; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Mr. Brick Adventures" config/name_localized={ "en": "Mr. Brick Adventures", "pl": "Przygody Pana Cegły" } config/version="in-dev" run/main_scene="res://scenes/test.tscn" config/features=PackedStringArray("4.3", "GL Compatibility") run/max_fps=144 boot_splash/show_image=false boot_splash/fullsize=false boot_splash/use_filter=false config/icon="res://icon.svg" [autoload] GameManager="*res://objects/game_manager.tscn" PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd" GUIDE="*res://addons/guide/guide.gd" [display] window/size/viewport_width=640 window/size/viewport_height=360 window/size/initial_position=Vector2i(420, 0) window/size/window_width_override=1280 window/size/window_height_override=720 window/stretch/mode="viewport" window/stretch/aspect="keep_height" window/stretch/scale_mode="integer" [dotnet] project/assembly_name="Mr. Brick Adventures" [editor_plugins] enabled=PackedStringArray("res://addons/guide/plugin.cfg", "res://addons/phantom_camera/plugin.cfg") [global_group] coins="" levers="" [input] left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) ] } right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) ] } jump={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) ] } down={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } attack={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(416, 6),"global_position":Vector2(425, 50),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Terrain" 2d_physics/layer_2="Collectible Entities" 2d_physics/layer_3="Player" 2d_physics/layer_4="Enemy" 2d_physics/layer_5="player projectiles" 2d_physics/layer_6="Environment" [physics] 2d/physics_engine="GodotPhysics2D" [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"