using Godot; using Mr.BrickAdventures.scripts.interfaces; using Mr.BrickAdventures.scripts.Resources; namespace Mr.BrickAdventures.scripts.components; [GlobalClass] public partial class BrickArmorSkillComponent : SkillComponentBase { private HealthComponent _healthComponent; private float _armorBonus = 0; public override void Initialize(Node owner, SkillData data, int level) { base.Initialize(owner, data, level); if (Player != null) { _healthComponent = Player.GetNode("HealthComponent"); } } public override void Activate() { if (_healthComponent == null) return; ApplyCurrentUpgrade(); } public override void Deactivate() { if (_healthComponent == null) return; _healthComponent.MaxHealth -= _armorBonus; if (_healthComponent.Health > _healthComponent.MaxHealth) { _healthComponent.SetHealth(_healthComponent.MaxHealth); } _armorBonus = 0; } public override void ApplyUpgrade(SkillUpgrade upgrade) { if (_healthComponent == null || upgrade == null) return; _healthComponent.MaxHealth -= _armorBonus; _armorBonus = (float)upgrade.Properties["health_bonus"]; _healthComponent.MaxHealth += _armorBonus; _healthComponent.IncreaseHealth(_armorBonus); } }