[gd_scene load_steps=5 format=3 uid="uid://d3lt4rhxduv44"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_l5x2w"] [ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_0kbpg"] [ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_0kbpg"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"] size = Vector2(16, 8) [node name="Cannon Ray" type="Area2D"] collision_layer = 0 collision_mask = 5 [node name="Sprite2D" type="Sprite2D" parent="."] texture_repeat = 2 rotation = 1.5708 texture = ExtResource("1_l5x2w") region_enabled = true region_rect = Rect2(176, 64, 16, 16) region_filter_clip_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_ptfn7") [node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")] script = ExtResource("2_0kbpg") Area = NodePath("..") [node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")] position = Vector2(8, 0) script = ExtResource("3_0kbpg") ExpansionSpeed = 16.0 Root = NodePath("..") Sprite = NodePath("../Sprite2D") CollisionShape = NodePath("../CollisionShape2D")