using System.Collections.Generic; namespace Mr.BrickAdventures.scripts.State; /// /// Serializable DTO for save data - no Godot types. /// public class SaveDataDto { public int Version { get; set; } public int Coins { get; set; } public int Lives { get; set; } public int CurrentLevel { get; set; } public List CompletedLevels { get; set; } public List UnlockedLevels { get; set; } public List UnlockedSkillNames { get; set; } public List UnlockedAchievements { get; set; } public Dictionary Statistics { get; set; } }