namespace Mr.BrickAdventures.Progression;
///
/// Stable identity of a Level. Never a position in a list — Playthroughs and Best Times both
/// reference Levels, so ids must survive inserting and reordering.
///
public readonly struct LevelId : IEquatable
{
public string Value { get; }
private LevelId(string value) => Value = value;
public static LevelId Of(string value) => string.IsNullOrWhiteSpace(value)
? throw new ArgumentException("A level id cannot be blank.", nameof(value))
: new LevelId(value);
public bool Equals(LevelId other) => string.Equals(Value, other.Value, StringComparison.Ordinal);
public override bool Equals(object? obj) => obj is LevelId other && Equals(other);
public override int GetHashCode() => StringComparer.Ordinal.GetHashCode(Value ?? string.Empty);
public override string ToString() => Value;
}