[gd_resource type="TileSet" load_steps=11 format=3 uid="uid://cu2sx7qigrqnv"] [ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"] [ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"] [ext_resource type="Texture2D" uid="uid://ccjihsk6w8sow" path="res://sprites/BFT - Mega Metroidvania Tileset.png" id="3_43n76"] [ext_resource type="Texture2D" uid="uid://c04306ag4ro5j" path="res://sprites/cave_tileset.png" id="4_i332m"] [ext_resource type="Texture2D" uid="uid://cysarpu6snb2y" path="res://sprites/ppc-tileset.png" id="5_q7rhw"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_43n76"] texture = ExtResource("1_2p3w4") 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 2 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/terrains_peering_bit/right_side = 2 1:0/0/terrains_peering_bit/bottom_right_corner = 2 1:0/0/terrains_peering_bit/bottom_side = 2 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 2 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/terrains_peering_bit/right_side = 2 2:0/0/terrains_peering_bit/bottom_right_corner = 2 2:0/0/terrains_peering_bit/bottom_side = 2 2:0/0/terrains_peering_bit/bottom_left_corner = 2 2:0/0/terrains_peering_bit/left_side = 2 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 2 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/terrains_peering_bit/bottom_side = 2 3:0/0/terrains_peering_bit/bottom_left_corner = 2 3:0/0/terrains_peering_bit/left_side = 2 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 2 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0/terrains_peering_bit/right_side = 2 6:0/0/terrains_peering_bit/bottom_side = 2 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 2 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0/terrains_peering_bit/right_side = 2 7:0/0/terrains_peering_bit/left_side = 2 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 2 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/terrains_peering_bit/bottom_side = 2 8:0/0/terrains_peering_bit/left_side = 2 13:0/0 = 0 15:0/0 = 0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:0/0 = 0 21:0/0 = 0 22:0/0 = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 2 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 2 0:1/0/terrains_peering_bit/bottom_right_corner = 2 0:1/0/terrains_peering_bit/bottom_side = 2 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 2 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/terrains_peering_bit/right_side = 2 1:1/0/terrains_peering_bit/bottom_right_corner = 2 1:1/0/terrains_peering_bit/bottom_side = 2 1:1/0/terrains_peering_bit/bottom_left_corner = 2 1:1/0/terrains_peering_bit/left_side = 2 1:1/0/terrains_peering_bit/top_side = 2 1:1/0/terrains_peering_bit/top_right_corner = 2 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 2 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/right_side = 2 2:1/0/terrains_peering_bit/bottom_right_corner = 2 2:1/0/terrains_peering_bit/bottom_side = 2 2:1/0/terrains_peering_bit/bottom_left_corner = 2 2:1/0/terrains_peering_bit/left_side = 2 2:1/0/terrains_peering_bit/top_left_corner = 2 2:1/0/terrains_peering_bit/top_side = 2 2:1/0/terrains_peering_bit/top_right_corner = 2 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 2 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/right_side = 2 3:1/0/terrains_peering_bit/bottom_right_corner = 2 3:1/0/terrains_peering_bit/bottom_side = 2 3:1/0/terrains_peering_bit/bottom_left_corner = 2 3:1/0/terrains_peering_bit/left_side = 2 3:1/0/terrains_peering_bit/top_left_corner = 2 3:1/0/terrains_peering_bit/top_side = 2 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 2 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/terrains_peering_bit/bottom_side = 2 4:1/0/terrains_peering_bit/bottom_left_corner = 2 4:1/0/terrains_peering_bit/left_side = 2 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 2 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0/terrains_peering_bit/right_side = 2 5:1/0/terrains_peering_bit/bottom_side = 2 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 2 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0/terrains_peering_bit/left_side = 2 6:1/0/terrains_peering_bit/top_side = 2 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 2 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0/terrains_peering_bit/right_side = 2 8:1/0/terrains_peering_bit/top_side = 2 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 2 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:1/0/terrains_peering_bit/bottom_side = 2 9:1/0/terrains_peering_bit/left_side = 2 11:1/0 = 0 11:1/0/terrain_set = 0 11:1/0/terrain = 2 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:1/0/terrains_peering_bit/bottom_side = 2 13:1/0 = 0 14:1/0 = 0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:1/0 = 0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:1/0 = 0 17:1/0 = 0 18:1/0 = 0 18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:1/0 = 0 19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:1/0 = 0 21:1/0 = 0 22:1/0 = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 2 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/right_side = 2 0:2/0/terrains_peering_bit/bottom_right_corner = 2 0:2/0/terrains_peering_bit/bottom_side = 2 0:2/0/terrains_peering_bit/top_side = 2 0:2/0/terrains_peering_bit/top_right_corner = 2 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 2 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/right_side = 2 1:2/0/terrains_peering_bit/bottom_right_corner = 2 1:2/0/terrains_peering_bit/bottom_side = 2 1:2/0/terrains_peering_bit/bottom_left_corner = 2 1:2/0/terrains_peering_bit/left_side = 2 1:2/0/terrains_peering_bit/top_left_corner = 2 1:2/0/terrains_peering_bit/top_side = 2 1:2/0/terrains_peering_bit/top_right_corner = 2 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 2 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/right_side = 2 2:2/0/terrains_peering_bit/bottom_right_corner = 2 2:2/0/terrains_peering_bit/bottom_side = 2 2:2/0/terrains_peering_bit/bottom_left_corner = 2 2:2/0/terrains_peering_bit/left_side = 2 2:2/0/terrains_peering_bit/top_left_corner = 2 2:2/0/terrains_peering_bit/top_side = 2 2:2/0/terrains_peering_bit/top_right_corner = 2 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 2 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/terrains_peering_bit/right_side = 2 3:2/0/terrains_peering_bit/bottom_right_corner = 2 3:2/0/terrains_peering_bit/bottom_side = 2 3:2/0/terrains_peering_bit/bottom_left_corner = 2 3:2/0/terrains_peering_bit/left_side = 2 3:2/0/terrains_peering_bit/top_left_corner = 2 3:2/0/terrains_peering_bit/top_side = 2 3:2/0/terrains_peering_bit/top_right_corner = 2 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 2 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/terrains_peering_bit/bottom_side = 2 4:2/0/terrains_peering_bit/bottom_left_corner = 2 4:2/0/terrains_peering_bit/left_side = 2 4:2/0/terrains_peering_bit/top_left_corner = 2 4:2/0/terrains_peering_bit/top_side = 2 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 2 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0/terrains_peering_bit/bottom_side = 2 5:2/0/terrains_peering_bit/top_side = 2 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 2 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:2/0/terrains_peering_bit/bottom_side = 2 9:2/0/terrains_peering_bit/top_side = 2 11:2/0 = 0 11:2/0/terrain_set = 0 11:2/0/terrain = 2 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:2/0/terrains_peering_bit/bottom_side = 2 11:2/0/terrains_peering_bit/top_side = 2 16:2/0 = 0 16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:2/0 = 0 19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:2/0 = 0 21:2/0 = 0 22:2/0 = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 2 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/terrains_peering_bit/right_side = 2 0:3/0/terrains_peering_bit/top_side = 2 0:3/0/terrains_peering_bit/top_right_corner = 2 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 2 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/right_side = 2 1:3/0/terrains_peering_bit/bottom_right_corner = 2 1:3/0/terrains_peering_bit/bottom_side = 2 1:3/0/terrains_peering_bit/left_side = 2 1:3/0/terrains_peering_bit/top_left_corner = 2 1:3/0/terrains_peering_bit/top_side = 2 1:3/0/terrains_peering_bit/top_right_corner = 2 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 2 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/right_side = 2 2:3/0/terrains_peering_bit/bottom_right_corner = 2 2:3/0/terrains_peering_bit/bottom_side = 2 2:3/0/terrains_peering_bit/bottom_left_corner = 2 2:3/0/terrains_peering_bit/left_side = 2 2:3/0/terrains_peering_bit/top_left_corner = 2 2:3/0/terrains_peering_bit/top_side = 2 2:3/0/terrains_peering_bit/top_right_corner = 2 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 2 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/terrains_peering_bit/right_side = 2 3:3/0/terrains_peering_bit/bottom_side = 2 3:3/0/terrains_peering_bit/bottom_left_corner = 2 3:3/0/terrains_peering_bit/left_side = 2 3:3/0/terrains_peering_bit/top_left_corner = 2 3:3/0/terrains_peering_bit/top_side = 2 3:3/0/terrains_peering_bit/top_right_corner = 2 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 2 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/terrains_peering_bit/left_side = 2 4:3/0/terrains_peering_bit/top_left_corner = 2 4:3/0/terrains_peering_bit/top_side = 2 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 2 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0/terrains_peering_bit/right_side = 2 5:3/0/terrains_peering_bit/top_side = 2 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 2 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0/terrains_peering_bit/bottom_side = 2 6:3/0/terrains_peering_bit/left_side = 2 8:3/0 = 0 8:3/0/terrain_set = 0 8:3/0/terrain = 2 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0/terrains_peering_bit/right_side = 2 8:3/0/terrains_peering_bit/bottom_side = 2 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 2 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:3/0/terrains_peering_bit/left_side = 2 9:3/0/terrains_peering_bit/top_side = 2 11:3/0 = 0 11:3/0/terrain_set = 0 11:3/0/terrain = 2 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:3/0/terrains_peering_bit/top_side = 2 13:3/0 = 0 14:3/0 = 0 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:3/0 = 0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:3/0 = 0 16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:3/0 = 0 17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:3/0 = 0 19:3/0 = 0 20:3/0 = 0 21:3/0 = 0 22:3/0 = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 2 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/terrains_peering_bit/right_side = 2 1:4/0/terrains_peering_bit/top_side = 2 1:4/0/terrains_peering_bit/top_right_corner = 2 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 2 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/terrains_peering_bit/right_side = 2 2:4/0/terrains_peering_bit/left_side = 2 2:4/0/terrains_peering_bit/top_left_corner = 2 2:4/0/terrains_peering_bit/top_side = 2 2:4/0/terrains_peering_bit/top_right_corner = 2 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 2 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/terrains_peering_bit/left_side = 2 3:4/0/terrains_peering_bit/top_left_corner = 2 3:4/0/terrains_peering_bit/top_side = 2 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 2 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:4/0/terrains_peering_bit/right_side = 2 6:4/0/terrains_peering_bit/top_side = 2 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 2 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0/terrains_peering_bit/right_side = 2 7:4/0/terrains_peering_bit/left_side = 2 8:4/0 = 0 8:4/0/terrain_set = 0 8:4/0/terrain = 2 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0/terrains_peering_bit/left_side = 2 8:4/0/terrains_peering_bit/top_side = 2 13:4/0 = 0 15:4/0 = 0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:4/0 = 0 21:4/0 = 0 22:4/0 = 0 11:5/0 = 0 11:5/0/terrain_set = 0 11:5/0/terrain = 2 11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:5/0/terrains_peering_bit/bottom_side = 2 13:5/0 = 0 14:5/0 = 0 15:5/0 = 0 19:5/0 = 0 20:5/0 = 0 21:5/0 = 0 22:5/0 = 0 0:6/0 = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0 = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:6/0 = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/terrain = 2 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:6/0/terrains_peering_bit/right_side = 2 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/terrain = 2 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:6/0/terrains_peering_bit/right_side = 2 7:6/0/terrains_peering_bit/left_side = 2 8:6/0 = 0 8:6/0/terrain_set = 0 8:6/0/terrain = 2 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:6/0/terrains_peering_bit/left_side = 2 10:6/0 = 0 10:6/0/terrain_set = 0 10:6/0/terrain = 2 10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:6/0/terrains_peering_bit/right_side = 2 11:6/0 = 0 11:6/0/terrain_set = 0 11:6/0/terrain = 2 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:6/0/terrains_peering_bit/bottom_side = 2 11:6/0/terrains_peering_bit/left_side = 2 11:6/0/terrains_peering_bit/top_side = 2 13:6/0 = 0 14:6/0 = 0 15:6/0 = 0 17:6/0 = 0 19:6/0 = 0 20:6/0 = 0 21:6/0 = 0 22:6/0 = 0 0:7/0 = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:7/0 = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 0, 0) 3:7/0 = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 0, 0) 4:7/0 = 0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:7/0 = 0 11:7/0/terrain_set = 0 11:7/0/terrain = 2 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:7/0/terrains_peering_bit/top_side = 2 13:7/0 = 0 14:7/0 = 0 17:7/0 = 0 20:7/0 = 0 21:7/0 = 0 22:7/0 = 0 7:8/0 = 0 7:8/0/terrain_set = 0 7:8/0/terrain = 2 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:8/0/terrains_peering_bit/bottom_side = 2 13:8/0 = 0 14:8/0 = 0 20:8/0 = 0 21:8/0 = 0 0:9/0 = 0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/0 = 0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 0, 0) 3:9/0 = 0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, 0, 0) 4:9/0 = 0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:9/0 = 0 6:9/0/terrain_set = 0 6:9/0/terrain = 2 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:9/0/terrains_peering_bit/right_side = 2 7:9/0 = 0 7:9/0/terrain_set = 0 7:9/0/terrain = 2 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:9/0/terrains_peering_bit/right_side = 2 7:9/0/terrains_peering_bit/left_side = 2 7:9/0/terrains_peering_bit/top_side = 2 8:9/0 = 0 8:9/0/terrain_set = 0 8:9/0/terrain = 2 8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:9/0/terrains_peering_bit/left_side = 2 10:9/0 = 0 10:9/0/terrain_set = 0 10:9/0/terrain = 2 10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:9/0/terrains_peering_bit/bottom_side = 2 12:9/0 = 0 13:9/0 = 0 14:9/0 = 0 15:9/0 = 0 16:9/0 = 0 17:9/0 = 0 18:9/0 = 0 0:10/0 = 0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:10/0 = 0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:10/0 = 0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:10/0 = 0 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:10/0 = 0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:10/0 = 0 10:10/0/terrain_set = 0 10:10/0/terrain = 2 10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:10/0/terrains_peering_bit/right_side = 2 10:10/0/terrains_peering_bit/bottom_side = 2 10:10/0/terrains_peering_bit/top_side = 2 11:10/0 = 0 11:10/0/terrain_set = 0 11:10/0/terrain = 2 11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:10/0/terrains_peering_bit/left_side = 2 14:10/0 = 0 15:10/0 = 0 16:10/0 = 0 17:10/0 = 0 18:10/0 = 0 19:10/0 = 0 20:10/0 = 0 21:10/0 = 0 22:10/0 = 0 6:11/0 = 0 6:11/0/terrain_set = 0 6:11/0/terrain = 2 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:11/0/terrains_peering_bit/right_side = 2 7:11/0 = 0 7:11/0/terrain_set = 0 7:11/0/terrain = 2 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:11/0/terrains_peering_bit/right_side = 2 7:11/0/terrains_peering_bit/bottom_side = 2 7:11/0/terrains_peering_bit/left_side = 2 8:11/0 = 0 8:11/0/terrain_set = 0 8:11/0/terrain = 2 8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:11/0/terrains_peering_bit/left_side = 2 10:11/0 = 0 10:11/0/terrain_set = 0 10:11/0/terrain = 2 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:11/0/terrains_peering_bit/top_side = 2 12:11/0 = 0 13:11/0 = 0 14:11/0 = 0 15:11/0 = 0 16:11/0 = 0 17:11/0 = 0 18:11/0 = 0 19:11/0 = 0 20:11/0 = 0 21:11/0 = 0 22:11/0 = 0 0:12/0 = 0 1:12/0 = 0 2:12/0 = 0 3:12/0 = 0 4:12/0 = 0 7:12/0 = 0 7:12/0/terrain_set = 0 7:12/0/terrain = 2 7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:12/0/terrains_peering_bit/top_side = 2 12:12/0 = 0 13:12/0 = 0 14:12/0 = 0 15:12/0 = 0 16:12/0 = 0 17:12/0 = 0 18:12/0 = 0 19:12/0 = 0 21:12/0 = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"] texture = ExtResource("2_43n76") 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/terrains_peering_bit/right_side = 0 2:0/0/terrains_peering_bit/bottom_right_corner = 0 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/bottom_left_corner = 0 3:0/0/terrains_peering_bit/left_side = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/terrains_peering_bit/right_side = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/left_side = 0 10:0/0 = 0 10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:0/0/terrains_peering_bit/left_side = 0 12:0/0 = 0 13:0/0 = 0 14:0/0 = 0 15:0/0 = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_side = 0 1:1/0/terrains_peering_bit/top_right_corner = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/right_side = 0 2:1/0/terrains_peering_bit/bottom_right_corner = 0 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_side = 0 2:1/0/terrains_peering_bit/top_right_corner = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/right_side = 0 3:1/0/terrains_peering_bit/bottom_right_corner = 0 3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/bottom_left_corner = 0 3:1/0/terrains_peering_bit/left_side = 0 3:1/0/terrains_peering_bit/top_left_corner = 0 3:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/bottom_left_corner = 0 4:1/0/terrains_peering_bit/left_side = 0 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:1/0/physics_layer_0/polygon_0/one_way = true 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 1 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 7:1/0/physics_layer_0/polygon_0/one_way = true 7:1/0/terrains_peering_bit/right_side = 1 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 1 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 8:1/0/physics_layer_0/polygon_0/one_way = true 8:1/0/terrains_peering_bit/right_side = 1 8:1/0/terrains_peering_bit/left_side = 1 9:1/0 = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 9:1/0/physics_layer_0/polygon_0/one_way = true 10:1/0 = 0 11:1/0 = 0 12:1/0 = 0 13:1/0 = 0 14:1/0 = 0 15:1/0 = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/bottom_right_corner = 0 0:2/0/terrains_peering_bit/bottom_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/bottom_right_corner = 0 1:2/0/terrains_peering_bit/bottom_side = 0 1:2/0/terrains_peering_bit/bottom_left_corner = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/right_side = 0 2:2/0/terrains_peering_bit/bottom_right_corner = 0 2:2/0/terrains_peering_bit/bottom_side = 0 2:2/0/terrains_peering_bit/bottom_left_corner = 0 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 2:2/0/terrains_peering_bit/top_right_corner = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/terrains_peering_bit/right_side = 0 3:2/0/terrains_peering_bit/bottom_right_corner = 0 3:2/0/terrains_peering_bit/bottom_side = 0 3:2/0/terrains_peering_bit/bottom_left_corner = 0 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_left_corner = 0 3:2/0/terrains_peering_bit/top_side = 0 3:2/0/terrains_peering_bit/top_right_corner = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/bottom_left_corner = 0 4:2/0/terrains_peering_bit/left_side = 0 4:2/0/terrains_peering_bit/top_left_corner = 0 4:2/0/terrains_peering_bit/top_side = 0 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:2/0/physics_layer_0/polygon_0/one_way = true 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 7:2/0/physics_layer_0/polygon_0/one_way = true 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/terrain = 1 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 8:2/0/physics_layer_0/polygon_0/one_way = true 8:2/0/terrains_peering_bit/left_side = 1 9:2/0 = 0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 9:2/0/physics_layer_0/polygon_0/one_way = true 10:2/0 = 0 11:2/0 = 0 12:2/0 = 0 13:2/0 = 0 14:2/0 = 0 15:2/0 = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/terrains_peering_bit/right_side = 0 0:3/0/terrains_peering_bit/top_side = 0 0:3/0/terrains_peering_bit/top_right_corner = 0 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/right_side = 0 1:3/0/terrains_peering_bit/bottom_right_corner = 0 1:3/0/terrains_peering_bit/bottom_side = 0 1:3/0/terrains_peering_bit/left_side = 0 1:3/0/terrains_peering_bit/top_left_corner = 0 1:3/0/terrains_peering_bit/top_side = 0 1:3/0/terrains_peering_bit/top_right_corner = 0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/bottom_right_corner = 0 2:3/0/terrains_peering_bit/bottom_side = 0 2:3/0/terrains_peering_bit/bottom_left_corner = 0 2:3/0/terrains_peering_bit/left_side = 0 2:3/0/terrains_peering_bit/top_left_corner = 0 2:3/0/terrains_peering_bit/top_side = 0 2:3/0/terrains_peering_bit/top_right_corner = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/terrains_peering_bit/right_side = 0 3:3/0/terrains_peering_bit/bottom_side = 0 3:3/0/terrains_peering_bit/bottom_left_corner = 0 3:3/0/terrains_peering_bit/left_side = 0 3:3/0/terrains_peering_bit/top_left_corner = 0 3:3/0/terrains_peering_bit/top_side = 0 3:3/0/terrains_peering_bit/top_right_corner = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/terrains_peering_bit/left_side = 0 4:3/0/terrains_peering_bit/top_left_corner = 0 4:3/0/terrains_peering_bit/top_side = 0 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:3/0/physics_layer_0/polygon_0/one_way = true 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 7:3/0/physics_layer_0/polygon_0/one_way = true 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 8:3/0/physics_layer_0/polygon_0/one_way = true 9:3/0 = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 9:3/0/physics_layer_0/polygon_0/one_way = true 10:3/0 = 0 11:3/0 = 0 12:3/0 = 0 13:3/0 = 0 14:3/0 = 0 15:3/0 = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/top_side = 0 1:4/0/terrains_peering_bit/top_right_corner = 0 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/terrains_peering_bit/right_side = 0 2:4/0/terrains_peering_bit/left_side = 0 2:4/0/terrains_peering_bit/top_left_corner = 0 2:4/0/terrains_peering_bit/top_side = 0 2:4/0/terrains_peering_bit/top_right_corner = 0 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/terrains_peering_bit/left_side = 0 3:4/0/terrains_peering_bit/top_left_corner = 0 3:4/0/terrains_peering_bit/top_side = 0 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:4/0/physics_layer_0/polygon_0/one_way = true 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 7:4/0/physics_layer_0/polygon_0/one_way = true 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 8:4/0/physics_layer_0/polygon_0/one_way = true 9:4/0 = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 9:4/0/physics_layer_0/polygon_0/one_way = true 10:4/0 = 0 11:4/0 = 0 12:4/0 = 0 13:4/0 = 0 14:4/0 = 0 15:4/0 = 0 6:5/0 = 0 7:5/0 = 0 8:5/0 = 0 9:5/0 = 0 10:5/0 = 0 11:5/0 = 0 12:5/0 = 0 13:5/0 = 0 14:5/0 = 0 15:5/0 = 0 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/terrain_set = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:6/0 = 0 4:6/0/terrain_set = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:6/0 = 0 6:6/0 = 0 7:6/0 = 0 8:6/0 = 0 9:6/0 = 0 12:6/0 = 0 13:6/0 = 0 14:6/0 = 0 15:6/0 = 0 0:7/0 = 0 0:7/0/terrain_set = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:7/0 = 0 1:7/0/terrain_set = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8) 3:7/0 = 0 3:7/0/terrain_set = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8) 4:7/0 = 0 4:7/0/terrain_set = 0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:7/0 = 0 6:7/0 = 0 7:7/0 = 0 8:7/0 = 0 9:7/0 = 0 10:7/0 = 0 11:7/0 = 0 12:7/0 = 0 13:7/0 = 0 14:7/0 = 0 15:7/0 = 0 2:8/0 = 0 6:8/0 = 0 8:8/0 = 0 9:8/0 = 0 10:8/0 = 0 11:8/0 = 0 12:8/0 = 0 13:8/0 = 0 14:8/0 = 0 15:8/0 = 0 0:9/0 = 0 0:9/0/terrain_set = 0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/0 = 0 1:9/0/terrain_set = 0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8) 3:9/0 = 0 3:9/0/terrain_set = 0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8) 4:9/0 = 0 4:9/0/terrain_set = 0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:9/0 = 0 7:9/0 = 0 8:9/0 = 0 9:9/0 = 0 10:9/0 = 0 11:9/0 = 0 14:9/0 = 0 15:9/0 = 0 0:10/0 = 0 0:10/0/terrain_set = 0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:10/0 = 0 1:10/0/terrain_set = 0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:10/0 = 0 2:10/0/terrain_set = 0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:10/0 = 0 3:10/0/terrain_set = 0 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:10/0 = 0 4:10/0/terrain_set = 0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:10/0 = 0 6:10/0 = 0 7:10/0 = 0 8:10/0 = 0 9:10/0 = 0 10:10/0 = 0 11:10/0 = 0 12:10/0 = 0 14:10/0 = 0 15:10/0 = 0 0:11/0 = 0 0:11/0/terrain_set = 0 0:11/0/terrain = 0 0:11/0/probability = 0.2 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:11/0/terrains_peering_bit/right_side = 0 0:11/0/terrains_peering_bit/bottom_right_corner = 0 0:11/0/terrains_peering_bit/bottom_side = 0 0:11/0/terrains_peering_bit/bottom_left_corner = 0 0:11/0/terrains_peering_bit/left_side = 0 0:11/0/terrains_peering_bit/top_left_corner = 0 0:11/0/terrains_peering_bit/top_side = 0 0:11/0/terrains_peering_bit/top_right_corner = 0 1:11/0 = 0 1:11/0/terrain_set = 0 1:11/0/terrain = 0 1:11/0/probability = 0.2 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:11/0/terrains_peering_bit/right_side = 0 1:11/0/terrains_peering_bit/bottom_right_corner = 0 1:11/0/terrains_peering_bit/bottom_side = 0 1:11/0/terrains_peering_bit/bottom_left_corner = 0 1:11/0/terrains_peering_bit/left_side = 0 1:11/0/terrains_peering_bit/top_left_corner = 0 1:11/0/terrains_peering_bit/top_side = 0 1:11/0/terrains_peering_bit/top_right_corner = 0 2:11/0 = 0 2:11/0/terrain_set = 0 2:11/0/terrain = 0 2:11/0/probability = 0.2 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:11/0/terrains_peering_bit/right_side = 0 2:11/0/terrains_peering_bit/bottom_right_corner = 0 2:11/0/terrains_peering_bit/bottom_side = 0 2:11/0/terrains_peering_bit/bottom_left_corner = 0 2:11/0/terrains_peering_bit/left_side = 0 2:11/0/terrains_peering_bit/top_left_corner = 0 2:11/0/terrains_peering_bit/top_side = 0 2:11/0/terrains_peering_bit/top_right_corner = 0 3:11/0 = 0 3:11/0/terrain_set = 0 3:11/0/terrain = 0 3:11/0/probability = 0.2 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:11/0/terrains_peering_bit/right_side = 0 3:11/0/terrains_peering_bit/bottom_right_corner = 0 3:11/0/terrains_peering_bit/bottom_side = 0 3:11/0/terrains_peering_bit/bottom_left_corner = 0 3:11/0/terrains_peering_bit/left_side = 0 3:11/0/terrains_peering_bit/top_left_corner = 0 3:11/0/terrains_peering_bit/top_side = 0 3:11/0/terrains_peering_bit/top_right_corner = 0 5:11/0 = 0 5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:11/0 = 0 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:11/0 = 0 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:11/0 = 0 8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:11/0 = 0 9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:11/0 = 0 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:11/0 = 0 11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:11/0 = 0 12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:11/0 = 0 13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i332m"] texture = ExtResource("3_43n76") 0:0/0 = 0 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0 = 0 10:0/0 = 0 12:0/0 = 0 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:1/0 = 0 12:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:2/0 = 0 12:2/0 = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0 = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:3/0 = 0 12:3/0 = 0 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:4/0 = 0 0:5/0 = 0 0:5/0/terrain_set = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0 = 0 1:5/0/terrain_set = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:5/0 = 0 2:5/0/terrain_set = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:5/0 = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:5/0 = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:5/0 = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:5/0 = 0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0 = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0 = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:5/0 = 0 12:5/0 = 0 0:6/0 = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0 = 0 4:6/0 = 0 5:6/0 = 0 6:6/0 = 0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:6/0 = 0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:6/0 = 0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:6/0 = 0 10:6/0 = 0 11:6/0 = 0 12:6/0 = 0 0:7/0 = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:7/0 = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:7/0 = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:7/0 = 0 4:7/0 = 0 5:7/0 = 0 6:7/0 = 0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:7/0 = 0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:7/0 = 0 10:7/0 = 0 11:7/0 = 0 0:8/0 = 0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:8/0 = 0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:8/0 = 0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:8/0 = 0 4:8/0 = 0 5:8/0 = 0 6:8/0 = 0 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:8/0 = 0 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:8/0 = 0 8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:8/0 = 0 10:8/0 = 0 11:8/0 = 0 0:9/0 = 0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/0 = 0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:9/0 = 0 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:9/0 = 0 4:9/0 = 0 5:9/0 = 0 6:9/0 = 0 7:9/0 = 0 8:9/0 = 0 9:9/0 = 0 10:9/0 = 0 11:9/0 = 0 12:9/0 = 0 0:10/0 = 0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:10/0 = 0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:10/0 = 0 6:10/0 = 0 8:10/0 = 0 9:10/0 = 0 10:10/0 = 0 11:10/0 = 0 12:10/0 = 0 0:11/0 = 0 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:11/0 = 0 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:11/0 = 0 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:11/0 = 0 4:11/0 = 0 5:11/0 = 0 6:11/0 = 0 7:11/0 = 0 8:11/0 = 0 9:11/0 = 0 10:11/0 = 0 11:11/0 = 0 12:11/0 = 0 0:12/0 = 0 0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:12/0 = 0 1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:12/0 = 0 2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:12/0 = 0 3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:12/0 = 0 4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:12/0 = 0 5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:12/0 = 0 7:12/0 = 0 8:12/0 = 0 9:12/0 = 0 10:12/0 = 0 11:12/0 = 0 12:12/0 = 0 0:13/0 = 0 0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:13/0 = 0 1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:13/0 = 0 2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:13/0 = 0 3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:13/0 = 0 4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:13/0 = 0 5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:13/0 = 0 8:13/0 = 0 9:13/0 = 0 10:13/0 = 0 11:13/0 = 0 12:13/0 = 0 0:14/0 = 0 0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:14/0 = 0 1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:14/0 = 0 2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:14/0 = 0 3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:14/0 = 0 4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:14/0 = 0 5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:14/0 = 0 7:14/0 = 0 8:14/0 = 0 9:14/0 = 0 10:14/0 = 0 11:14/0 = 0 12:14/0 = 0 0:15/0 = 0 1:15/0 = 0 2:15/0 = 0 3:15/0 = 0 4:15/0 = 0 5:15/0 = 0 6:15/0 = 0 7:15/0 = 0 8:15/0 = 0 9:15/0 = 0 11:15/0 = 0 12:15/0 = 0 3:16/0 = 0 8:16/0 = 0 0:17/0 = 0 1:17/0 = 0 2:17/0 = 0 3:17/0 = 0 4:17/0 = 0 5:17/0 = 0 6:17/0 = 0 7:17/0 = 0 8:17/0 = 0 9:17/0 = 0 10:17/0 = 0 11:17/0 = 0 0:18/0 = 0 1:18/0 = 0 2:18/0 = 0 3:18/0 = 0 4:18/0 = 0 5:18/0 = 0 6:18/0 = 0 7:18/0 = 0 8:18/0 = 0 9:18/0 = 0 10:18/0 = 0 11:18/0 = 0 0:19/0 = 0 1:19/0 = 0 2:19/0 = 0 3:19/0 = 0 4:19/0 = 0 5:19/0 = 0 6:19/0 = 0 7:19/0 = 0 8:19/0 = 0 9:19/0 = 0 10:19/0 = 0 11:19/0 = 0 0:20/0 = 0 1:20/0 = 0 2:20/0 = 0 3:20/0 = 0 4:20/0 = 0 5:20/0 = 0 6:20/0 = 0 7:20/0 = 0 8:20/0 = 0 9:20/0 = 0 10:20/0 = 0 11:20/0 = 0 0:21/0 = 0 2:21/0 = 0 3:21/0 = 0 4:21/0 = 0 5:21/0 = 0 6:21/0 = 0 7:21/0 = 0 8:21/0 = 0 9:21/0 = 0 10:21/0 = 0 0:22/0 = 0 1:22/0 = 0 2:22/0 = 0 3:22/0 = 0 4:22/0 = 0 5:22/0 = 0 6:22/0 = 0 7:22/0 = 0 8:22/0 = 0 9:22/0 = 0 10:22/0 = 0 11:22/0 = 0 0:23/0 = 0 1:23/0 = 0 2:23/0 = 0 3:23/0 = 0 4:23/0 = 0 5:23/0 = 0 6:23/0 = 0 7:23/0 = 0 8:23/0 = 0 9:23/0 = 0 10:23/0 = 0 11:23/0 = 0 0:24/0 = 0 1:24/0 = 0 2:24/0 = 0 6:24/0 = 0 7:24/0 = 0 8:24/0 = 0 9:24/0 = 0 10:24/0 = 0 11:24/0 = 0 0:25/0 = 0 1:25/0 = 0 6:25/0 = 0 7:25/0 = 0 8:25/0 = 0 9:25/0 = 0 10:25/0 = 0 11:25/0 = 0 0:26/0 = 0 1:26/0 = 0 2:26/0 = 0 6:26/0 = 0 7:26/0 = 0 8:26/0 = 0 9:26/0 = 0 10:26/0 = 0 11:26/0 = 0 0:27/0 = 0 1:27/0 = 0 2:27/0 = 0 3:27/0 = 0 4:27/0 = 0 5:27/0 = 0 6:27/0 = 0 7:27/0 = 0 8:27/0 = 0 0:28/0 = 0 1:28/0 = 0 2:28/0 = 0 3:28/0 = 0 4:28/0 = 0 5:28/0 = 0 6:28/0 = 0 7:28/0 = 0 8:28/0 = 0 9:28/0 = 0 10:28/0 = 0 11:28/0 = 0 0:29/0 = 0 1:29/0 = 0 2:29/0 = 0 3:29/0 = 0 4:29/0 = 0 5:29/0 = 0 6:29/0 = 0 7:29/0 = 0 8:29/0 = 0 9:29/0 = 0 10:29/0 = 0 11:29/0 = 0 12:29/0 = 0 0:30/0 = 0 1:30/0 = 0 2:30/0 = 0 3:30/0 = 0 4:30/0 = 0 5:30/0 = 0 6:30/0 = 0 7:30/0 = 0 8:30/0 = 0 9:30/0 = 0 10:30/0 = 0 11:30/0 = 0 0:31/0 = 0 1:31/0 = 0 2:31/0 = 0 3:31/0 = 0 4:31/0 = 0 5:31/0 = 0 6:31/0 = 0 7:31/0 = 0 8:31/0 = 0 9:31/0 = 0 10:31/0 = 0 11:31/0 = 0 0:32/0 = 0 1:32/0 = 0 2:32/0 = 0 3:32/0 = 0 4:32/0 = 0 5:32/0 = 0 6:32/0 = 0 7:32/0 = 0 8:32/0 = 0 9:32/0 = 0 10:32/0 = 0 11:32/0 = 0 0:33/0 = 0 1:33/0 = 0 2:33/0 = 0 3:33/0 = 0 4:33/0 = 0 5:33/0 = 0 6:33/0 = 0 7:33/0 = 0 8:33/0 = 0 9:33/0 = 0 10:33/0 = 0 11:33/0 = 0 0:34/0 = 0 1:34/0 = 0 2:34/0 = 0 3:34/0 = 0 4:34/0 = 0 5:34/0 = 0 6:34/0 = 0 7:34/0 = 0 8:34/0 = 0 9:34/0 = 0 10:34/0 = 0 11:34/0 = 0 0:35/0 = 0 1:35/0 = 0 2:35/0 = 0 3:35/0 = 0 4:35/0 = 0 5:35/0 = 0 6:35/0 = 0 7:35/0 = 0 8:35/0 = 0 9:35/0 = 0 10:35/0 = 0 11:35/0 = 0 0:36/0 = 0 1:36/0 = 0 2:36/0 = 0 3:36/0 = 0 4:36/0 = 0 5:36/0 = 0 6:36/0 = 0 7:36/0 = 0 8:36/0 = 0 0:37/0 = 0 1:37/0 = 0 2:37/0 = 0 3:37/0 = 0 4:37/0 = 0 5:37/0 = 0 6:37/0 = 0 7:37/0 = 0 8:37/0 = 0 0:38/0 = 0 1:38/0 = 0 2:38/0 = 0 3:38/0 = 0 4:38/0 = 0 5:38/0 = 0 6:38/0 = 0 7:38/0 = 0 8:38/0 = 0 0:39/0 = 0 1:39/0 = 0 2:39/0 = 0 3:39/0 = 0 4:39/0 = 0 5:39/0 = 0 0:40/0 = 0 1:40/0 = 0 2:40/0 = 0 3:40/0 = 0 4:40/0 = 0 5:40/0 = 0 0:41/0 = 0 1:41/0 = 0 2:41/0 = 0 3:41/0 = 0 4:41/0 = 0 5:41/0 = 0 0:42/0 = 0 1:42/0 = 0 2:42/0 = 0 3:42/0 = 0 3:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:42/0 = 0 4:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:42/0 = 0 5:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:42/0 = 0 6:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:42/0 = 0 7:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:42/0 = 0 8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:42/0 = 0 10:42/0 = 0 11:42/0 = 0 0:43/0 = 0 1:43/0 = 0 2:43/0 = 0 3:43/0 = 0 3:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:43/0 = 0 5:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:43/0 = 0 6:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:43/0 = 0 7:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:43/0 = 0 8:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:43/0 = 0 10:43/0 = 0 11:43/0 = 0 0:44/0 = 0 1:44/0 = 0 2:44/0 = 0 3:44/0 = 0 3:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:44/0 = 0 4:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:44/0 = 0 5:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:44/0 = 0 6:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:44/0 = 0 7:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:44/0 = 0 8:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:44/0 = 0 10:44/0 = 0 11:44/0 = 0 1:4/0 = 0 1:4/0/terrain_set = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_q7rhw"] texture = ExtResource("4_i332m") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 3 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/0/terrains_peering_bit/right_side = 3 0:0/0/terrains_peering_bit/bottom_right_corner = 3 0:0/0/terrains_peering_bit/bottom_side = 3 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 3 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/terrains_peering_bit/right_side = 3 1:0/0/terrains_peering_bit/bottom_right_corner = 3 1:0/0/terrains_peering_bit/bottom_side = 3 1:0/0/terrains_peering_bit/bottom_left_corner = 3 1:0/0/terrains_peering_bit/left_side = 3 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 3 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/terrains_peering_bit/bottom_side = 3 2:0/0/terrains_peering_bit/bottom_left_corner = 3 2:0/0/terrains_peering_bit/left_side = 3 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 3 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/terrains_peering_bit/bottom_side = 3 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 3 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0/terrains_peering_bit/right_side = 3 4:0/0/terrains_peering_bit/bottom_side = 3 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/terrain = 3 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0/terrains_peering_bit/right_side = 3 5:0/0/terrains_peering_bit/bottom_side = 3 5:0/0/terrains_peering_bit/bottom_left_corner = 3 5:0/0/terrains_peering_bit/left_side = 3 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 3 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0/terrains_peering_bit/right_side = 3 6:0/0/terrains_peering_bit/bottom_right_corner = 3 6:0/0/terrains_peering_bit/bottom_side = 3 6:0/0/terrains_peering_bit/left_side = 3 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 3 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0/terrains_peering_bit/bottom_side = 3 7:0/0/terrains_peering_bit/left_side = 3 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 3 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/terrains_peering_bit/right_side = 3 8:0/0/terrains_peering_bit/bottom_side = 3 8:0/0/terrains_peering_bit/left_side = 3 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 3 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0/terrains_peering_bit/right_side = 3 9:0/0/terrains_peering_bit/bottom_right_corner = 3 9:0/0/terrains_peering_bit/bottom_side = 3 9:0/0/terrains_peering_bit/left_side = 3 9:0/0/terrains_peering_bit/top_left_corner = 3 9:0/0/terrains_peering_bit/top_side = 3 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 3 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 3 0:1/0/terrains_peering_bit/bottom_right_corner = 3 0:1/0/terrains_peering_bit/bottom_side = 3 0:1/0/terrains_peering_bit/top_side = 3 0:1/0/terrains_peering_bit/top_right_corner = 3 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 3 1:1/0/terrains_peering_bit/right_side = 3 1:1/0/terrains_peering_bit/bottom_right_corner = 3 1:1/0/terrains_peering_bit/bottom_side = 3 1:1/0/terrains_peering_bit/bottom_left_corner = 3 1:1/0/terrains_peering_bit/left_side = 3 1:1/0/terrains_peering_bit/top_left_corner = 3 1:1/0/terrains_peering_bit/top_side = 3 1:1/0/terrains_peering_bit/top_right_corner = 3 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 3 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/bottom_side = 3 2:1/0/terrains_peering_bit/bottom_left_corner = 3 2:1/0/terrains_peering_bit/left_side = 3 2:1/0/terrains_peering_bit/top_left_corner = 3 2:1/0/terrains_peering_bit/top_side = 3 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 3 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/bottom_side = 3 3:1/0/terrains_peering_bit/top_side = 3 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 3 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/terrains_peering_bit/right_side = 3 4:1/0/terrains_peering_bit/bottom_side = 3 4:1/0/terrains_peering_bit/top_side = 3 4:1/0/terrains_peering_bit/top_right_corner = 3 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 3 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0/terrains_peering_bit/right_side = 3 5:1/0/terrains_peering_bit/bottom_side = 3 5:1/0/terrains_peering_bit/bottom_left_corner = 3 5:1/0/terrains_peering_bit/left_side = 3 5:1/0/terrains_peering_bit/top_left_corner = 3 5:1/0/terrains_peering_bit/top_side = 3 5:1/0/terrains_peering_bit/top_right_corner = 3 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 3 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0/terrains_peering_bit/right_side = 3 6:1/0/terrains_peering_bit/bottom_right_corner = 3 6:1/0/terrains_peering_bit/bottom_side = 3 6:1/0/terrains_peering_bit/left_side = 3 6:1/0/terrains_peering_bit/top_left_corner = 3 6:1/0/terrains_peering_bit/top_side = 3 6:1/0/terrains_peering_bit/top_right_corner = 3 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 3 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0/terrains_peering_bit/bottom_side = 3 7:1/0/terrains_peering_bit/left_side = 3 7:1/0/terrains_peering_bit/top_left_corner = 3 7:1/0/terrains_peering_bit/top_side = 3 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 3 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0/terrains_peering_bit/right_side = 3 8:1/0/terrains_peering_bit/bottom_side = 3 8:1/0/terrains_peering_bit/left_side = 3 8:1/0/terrains_peering_bit/top_left_corner = 3 8:1/0/terrains_peering_bit/top_side = 3 8:1/0/terrains_peering_bit/top_right_corner = 3 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 3 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:1/0/terrains_peering_bit/right_side = 3 9:1/0/terrains_peering_bit/bottom_side = 3 9:1/0/terrains_peering_bit/bottom_left_corner = 3 9:1/0/terrains_peering_bit/left_side = 3 9:1/0/terrains_peering_bit/top_side = 3 9:1/0/terrains_peering_bit/top_right_corner = 3 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 3 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/right_side = 3 0:2/0/terrains_peering_bit/top_side = 3 0:2/0/terrains_peering_bit/top_right_corner = 3 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 3 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/right_side = 3 1:2/0/terrains_peering_bit/left_side = 3 1:2/0/terrains_peering_bit/top_left_corner = 3 1:2/0/terrains_peering_bit/top_side = 3 1:2/0/terrains_peering_bit/top_right_corner = 3 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 3 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/left_side = 3 2:2/0/terrains_peering_bit/top_left_corner = 3 2:2/0/terrains_peering_bit/top_side = 3 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 3 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/terrains_peering_bit/top_side = 3 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 3 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/terrains_peering_bit/right_side = 3 4:2/0/terrains_peering_bit/bottom_right_corner = 3 4:2/0/terrains_peering_bit/bottom_side = 3 4:2/0/terrains_peering_bit/top_side = 3 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 3 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0/terrains_peering_bit/bottom_right_corner = 3 5:2/0/terrains_peering_bit/bottom_side = 3 5:2/0/terrains_peering_bit/bottom_left_corner = 3 5:2/0/terrains_peering_bit/left_side = 3 5:2/0/terrains_peering_bit/top_left_corner = 3 5:2/0/terrains_peering_bit/top_side = 3 6:2/0 = 0 6:2/0/terrain_set = 0 6:2/0/terrain = 3 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0/terrains_peering_bit/right_side = 3 6:2/0/terrains_peering_bit/bottom_right_corner = 3 6:2/0/terrains_peering_bit/bottom_side = 3 6:2/0/terrains_peering_bit/bottom_left_corner = 3 6:2/0/terrains_peering_bit/top_side = 3 6:2/0/terrains_peering_bit/top_right_corner = 3 7:2/0 = 0 7:2/0/terrain_set = 0 7:2/0/terrain = 3 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0/terrains_peering_bit/bottom_side = 3 7:2/0/terrains_peering_bit/bottom_left_corner = 3 7:2/0/terrains_peering_bit/left_side = 3 7:2/0/terrains_peering_bit/top_side = 3 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/terrain = 3 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0/terrains_peering_bit/right_side = 3 8:2/0/terrains_peering_bit/bottom_right_corner = 3 8:2/0/terrains_peering_bit/bottom_side = 3 8:2/0/terrains_peering_bit/bottom_left_corner = 3 8:2/0/terrains_peering_bit/left_side = 3 8:2/0/terrains_peering_bit/top_side = 3 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 3 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:2/0/terrains_peering_bit/right_side = 3 9:2/0/terrains_peering_bit/bottom_right_corner = 3 9:2/0/terrains_peering_bit/bottom_side = 3 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 3 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:2/0/terrains_peering_bit/bottom_side = 3 10:2/0/terrains_peering_bit/bottom_left_corner = 3 10:2/0/terrains_peering_bit/left_side = 3 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 3 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/terrains_peering_bit/right_side = 3 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 3 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/right_side = 3 1:3/0/terrains_peering_bit/left_side = 3 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 3 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/left_side = 3 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 3 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 3 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/terrains_peering_bit/right_side = 3 4:3/0/terrains_peering_bit/top_side = 3 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 3 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0/terrains_peering_bit/right_side = 3 5:3/0/terrains_peering_bit/left_side = 3 5:3/0/terrains_peering_bit/top_left_corner = 3 5:3/0/terrains_peering_bit/top_side = 3 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 3 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0/terrains_peering_bit/right_side = 3 6:3/0/terrains_peering_bit/left_side = 3 6:3/0/terrains_peering_bit/top_side = 3 6:3/0/terrains_peering_bit/top_right_corner = 3 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 3 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0/terrains_peering_bit/left_side = 3 7:3/0/terrains_peering_bit/top_side = 3 8:3/0 = 0 8:3/0/terrain_set = 0 8:3/0/terrain = 3 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0/terrains_peering_bit/right_side = 3 8:3/0/terrains_peering_bit/left_side = 3 8:3/0/terrains_peering_bit/top_side = 3 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 3 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:3/0/terrains_peering_bit/right_side = 3 9:3/0/terrains_peering_bit/top_side = 3 9:3/0/terrains_peering_bit/top_right_corner = 3 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 3 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:3/0/terrains_peering_bit/left_side = 3 10:3/0/terrains_peering_bit/top_left_corner = 3 10:3/0/terrains_peering_bit/top_side = 3 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 3 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0/terrains_peering_bit/right_side = 3 4:4/0/terrains_peering_bit/bottom_side = 3 4:4/0/terrains_peering_bit/top_side = 3 5:4/0 = 0 5:4/0/terrain_set = 0 5:4/0/terrain = 3 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:4/0/terrains_peering_bit/right_side = 3 5:4/0/terrains_peering_bit/bottom_side = 3 5:4/0/terrains_peering_bit/bottom_left_corner = 3 5:4/0/terrains_peering_bit/left_side = 3 5:4/0/terrains_peering_bit/top_left_corner = 3 5:4/0/terrains_peering_bit/top_side = 3 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 3 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:4/0/terrains_peering_bit/right_side = 3 6:4/0/terrains_peering_bit/bottom_right_corner = 3 6:4/0/terrains_peering_bit/bottom_side = 3 6:4/0/terrains_peering_bit/left_side = 3 6:4/0/terrains_peering_bit/top_side = 3 6:4/0/terrains_peering_bit/top_right_corner = 3 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 3 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0/terrains_peering_bit/bottom_side = 3 7:4/0/terrains_peering_bit/left_side = 3 7:4/0/terrains_peering_bit/top_side = 3 8:4/0 = 0 8:4/0/terrain_set = 0 8:4/0/terrain = 3 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0/terrains_peering_bit/right_side = 3 8:4/0/terrains_peering_bit/bottom_side = 3 8:4/0/terrains_peering_bit/left_side = 3 8:4/0/terrains_peering_bit/top_side = 3 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ixyyn"] texture = ExtResource("5_q7rhw") 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 6:0/0 = 0 8:0/0 = 0 9:0/0 = 0 10:0/0 = 0 13:0/0 = 0 14:0/0 = 0 15:0/0 = 0 16:0/0 = 0 18:0/0 = 0 19:0/0 = 0 20:0/0 = 0 23:0/0 = 0 24:0/0 = 0 25:0/0 = 0 30:0/0 = 0 32:0/0 = 0 37:0/0 = 0 38:0/0 = 0 39:0/0 = 0 40:0/0 = 0 41:0/0 = 0 42:0/0 = 0 43:0/0 = 0 44:0/0 = 0 45:0/0 = 0 46:0/0 = 0 47:0/0 = 0 48:0/0 = 0 49:0/0 = 0 50:0/0 = 0 51:0/0 = 0 52:0/0 = 0 53:0/0 = 0 54:0/0 = 0 55:0/0 = 0 56:0/0 = 0 57:0/0 = 0 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 4:1/0 = 0 6:1/0 = 0 7:1/0 = 0 8:1/0 = 0 9:1/0 = 0 10:1/0 = 0 11:1/0 = 0 12:1/0 = 0 13:1/0 = 0 14:1/0 = 0 15:1/0 = 0 16:1/0 = 0 17:1/0 = 0 18:1/0 = 0 19:1/0 = 0 20:1/0 = 0 21:1/0 = 0 22:1/0 = 0 23:1/0 = 0 25:1/0 = 0 26:1/0 = 0 28:1/0 = 0 30:1/0 = 0 31:1/0 = 0 32:1/0 = 0 33:1/0 = 0 34:1/0 = 0 35:1/0 = 0 36:1/0 = 0 37:1/0 = 0 38:1/0 = 0 39:1/0 = 0 40:1/0 = 0 41:1/0 = 0 42:1/0 = 0 43:1/0 = 0 44:1/0 = 0 45:1/0 = 0 46:1/0 = 0 47:1/0 = 0 48:1/0 = 0 49:1/0 = 0 50:1/0 = 0 51:1/0 = 0 52:1/0 = 0 53:1/0 = 0 54:1/0 = 0 55:1/0 = 0 56:1/0 = 0 57:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 4:2/0 = 0 6:2/0 = 0 7:2/0 = 0 8:2/0 = 0 9:2/0 = 0 10:2/0 = 0 11:2/0 = 0 12:2/0 = 0 13:2/0 = 0 14:2/0 = 0 15:2/0 = 0 16:2/0 = 0 17:2/0 = 0 18:2/0 = 0 19:2/0 = 0 20:2/0 = 0 21:2/0 = 0 22:2/0 = 0 26:2/0 = 0 28:2/0 = 0 33:2/0 = 0 36:2/0 = 0 37:2/0 = 0 38:2/0 = 0 39:2/0 = 0 40:2/0 = 0 41:2/0 = 0 42:2/0 = 0 43:2/0 = 0 44:2/0 = 0 45:2/0 = 0 46:2/0 = 0 47:2/0 = 0 48:2/0 = 0 49:2/0 = 0 50:2/0 = 0 51:2/0 = 0 52:2/0 = 0 53:2/0 = 0 54:2/0 = 0 55:2/0 = 0 56:2/0 = 0 57:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 4:3/0 = 0 6:3/0 = 0 7:3/0 = 0 8:3/0 = 0 9:3/0 = 0 10:3/0 = 0 11:3/0 = 0 12:3/0 = 0 13:3/0 = 0 14:3/0 = 0 15:3/0 = 0 16:3/0 = 0 17:3/0 = 0 18:3/0 = 0 19:3/0 = 0 20:3/0 = 0 21:3/0 = 0 22:3/0 = 0 23:3/0 = 0 25:3/0 = 0 26:3/0 = 0 28:3/0 = 0 30:3/0 = 0 31:3/0 = 0 32:3/0 = 0 33:3/0 = 0 34:3/0 = 0 35:3/0 = 0 36:3/0 = 0 37:3/0 = 0 38:3/0 = 0 39:3/0 = 0 40:3/0 = 0 41:3/0 = 0 42:3/0 = 0 43:3/0 = 0 44:3/0 = 0 45:3/0 = 0 46:3/0 = 0 47:3/0 = 0 48:3/0 = 0 49:3/0 = 0 50:3/0 = 0 51:3/0 = 0 52:3/0 = 0 53:3/0 = 0 54:3/0 = 0 55:3/0 = 0 56:3/0 = 0 57:3/0 = 0 1:4/0 = 0 2:4/0 = 0 3:4/0 = 0 7:4/0 = 0 8:4/0 = 0 9:4/0 = 0 10:4/0 = 0 11:4/0 = 0 12:4/0 = 0 13:4/0 = 0 14:4/0 = 0 15:4/0 = 0 16:4/0 = 0 18:4/0 = 0 19:4/0 = 0 20:4/0 = 0 23:4/0 = 0 24:4/0 = 0 25:4/0 = 0 30:4/0 = 0 32:4/0 = 0 37:4/0 = 0 38:4/0 = 0 39:4/0 = 0 40:4/0 = 0 41:4/0 = 0 42:4/0 = 0 43:4/0 = 0 44:4/0 = 0 45:4/0 = 0 46:4/0 = 0 47:4/0 = 0 48:4/0 = 0 49:4/0 = 0 50:4/0 = 0 51:4/0 = 0 52:4/0 = 0 53:4/0 = 0 54:4/0 = 0 7:5/0 = 0 8:5/0 = 0 9:5/0 = 0 10:5/0 = 0 11:5/0 = 0 12:5/0 = 0 13:5/0 = 0 14:5/0 = 0 15:5/0 = 0 16:5/0 = 0 28:5/0 = 0 30:5/0 = 0 31:5/0 = 0 32:5/0 = 0 36:5/0 = 0 37:5/0 = 0 38:5/0 = 0 39:5/0 = 0 40:5/0 = 0 41:5/0 = 0 42:5/0 = 0 43:5/0 = 0 44:5/0 = 0 45:5/0 = 0 46:5/0 = 0 47:5/0 = 0 48:5/0 = 0 49:5/0 = 0 50:5/0 = 0 51:5/0 = 0 0:6/0 = 0 1:6/0 = 0 2:6/0 = 0 3:6/0 = 0 4:6/0 = 0 6:6/0 = 0 7:6/0 = 0 8:6/0 = 0 9:6/0 = 0 10:6/0 = 0 13:6/0 = 0 14:6/0 = 0 15:6/0 = 0 16:6/0 = 0 17:6/0 = 0 18:6/0 = 0 19:6/0 = 0 20:6/0 = 0 21:6/0 = 0 23:6/0 = 0 24:6/0 = 0 25:6/0 = 0 27:6/0 = 0 28:6/0 = 0 30:6/0 = 0 31:6/0 = 0 32:6/0 = 0 34:6/0 = 0 36:6/0 = 0 37:6/0 = 0 38:6/0 = 0 39:6/0 = 0 40:6/0 = 0 41:6/0 = 0 42:6/0 = 0 43:6/0 = 0 44:6/0 = 0 45:6/0 = 0 46:6/0 = 0 47:6/0 = 0 48:6/0 = 0 49:6/0 = 0 50:6/0 = 0 51:6/0 = 0 0:7/0 = 0 1:7/0 = 0 3:7/0 = 0 4:7/0 = 0 6:7/0 = 0 7:7/0 = 0 8:7/0 = 0 9:7/0 = 0 10:7/0 = 0 11:7/0 = 0 12:7/0 = 0 13:7/0 = 0 14:7/0 = 0 15:7/0 = 0 16:7/0 = 0 17:7/0 = 0 18:7/0 = 0 20:7/0 = 0 21:7/0 = 0 28:7/0 = 0 30:7/0 = 0 31:7/0 = 0 34:7/0 = 0 37:7/0 = 0 38:7/0 = 0 39:7/0 = 0 40:7/0 = 0 41:7/0 = 0 42:7/0 = 0 43:7/0 = 0 44:7/0 = 0 45:7/0 = 0 47:7/0 = 0 48:7/0 = 0 49:7/0 = 0 50:7/0 = 0 51:7/0 = 0 2:8/0 = 0 7:8/0 = 0 9:8/0 = 0 10:8/0 = 0 11:8/0 = 0 12:8/0 = 0 13:8/0 = 0 14:8/0 = 0 15:8/0 = 0 16:8/0 = 0 24:8/0 = 0 30:8/0 = 0 31:8/0 = 0 37:8/0 = 0 38:8/0 = 0 41:8/0 = 0 42:8/0 = 0 43:8/0 = 0 44:8/0 = 0 45:8/0 = 0 46:8/0 = 0 47:8/0 = 0 48:8/0 = 0 49:8/0 = 0 50:8/0 = 0 0:9/0 = 0 1:9/0 = 0 3:9/0 = 0 4:9/0 = 0 7:9/0 = 0 8:9/0 = 0 9:9/0 = 0 10:9/0 = 0 11:9/0 = 0 12:9/0 = 0 15:9/0 = 0 16:9/0 = 0 17:9/0 = 0 18:9/0 = 0 20:9/0 = 0 21:9/0 = 0 23:9/0 = 0 24:9/0 = 0 25:9/0 = 0 27:9/0 = 0 29:9/0 = 0 30:9/0 = 0 31:9/0 = 0 32:9/0 = 0 33:9/0 = 0 34:9/0 = 0 35:9/0 = 0 41:9/0 = 0 42:9/0 = 0 43:9/0 = 0 44:9/0 = 0 45:9/0 = 0 46:9/0 = 0 47:9/0 = 0 48:9/0 = 0 49:9/0 = 0 50:9/0 = 0 0:10/0 = 0 1:10/0 = 0 2:10/0 = 0 3:10/0 = 0 4:10/0 = 0 6:10/0 = 0 7:10/0 = 0 8:10/0 = 0 9:10/0 = 0 10:10/0 = 0 11:10/0 = 0 12:10/0 = 0 13:10/0 = 0 15:10/0 = 0 16:10/0 = 0 17:10/0 = 0 18:10/0 = 0 19:10/0 = 0 20:10/0 = 0 21:10/0 = 0 27:10/0 = 0 28:10/0 = 0 31:10/0 = 0 32:10/0 = 0 33:10/0 = 0 34:10/0 = 0 35:10/0 = 0 36:10/0 = 0 37:10/0 = 0 38:10/0 = 0 39:10/0 = 0 40:10/0 = 0 41:10/0 = 0 42:10/0 = 0 43:10/0 = 0 44:10/0 = 0 45:10/0 = 0 46:10/0 = 0 47:10/0 = 0 48:10/0 = 0 49:10/0 = 0 50:10/0 = 0 0:11/0 = 0 1:11/0 = 0 2:11/0 = 0 3:11/0 = 0 6:11/0 = 0 7:11/0 = 0 8:11/0 = 0 9:11/0 = 0 10:11/0 = 0 11:11/0 = 0 12:11/0 = 0 13:11/0 = 0 14:11/0 = 0 23:11/0 = 0 24:11/0 = 0 25:11/0 = 0 27:11/0 = 0 29:11/0 = 0 30:11/0 = 0 31:11/0 = 0 32:11/0 = 0 33:11/0 = 0 34:11/0 = 0 35:11/0 = 0 36:11/0 = 0 37:11/0 = 0 38:11/0 = 0 39:11/0 = 0 40:11/0 = 0 41:11/0 = 0 42:11/0 = 0 43:11/0 = 0 44:11/0 = 0 45:11/0 = 0 46:11/0 = 0 0:12/0 = 0 1:12/0 = 0 2:12/0 = 0 3:12/0 = 0 4:12/0 = 0 5:12/0 = 0 6:12/0 = 0 7:12/0 = 0 8:12/0 = 0 9:12/0 = 0 17:12/0 = 0 18:12/0 = 0 19:12/0 = 0 20:12/0 = 0 21:12/0 = 0 24:12/0 = 0 29:12/0 = 0 30:12/0 = 0 31:12/0 = 0 32:12/0 = 0 33:12/0 = 0 34:12/0 = 0 35:12/0 = 0 36:12/0 = 0 38:12/0 = 0 0:13/0 = 0 1:13/0 = 0 2:13/0 = 0 3:13/0 = 0 4:13/0 = 0 5:13/0 = 0 6:13/0 = 0 7:13/0 = 0 8:13/0 = 0 9:13/0 = 0 17:13/0 = 0 18:13/0 = 0 19:13/0 = 0 20:13/0 = 0 21:13/0 = 0 22:13/0 = 0 23:13/0 = 0 24:13/0 = 0 25:13/0 = 0 26:13/0 = 0 27:13/0 = 0 29:13/0 = 0 30:13/0 = 0 31:13/0 = 0 32:13/0 = 0 33:13/0 = 0 34:13/0 = 0 35:13/0 = 0 36:13/0 = 0 37:13/0 = 0 38:13/0 = 0 39:13/0 = 0 40:13/0 = 0 41:13/0 = 0 42:13/0 = 0 43:13/0 = 0 44:13/0 = 0 45:13/0 = 0 46:13/0 = 0 47:13/0 = 0 0:14/0 = 0 1:14/0 = 0 2:14/0 = 0 3:14/0 = 0 4:14/0 = 0 5:14/0 = 0 6:14/0 = 0 7:14/0 = 0 8:14/0 = 0 9:14/0 = 0 10:14/0 = 0 17:14/0 = 0 18:14/0 = 0 19:14/0 = 0 20:14/0 = 0 21:14/0 = 0 22:14/0 = 0 23:14/0 = 0 25:14/0 = 0 26:14/0 = 0 29:14/0 = 0 30:14/0 = 0 31:14/0 = 0 32:14/0 = 0 33:14/0 = 0 34:14/0 = 0 35:14/0 = 0 36:14/0 = 0 37:14/0 = 0 38:14/0 = 0 39:14/0 = 0 40:14/0 = 0 41:14/0 = 0 42:14/0 = 0 43:14/0 = 0 44:14/0 = 0 45:14/0 = 0 46:14/0 = 0 47:14/0 = 0 0:15/0 = 0 1:15/0 = 0 2:15/0 = 0 3:15/0 = 0 4:15/0 = 0 5:15/0 = 0 6:15/0 = 0 7:15/0 = 0 8:15/0 = 0 9:15/0 = 0 10:15/0 = 0 17:15/0 = 0 18:15/0 = 0 19:15/0 = 0 20:15/0 = 0 21:15/0 = 0 22:15/0 = 0 23:15/0 = 0 24:15/0 = 0 25:15/0 = 0 26:15/0 = 0 29:15/0 = 0 30:15/0 = 0 31:15/0 = 0 32:15/0 = 0 33:15/0 = 0 34:15/0 = 0 35:15/0 = 0 36:15/0 = 0 37:15/0 = 0 38:15/0 = 0 39:15/0 = 0 40:15/0 = 0 41:15/0 = 0 42:15/0 = 0 43:15/0 = 0 44:15/0 = 0 45:15/0 = 0 46:15/0 = 0 47:15/0 = 0 4:16/0 = 0 5:16/0 = 0 6:16/0 = 0 7:16/0 = 0 8:16/0 = 0 17:16/0 = 0 18:16/0 = 0 19:16/0 = 0 20:16/0 = 0 21:16/0 = 0 22:16/0 = 0 23:16/0 = 0 24:16/0 = 0 25:16/0 = 0 26:16/0 = 0 29:16/0 = 0 30:16/0 = 0 31:16/0 = 0 32:16/0 = 0 33:16/0 = 0 34:16/0 = 0 35:16/0 = 0 36:16/0 = 0 37:16/0 = 0 38:16/0 = 0 39:16/0 = 0 40:16/0 = 0 41:16/0 = 0 42:16/0 = 0 43:16/0 = 0 44:16/0 = 0 45:16/0 = 0 46:16/0 = 0 47:16/0 = 0 17:17/0 = 0 19:17/0 = 0 20:17/0 = 0 21:17/0 = 0 22:17/0 = 0 23:17/0 = 0 24:17/0 = 0 25:17/0 = 0 29:17/0 = 0 30:17/0 = 0 32:17/0 = 0 33:17/0 = 0 34:17/0 = 0 35:17/0 = 0 36:17/0 = 0 37:17/0 = 0 38:17/0 = 0 39:17/0 = 0 40:17/0 = 0 42:17/0 = 0 43:17/0 = 0 44:17/0 = 0 45:17/0 = 0 46:17/0 = 0 47:17/0 = 0 0:18/0 = 0 1:18/0 = 0 2:18/0 = 0 3:18/0 = 0 4:18/0 = 0 5:18/0 = 0 17:18/0 = 0 18:18/0 = 0 19:18/0 = 0 20:18/0 = 0 21:18/0 = 0 22:18/0 = 0 23:18/0 = 0 24:18/0 = 0 25:18/0 = 0 27:18/0 = 0 29:18/0 = 0 30:18/0 = 0 31:18/0 = 0 32:18/0 = 0 33:18/0 = 0 34:18/0 = 0 35:18/0 = 0 36:18/0 = 0 37:18/0 = 0 38:18/0 = 0 39:18/0 = 0 40:18/0 = 0 41:18/0 = 0 42:18/0 = 0 43:18/0 = 0 44:18/0 = 0 45:18/0 = 0 46:18/0 = 0 47:18/0 = 0 0:19/0 = 0 1:19/0 = 0 2:19/0 = 0 3:19/0 = 0 4:19/0 = 0 5:19/0 = 0 6:19/0 = 0 7:19/0 = 0 8:19/0 = 0 9:19/0 = 0 17:19/0 = 0 18:19/0 = 0 19:19/0 = 0 20:19/0 = 0 21:19/0 = 0 22:19/0 = 0 23:19/0 = 0 24:19/0 = 0 25:19/0 = 0 26:19/0 = 0 27:19/0 = 0 28:19/0 = 0 29:19/0 = 0 30:19/0 = 0 31:19/0 = 0 32:19/0 = 0 33:19/0 = 0 34:19/0 = 0 35:19/0 = 0 36:19/0 = 0 37:19/0 = 0 38:19/0 = 0 39:19/0 = 0 40:19/0 = 0 41:19/0 = 0 42:19/0 = 0 43:19/0 = 0 44:19/0 = 0 45:19/0 = 0 46:19/0 = 0 47:19/0 = 0 0:20/0 = 0 1:20/0 = 0 2:20/0 = 0 3:20/0 = 0 4:20/0 = 0 5:20/0 = 0 6:20/0 = 0 7:20/0 = 0 17:20/0 = 0 18:20/0 = 0 19:20/0 = 0 20:20/0 = 0 21:20/0 = 0 22:20/0 = 0 23:20/0 = 0 25:20/0 = 0 26:20/0 = 0 27:20/0 = 0 28:20/0 = 0 30:20/0 = 0 31:20/0 = 0 32:20/0 = 0 33:20/0 = 0 34:20/0 = 0 35:20/0 = 0 36:20/0 = 0 37:20/0 = 0 38:20/0 = 0 39:20/0 = 0 40:20/0 = 0 41:20/0 = 0 42:20/0 = 0 43:20/0 = 0 44:20/0 = 0 45:20/0 = 0 46:20/0 = 0 47:20/0 = 0 0:21/0 = 0 1:21/0 = 0 2:21/0 = 0 3:21/0 = 0 17:21/0 = 0 18:21/0 = 0 19:21/0 = 0 20:21/0 = 0 21:21/0 = 0 22:21/0 = 0 23:21/0 = 0 24:21/0 = 0 25:21/0 = 0 26:21/0 = 0 27:21/0 = 0 28:21/0 = 0 30:21/0 = 0 31:21/0 = 0 33:21/0 = 0 34:21/0 = 0 35:21/0 = 0 36:21/0 = 0 37:21/0 = 0 38:21/0 = 0 39:21/0 = 0 40:21/0 = 0 41:21/0 = 0 42:21/0 = 0 43:21/0 = 0 44:21/0 = 0 45:21/0 = 0 46:21/0 = 0 47:21/0 = 0 0:22/0 = 0 1:22/0 = 0 2:22/0 = 0 3:22/0 = 0 17:22/0 = 0 18:22/0 = 0 19:22/0 = 0 20:22/0 = 0 21:22/0 = 0 22:22/0 = 0 23:22/0 = 0 24:22/0 = 0 25:22/0 = 0 26:22/0 = 0 27:22/0 = 0 28:22/0 = 0 29:22/0 = 0 30:22/0 = 0 31:22/0 = 0 32:22/0 = 0 33:22/0 = 0 34:22/0 = 0 35:22/0 = 0 36:22/0 = 0 37:22/0 = 0 38:22/0 = 0 39:22/0 = 0 40:22/0 = 0 41:22/0 = 0 42:22/0 = 0 43:22/0 = 0 44:22/0 = 0 45:22/0 = 0 46:22/0 = 0 47:22/0 = 0 2:23/0 = 0 3:23/0 = 0 17:23/0 = 0 19:23/0 = 0 22:23/0 = 0 23:23/0 = 0 25:23/0 = 0 26:23/0 = 0 27:23/0 = 0 28:23/0 = 0 29:23/0 = 0 30:23/0 = 0 31:23/0 = 0 32:23/0 = 0 33:23/0 = 0 34:23/0 = 0 35:23/0 = 0 36:23/0 = 0 37:23/0 = 0 38:23/0 = 0 39:23/0 = 0 40:23/0 = 0 41:23/0 = 0 42:23/0 = 0 43:23/0 = 0 44:23/0 = 0 45:23/0 = 0 47:23/0 = 0 17:24/0 = 0 18:24/0 = 0 19:24/0 = 0 20:24/0 = 0 21:24/0 = 0 22:24/0 = 0 23:24/0 = 0 24:24/0 = 0 25:24/0 = 0 26:24/0 = 0 27:24/0 = 0 28:24/0 = 0 29:24/0 = 0 30:24/0 = 0 31:24/0 = 0 32:24/0 = 0 33:24/0 = 0 34:24/0 = 0 35:24/0 = 0 36:24/0 = 0 37:24/0 = 0 38:24/0 = 0 39:24/0 = 0 40:24/0 = 0 41:24/0 = 0 42:24/0 = 0 43:24/0 = 0 44:24/0 = 0 45:24/0 = 0 46:24/0 = 0 47:24/0 = 0 17:25/0 = 0 18:25/0 = 0 19:25/0 = 0 20:25/0 = 0 21:25/0 = 0 22:25/0 = 0 23:25/0 = 0 24:25/0 = 0 25:25/0 = 0 26:25/0 = 0 27:25/0 = 0 28:25/0 = 0 29:25/0 = 0 30:25/0 = 0 31:25/0 = 0 32:25/0 = 0 33:25/0 = 0 34:25/0 = 0 35:25/0 = 0 36:25/0 = 0 37:25/0 = 0 38:25/0 = 0 39:25/0 = 0 40:25/0 = 0 41:25/0 = 0 42:25/0 = 0 43:25/0 = 0 44:25/0 = 0 45:25/0 = 0 46:25/0 = 0 47:25/0 = 0 17:26/0 = 0 18:26/0 = 0 19:26/0 = 0 20:26/0 = 0 21:26/0 = 0 22:26/0 = 0 23:26/0 = 0 25:26/0 = 0 26:26/0 = 0 27:26/0 = 0 28:26/0 = 0 29:26/0 = 0 30:26/0 = 0 31:26/0 = 0 32:26/0 = 0 33:26/0 = 0 34:26/0 = 0 35:26/0 = 0 36:26/0 = 0 37:26/0 = 0 38:26/0 = 0 39:26/0 = 0 40:26/0 = 0 41:26/0 = 0 42:26/0 = 0 43:26/0 = 0 44:26/0 = 0 45:26/0 = 0 46:26/0 = 0 47:26/0 = 0 17:27/0 = 0 18:27/0 = 0 19:27/0 = 0 20:27/0 = 0 21:27/0 = 0 22:27/0 = 0 23:27/0 = 0 24:27/0 = 0 25:27/0 = 0 26:27/0 = 0 27:27/0 = 0 28:27/0 = 0 29:27/0 = 0 30:27/0 = 0 31:27/0 = 0 32:27/0 = 0 33:27/0 = 0 34:27/0 = 0 35:27/0 = 0 36:27/0 = 0 37:27/0 = 0 38:27/0 = 0 39:27/0 = 0 40:27/0 = 0 41:27/0 = 0 42:27/0 = 0 43:27/0 = 0 44:27/0 = 0 45:27/0 = 0 46:27/0 = 0 47:27/0 = 0 17:28/0 = 0 18:28/0 = 0 19:28/0 = 0 20:28/0 = 0 21:28/0 = 0 22:28/0 = 0 23:28/0 = 0 24:28/0 = 0 25:28/0 = 0 26:28/0 = 0 28:28/0 = 0 29:28/0 = 0 30:28/0 = 0 31:28/0 = 0 32:28/0 = 0 33:28/0 = 0 34:28/0 = 0 35:28/0 = 0 36:28/0 = 0 37:28/0 = 0 38:28/0 = 0 39:28/0 = 0 40:28/0 = 0 41:28/0 = 0 20:29/0 = 0 25:29/0 = 0 29:42/0 = 0 [resource] physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 93 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Village" terrain_set_0/terrain_0/color = Color(1, 1, 1, 1) terrain_set_0/terrain_1/name = "Platforms" terrain_set_0/terrain_1/color = Color(0.46875, 0.5, 0.25, 1) terrain_set_0/terrain_2/name = "Forest" terrain_set_0/terrain_2/color = Color(0.536634, 0.836478, 0.371357, 1) terrain_set_0/terrain_3/name = "Cave" terrain_set_0/terrain_3/color = Color(0.559155, 0.106507, 0.731722, 1) sources/1 = SubResource("TileSetAtlasSource_4xq2o") sources/0 = SubResource("TileSetAtlasSource_43n76") sources/2 = SubResource("TileSetAtlasSource_i332m") sources/3 = SubResource("TileSetAtlasSource_q7rhw") sources/5 = SubResource("TileSetAtlasSource_ixyyn")