[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cl4bn8lofqvky"] [ext_resource type="Texture2D" uid="uid://5y8gt1jdyt5g" path="res://tileset/village/tileset_village.png" id="1"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_oe4cj"] texture = ExtResource("1") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_left_corner = 0 1:0/0/terrains_peering_bit/left_side = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_side = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/bottom_right_corner = 0 4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/top_side = 0 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/bottom_right_corner = 0 5:2/0/terrains_peering_bit/bottom_side = 0 5:2/0/terrains_peering_bit/bottom_left_corner = 0 5:2/0/terrains_peering_bit/left_side = 0 5:2/0/terrains_peering_bit/top_left_corner = 0 5:2/0/terrains_peering_bit/top_side = 0 6:2/0 = 0 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/terrains_peering_bit/right_side = 0 6:2/0/terrains_peering_bit/bottom_right_corner = 0 6:2/0/terrains_peering_bit/bottom_side = 0 6:2/0/terrains_peering_bit/bottom_left_corner = 0 6:2/0/terrains_peering_bit/left_side = 0 6:2/0/terrains_peering_bit/top_side = 0 6:2/0/terrains_peering_bit/top_right_corner = 0 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0/terrains_peering_bit/left_side = 0 7:3/0/terrains_peering_bit/top_side = 0 8:3/0 = 0 8:3/0/terrain_set = 0 8:3/0/terrain = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0/terrains_peering_bit/right_side = 0 8:3/0/terrains_peering_bit/left_side = 0 8:3/0/terrains_peering_bit/top_side = 0 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 10:3/0/terrains_peering_bit/top_left_corner = 0 10:3/0/terrains_peering_bit/top_side = 0 8:4/0 = 0 8:4/0/terrain_set = 0 8:4/0/terrain = 0 8:4/0/terrains_peering_bit/right_side = 0 8:4/0/terrains_peering_bit/bottom_side = 0 8:4/0/terrains_peering_bit/left_side = 0 8:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/top_side = 0 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_right_corner = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/left_side = 0 6:4/0/terrains_peering_bit/top_side = 0 6:4/0/terrains_peering_bit/top_right_corner = 0 5:4/0 = 0 5:4/0/terrain_set = 0 5:4/0/terrain = 0 5:4/0/terrains_peering_bit/right_side = 0 5:4/0/terrains_peering_bit/bottom_side = 0 5:4/0/terrains_peering_bit/bottom_left_corner = 0 5:4/0/terrains_peering_bit/left_side = 0 5:4/0/terrains_peering_bit/top_left_corner = 0 5:4/0/terrains_peering_bit/top_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0/terrains_peering_bit/right_side = 0 4:4/0/terrains_peering_bit/bottom_side = 0 4:4/0/terrains_peering_bit/top_side = 0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/left_side = 0 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/right_side = 0 1:3/0/terrains_peering_bit/left_side = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/terrains_peering_bit/right_side = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_left_corner = 0 1:1/0/terrains_peering_bit/top_side = 0 1:1/0/terrains_peering_bit/top_right_corner = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/terrains_peering_bit/bottom_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/terrains_peering_bit/right_side = 0 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/top_side = 0 4:1/0/terrains_peering_bit/top_right_corner = 0 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/terrains_peering_bit/right_side = 0 5:1/0/terrains_peering_bit/bottom_side = 0 5:1/0/terrains_peering_bit/bottom_left_corner = 0 5:1/0/terrains_peering_bit/left_side = 0 5:1/0/terrains_peering_bit/top_left_corner = 0 5:1/0/terrains_peering_bit/top_side = 0 5:1/0/terrains_peering_bit/top_right_corner = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/terrains_peering_bit/top_side = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/top_side = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/left_side = 0 9:3/0/terrains_peering_bit/top_side = 0 9:3/0/terrains_peering_bit/top_right_corner = 0 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/left_side = 0 6:3/0/terrains_peering_bit/top_side = 0 6:3/0/terrains_peering_bit/top_right_corner = 0 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0/terrains_peering_bit/right_side = 0 5:3/0/terrains_peering_bit/left_side = 0 5:3/0/terrains_peering_bit/top_left_corner = 0 5:3/0/terrains_peering_bit/top_side = 0 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 0 9:2/0/terrains_peering_bit/right_side = 0 9:2/0/terrains_peering_bit/bottom_right_corner = 0 9:2/0/terrains_peering_bit/bottom_side = 0 9:2/0/terrains_peering_bit/left_side = 0 9:2/0/terrains_peering_bit/top_side = 0 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 0 10:2/0/terrains_peering_bit/right_side = 0 10:2/0/terrains_peering_bit/bottom_side = 0 10:2/0/terrains_peering_bit/bottom_left_corner = 0 10:2/0/terrains_peering_bit/left_side = 0 10:2/0/terrains_peering_bit/top_side = 0 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/terrains_peering_bit/right_side = 0 8:2/0/terrains_peering_bit/bottom_right_corner = 0 8:2/0/terrains_peering_bit/bottom_side = 0 8:2/0/terrains_peering_bit/bottom_left_corner = 0 8:2/0/terrains_peering_bit/left_side = 0 8:2/0/terrains_peering_bit/top_side = 0 7:2/0 = 0 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0/terrains_peering_bit/bottom_side = 0 7:2/0/terrains_peering_bit/bottom_left_corner = 0 7:2/0/terrains_peering_bit/left_side = 0 7:2/0/terrains_peering_bit/top_side = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/left_side = 0 6:1/0/terrains_peering_bit/top_left_corner = 0 6:1/0/terrains_peering_bit/top_side = 0 6:1/0/terrains_peering_bit/top_right_corner = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/bottom_right_corner = 0 6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/left_side = 0 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/terrain = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0/terrains_peering_bit/right_side = 0 5:0/0/terrains_peering_bit/bottom_side = 0 5:0/0/terrains_peering_bit/bottom_left_corner = 0 5:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0/terrains_peering_bit/right_side = 0 4:0/0/terrains_peering_bit/bottom_side = 0 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/left_side = 0 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/terrains_peering_bit/right_side = 0 8:0/0/terrains_peering_bit/bottom_side = 0 8:0/0/terrains_peering_bit/left_side = 0 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/terrains_peering_bit/right_side = 0 8:1/0/terrains_peering_bit/bottom_side = 0 8:1/0/terrains_peering_bit/left_side = 0 8:1/0/terrains_peering_bit/top_left_corner = 0 8:1/0/terrains_peering_bit/top_side = 0 8:1/0/terrains_peering_bit/top_right_corner = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/top_left_corner = 0 7:1/0/terrains_peering_bit/top_side = 0 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/bottom_left_corner = 0 9:1/0/terrains_peering_bit/left_side = 0 9:1/0/terrains_peering_bit/top_side = 0 9:1/0/terrains_peering_bit/top_right_corner = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/bottom_right_corner = 0 9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/left_side = 0 9:0/0/terrains_peering_bit/top_left_corner = 0 9:0/0/terrains_peering_bit/top_side = 0 [resource] physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 29 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Village 0" terrain_set_0/terrain_0/color = Color(0.520131, 0.153738, 0.75213, 1) sources/0 = SubResource("TileSetAtlasSource_oe4cj")