null)
{
GD.PrintErr("SaveSystem: Failed to deserialize save data.");
return false;
}
if (saveData.Version != Version)
{
GD.PrintErr($"SaveSystem: Version mismatch. Expected {Version}, found {saveData.Version}");
return false;
}
var store = GameStateStore.Instance;
if (store == null)
{
GD.PrintErr("SaveSystem: GameStateStore not available.");
return false;
}
// Apply loaded state
store.Player.Coins = saveData.Coins;
store.Player.Lives = saveData.Lives;
store.Session.CurrentLevel = saveData.CurrentLevel;
store.Player.CompletedLevels = saveData.CompletedLevels ?? new List<int>();
store.Player.UnlockedLevels = saveData.UnlockedLevels ?? new List<int> { 0 };
store.Player.UnlockedAchievements = saveData.UnlockedAchievements ?? new List<string>();
store.Player.Statistics = saveData.Statistics ?? new Dictionary<string, int>();
// Reload skills by name from SkillManager
store.Player.UnlockedSkills = LoadSkillsByName(saveData.UnlockedSkillNames);
GD.Print("Game loaded from: ", SavePath);
return true;
}
catch (System.Exception e)
{
GD.PrintErr($"SaveSystem: Failed to load game: {e.Message}");
return false;
}
}
private static List<string> GetSkillNames(List<SkillData> skills)
{
var names = new List<string>();
foreach (var skill in skills)
{
if (skill != null)
names.Add(skill.Name);
}
return names;
}
private List<SkillData> LoadSkillsByName(List<string> skillNames)
{
var skills = new List<SkillData>();
if (skillNames == null) return skills;
var skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
if (skillManager == null)
{
GD.PrintErr("SaveSystem: SkillManager not available to resolve skill names.");
return skills;
skills.Add(skill);
}
foreach (var name in skillNames)
{
var skill = skillManager.GetSkillByName(name);
if (skill != null)
{
skills.Add(skill);
}
else
{
GD.PrintErr($"SaveSystem: Skill '{name}' not found in SkillManager.");
}
}
return skills;
_gameManager.UnlockSkills(skills);
return true;
}
public bool CheckSaveExists() => FileAccess.FileExists(SavePath);
public void DeleteSave()
{
if (FileAccess.FileExists(SavePath))
{
DirAccess.RemoveAbsolute(ProjectSettings.GlobalizePath(SavePath));
GD.Print("Save file deleted.");
}
}
}
/// <summary>
/// Serializable DTO for save data - no Godot types.
/// </summary>
public class SaveDataDto
{
public int Version { get; set; }
public int Coins { get; set; }
public int Lives { get; set; }
public int CurrentLevel { get; set; }
public List<int> CompletedLevels { get; set; }
public List<int> UnlockedLevels { get; set; }
public List<string> UnlockedSkillNames { get; set; }
public List<string> UnlockedAchievements { get; set; }
public Dictionary<string, int> Statistics { get; set; }
}

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using System.Collections.Generic;
using Godot;
namespace Mr.BrickAdventures.Autoloads;
public partial class SpeedRunManager : Node
{
public bool IsRunning { get; private set; } = false;
public bool IsVisible { get; private set; } = false;
private double _startTime;
private double _levelStartTime;
private List<double> _splits = [];
[Signal] public delegate void TimeUpdatedEventHandler(double totalTime, double levelTime);
public override void _Process(double delta)
{
if (!IsRunning || !IsVisible) return;
EmitSignalTimeUpdated(GetCurrentTotalTime(), GetCurrentLevelTime());
}
public void StartTimer()
{
_startTime = Time.GetTicksMsec() / 1000.0;
_levelStartTime = _startTime;
_splits.Clear();
IsRunning = true;
GD.Print("Speedrun timer started.");
}
public void StopTimer()
{
if (!IsRunning) return;
IsRunning = false;
var finalTime = GetCurrentTotalTime();
GD.Print($"Speedrun finished. Final time: {FormatTime(finalTime)}");
// Save personal best if applicable
}
public void Split()
{
if (!IsRunning) return;
var now = Time.GetTicksMsec() / 1000.0;
var splitTime = now - _levelStartTime;
_splits.Add(splitTime);
_levelStartTime = now;
GD.Print($"Split recorded: {FormatTime(splitTime)}");
}
public double GetCurrentTotalTime() => IsRunning ? (Time.GetTicksMsec() / 1000.0) - _startTime : 0;
public double GetCurrentLevelTime() => IsRunning ? (Time.GetTicksMsec() / 1000.0) - _levelStartTime : 0;
public static string FormatTime(double time)
{
var span = System.TimeSpan.FromSeconds(time);
return $"{(int)span.TotalMinutes:00}:{span.Seconds:00}.{span.Milliseconds:000}";
}
}

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using System.Collections.Generic;
using Godot;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.Autoloads;
/// <summary>
/// Manages game statistics using GameStateStore.
/// </summary>
public partial class StatisticsManager : Node
{
/// <summary>
/// Gets the statistics dictionary from the store.
/// </summary>
private Dictionary<string, int> GetStats()
{
return GameStateStore.Instance?.Player.Statistics ?? new Dictionary<string, int>();
}
/// <summary>
/// Increases a numerical statistic by a given amount.
/// </summary>
public void IncrementStat(string statName, int amount = 1)
{
var stats = GetStats();
if (stats.TryGetValue(statName, out var currentValue))
{
stats[statName] = currentValue + amount;
}
else
{
stats[statName] = amount;
}
}
/// <summary>
/// Sets a statistic to a specific value.
/// </summary>
public void SetStat(string statName, int value)
{
var stats = GetStats();
stats[statName] = value;
}
/// <summary>
/// Gets the value of a statistic.
/// </summary>
public int GetStat(string statName)
{
var stats = GetStats();
return stats.TryGetValue(statName, out var value) ? value : 0;
}
/// <summary>
/// Gets a copy of all statistics.
/// </summary>
public Dictionary<string, int> GetAllStats()
{
return new Dictionary<string, int>(GetStats());
}
}

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using System;
using Godot;
using Steamworks;
using Steamworks.Data;
namespace Mr.BrickAdventures.Autoloads;
public partial class SteamManager : Node
{
private const uint AppId = 3575090;
public static string PlayerName { get; private set; } = "Player";
public static bool IsSteamInitialized { get; private set; } = false;
public override void _Ready()
{
try
{
SteamClient.Init(AppId);
IsSteamInitialized = true;
PlayerName = SteamClient.Name;
GD.Print($"Steam initialized successfully for user: {PlayerName}");
}
catch (Exception e)
{
GD.PushError("Failed to initialize Steamworks. Is Steam running?");
GD.PushError(e.Message);
IsSteamInitialized = false;
}
}
public override void _Process(double delta)
{
if (IsSteamInitialized) SteamClient.RunCallbacks();
}
public override void _Notification(int what)
{
if (what == NotificationWMCloseRequest)
{
if (IsSteamInitialized)
{
SteamClient.Shutdown();
}
GetTree().Quit();
}
}
public static void UnlockAchievement(string achievementId)
{
if (!IsSteamInitialized)
{
GD.Print($"Steam not initialized. Cannot unlock achievement '{achievementId}'.");
return;
}
var ach = new Achievement(achievementId);
if (ach.State)
{
GD.Print($"Achievement '{achievementId}' is already unlocked.");
return;
}
if (ach.Trigger())
{
SteamUserStats.StoreStats();
GD.Print($"Successfully triggered achievement: {ach.Name} ({ach.Identifier})");
}
else
{
GD.PrintErr($"Failed to trigger achievement: {achievementId}");
}
}
}

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<Project Sdk="Godot.NET.Sdk/4.6.0">
<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Mr.BrickAdventures</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Facepunch.Steamworks" Version="2.3.3" />
<PackageReference Include="Facepunch.Steamworks.Dlls" Version="2.3.2" />
<PackageReference Include="Facepunch.Steamworks.Library" Version="2.3.3" />
<PackageReference Include="LimboConsole.Sharp" Version="0.0.1-beta-008" />
</ItemGroup>
</Project>

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View File

@@ -1,13 +0,0 @@
[gd_resource type="Resource" script_class="AchievementResource" load_steps=3 format=3 uid="uid://3odfkm1ig5"]
[ext_resource type="Texture2D" uid="uid://cebeyr4wnibvk" path="res://sprites/achievement.png" id="1_usw25"]
[ext_resource type="Script" uid="uid://duib5phrmpro5" path="res://scripts/Resources/AchievementResource.cs" id="2_n7ktn"]
[resource]
script = ExtResource("2_n7ktn")
Id = "level_complete_1"
DisplayName = "Complete level 1"
Description = ""
Icon = ExtResource("1_usw25")
IsSecret = false
metadata/_custom_type_script = "uid://duib5phrmpro5"

View File

@@ -0,0 +1,22 @@
[configuration]
entry_symbol = "godotsteam_init"
compatibility_minimum = "4.4"
[libraries]
macos.debug = "res://addons/godotsteam/osx/libgodotsteam.macos.template_debug.framework"
macos.release = "res://addons/godotsteam/osx/libgodotsteam.macos.template_release.framework"
windows.debug.x86_64 = "res://addons/godotsteam/win64/libgodotsteam.windows.template_debug.x86_64.dll"
windows.debug.x86_32 = "res://addons/godotsteam/win32/libgodotsteam.windows.template_debug.x86_32.dll"
windows.release.x86_64 = "res://addons/godotsteam/win64/libgodotsteam.windows.template_release.x86_64.dll"
windows.release.x86_32 = "res://addons/godotsteam/win32/libgodotsteam.windows.template_release.x86_32.dll"
linux.debug.x86_64 = "res://addons/godotsteam/linux64/libgodotsteam.linux.template_debug.x86_64.so"
linux.debug.x86_32 = "res://addons/godotsteam/linux32/libgodotsteam.linux.template_debug.x86_32.so"
linux.release.x86_64 = "res://addons/godotsteam/linux64/libgodotsteam.linux.template_release.x86_64.so"
linux.release.x86_32 = "res://addons/godotsteam/linux32/libgodotsteam.linux.template_release.x86_32.so"
[dependencies]
macos.universal = { "res://addons/godotsteam/osx/libsteam_api.dylib": "" }
windows.x86_64 = { "res://addons/godotsteam/win64/steam_api64.dll": "" }
windows.x86_32 = { "res://addons/godotsteam/win32/steam_api.dll": "" }
linux.x86_64 = { "res://addons/godotsteam/linux64/libsteam_api.so": "" }
linux.x86_32 = { "res://addons/godotsteam/linux32/libsteam_api.so": "" }

View File

@@ -0,0 +1 @@
uid://cbt61wgh4qe5l

Binary file not shown.

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View File

@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>libgodotsteam.debug</string>
<key>CFBundleIdentifier</key>
<string>org.godotsteam.godotsteam</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>libgodotsteam.debug</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>4.15</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>4.15</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
</dict>
</plist>

View File

@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>libgodotsteam</string>
<key>CFBundleIdentifier</key>
<string>org.godotsteam.godotsteam</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>libgodotsteam</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>4.15</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>4.15</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
</dict>
</plist>

Binary file not shown.

Binary file not shown.

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View File

@@ -6,10 +6,11 @@ runnable=true
advanced_options=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
export_filter="scenes"
export_files=PackedStringArray("res://scenes/test.tscn", "res://objects/game_manager.tscn")
include_filter=""
exclude_filter=""
export_path="builds/windows/Mr. Brick Adventures.exe"
export_path="builds/optimized_for_size/Mr. Brick Adventures.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
@@ -21,7 +22,7 @@ script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
custom_template/release="D:/Dev/godot/bin/godot.windows.template_release.x86_64.exe"
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/s3tc_bptc=true
@@ -64,9 +65,6 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
[preset.1]
@@ -111,9 +109,6 @@ progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1)
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
[preset.2]
@@ -156,6 +151,3 @@ unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false

View File

@@ -1,8 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://bjdhgdolcxxbq"]
[ext_resource type="Script" uid="uid://c4vvuqnx5y33u" path="res://Autoloads/AchievementManager.cs" id="1_lomle"]
[ext_resource type="PackedScene" uid="uid://tgaadui3lvdc" path="res://objects/ui/achievement_popup.tscn" id="2_k3wdv"]
[node name="AchievementManager" type="Node"]
script = ExtResource("1_lomle")
AchievementPopupScene = ExtResource("2_k3wdv")

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://rnpsa2u74nio"]
[ext_resource type="Script" uid="uid://deguukal87gcb" path="res://scripts/achievements.gd" id="1_1itsx"]
[node name="Achievements" type="Node"]
script = ExtResource("1_1itsx")

View File

@@ -1,179 +0,0 @@
[gd_scene load_steps=26 format=3 uid="uid://bockkmyn8il4c"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_hh6y0"]
[ext_resource type="Texture2D" uid="uid://duxx56wxmjoxd" path="res://sprites/basic_enemy.png" id="2_laaj3"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_n6phc"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="4_t0yic"]
[ext_resource type="Script" uid="uid://d2hrr8fruho1d" path="res://scripts/components/SideToSideMovementComponent.cs" id="5_h333r"]
[ext_resource type="Script" uid="uid://cfdugoeduudar" path="res://scripts/components/EnemyDeathComponent.cs" id="8_dbywb"]
[ext_resource type="Script" uid="uid://dvyd26ricriql" path="res://scripts/components/FlashingComponent.cs" id="9_bph85"]
[ext_resource type="Script" uid="uid://bo506l4x0808e" path="res://scripts/components/HitComponent.cs" id="10_4upf6"]
[ext_resource type="Script" uid="uid://t8rsvwdwt8ea" path="res://scripts/components/StatusEffectComponent.cs" id="11_28moq"]
[ext_resource type="Script" uid="uid://cxuig4xh8nfov" path="res://scripts/components/FireEffectComponent.cs" id="12_dgcex"]
[ext_resource type="Script" uid="uid://d1388lhp2gpgr" path="res://scripts/components/IceEffectComponent.cs" id="13_kga14"]
[ext_resource type="AudioStream" uid="uid://b3tsqhr06pbrs" path="res://sfx/enemy_hurt.wav" id="14_ndloc"]
[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="15_cg63s"]
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="16_jqaq6"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="17_ih01d"]
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="17_o7qsb"]
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_v861c"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
size = Vector2(25, 31)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_j18j0"]
shader = ExtResource("1_hh6y0")
shader_parameter/enabled = false
shader_parameter/tint = Color(1, 1, 1, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejbqt"]
size = Vector2(34, 31)
[sub_resource type="Gradient" id="Gradient_qb72p"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lvsna"]
gradient = SubResource("Gradient_qb72p")
[sub_resource type="Curve" id="Curve_82d6e"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_pxaaa"]
curve = SubResource("Curve_82d6e")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pxaaa"]
resource_local_to_scene = true
lifetime_randomness = 1.0
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 8.0
direction = Vector3(0.1, -0.5, 0)
initial_velocity_min = 200.0
initial_velocity_max = 400.0
gravity = Vector3(0, 80, 0)
damping_min = 400.0
damping_max = 800.0
scale_max = 3.0
scale_curve = SubResource("CurveTexture_pxaaa")
color = Color(0.635294, 1, 0.952941, 1)
color_ramp = SubResource("GradientTexture1D_lvsna")
[node name="Enemy" type="CharacterBody2D"]
collision_layer = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(-1.5, 0.5)
shape = SubResource("RectangleShape2D_pwwji")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_j18j0")
texture = ExtResource("2_laaj3")
[node name="right bullet spawn" type="Node2D" parent="Sprite2D"]
position = Vector2(16, 7)
[node name="left bullet spawn" type="Node2D" parent="Sprite2D"]
position = Vector2(-17, 7)
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx")]
script = ExtResource("3_n6phc")
HurtSfx = NodePath("../sfx_hurt")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("4_t0yic")
Area = NodePath("../Hitbox")
[node name="SideToSideMovement" type="Node" parent="." node_paths=PackedStringArray("Sprite", "LeftRay", "RightRay", "LeftWallRay", "RightWallRay")]
script = ExtResource("5_h333r")
Sprite = NodePath("../Sprite2D")
Speed = 60.0
WaitTime = 0.5
LeftRay = NodePath("../Left Ray")
RightRay = NodePath("../Right Ray")
LeftWallRay = NodePath("../Left Wall Ray")
RightWallRay = NodePath("../Right Wall Ray")
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
script = ExtResource("8_dbywb")
TweenDuration = 0.1
CollisionShape = NodePath("../Hitbox/CollisionShape2D")
Health = NodePath("../HealthComponent")
[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 8
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
position = Vector2(-2, 0.5)
shape = SubResource("RectangleShape2D_ejbqt")
debug_color = Color(0.913521, 0.265052, 0.323172, 0.42)
[node name="Left Ray" type="RayCast2D" parent="."]
position = Vector2(-16, 13)
target_position = Vector2(0, 8)
[node name="Left Wall Ray" type="RayCast2D" parent="."]
position = Vector2(-16, 0)
target_position = Vector2(-8, 0)
[node name="Right Ray" type="RayCast2D" parent="."]
position = Vector2(16, 13)
target_position = Vector2(0, 8)
[node name="Right Wall Ray" type="RayCast2D" parent="."]
position = Vector2(16, 0)
target_position = Vector2(8, 0)
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
process_mode = 3
script = ExtResource("9_bph85")
Sprite = NodePath("../Sprite2D")
HealthComponent = NodePath("../HealthComponent")
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
script = ExtResource("10_4upf6")
Sprite = NodePath("../Sprite2D")
Health = NodePath("../HealthComponent")
HitFx = NodePath("../HitParticles")
[node name="StatusEffectComponent" type="Node" parent="."]
script = ExtResource("11_28moq")
[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
script = ExtResource("12_dgcex")
Health = NodePath("../HealthComponent")
StatusEffectComponent = NodePath("../StatusEffectComponent")
FireFX = NodePath("../FireFX")
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
script = ExtResource("13_kga14")
ComponentsToDisable = [NodePath("../SideToSideMovement"), null, NodePath("../DamageComponent")]
StatusEffectComponent = NodePath("../StatusEffectComponent")
IceFx = NodePath("../Ice FX")
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("14_ndloc")
bus = &"sfx"
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("15_cg63s")
bus = &"sfx"
[node name="FireFX" parent="." instance=ExtResource("16_jqaq6")]
position = Vector2(0, 9)
emitting = false
amount = 2048
[node name="Ice FX" parent="." instance=ExtResource("17_o7qsb")]
visible = false
[node name="HitParticles" parent="." instance=ExtResource("18_v861c")]
position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_pxaaa")
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("17_ih01d")
metadata/_custom_type_script = "uid://cgfynrn68lp12"

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://bargnp4twtmxg"]
[gd_scene load_steps=7 format=3 uid="uid://bargnp4twtmxg"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_aya2w"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_htmrw"]
@@ -9,33 +9,33 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0
[node name="Big Coin" type="Area2D" unique_id=354254828 groups=["coins"]]
[node name="Big Coin" type="Area2D" groups=["coins"]]
scale = Vector2(2, 2)
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2066526597]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_3ask2")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1626463721]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_aya2w")
hframes = 12
vframes = 12
frame = 51
[node name="CollectableComponent" type="Node" parent="." unique_id=1124310030 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_htmrw")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_lk3av")
Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." unique_id=222617739 node_paths=PackedStringArray("Sprite", "Area")]
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("4_62p7g")
Sprite = NodePath("../Sprite2D")
Area = NodePath("..")
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1978747299]
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_dbffd")
volume_db = -5.0
bus = &"sfx"

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://d08dfqmirnd66"]
[gd_scene load_steps=7 format=3 uid="uid://d08dfqmirnd66"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1co1x"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_lthbn"]
@@ -9,32 +9,32 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0
[node name="Big Treasure" type="Area2D" unique_id=1021217632 groups=["coins"]]
[node name="Big Treasure" type="Area2D" groups=["coins"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=458290011]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_3ask2")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=564060301]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_1co1x")
hframes = 12
vframes = 12
frame = 64
[node name="CollectableComponent" type="Node" parent="." unique_id=2009195182 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_lthbn")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_k64cr")
Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1809580000 node_paths=PackedStringArray("Sprite", "Area")]
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("4_qwwsj")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.4
Area = NodePath("..")
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=466669009]
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_fxf8v")
bus = &"sfx"

View File

@@ -1,31 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://c0j1yun5s7kns"]
[ext_resource type="Texture2D" uid="uid://bu0yv6rktj221" path="res://sprites/bouncing_mushroom.png" id="1_t1exj"]
[ext_resource type="Script" uid="uid://bgbnof7aeydmq" path="res://scripts/components/JumpPadComponent.cs" id="2_w2gbr"]
[ext_resource type="PackedScene" uid="uid://qo2ngbnkix85" path="res://objects/fxs/bounce_gfx.tscn" id="3_w2gbr"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ci3ij"]
size = Vector2(22, 10)
[node name="Bouncing Mushrrom" type="Area2D"]
modulate = Color(1.1, 1.1, 1.1, 1)
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -13)
shape = SubResource("RectangleShape2D_ci3ij")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -8)
texture = ExtResource("1_t1exj")
hframes = 2
[node name="JumpPadComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Sprite", "Particles")]
script = ExtResource("2_w2gbr")
JumpForce = 600.0
Area = NodePath("..")
Sprite = NodePath("../Sprite2D")
Particles = NodePath("../BounceGFX")
[node name="BounceGFX" parent="." instance=ExtResource("3_w2gbr")]

View File

@@ -1,32 +1,32 @@
[gd_scene load_steps=57 format=3 uid="uid://bqi5s710xb1ju"]
[gd_scene load_steps=48 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
[ext_resource type="PackedScene" uid="uid://bcv8kx6bc7u5e" path="res://objects/movement_abilities/ground_ability.tscn" id="2_oefns"]
[ext_resource type="Script" uid="uid://btlm1f3l70il" path="res://scripts/components/PlatformMovementComponent.cs" id="2_o1ihh"]
[ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="3_2srrh"]
[ext_resource type="PackedScene" uid="uid://d0r5edxnx5jqx" path="res://objects/movement_abilities/variable_jump_ability.tscn" id="3_bnap0"]
[ext_resource type="Script" uid="uid://bf4yclropol43" path="res://scripts/components/Movement/GroundMovementAbility.cs" id="4_7til7"]
[ext_resource type="Script" uid="uid://cty54itmnudfm" path="res://scripts/components/ShipMovementComponent.cs" id="3_ur2y5"]
[ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="4_ccn81"]
[ext_resource type="PackedScene" uid="uid://cala7bpo1v4no" path="res://objects/movement_abilities/gravity_ability.tscn" id="4_qec3q"]
[ext_resource type="PackedScene" uid="uid://bty3jq8u0pxkf" path="res://objects/movement_abilities/one_way_platform_ability.tscn" id="5_dhjci"]
[ext_resource type="Texture2D" uid="uid://0l454rfplmqg" path="res://sprites/MrBrick_base-sheet.png" id="5_yysbb"]
[ext_resource type="PackedScene" uid="uid://bu3vuxlrvoo1t" path="res://objects/movement_abilities/spaceship_ability.tscn" id="6_721q0"]
[ext_resource type="Script" uid="uid://chgw53qwt7rt8" path="res://scripts/components/Movement/GravityAbility.cs" id="6_xuhvf"]
[ext_resource type="Script" uid="uid://ccksp2e76s7sr" path="res://scripts/components/Movement/VariableJumpAbility.cs" id="7_bl1gx"]
[ext_resource type="PackedScene" uid="uid://chjbi5mgtwhsh" path="res://objects/movement_abilities/wall_jump_ability.tscn" id="7_bnap0"]
[ext_resource type="Script" uid="uid://ck6kmnbwhsttt" path="res://scripts/components/Movement/OneWayPlatformAbility.cs" id="7_uno3u"]
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="8_6lsog"]
[ext_resource type="PackedScene" uid="uid://dre1vit1m4d2n" path="res://objects/movement_abilities/grid_movement_ability.tscn" id="8_xuhvf"]
[ext_resource type="Script" uid="uid://dy78ak8eykw6e" path="res://scripts/components/FlipComponent.cs" id="9_yysbb"]
[ext_resource type="Script" uid="uid://mnjg3p0aw1ow" path="res://scripts/components/CanPickUpComponent.cs" id="10_yysbb"]
[ext_resource type="Script" uid="uid://ccqb8kd5m0eh7" path="res://scripts/components/ScoreComponent.cs" id="11_o1ihh"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"]
[ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="14_e5pae"]
[ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"]
[ext_resource type="Script" uid="uid://dvyd26ricriql" path="res://scripts/components/FlashingComponent.cs" id="16_uno3u"]
[ext_resource type="Script" uid="uid://dtg6115je7b5s" path="res://scripts/components/StompDamageComponent.cs" id="17_bl1gx"]
[ext_resource type="Script" uid="uid://di572axt0c3s8" path="res://scripts/SkillManager.cs" id="18_6lsog"]
[ext_resource type="AudioStream" uid="uid://duj2q0rqytaxg" path="res://sfx/jump.wav" id="18_pysae"]
[ext_resource type="AudioStream" uid="uid://bmfn6p88gy575" path="res://sfx/player_hurt.wav" id="19_7anly"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="19_yysbb"]
[ext_resource type="AudioStream" uid="uid://ycgtf6wj7mto" path="res://sfx/heal.wav" id="20_bptj5"]
[ext_resource type="Resource" uid="uid://dw5ee2lpeypnb" path="res://resources/skills/brick_throw.tres" id="20_o1ihh"]
[ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="21_ur2y5"]
[ext_resource type="Resource" uid="uid://cr5lo4h8wm0jc" path="res://resources/skills/fire_brick.tres" id="22_7til7"]
[ext_resource type="Resource" uid="uid://ceakv6oqob6m7" path="res://resources/skills/ice_brick.tres" id="23_e5pae"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="24_xuhvf"]
[ext_resource type="Script" uid="uid://dlh5xcv2sy82s" path="res://scripts/components/SkillUnlockerComponent.cs" id="25_yysbb"]
[ext_resource type="Script" uid="uid://bo506l4x0808e" path="res://scripts/components/HitComponent.cs" id="26_6n1ss"]
[ext_resource type="Script" uid="uid://cjcc7fia15wu3" path="res://scripts/components/CanBeLaunchedComponent.cs" id="27_oefns"]
@@ -36,17 +36,8 @@
[ext_resource type="Script" uid="uid://dr3uv0j7n75s" path="res://scripts/components/ShipShooterComponent.cs" id="30_usc1p"]
[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="32_x2b7c"]
[ext_resource type="PackedScene" uid="uid://dtem8jgcyoqar" path="res://objects/entities/green_laser.tscn" id="36_oxudy"]
[ext_resource type="Script" uid="uid://dupnaark1f7gm" path="res://scripts/components/ProgressiveDamageComponent.cs" id="38_dhjci"]
[ext_resource type="Script" uid="uid://dssa2taiwktis" path="res://scripts/components/Movement/PlayerInputHandler.cs" id="42_e5pae"]
[ext_resource type="Script" uid="uid://c00siqtssccr6" path="res://scripts/components/PacXonGridInteractor.cs" id="42_xuhvf"]
[ext_resource type="Script" uid="uid://ceoxet1nqws8w" path="res://scripts/components/SpriteTilterComponent.cs" id="43_xuhvf"]
[ext_resource type="Script" uid="uid://cmk4m7mplqnrm" path="res://scripts/components/PacXonTrailComponent.cs" id="44_uno3u"]
[ext_resource type="PackedScene" uid="uid://de5emerpbiknb" path="res://objects/fxs/foot_step_gfx.tscn" id="45_bl1gx"]
[ext_resource type="Script" uid="uid://d3ksrjt1ek4gi" path="res://scripts/components/FootstepGfx.cs" id="46_6n1ss"]
[ext_resource type="Script" uid="uid://bpopfy6m4a0br" path="res://scripts/components/JumpGfxComponent.cs" id="47_oefns"]
[ext_resource type="PackedScene" uid="uid://bqhondao5bm6k" path="res://objects/fxs/jump_cloud_fx.tscn" id="48_bnap0"]
[ext_resource type="Script" uid="uid://b1h8r5irryxcx" path="res://scripts/components/PlayerSfxComponent.cs" id="49_qec3q"]
[ext_resource type="Script" uid="uid://b2aanqykvdnev" path="res://scripts/components/PlayerGraphicsComponent.cs" id="50_dhjci"]
[ext_resource type="Script" uid="uid://diw6opv6yutgi" path="res://scripts/components/KillPlayerOutOfScreenComponent.cs" id="37_qec3q"]
[ext_resource type="Script" uid="uid://3qy7rm28q66a" path="res://scripts/components/ProgressiveDamageComponent.cs" id="38_dhjci"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xoue7"]
shader = ExtResource("2_lgb3u")
@@ -92,40 +83,30 @@ scale_curve = SubResource("CurveTexture_xoue7")
color = Color(0.764706, 0.443137, 0, 1)
color_ramp = SubResource("GradientTexture1D_lgb3u")
[node name="Brick Player" type="CharacterBody2D" node_paths=PackedStringArray("MovementAbilitiesContainer") groups=["player"]]
[node name="Brick Player" type="CharacterBody2D" node_paths=PackedStringArray("ShipSprite") groups=["player"]]
collision_layer = 4
collision_mask = 107
collision_mask = 43
script = ExtResource("1_yysbb")
MovementAbilitiesContainer = NodePath("Movements")
GroundMovementScene = ExtResource("2_oefns")
JumpMovementScene = ExtResource("3_bnap0")
GravityScene = ExtResource("4_qec3q")
OneWayPlatformScene = ExtResource("5_dhjci")
SpaceshipMovementScene = ExtResource("6_721q0")
WallJumpScene = ExtResource("7_bnap0")
GridMovementScene = ExtResource("8_xuhvf")
metadata/_custom_type_script = "uid://csel4s0e4g5uf"
MovementTypes = Dictionary[String, NodePath]({
"platform": NodePath("Movements/PlatformMovement"),
"ship": NodePath("Movements/ShipMovement")
})
ShipSprite = NodePath("Graphics/Ship")
[node name="Movements" type="Node" parent="."]
[node name="GroundMovementAbility" type="Node" parent="Movements"]
script = ExtResource("4_7til7")
MaxSpeed = 376.0
Friction = 2500.0
metadata/_custom_type_script = "uid://bf4yclropol43"
[node name="PlatformMovement" type="Node2D" parent="Movements" node_paths=PackedStringArray("JumpSfx", "RotationTarget", "Body")]
script = ExtResource("2_o1ihh")
JumpSfx = NodePath("../../sfx_jump")
RotationTarget = NodePath("../../Graphics/Root/Base")
Body = NodePath("../..")
[node name="GravityAbility" type="Node" parent="Movements"]
script = ExtResource("6_xuhvf")
metadata/_custom_type_script = "uid://chgw53qwt7rt8"
[node name="VariableJumpAbility" type="Node" parent="Movements"]
script = ExtResource("7_bl1gx")
JumpCutMultiplier = 0.507
metadata/_custom_type_script = "uid://ccksp2e76s7sr"
[node name="OneWayPlatformAbility" type="Node" parent="Movements"]
script = ExtResource("7_uno3u")
metadata/_custom_type_script = "uid://ck6kmnbwhsttt"
[node name="ShipMovement" type="Node2D" parent="Movements" node_paths=PackedStringArray("Body")]
script = ExtResource("3_ur2y5")
MaxSpeed = 360.0
Acceleration = 1200.0
Friction = 800.0
Body = NodePath("../..")
[node name="Graphics" type="Node2D" parent="."]
@@ -156,11 +137,11 @@ visible = false
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_hdsg1")
[node name="FlipPlayerComponent" type="Node2D" parent="." node_paths=PackedStringArray("LeftEye", "RightEye", "PlayerController")]
[node name="FlipPlayerComponent" type="Node2D" parent="." node_paths=PackedStringArray("LeftEye", "RightEye", "PlatformMovement")]
script = ExtResource("9_yysbb")
LeftEye = NodePath("../Graphics/Root/Left Eye")
RightEye = NodePath("../Graphics/Root/Right Eye")
PlayerController = NodePath("..")
PlatformMovement = NodePath("../Movements/PlatformMovement")
[node name="StompDamageArea" type="Area2D" parent="."]
collision_layer = 0
@@ -174,6 +155,9 @@ shape = SubResource("RectangleShape2D_vad0t")
[node name="CanPickUpComponent" type="Node" parent="."]
script = ExtResource("10_yysbb")
[node name="ScoreComponent" type="Node" parent="."]
script = ExtResource("11_o1ihh")
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx", "HealSfx")]
script = ExtResource("12_ur2y5")
HurtSfx = NodePath("../sfx_hurt")
@@ -185,6 +169,12 @@ script = ExtResource("13_7til7")
DeathSfx = NodePath("../sfx_hurt")
HealthComponent = NodePath("../HealthComponent")
[node name="KnockbackComponent" type="Node" parent="." node_paths=PackedStringArray("Body", "HealthComponent")]
script = ExtResource("14_e5pae")
Body = NodePath("..")
KnockbackForce = 1250.0
HealthComponent = NodePath("../HealthComponent")
[node name="InvulnerabilityComponent" type="Node" parent="." node_paths=PackedStringArray("FlashingComponent")]
script = ExtResource("15_xuhvf")
FlashingComponent = NodePath("../FlashingComponent Base")
@@ -213,8 +203,13 @@ Damage = 4.0
Area = NodePath("../StompDamageArea")
Root = NodePath("..")
[node name="SkillUnlockerComponent" type="Node" parent="."]
[node name="SkillManager" type="Node" parent="."]
script = ExtResource("18_6lsog")
AvailableSkills = Array[ExtResource("19_yysbb")]([ExtResource("20_o1ihh"), ExtResource("21_ur2y5"), ExtResource("22_7til7"), ExtResource("23_e5pae"), ExtResource("24_xuhvf")])
[node name="SkillUnlockerComponent" type="Node" parent="." node_paths=PackedStringArray("SkillManager")]
script = ExtResource("25_yysbb")
SkillManager = NodePath("../SkillManager")
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
script = ExtResource("26_6n1ss")
@@ -252,11 +247,12 @@ bus = &"sfx"
stream = ExtResource("32_x2b7c")
bus = &"sfx"
[node name="ChargingBarLayer" parent="." instance=ExtResource("28_3f5nm")]
[node name="ChargingBarLayer" parent="." node_paths=PackedStringArray("_skillManager") instance=ExtResource("28_3f5nm")]
offset_left = -17.0
offset_top = -30.0
offset_right = 23.0
offset_bottom = -20.0
_skillManager = NodePath("../SkillManager")
[node name="HitParticles" parent="." instance=ExtResource("28_jh5m0")]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
@@ -275,56 +271,14 @@ gizmo_extents = 1.0
position = Vector2(0, 3)
scale = Vector2(0.8, 1.9)
[node name="PlayerInputHandler" type="Node" parent="."]
script = ExtResource("42_e5pae")
metadata/_custom_type_script = "uid://dssa2taiwktis"
[node name="KillPlayerOutOfScreen" type="Node" parent="." node_paths=PackedStringArray("ScreenNotifier", "HealthComponent")]
script = ExtResource("37_qec3q")
ScreenNotifier = NodePath("../VisibleOnScreenNotifier2D")
HealthComponent = NodePath("../HealthComponent")
[node name="SpriteTilterComponent" type="Node" parent="." node_paths=PackedStringArray("RotationTarget")]
script = ExtResource("43_xuhvf")
RotationTarget = NodePath("../Graphics/Root/Base")
metadata/_custom_type_script = "uid://ceoxet1nqws8w"
[node name="PlayerSfxComponent" type="Node" parent="." node_paths=PackedStringArray("JumpSfx")]
script = ExtResource("49_qec3q")
JumpSfx = NodePath("../sfx_jump")
metadata/_custom_type_script = "uid://b1h8r5irryxcx"
[node name="PlayerGraphicsComponent" type="Node" parent="." node_paths=PackedStringArray("DefaultSprite", "SpaceshipSprite")]
script = ExtResource("50_dhjci")
DefaultSprite = NodePath("../Graphics/Root")
SpaceshipSprite = NodePath("../Graphics/Ship")
metadata/_custom_type_script = "uid://b2aanqykvdnev"
[node name="ProgressiveDamageComponent" type="Node" parent="." node_paths=PackedStringArray("HealthComponent", "Sprite")]
[node name="ProgressiveDamageComponent" type="Node" parent="." node_paths=PackedStringArray("HealthComponent", "Sprite", "PlatformMovement")]
process_mode = 4
script = ExtResource("38_dhjci")
HealthComponent = NodePath("../HealthComponent")
Sprite = NodePath("../Graphics/Root/Base")
metadata/_custom_type_script = "uid://dupnaark1f7gm"
[node name="PacXonGridInteractor" type="Node" parent="."]
script = ExtResource("42_xuhvf")
metadata/_custom_type_script = "uid://c00siqtssccr6"
[node name="PacXonTrailComponent" type="Line2D" parent="."]
script = ExtResource("44_uno3u")
metadata/_custom_type_script = "uid://cmk4m7mplqnrm"
[node name="Feet" type="Marker2D" parent="."]
position = Vector2(0, 16)
[node name="FootstepGfx" type="Node2D" parent="." node_paths=PackedStringArray("_controller", "_marker")]
script = ExtResource("46_6n1ss")
_particles = ExtResource("45_bl1gx")
_controller = NodePath("..")
_marker = NodePath("../Feet")
_stepInterval = 0.4
_stepIntervalRandomness = 0.15
_minMoveSpeed = 4.0
_randomOffsetRange = 0.3
metadata/_custom_type_script = "uid://d3ksrjt1ek4gi"
[node name="JumpGfxComponent" type="Node2D" parent="." node_paths=PackedStringArray("Controller")]
script = ExtResource("47_oefns")
ParticleScene = ExtResource("48_bnap0")
Controller = NodePath("..")
metadata/_custom_type_script = "uid://bpopfy6m4a0br"
PlatformMovement = NodePath("../Movements/PlatformMovement")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://bhc7y4xugu4q7"]
[gd_scene load_steps=10 format=3 uid="uid://bhc7y4xugu4q7"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_w543f"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_6th6w"]
@@ -8,13 +8,12 @@
[ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="6_lycw2"]
[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="7_2aweg"]
[ext_resource type="PackedScene" uid="uid://c1iorglk708g0" path="res://objects/fxs/terrain_hit_fx.tscn" id="8_6th6w"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="9_e0mqp"]
[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
radius = 4.0
[node name="Bullet" type="Area2D"]
collision_layer = 64
collision_layer = 8
collision_mask = 21
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@@ -51,6 +50,7 @@ LifeTime = 10.0
[node name="LaunchComponent" type="Node2D" parent="."]
script = ExtResource("5_7bijt")
Speed = 120.0
metadata/_custom_type_script = "uid://873un8agkyja"
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
script = ExtResource("6_lycw2")
@@ -61,11 +61,7 @@ script = ExtResource("7_2aweg")
Area = NodePath("..")
TerrainHitFx = NodePath("../TerrainHitFX")
BulletSprite = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://cdnwrn8v05qhi"
[node name="TerrainHitFX" parent="." instance=ExtResource("8_6th6w")]
z_index = 3
[node name="HealthComponent" type="Node2D" parent="."]
script = ExtResource("9_e0mqp")
Health = 0.1
metadata/_custom_type_script = "uid://dgb8bqcri7nsj"

View File

@@ -1,41 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://un55bdc2cg2q"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1nndd"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="2_bljtt"]
[ext_resource type="Script" uid="uid://nhu2xd8611fk" path="res://scripts/components/HazardComponent.cs" id="3_bljtt"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_14ml2"]
size = Vector2(14, 15)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4q8oh"]
size = Vector2(16, 16)
[node name="Cactus" type="StaticBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_14ml2")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_1nndd")
hframes = 12
vframes = 12
frame = 71
[node name="Area2D" type="Area2D" parent="."]
collision_mask = 12
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(-0.5, 0)
shape = SubResource("RectangleShape2D_4q8oh")
debug_color = Color(0.285572, 0.422655, 0.118384, 0.42)
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("2_bljtt")
metadata/_custom_type_script = "uid://cgfynrn68lp12"
[node name="HazardComponent" type="Node2D" parent="." node_paths=PackedStringArray("KnockbackComponent", "HazardArea")]
script = ExtResource("3_bljtt")
KnockbackComponent = NodePath("../KnockbackComponent")
HazardArea = NodePath("../Area2D")
metadata/_custom_type_script = "uid://nhu2xd8611fk"

View File

@@ -0,0 +1,26 @@
[gd_scene load_steps=5 format=3 uid="uid://dstko446qydsc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"]
[ext_resource type="Script" uid="uid://ctfrbj52ejay4" path="res://scripts/components/DestroyableComponent.cs" id="2_q37h7"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_bhwy3"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_6gptm")
hframes = 12
vframes = 12
frame = 42
[node name="DestroyableComponent" type="Node" parent="." node_paths=PackedStringArray("Health")]
script = ExtResource("2_q37h7")
Health = NodePath("../HealthComponent")
[node name="HealthComponent" type="Node2D" parent="."]
script = ExtResource("3_bhwy3")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")

View File

@@ -1,72 +0,0 @@
[gd_scene load_steps=11 format=3 uid="uid://chetx6gmnwbxi"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_alaj6"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_xmjlg"]
[ext_resource type="Script" uid="uid://cs6u3sh68f43j" path="res://scripts/components/OutOfScreenComponent.cs" id="3_jege3"]
[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="4_aniyw"]
[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="5_3ks47"]
[ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="6_4cg6n"]
[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="7_cr5p0"]
[ext_resource type="PackedScene" uid="uid://c1iorglk708g0" path="res://objects/fxs/terrain_hit_fx.tscn" id="8_ivkeb"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="9_gx2e5"]
[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
radius = 4.0
[node name="Bullet" type="Area2D"]
collision_layer = 64
collision_mask = 85
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_txsw8")
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(1.5, 1, 1, 1)
scale = Vector2(0.5, 0.5)
texture = ExtResource("1_alaj6")
hframes = 12
vframes = 12
frame = 79
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(2.38419e-07, 2.38419e-07)
scale = Vector2(0.4, 0.4)
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "DamageTimer")]
script = ExtResource("2_xmjlg")
Area = NodePath("..")
DamageTimer = NodePath("../Timer")
[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
autostart = true
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("VisibilityNotifier")]
script = ExtResource("3_jege3")
VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
[node name="LifetimeComponent" type="Node" parent="."]
script = ExtResource("4_aniyw")
LifeTime = 3.0
[node name="LaunchComponent" type="Node2D" parent="."]
script = ExtResource("5_3ks47")
Speed = 160.0
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
script = ExtResource("6_4cg6n")
LaunchComponent = NodePath("../LaunchComponent")
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "TerrainHitFx", "BulletSprite")]
script = ExtResource("7_cr5p0")
Area = NodePath("..")
TerrainHitFx = NodePath("../TerrainHitFX")
BulletSprite = NodePath("../Sprite2D")
[node name="TerrainHitFX" parent="." instance=ExtResource("8_ivkeb")]
z_index = 3
[node name="HealthComponent" type="Node2D" parent="."]
script = ExtResource("9_gx2e5")
Health = 0.1
metadata/_custom_type_script = "uid://dgb8bqcri7nsj"

View File

@@ -1,48 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://qrbiu1qo4tt5"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_0efvn"]
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_4ycs1"]
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_ab2uh"]
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_tynaf"]
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_0xigu"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
collision_layer = 0
collision_mask = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 3.14159
texture = ExtResource("1_0efvn")
hframes = 12
vframes = 12
frame = 42
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
script = ExtResource("2_4ycs1")
BulletScene = ExtResource("3_ab2uh")
ShootInterval = 3.0
ShootDirection = Vector2(0, 1)
BulletSpawnPointRight = NodePath("../Bullet spawn")
ShootingIntervalVariation = 0.61
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
[node name="Bullet spawn" type="Marker2D" parent="."]
position = Vector2(0, 12)
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
script = ExtResource("4_tynaf")
RecoilTarget = NodePath("../Sprite2D")
RecoilDistance = 4.0
RecoilDuration = 0.12
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
script = ExtResource("5_0xigu")
TargetNode = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://c707c53k7c5ae"

View File

@@ -1,48 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://cm0rd70wafif1"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_hnnrt"]
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_cho7n"]
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_kgmtj"]
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_nfk87"]
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_43fqe"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
collision_layer = 0
collision_mask = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = -1.5708
texture = ExtResource("1_hnnrt")
hframes = 12
vframes = 12
frame = 42
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
script = ExtResource("2_cho7n")
BulletScene = ExtResource("3_kgmtj")
ShootInterval = 3.0
ShootDirection = Vector2(-1, 0)
BulletSpawnPointRight = NodePath("../Bullet spawn")
ShootingIntervalVariation = 0.61
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
[node name="Bullet spawn" type="Marker2D" parent="."]
position = Vector2(-12, 0)
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
script = ExtResource("4_nfk87")
RecoilTarget = NodePath("../Sprite2D")
RecoilDistance = 4.0
RecoilDuration = 0.12
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
script = ExtResource("5_43fqe")
TargetNode = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://c707c53k7c5ae"

View File

@@ -0,0 +1,33 @@
[gd_scene load_steps=5 format=3 uid="uid://dfwpha0d18dmn"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rwgpm"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_hrj61"]
[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_hrj61"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
size = Vector2(8, 16)
[node name="Cannon Ray" type="Area2D"]
collision_layer = 0
collision_mask = 5
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_repeat = 2
texture = ExtResource("1_rwgpm")
region_enabled = true
region_rect = Rect2(176, 64, 16, 16)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ptfn7")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("2_hrj61")
Area = NodePath("..")
[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
position = Vector2(0, -8)
script = ExtResource("3_hrj61")
ExpansionSpeed = 16.0
Root = NodePath(".")
Sprite = NodePath("../Sprite2D")
CollisionShape = NodePath("../CollisionShape2D")

View File

@@ -0,0 +1,35 @@
[gd_scene load_steps=5 format=3 uid="uid://d3lt4rhxduv44"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_l5x2w"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_0kbpg"]
[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_0kbpg"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
size = Vector2(16, 8)
[node name="Cannon Ray" type="Area2D"]
collision_layer = 0
collision_mask = 5
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_repeat = 2
rotation = 1.5708
texture = ExtResource("1_l5x2w")
region_enabled = true
region_rect = Rect2(176, 64, 16, 16)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ptfn7")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("2_0kbpg")
Area = NodePath("..")
[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
position = Vector2(8, 0)
script = ExtResource("3_0kbpg")
ExpansionSpeed = 16.0
Root = NodePath("..")
Sprite = NodePath("../Sprite2D")
CollisionShape = NodePath("../CollisionShape2D")

View File

@@ -1,47 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://dr6srln4mckwn"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_r5bjs"]
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_gd3be"]
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_1gufj"]
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_hwc6x"]
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_o674s"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
collision_layer = 0
collision_mask = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 1.5708
texture = ExtResource("1_r5bjs")
hframes = 12
vframes = 12
frame = 42
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
script = ExtResource("2_gd3be")
BulletScene = ExtResource("3_1gufj")
ShootInterval = 3.0
BulletSpawnPointRight = NodePath("../Bullet spawn")
ShootingIntervalVariation = 0.61
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
[node name="Bullet spawn" type="Marker2D" parent="."]
position = Vector2(12, 0)
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
script = ExtResource("4_hwc6x")
RecoilTarget = NodePath("../Sprite2D")
RecoilDistance = 4.0
RecoilDuration = 0.12
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
script = ExtResource("5_o674s")
TargetNode = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://c707c53k7c5ae"

View File

@@ -1,47 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://dstko446qydsc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"]
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_q37h7"]
[ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_ww0hb"]
[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_bhwy3"]
[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_ww0hb"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
size = Vector2(16, 16)
[node name="Cannon" type="StaticBody2D"]
collision_layer = 0
collision_mask = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_6gptm")
hframes = 12
vframes = 12
frame = 42
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_j5sus")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
script = ExtResource("2_q37h7")
BulletScene = ExtResource("3_ww0hb")
ShootInterval = 3.0
ShootDirection = Vector2(0, -1)
BulletSpawnPointRight = NodePath("../Bullet spawn")
ShootingIntervalVariation = 0.61
metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
[node name="Bullet spawn" type="Marker2D" parent="."]
position = Vector2(0, -16)
[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
script = ExtResource("4_bhwy3")
RecoilTarget = NodePath("../Sprite2D")
RecoilDistance = 4.0
RecoilDuration = 0.12
metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
script = ExtResource("5_ww0hb")
TargetNode = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://c707c53k7c5ae"

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://54w4wisfj8v8"]
[gd_scene load_steps=7 format=3 uid="uid://54w4wisfj8v8"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_epuj5"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_gxix7"]
@@ -9,33 +9,33 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0
[node name="Coin" type="Area2D" unique_id=1771447403 groups=["coins"]]
[node name="Coin" type="Area2D" groups=["coins"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=707378099]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_3ask2")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=898624458]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_epuj5")
hframes = 12
vframes = 12
frame = 51
[node name="CollectableComponent" type="Node" parent="." unique_id=564726971 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_gxix7")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_fm2fq")
Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." unique_id=1534239994 node_paths=PackedStringArray("Sprite", "Area")]
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("4_gxix7")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.4
Area = NodePath("..")
[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=1641717]
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_4jc2c")
volume_db = -10.0
bus = &"sfx"

View File

@@ -1,34 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://dk2cu8qs7odib"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_214vd"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_h7fi3"]
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_b687r"]
[ext_resource type="Resource" path="res://resources/collectables/double_jump_pickup.tres" id="3_h7fi3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
radius = 12.0
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_pickup")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_214vd")
hframes = 12
vframes = 12
frame = 24
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
script = ExtResource("2_h7fi3")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_h7fi3")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("3_b687r")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.5
Area = NodePath("..")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=29 format=3 uid="uid://bwdlmualj6xbw"]
[gd_scene load_steps=27 format=3 uid="uid://bwdlmualj6xbw"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
@@ -18,8 +18,6 @@
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="15_mc6rj"]
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="16_68hnm"]
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_pxaaa"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="19_xku20"]
[ext_resource type="Script" uid="uid://bhbgjr8ty2n85" path="res://scripts/components/EnemyControllerComponent.cs" id="20_5lji2"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
size = Vector2(25, 31)
@@ -98,12 +96,13 @@ RightRay = NodePath("../Right Ray")
LeftWallRay = NodePath("../Left Wall Ray")
RightWallRay = NodePath("../Right Wall Ray")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("SideToSideMovement", "BulletSpawnRight", "BulletSpawnLeft")]
script = ExtResource("6_lgbyy")
BulletScene = ExtResource("7_r48kf")
BulletSpawnPointRight = NodePath("../Sprite2D/right bullet spawn")
BulletSpawnPointLeft = NodePath("../Sprite2D/left bullet spawn")
ShootingIntervalVariation = 0.3
SideToSideMovement = NodePath("../SideToSideMovement")
BulletSpawnRight = NodePath("../Sprite2D/right bullet spawn")
BulletSpawnLeft = NodePath("../Sprite2D/left bullet spawn")
ShootingIntervalVariation = 0.1
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
script = ExtResource("8_pxaaa")
@@ -183,13 +182,3 @@ visible = false
[node name="HitParticles" parent="." instance=ExtResource("18_pxaaa")]
position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_pxaaa")
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("19_xku20")
metadata/_custom_type_script = "uid://cgfynrn68lp12"
[node name="EnemyControllerComponent" type="Node" parent="." node_paths=PackedStringArray("MovementComponent", "ShootingComponent")]
script = ExtResource("20_5lji2")
MovementComponent = NodePath("../SideToSideMovement")
ShootingComponent = NodePath("../PeriodicShootingComponent")
metadata/_custom_type_script = "uid://bhbgjr8ty2n85"

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://12jnkdygpxwc"]
[gd_scene load_steps=6 format=3 uid="uid://12jnkdygpxwc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_agxwm"]
[ext_resource type="Script" uid="uid://dnh0mekg2vqxi" path="res://scripts/components/RequirementComponent.cs" id="2_ed7mh"]
@@ -8,14 +8,11 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfu6m"]
size = Vector2(28, 32)
[node name="ExitLevel" type="Area2D" unique_id=1951927125 node_paths=PackedStringArray("DoorSprite")]
[node name="ExitLevel" type="Area2D"]
collision_layer = 0
collision_mask = 4
script = ExtResource("4_06sog")
DoorSprite = NodePath("Sprite2D")
OpenedDoorFrame = 88
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1296410089]
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -8)
scale = Vector2(2, 2)
texture = ExtResource("1_agxwm")
@@ -23,15 +20,24 @@ hframes = 12
vframes = 12
frame = 54
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=220927363]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -8)
shape = SubResource("RectangleShape2D_yfu6m")
[node name="RequirementComponent" type="Node" parent="." unique_id=1338124097]
[node name="RequirementComponent" type="Node" parent="."]
script = ExtResource("2_ed7mh")
RequirementType = 2
RequirementType = 1
metadata/_custom_type_script = "uid://cmh8k0rdsyh7j"
[node name="UnlockOnRequirementComponent" type="Node" parent="." unique_id=1279359200 node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
[node name="UnlockOnRequirementComponent" type="Node" parent="." node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
script = ExtResource("3_ed7mh")
RequirementComponent = NodePath("../RequirementComponent")
UnlockTarget = NodePath("..")
UnlockTarget = NodePath("../ExitDoorComponent")
metadata/_custom_type_script = "uid://c8xhgkg8gcqu6"
[node name="ExitDoorComponent" type="Node" parent="." node_paths=PackedStringArray("ExitArea", "DoorSprite")]
script = ExtResource("4_06sog")
ExitArea = NodePath("..")
DoorSprite = NodePath("../Sprite2D")
OpenedDoorFrame = 88
metadata/_custom_type_script = "uid://bwamqffvpa452"

View File

@@ -1,78 +0,0 @@
[gd_scene load_steps=11 format=3 uid="uid://bmk3ddwv33dud"]
[ext_resource type="Texture2D" uid="uid://ccjihsk6w8sow" path="res://sprites/BFT - Mega Metroidvania Tileset.png" id="1_erbp6"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_fq2gn"]
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="4_mgh1e"]
[ext_resource type="Script" uid="uid://nhu2xd8611fk" path="res://scripts/components/HazardComponent.cs" id="5_8g254"]
[ext_resource type="Script" uid="uid://chusyr5vwgwf0" path="res://scripts/components/CleanupOnCollisionComponent.cs" id="6_2rpon"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="6_3n0l8"]
[ext_resource type="Script" uid="uid://co05ugnvx0v3e" path="res://scripts/components/FallOnDetectionComponent.cs" id="7_mgh1e"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_t3a48"]
size = Vector2(16, 8)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fq2gn"]
size = Vector2(16, 320)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2rpon"]
size = Vector2(17, 9)
[node name="FallingSpike" type="RigidBody2D"]
collision_mask = 5
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -4)
shape = SubResource("RectangleShape2D_t3a48")
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = -3.14159
texture = ExtResource("1_erbp6")
hframes = 13
vframes = 45
frame = 9
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("2_fq2gn")
Area = NodePath("")
metadata/_custom_type_script = "uid://2i7p7v135u7c"
[node name="HazardComponent" type="Node2D" parent="." node_paths=PackedStringArray("KnockbackComponent", "HazardArea")]
script = ExtResource("5_8g254")
KnockbackComponent = NodePath("../KnockbackComponent")
HazardArea = NodePath("../HazardArea")
metadata/_custom_type_script = "uid://nhu2xd8611fk"
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("6_3n0l8")
metadata/_custom_type_script = "uid://cgfynrn68lp12"
[node name="FallTriggerArea" type="Area2D" parent="."]
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="FallTriggerArea"]
position = Vector2(0, 155)
shape = SubResource("RectangleShape2D_fq2gn")
debug_color = Color(0.916282, 7.47952e-05, 0.709809, 0.42)
[node name="CleanupComponent" type="Node" parent="."]
script = ExtResource("4_mgh1e")
metadata/_custom_type_script = "uid://v7tt4w6bejux"
[node name="CleanupOnCollisionComponent" type="Node" parent="."]
script = ExtResource("6_2rpon")
metadata/_custom_type_script = "uid://chusyr5vwgwf0"
[node name="FallOnDetectionComponent" type="Node2D" parent="." node_paths=PackedStringArray("DetectionArea", "TargetBody")]
script = ExtResource("7_mgh1e")
DetectionArea = NodePath("../FallTriggerArea")
TargetBody = NodePath("..")
metadata/_custom_type_script = "uid://co05ugnvx0v3e"
[node name="HazardArea" type="Area2D" parent="."]
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="HazardArea"]
position = Vector2(0, -4.5)
shape = SubResource("RectangleShape2D_2rpon")
debug_color = Color(0.73011, 0.468379, 0.188355, 0.42)

View File

@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://xp4njljog0x2"]
[gd_scene load_steps=29 format=3 uid="uid://xp4njljog0x2"]
[ext_resource type="Texture2D" uid="uid://22k1u37j6k8y" path="res://sprites/flying_enemy.png" id="1_30hhw"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_uyhuj"]
@@ -17,7 +17,6 @@
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="14_mrjm6"]
[ext_resource type="Script" uid="uid://d1388lhp2gpgr" path="res://scripts/components/IceEffectComponent.cs" id="14_pkino"]
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="15_pkino"]
[ext_resource type="Script" uid="uid://b4hvq2i66fjhi" path="res://scripts/components/PathFollowerComponent.cs" id="18_q78ru"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_hil2i"]
radius = 6.0
@@ -60,7 +59,7 @@ point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
curve = SubResource("Curve_f2w8b")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_q78ru"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qxfb0"]
resource_local_to_scene = true
lifetime_randomness = 1.0
particle_flag_disable_z = true
@@ -80,121 +79,114 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cmp1h"]
size = Vector2(16, 26)
[node name="Flying Enemy" type="CharacterBody2D" unique_id=1068972930]
[node name="Flying Enemy" type="CharacterBody2D"]
collision_layer = 8
collision_mask = 21
motion_mode = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=572073196]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("CapsuleShape2D_hil2i")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=191340928]
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_q78ru")
texture = ExtResource("1_30hhw")
[node name="Jetpack Particles" type="GPUParticles2D" parent="." unique_id=1641064286]
[node name="Jetpack Particles" type="GPUParticles2D" parent="."]
z_index = -1
position = Vector2(-4, 16)
explosiveness = 0.5
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_fd2du")
[node name="Jetpack Particles2" type="GPUParticles2D" parent="." unique_id=962140317]
[node name="Jetpack Particles2" type="GPUParticles2D" parent="."]
z_index = -1
position = Vector2(4, 16)
explosiveness = 0.5
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_fd2du")
[node name="HealthComponent" type="Node2D" parent="." unique_id=1125679087 node_paths=PackedStringArray("HurtSfx")]
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx")]
script = ExtResource("3_uyhuj")
Health = 0.25
MaxHealth = 0.25
HurtSfx = NodePath("../sfx_hurt")
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="." unique_id=1006537001]
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_fd2du")
bus = &"sfx"
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="." unique_id=1437744637]
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("4_rhq76")
bus = &"sfx"
[node name="DamageComponent" type="Node" parent="." unique_id=1923393563 node_paths=PackedStringArray("Area")]
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("6_q78ru")
Area = NodePath("../Hitbox")
[node name="PeriodicShootingComponent" type="Node" parent="." unique_id=1743534415 node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnRight", "BulletSpawnLeft")]
script = ExtResource("7_weo6b")
BulletScene = ExtResource("7_4ajjm")
ShootInterval = 2.0
BulletSpawnPointRight = NodePath("../laser spawn point right")
BulletSpawnPointLeft = NodePath("../laser spawn point left")
BulletSpawnRight = NodePath("../laser spawn point right")
BulletSpawnLeft = NodePath("../laser spawn point left")
ShootingIntervalVariation = 0.5
[node name="EnemyDeathComponent" type="Node" parent="." unique_id=1519565079 node_paths=PackedStringArray("CollisionShape", "Health")]
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
script = ExtResource("9_6p4k7")
TweenDuration = 0.1
CollisionShape = NodePath("../CollisionShape2D")
Health = NodePath("../HealthComponent")
[node name="FlashingComponent" type="Node" parent="." unique_id=1761479670 node_paths=PackedStringArray("Sprite", "HealthComponent")]
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
process_mode = 3
script = ExtResource("10_jmybk")
Sprite = NodePath("../Sprite2D")
HealthComponent = NodePath("../HealthComponent")
[node name="HitComponent" type="Node" parent="." unique_id=2106183592 node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
script = ExtResource("11_2yvae")
Sprite = NodePath("../Sprite2D")
Health = NodePath("../HealthComponent")
HitFx = NodePath("../HitParticles")
[node name="StatusEffectComponent" type="Node" parent="." unique_id=2016067092]
[node name="StatusEffectComponent" type="Node" parent="."]
script = ExtResource("12_xlup2")
[node name="FireEffectComponent" type="Node" parent="." unique_id=599378746 node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
script = ExtResource("13_mrjm6")
Health = NodePath("../HealthComponent")
StatusEffectComponent = NodePath("../StatusEffectComponent")
FireFX = NodePath("../FireFX")
[node name="IceEffectComponent" type="Node" parent="." unique_id=1515560540 node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
script = ExtResource("14_pkino")
ComponentsToDisable = [NodePath("../PeriodicShootingComponent"), NodePath("../DamageComponent")]
StatusEffectComponent = NodePath("../StatusEffectComponent")
IceFx = NodePath("../Ice FX")
[node name="HitParticles" parent="." unique_id=579475644 instance=ExtResource("13_xlup2")]
[node name="HitParticles" parent="." instance=ExtResource("13_xlup2")]
position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_q78ru")
process_material = SubResource("ParticleProcessMaterial_qxfb0")
[node name="FireFX" parent="." unique_id=1136026281 instance=ExtResource("14_mrjm6")]
[node name="FireFX" parent="." instance=ExtResource("14_mrjm6")]
position = Vector2(0, 9)
emitting = false
amount = 2048
[node name="Ice FX" parent="." unique_id=275134518 instance=ExtResource("15_pkino")]
[node name="Ice FX" parent="." instance=ExtResource("15_pkino")]
visible = false
position = Vector2(1, 0)
scale = Vector2(0.684407, 0.929677)
[node name="laser spawn point right" type="Node2D" parent="." unique_id=915998238]
[node name="laser spawn point right" type="Node2D" parent="."]
position = Vector2(8, -2)
[node name="laser spawn point left" type="Node2D" parent="." unique_id=1180867485]
[node name="laser spawn point left" type="Node2D" parent="."]
position = Vector2(-9, -2)
[node name="Hitbox" type="Area2D" parent="." unique_id=1699649839]
[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 8
collision_mask = 20
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox" unique_id=379520850]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2(0, 2)
shape = SubResource("RectangleShape2D_cmp1h")
[node name="PathFollowerComponent" type="Node2D" parent="." unique_id=1706994676]
script = ExtResource("18_q78ru")
ShouldRotate = false
metadata/_custom_type_script = "uid://b4hvq2i66fjhi"

View File

@@ -1,31 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://b3877xt5upsj2"]
[ext_resource type="Texture2D" uid="uid://dpbpjffbdbovp" path="res://sprites/cap.png" id="1_ksysq"]
[ext_resource type="Script" uid="uid://7i20oc4cyabl" path="res://scripts/components/GhostMovementComponent.cs" id="2_0qila"]
[sub_resource type="CircleShape2D" id="CircleShape2D_0xbgb"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ksysq"]
[node name="Ghost" type="CharacterBody2D"]
collision_layer = 8
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_0xbgb")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(2.98023e-08, 0)
scale = Vector2(0.609375, 0.78125)
texture = ExtResource("1_ksysq")
[node name="GhostMovementComponent" type="Node2D" parent="."]
script = ExtResource("2_0qila")
metadata/_custom_type_script = "uid://7i20oc4cyabl"
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_ksysq")

View File

@@ -1,39 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://gknrmek1jmjx"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="13_uybbp"]
[ext_resource type="Texture2D" uid="uid://0l454rfplmqg" path="res://sprites/MrBrick_base-sheet.png" id="14_4rwar"]
[ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="15_qkwlh"]
[ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="16_kt5il"]
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="17_i5nnv"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xoue7"]
shader = ExtResource("13_uybbp")
shader_parameter/enabled = false
shader_parameter/tint = Color(1, 1, 1, 1)
[node name="Brick Player" type="Node2D"]
[node name="Graphics" type="Node2D" parent="."]
modulate = Color(1, 1, 1, 0.443137)
[node name="Root" type="Node2D" parent="Graphics"]
[node name="Base" type="Sprite2D" parent="Graphics/Root"]
material = SubResource("ShaderMaterial_xoue7")
texture = ExtResource("14_4rwar")
hframes = 5
[node name="Left Eye" type="Sprite2D" parent="Graphics/Root"]
position = Vector2(-7, -6)
texture = ExtResource("15_qkwlh")
hframes = 2
[node name="Right Eye" type="Sprite2D" parent="Graphics/Root"]
position = Vector2(6, -5)
texture = ExtResource("16_kt5il")
hframes = 2
[node name="Ship" type="Sprite2D" parent="Graphics"]
visible = false
position = Vector2(1, 7)
texture = ExtResource("17_i5nnv")

View File

@@ -1,32 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://0idmnkwids1r"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_sprite"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_collectable"]
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_fadeaway"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
radius = 12.0
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_pickup")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_sprite")
hframes = 12
vframes = 12
frame = 24
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
script = ExtResource("2_collectable")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("3_fadeaway")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.5
Area = NodePath("..")

View File

@@ -1,8 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://dpibw6s3dcggr"]
[ext_resource type="Script" uid="uid://cobgfsr3gw7cn" path="res://Autoloads/FloatingTextManager.cs" id="1_ak38b"]
[ext_resource type="PackedScene" uid="uid://c7mp0o2goauyy" path="res://objects/ui/floating_text.tscn" id="2_sdx3u"]
[node name="FloatingTextManager" type="Node"]
script = ExtResource("1_ak38b")
FloatingTextScene = ExtResource("2_sdx3u")

View File

@@ -1,39 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://qo2ngbnkix85"]
[sub_resource type="Gradient" id="Gradient_qxp43"]
offsets = PackedFloat32Array(0, 0.289256, 0.790634)
colors = PackedColorArray(0.635294, 1, 0.952941, 1, 0.380392, 0.827451, 0.890196, 1, 0.188235, 0.317647, 0.509804, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_1jx8o"]
gradient = SubResource("Gradient_qxp43")
use_hdr = true
[sub_resource type="Curve" id="Curve_8fwqm"]
_data = [Vector2(0.251928, 1), 0.0, -3.43942, 0, 0, Vector2(1, 0.340954), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_365fl"]
curve = SubResource("Curve_8fwqm")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wfuta"]
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(10, 1, 1)
angle_min = -45.0
angle_max = 45.0
direction = Vector3(0, 1, 0)
spread = 15.0
initial_velocity_min = 5.0
initial_velocity_max = 10.0
gravity = Vector3(0, 98, 0)
scale_curve = SubResource("CurveTexture_365fl")
color_ramp = SubResource("GradientTexture1D_1jx8o")
[node name="BounceGFX" type="GPUParticles2D"]
emitting = false
amount = 52
one_shot = true
explosiveness = 1.0
fixed_fps = 24
collision_base_size = 3.32
process_material = SubResource("ParticleProcessMaterial_wfuta")

View File

@@ -1,52 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://de5emerpbiknb"]
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="1_lnlfk"]
[sub_resource type="Curve" id="Curve_lnlfk"]
_data = [Vector2(0.00771208, 1), 0.0, 0.0, 0, 0, Vector2(0.347044, 0.89662), -1.20644, -1.20644, 0, 0, Vector2(1, 0.0114315), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_a3r26"]
curve = SubResource("Curve_lnlfk")
[sub_resource type="Curve" id="Curve_et0te"]
_data = [Vector2(0, 1), 0.0, -2.46687, 0, 0, Vector2(0.192802, 0.6834), 0.0, 0.0, 0, 0, Vector2(0.449871, 1), -0.471266, -0.471266, 0, 0, Vector2(1, 0), -3.06444, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_lnlfk"]
width = 2048
curve = SubResource("Curve_et0te")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_a3r26"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 1.0
direction = Vector3(0, -1, 0)
spread = 0.93
flatness = 1.0
initial_velocity_min = 11.0
initial_velocity_max = 11.0
angular_velocity_min = -80.0
angular_velocity_max = -80.0
gravity = Vector3(0, 0, 0)
scale_min = 1.25
scale_max = 1.75
scale_curve = SubResource("CurveTexture_lnlfk")
color = Color(0.47451, 0.47451, 0.47451, 1)
alpha_curve = SubResource("CurveTexture_a3r26")
[node name="FootStepGfx" type="GPUParticles2D"]
emitting = false
amount = 42
lifetime = 2.0
one_shot = true
speed_scale = 2.0
explosiveness = 1.0
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_a3r26")
[node name="CleanupComponent" type="Node" parent="."]
script = ExtResource("1_lnlfk")
metadata/_custom_type_script = "uid://v7tt4w6bejux"
[connection signal="finished" from="." to="CleanupComponent" method="CleanUp"]

View File

@@ -1,52 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://bqhondao5bm6k"]
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="1_0051n"]
[sub_resource type="Curve" id="Curve_0051n"]
_data = [Vector2(0.00771208, 1), 0.0, 0.0, 0, 0, Vector2(0.347044, 0.89662), -1.20644, -1.20644, 0, 0, Vector2(1, 0.0114315), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_oxugj"]
curve = SubResource("Curve_0051n")
[sub_resource type="Curve" id="Curve_cc2b5"]
_data = [Vector2(0, 1), 0.0, -2.46687, 0, 0, Vector2(0.192802, 0.6834), 0.0, 0.0, 0, 0, Vector2(0.449871, 1), -0.471266, -0.471266, 0, 0, Vector2(1, 0), -3.06444, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_qdic5"]
width = 2048
curve = SubResource("Curve_cc2b5")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vwfwg"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 2.25
angle_min = 23.1
angle_max = 107.8
direction = Vector3(0, 1, 0)
spread = 4.0
initial_velocity_min = 8.0
initial_velocity_max = 8.0
angular_velocity_min = -80.0
angular_velocity_max = -80.0
gravity = Vector3(0, 0, 0)
scale_min = 3.0
scale_max = 4.0
scale_curve = SubResource("CurveTexture_qdic5")
alpha_curve = SubResource("CurveTexture_oxugj")
[node name="FootStepGfx" type="GPUParticles2D"]
emitting = false
amount = 64
lifetime = 2.0
one_shot = true
speed_scale = 4.0
explosiveness = 1.0
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_vwfwg")
[node name="CleanupComponent" type="Node" parent="."]
script = ExtResource("1_0051n")
metadata/_custom_type_script = "uid://v7tt4w6bejux"
[connection signal="finished" from="." to="CleanupComponent" method="CleanUp"]

View File

@@ -1,23 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://d0074by8ith81"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="1_dkcj7"]
[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="2_mcqxt"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jwgyp"]
size = Vector2(128, 32)
[node name="Shockwave" type="Area2D"]
collision_layer = 20
collision_mask = 72
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_jwgyp")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("1_dkcj7")
Area = NodePath("..")
metadata/_custom_type_script = "uid://2i7p7v135u7c"
[node name="LifetimeComponent" type="Node" parent="."]
script = ExtResource("2_mcqxt")
LifeTime = 0.2

View File

@@ -1,17 +1,15 @@
[gd_scene format=3 uid="uid://b4eifkc31jsun"]
[gd_scene load_steps=7 format=3 uid="uid://b4eifkc31jsun"]
[ext_resource type="Script" uid="uid://c6eoi3ymefc0x" path="res://Autoloads/GameManager.cs" id="1_t2tr6"]
[ext_resource type="PackedScene" uid="uid://dwr3avefuwnpy" path="res://scenes/level_tutorial_1.tscn" id="2_7rb6w"]
[ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="2_bentb"]
[ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_ajlkg"]
[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_3.tscn" id="4_se5tb"]
[ext_resource type="PackedScene" uid="uid://bhad760x3vvco" path="res://scenes/level_village_4.tscn" id="5_mnosh"]
[ext_resource type="PackedScene" uid="uid://bbwef3n2gjkt8" path="res://scenes/level_village_5.tscn" id="6_7rb6w"]
[ext_resource type="Script" uid="uid://chrhjch4ymfvr" path="res://scripts/Screenshot.cs" id="6_bbtu1"]
[node name="GameManager" type="Node" unique_id=2076336659]
[node name="GameManager" type="Node"]
script = ExtResource("1_t2tr6")
LevelScenes = Array[PackedScene]([ExtResource("2_7rb6w"), ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh"), ExtResource("6_7rb6w")])
LevelScenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh")])
[node name="Screenshot" type="Node" parent="." unique_id=812485936]
[node name="Screenshot" type="Node" parent="."]
script = ExtResource("6_bbtu1")

View File

@@ -1,8 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://ckeu2eddl5b3m"]
[ext_resource type="Script" uid="uid://cgmuod4p2hg5h" path="res://Autoloads/GhostManager.cs" id="1_u0u02"]
[ext_resource type="PackedScene" uid="uid://gknrmek1jmjx" path="res://objects/entities/ghost_player.tscn" id="2_jnk6u"]
[node name="GhostManager" type="Node"]
script = ExtResource("1_u0u02")
GhostPlayerScene = ExtResource("2_jnk6u")

View File

@@ -1,38 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://c6rgh0qn4jqlc"]
[ext_resource type="Texture2D" uid="uid://c0xtjfpmkfolk" path="res://sprites/explosive_brick_skill_icon.png" id="1_n5wbm"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="2_yw7rl"]
[ext_resource type="Script" uid="uid://ctfrbj52ejay4" path="res://scripts/components/DestroyableComponent.cs" id="3_6t8cd"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="4_yw7rl"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_n5wbm"]
radius = 26.0
height = 60.0
[node name="Shield" type="Sprite2D"]
modulate = Color(0.00784314, 1, 1, 1)
texture = ExtResource("1_n5wbm")
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 64
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(1, -3)
shape = SubResource("CapsuleShape2D_n5wbm")
[node name="HealthComponent" type="Node2D" parent="."]
script = ExtResource("2_yw7rl")
Health = 0.5
MaxHealth = 0.5
metadata/_custom_type_script = "uid://dgb8bqcri7nsj"
[node name="DestroyableComponent" type="Node2D" parent="." node_paths=PackedStringArray("Health")]
script = ExtResource("3_6t8cd")
Health = NodePath("../HealthComponent")
metadata/_custom_type_script = "uid://ctfrbj52ejay4"
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("4_yw7rl")
Area = NodePath("../Area2D")
metadata/_custom_type_script = "uid://2i7p7v135u7c"

View File

@@ -45,33 +45,28 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
[sub_resource type="Resource" id="Resource_0nwt7"]
script = ExtResource("7_kl81p")
duration = 0.25
transition = 3
duration = 1.0
transition = 0
ease = 2
[node name="World" type="Node2D"]
[node name="Brick Player" parent="." instance=ExtResource("1_lbnsn")]
[node name="HitParticles" parent="Brick Player" index="24"]
[node name="HitParticles" parent="Brick Player" index="26"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="WorldEnvironment" parent="." instance=ExtResource("1_hb5r3")]
[node name="UI Layer" parent="." instance=ExtResource("2_lbnsn")]
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
Health = NodePath("../../Brick Player/HealthComponent")
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent")]
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
ComponentsToDisable = [NodePath("../../Brick Player")]
[node name="Global Light" parent="." instance=ExtResource("3_3732a")]
[node name="Camera2D" parent="." instance=ExtResource("5_517ha")]
physics_interpolation_mode = 1
position = Vector2(32, -16)
process_callback = 0
limit_left = -10000000
limit_top = -10000000
@@ -81,17 +76,11 @@ limit_bottom = 10000000
[node name="PhantomCamera" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
unique_name_in_owner = true
top_level = true
position = Vector2(32, -16)
script = ExtResource("6_6imqp")
follow_mode = 5
follow_mode = 2
follow_target = NodePath("../Brick Player")
snap_to_pixel = true
tween_resource = SubResource("Resource_0nwt7")
follow_offset = Vector2(32, -16)
follow_damping = true
follow_damping_value = Vector2(0.15, 0.1)
dead_zone_width = 0.18
dead_zone_height = 0.15
draw_limits = true
metadata/_custom_type_script = "uid://d23haq52m7ulv"

View File

@@ -1,40 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://dt6rnh7v6dcmd"]
[ext_resource type="Script" uid="uid://g4ryqvpelmvl" path="res://scripts/components/MovingPlatformComponent.cs" id="1_hd47u"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="2_6wunj"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1avbh"]
size = Vector2(48, 4)
[node name="MovingPlatformComponent" type="AnimatableBody2D"]
script = ExtResource("1_hd47u")
metadata/_custom_type_script = "uid://g4ryqvpelmvl"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_1avbh")
[node name="Gfx" type="Node2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="Gfx"]
position = Vector2(-16, 6)
texture = ExtResource("2_6wunj")
hframes = 12
vframes = 12
frame = 81
[node name="Sprite2D2" type="Sprite2D" parent="Gfx"]
position = Vector2(0, 6)
texture = ExtResource("2_6wunj")
hframes = 12
vframes = 12
frame = 82
[node name="Sprite2D3" type="Sprite2D" parent="Gfx"]
position = Vector2(16, 6)
texture = ExtResource("2_6wunj")
hframes = 12
vframes = 12
frame = 83
[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
scale = Vector2(1, 0.2)

View File

@@ -1,7 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://bktuhojquwesl"]
[ext_resource type="Script" uid="uid://xc0j26e88np7" path="res://scripts/components/Movement/DoubleJumpAbility.cs" id="1_vu3oa"]
[node name="DoubleJump" type="Node"]
script = ExtResource("1_vu3oa")
metadata/_custom_type_script = "uid://xc0j26e88np7"

View File

@@ -1,7 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://cala7bpo1v4no"]
[ext_resource type="Script" uid="uid://chgw53qwt7rt8" path="res://scripts/components/Movement/GravityAbility.cs" id="1_tn5sj"]
[node name="GravityAbility" type="Node"]
script = ExtResource("1_tn5sj")
metadata/_custom_type_script = "uid://chgw53qwt7rt8"

View File

@@ -1,7 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://dre1vit1m4d2n"]
[ext_resource type="Script" uid="uid://ctm5glmeu502l" path="res://scripts/components/Movement/GridMovementAbility.cs" id="1_xeoy8"]
[node name="GridMovementAbility" type="Node"]
script = ExtResource("1_xeoy8")
metadata/_custom_type_script = "uid://ctm5glmeu502l"

View File

@@ -1,9 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://bcv8kx6bc7u5e"]
[ext_resource type="Script" uid="uid://bf4yclropol43" path="res://scripts/components/Movement/GroundMovementAbility.cs" id="1_7efrb"]
[node name="GroundAbility" type="Node"]
script = ExtResource("1_7efrb")
MaxSpeed = 376.0
Friction = 2500.0
metadata/_custom_type_script = "uid://bf4yclropol43"

View File

@@ -1,7 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://bty3jq8u0pxkf"]
[ext_resource type="Script" uid="uid://ck6kmnbwhsttt" path="res://scripts/components/Movement/OneWayPlatformAbility.cs" id="1_i0f5i"]
[node name="OneWayPlatformAbility" type="Node"]
script = ExtResource("1_i0f5i")
metadata/_custom_type_script = "uid://ck6kmnbwhsttt"

View File

@@ -1,7 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://bu3vuxlrvoo1t"]
[ext_resource type="Script" uid="uid://drgwa5q5k2tbm" path="res://scripts/components/Movement/SpaceshipMovementAbility.cs" id="1_u3vpp"]
[node name="SpaceshipAbility" type="Node"]
script = ExtResource("1_u3vpp")
metadata/_custom_type_script = "uid://drgwa5q5k2tbm"

View File

@@ -1,8 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://d0r5edxnx5jqx"]
[ext_resource type="Script" uid="uid://ccksp2e76s7sr" path="res://scripts/components/Movement/VariableJumpAbility.cs" id="1_y30i5"]
[node name="VariableJumpAbility" type="Node"]
script = ExtResource("1_y30i5")
JumpCutMultiplier = 0.507
metadata/_custom_type_script = "uid://ccksp2e76s7sr"

View File

@@ -1,7 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://chjbi5mgtwhsh"]
[ext_resource type="Script" uid="uid://6foetukqmyoe" path="res://scripts/components/Movement/WallJumpAbility.cs" id="1_jjesg"]
[node name="WallJumpAbility" type="Node"]
script = ExtResource("1_jjesg")
metadata/_custom_type_script = "uid://6foetukqmyoe"

View File

@@ -1,7 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://cdeh7wfc62fr4"]
[ext_resource type="Script" uid="uid://5fyepa666cc8" path="res://scripts/components/BrickArmorSkillComponent.cs" id="1_i7tox"]
[node name="BrickArmorSkillComponent" type="Node"]
script = ExtResource("1_i7tox")
metadata/_custom_type_script = "uid://5fyepa666cc8"

View File

@@ -1,9 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://blwk5qduvdnxv"]
[ext_resource type="Script" uid="uid://dbiu2qrr8sprx" path="res://scripts/components/BrickShieldSkillComponent.cs" id="1_gjjt4"]
[ext_resource type="PackedScene" uid="uid://c6rgh0qn4jqlc" path="res://objects/items/shield.tscn" id="2_wjvuq"]
[node name="BrickShieldSkillComponent" type="Node"]
script = ExtResource("1_gjjt4")
ShieldScene = ExtResource("2_wjvuq")
metadata/_custom_type_script = "uid://dbiu2qrr8sprx"

View File

@@ -1,9 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://dwaxbojb44a6l"]
[ext_resource type="Script" uid="uid://c61jxwtgiuqsy" path="res://scripts/components/DoubleJumpSkillComponent.cs" id="1_d8v8j"]
[ext_resource type="PackedScene" uid="uid://bktuhojquwesl" path="res://objects/movement_abilities/double_jump.tscn" id="2_romvo"]
[node name="DoubleJumpSkill" type="Node"]
script = ExtResource("1_d8v8j")
_doubleJumpAbilityScene = ExtResource("2_romvo")
metadata/_custom_type_script = "uid://c61jxwtgiuqsy"

View File

@@ -1,9 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://lu3wvpqefekn"]
[ext_resource type="Script" uid="uid://3sclg5kdjg13" path="res://scripts/components/GroundPoundSkillComponent.cs" id="1_gx4wb"]
[ext_resource type="PackedScene" uid="uid://d0074by8ith81" path="res://objects/fxs/shockwave.tscn" id="2_3vdwu"]
[node name="GroundPoundSkillComponent" type="Node"]
script = ExtResource("1_gx4wb")
ShockwaveScene = ExtResource("2_3vdwu")
metadata/_custom_type_script = "uid://3sclg5kdjg13"

View File

@@ -1,8 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://bimyb8suadq3u"]
[ext_resource type="Script" uid="uid://dl7vthhurirwc" path="res://scripts/components/XRayVisionSkillComponent.cs" id="1_ebn6n"]
[node name="XRayVisionSkillComponent" type="Node"]
script = ExtResource("1_ebn6n")
SecretLayer = 2
metadata/_custom_type_script = "uid://dl7vthhurirwc"

View File

@@ -1,17 +0,0 @@
[gd_scene load_steps=12 format=3 uid="uid://bi6v7u17vg1ww"]
[ext_resource type="Script" uid="uid://dru77vj07e18s" path="res://Autoloads/SkillManager.cs" id="1_31033"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_87da4"]
[ext_resource type="Resource" uid="uid://dw5ee2lpeypnb" path="res://resources/skills/brick_throw.tres" id="3_shjvi"]
[ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="4_53vnv"]
[ext_resource type="Resource" uid="uid://cr5lo4h8wm0jc" path="res://resources/skills/fire_brick.tres" id="5_77gav"]
[ext_resource type="Resource" uid="uid://ceakv6oqob6m7" path="res://resources/skills/ice_brick.tres" id="6_gib8v"]
[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="8_87da4"]
[ext_resource type="Resource" uid="uid://cseilsspimw1n" path="res://resources/skills/ground_pound_skill.tres" id="9_77gav"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="10_gib8v"]
[ext_resource type="Resource" uid="uid://d12defdtmlk0u" path="res://resources/skills/brick_shield.tres" id="11_6wy8o"]
[ext_resource type="Resource" uid="uid://dghnl301o1aiy" path="res://resources/skills/brick_armor.tres" id="12_gib8v"]
[node name="SkillManager" type="Node"]
script = ExtResource("1_31033")
AvailableSkills = Array[ExtResource("2_87da4")]([ExtResource("3_shjvi"), ExtResource("4_53vnv"), ExtResource("5_77gav"), ExtResource("6_gib8v"), ExtResource("10_gib8v"), ExtResource("8_87da4"), ExtResource("9_77gav"), ExtResource("11_6wy8o"), ExtResource("12_gib8v")])

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://cyvcg2re4qifd"]
[ext_resource type="Script" uid="uid://f4y8evisxgnc" path="res://scripts/steam_integration.gd" id="1_ds8p3"]
[node name="SteamIntegration" type="Node"]
script = ExtResource("1_ds8p3")

View File

@@ -1,85 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://tgaadui3lvdc"]
[ext_resource type="Script" uid="uid://cejjan582nhfn" path="res://scripts/UI/AchievementPopup.cs" id="1_8pd1y"]
[ext_resource type="Texture2D" uid="uid://cebeyr4wnibvk" path="res://sprites/achievement.png" id="2_1wq1d"]
[ext_resource type="Texture2D" uid="uid://fvgvlqh7vv1l" path="res://sprites/achievement_panel.png" id="2_enx8n"]
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_enx8n"]
texture = ExtResource("2_enx8n")
[node name="AchievementPopup" type="CanvasLayer" node_paths=PackedStringArray("TitleLabel", "DescriptionLabel", "IconRect")]
script = ExtResource("1_8pd1y")
TitleLabel = NodePath("Container/Panel/MarginContainer/VBoxContainer/Title")
DescriptionLabel = NodePath("Container/Panel/MarginContainer/VBoxContainer/Description")
IconRect = NodePath("Container/Panel/MarginContainer/VBoxContainer/TextureRect")
metadata/_custom_type_script = "uid://cejjan582nhfn"
[node name="Container" type="Control" parent="."]
custom_minimum_size = Vector2(200, 120)
layout_mode = 3
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -200.0
offset_top = -120.0
grow_horizontal = 0
grow_vertical = 0
[node name="Panel" type="Panel" parent="Container"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxTexture_enx8n")
[node name="MarginContainer" type="MarginContainer" parent="Container/Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="VBoxContainer" type="VBoxContainer" parent="Container/Panel/MarginContainer"]
layout_mode = 2
size_flags_vertical = 4
[node name="Title" type="Label" parent="Container/Panel/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(120, 30)
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "saaaaaaaaaaaaaaaaaaa"
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 3
[node name="Description" type="Label" parent="Container/Panel/MarginContainer/VBoxContainer"]
visible = false
custom_minimum_size = Vector2(120, 40)
layout_mode = 2
theme_override_colors/font_color = Color(0.7, 0.7, 0.7, 1)
text = "aaaaaaaaaaaaaaaaa"
autowrap_mode = 3
[node name="Control" type="Control" parent="Container/Panel/MarginContainer/VBoxContainer"]
visible = false
layout_mode = 2
size_flags_vertical = 3
[node name="TextureRect" type="TextureRect" parent="Container/Panel/MarginContainer/VBoxContainer"]
visible = false
custom_minimum_size = Vector2(128, 32)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = ExtResource("2_1wq1d")
expand_mode = 4
stretch_mode = 5

View File

@@ -1,15 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://c7mp0o2goauyy"]
[ext_resource type="Script" uid="uid://bgh1dilc82oat" path="res://scripts/UI/FloatingText.cs" id="1_721jx"]
[node name="FloatingText" type="Label"]
offset_right = 40.0
offset_bottom = 8.0
theme_override_constants/outline_size = 1
theme_override_constants/shadow_outline_size = 3
theme_override_font_sizes/font_size = 8
text = "23"
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("1_721jx")
metadata/_custom_type_script = "uid://bbupymh6krrgx"

View File

@@ -12,8 +12,6 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
focus_neighbor_bottom = NodePath("PanelContainer/MarginContainer/VBoxContainer/ContinueButton")
focus_next = NodePath("PanelContainer/MarginContainer/VBoxContainer/ContinueButton")
script = ExtResource("1_epxpl")
MainMenuControl = NodePath(".")
NewGameButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/NewGameButton")
@@ -56,42 +54,26 @@ size_flags_vertical = 3
[node name="ContinueButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_neighbor_bottom = NodePath("../NewGameButton")
focus_next = NodePath("../NewGameButton")
text = "CONTINUE_BUTTON"
flat = true
[node name="NewGameButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_neighbor_top = NodePath("../ContinueButton")
focus_neighbor_bottom = NodePath("../SettingsButton")
focus_next = NodePath("../SettingsButton")
focus_previous = NodePath("../ContinueButton")
text = "NEW_GAME_BUTTON"
flat = true
[node name="SettingsButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_neighbor_top = NodePath("../NewGameButton")
focus_neighbor_bottom = NodePath("../CreditsButton")
focus_next = NodePath("../CreditsButton")
focus_previous = NodePath("../NewGameButton")
text = "SETTINGS_BUTTON"
flat = true
[node name="CreditsButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_neighbor_top = NodePath("../SettingsButton")
focus_neighbor_bottom = NodePath("../QuitButton")
focus_next = NodePath("../QuitButton")
focus_previous = NodePath("../SettingsButton")
text = "CREDITS_BUTTON"
flat = true
[node name="QuitButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
focus_neighbor_top = NodePath("../CreditsButton")
focus_previous = NodePath("../CreditsButton")
text = "QUIT_BUTTON"
flat = true

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