[gd_scene load_steps=7 format=3 uid="uid://dstko446qydsc"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"] [ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_q37h7"] [ext_resource type="PackedScene" uid="uid://chetx6gmnwbxi" path="res://objects/entities/cannon_bullet.tscn" id="3_ww0hb"] [ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_bhwy3"] [ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_ww0hb"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"] size = Vector2(16, 16) [node name="Cannon" type="StaticBody2D"] collision_layer = 0 collision_mask = 0 [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_6gptm") hframes = 12 vframes = 12 frame = 42 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_j5sus") [node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")] script = ExtResource("2_q37h7") BulletScene = ExtResource("3_ww0hb") ShootInterval = 3.0 ShootDirection = Vector2(0, -1) BulletSpawnPointRight = NodePath("../Bullet spawn") ShootingIntervalVariation = 0.61 metadata/_custom_type_script = "uid://bnaxy8cw3wrko" [node name="Bullet spawn" type="Marker2D" parent="."] position = Vector2(0, -16) [node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")] script = ExtResource("4_bhwy3") RecoilTarget = NodePath("../Sprite2D") RecoilDistance = 4.0 RecoilDuration = 0.12 metadata/_custom_type_script = "uid://b3j23e7b7x8ro" [node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")] script = ExtResource("5_ww0hb") TargetNode = NodePath("../Sprite2D") metadata/_custom_type_script = "uid://c707c53k7c5ae"