[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://cl4bn8lofqvky"] [ext_resource type="Texture2D" uid="uid://5y8gt1jdyt5g" path="res://tileset/village/tileset_village.png" id="1"] [ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_k3fip"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_oe4cj"] texture = ExtResource("1") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_left_corner = 0 1:0/0/terrains_peering_bit/left_side = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_side = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/bottom_right_corner = 0 4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/top_side = 0 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/bottom_right_corner = 0 5:2/0/terrains_peering_bit/bottom_side = 0 5:2/0/terrains_peering_bit/bottom_left_corner = 0 5:2/0/terrains_peering_bit/left_side = 0 5:2/0/terrains_peering_bit/top_left_corner = 0 5:2/0/terrains_peering_bit/top_side = 0 6:2/0 = 0 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/terrains_peering_bit/right_side = 0 6:2/0/terrains_peering_bit/bottom_right_corner = 0 6:2/0/terrains_peering_bit/bottom_side = 0 6:2/0/terrains_peering_bit/bottom_left_corner = 0 6:2/0/terrains_peering_bit/left_side = 0 6:2/0/terrains_peering_bit/top_side = 0 6:2/0/terrains_peering_bit/top_right_corner = 0 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0/terrains_peering_bit/left_side = 0 7:3/0/terrains_peering_bit/top_side = 0 8:3/0 = 0 8:3/0/terrain_set = 0 8:3/0/terrain = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0/terrains_peering_bit/right_side = 0 8:3/0/terrains_peering_bit/left_side = 0 8:3/0/terrains_peering_bit/top_side = 0 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 10:3/0/terrains_peering_bit/top_left_corner = 0 10:3/0/terrains_peering_bit/top_side = 0 8:4/0 = 0 8:4/0/terrain_set = 0 8:4/0/terrain = 0 8:4/0/terrains_peering_bit/right_side = 0 8:4/0/terrains_peering_bit/bottom_side = 0 8:4/0/terrains_peering_bit/left_side = 0 8:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/top_side = 0 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_right_corner = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/left_side = 0 6:4/0/terrains_peering_bit/top_side = 0 6:4/0/terrains_peering_bit/top_right_corner = 0 5:4/0 = 0 5:4/0/terrain_set = 0 5:4/0/terrain = 0 5:4/0/terrains_peering_bit/right_side = 0 5:4/0/terrains_peering_bit/bottom_side = 0 5:4/0/terrains_peering_bit/bottom_left_corner = 0 5:4/0/terrains_peering_bit/left_side = 0 5:4/0/terrains_peering_bit/top_left_corner = 0 5:4/0/terrains_peering_bit/top_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0/terrains_peering_bit/right_side = 0 4:4/0/terrains_peering_bit/bottom_side = 0 4:4/0/terrains_peering_bit/top_side = 0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/left_side = 0 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/right_side = 0 1:3/0/terrains_peering_bit/left_side = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/terrains_peering_bit/right_side = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_left_corner = 0 1:1/0/terrains_peering_bit/top_side = 0 1:1/0/terrains_peering_bit/top_right_corner = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/terrains_peering_bit/bottom_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/terrains_peering_bit/right_side = 0 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/top_side = 0 4:1/0/terrains_peering_bit/top_right_corner = 0 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/terrains_peering_bit/right_side = 0 5:1/0/terrains_peering_bit/bottom_side = 0 5:1/0/terrains_peering_bit/bottom_left_corner = 0 5:1/0/terrains_peering_bit/left_side = 0 5:1/0/terrains_peering_bit/top_left_corner = 0 5:1/0/terrains_peering_bit/top_side = 0 5:1/0/terrains_peering_bit/top_right_corner = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/terrains_peering_bit/top_side = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/top_side = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/left_side = 0 9:3/0/terrains_peering_bit/top_side = 0 9:3/0/terrains_peering_bit/top_right_corner = 0 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/left_side = 0 6:3/0/terrains_peering_bit/top_side = 0 6:3/0/terrains_peering_bit/top_right_corner = 0 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0/terrains_peering_bit/right_side = 0 5:3/0/terrains_peering_bit/left_side = 0 5:3/0/terrains_peering_bit/top_left_corner = 0 5:3/0/terrains_peering_bit/top_side = 0 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 0 9:2/0/terrains_peering_bit/right_side = 0 9:2/0/terrains_peering_bit/bottom_right_corner = 0 9:2/0/terrains_peering_bit/bottom_side = 0 9:2/0/terrains_peering_bit/left_side = 0 9:2/0/terrains_peering_bit/top_side = 0 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 0 10:2/0/terrains_peering_bit/right_side = 0 10:2/0/terrains_peering_bit/bottom_side = 0 10:2/0/terrains_peering_bit/bottom_left_corner = 0 10:2/0/terrains_peering_bit/left_side = 0 10:2/0/terrains_peering_bit/top_side = 0 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/terrains_peering_bit/right_side = 0 8:2/0/terrains_peering_bit/bottom_right_corner = 0 8:2/0/terrains_peering_bit/bottom_side = 0 8:2/0/terrains_peering_bit/bottom_left_corner = 0 8:2/0/terrains_peering_bit/left_side = 0 8:2/0/terrains_peering_bit/top_side = 0 7:2/0 = 0 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0/terrains_peering_bit/bottom_side = 0 7:2/0/terrains_peering_bit/bottom_left_corner = 0 7:2/0/terrains_peering_bit/left_side = 0 7:2/0/terrains_peering_bit/top_side = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/left_side = 0 6:1/0/terrains_peering_bit/top_left_corner = 0 6:1/0/terrains_peering_bit/top_side = 0 6:1/0/terrains_peering_bit/top_right_corner = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/bottom_right_corner = 0 6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/left_side = 0 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/terrain = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0/terrains_peering_bit/right_side = 0 5:0/0/terrains_peering_bit/bottom_side = 0 5:0/0/terrains_peering_bit/bottom_left_corner = 0 5:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0/terrains_peering_bit/right_side = 0 4:0/0/terrains_peering_bit/bottom_side = 0 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/left_side = 0 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/terrains_peering_bit/right_side = 0 8:0/0/terrains_peering_bit/bottom_side = 0 8:0/0/terrains_peering_bit/left_side = 0 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/terrains_peering_bit/right_side = 0 8:1/0/terrains_peering_bit/bottom_side = 0 8:1/0/terrains_peering_bit/left_side = 0 8:1/0/terrains_peering_bit/top_left_corner = 0 8:1/0/terrains_peering_bit/top_side = 0 8:1/0/terrains_peering_bit/top_right_corner = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/top_left_corner = 0 7:1/0/terrains_peering_bit/top_side = 0 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/bottom_left_corner = 0 9:1/0/terrains_peering_bit/left_side = 0 9:1/0/terrains_peering_bit/top_side = 0 9:1/0/terrains_peering_bit/top_right_corner = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/bottom_right_corner = 0 9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/left_side = 0 9:0/0/terrains_peering_bit/top_left_corner = 0 9:0/0/terrains_peering_bit/top_side = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"] texture = ExtResource("2_k3fip") 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 1 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/terrains_peering_bit/right_side = 1 1:0/0/terrains_peering_bit/bottom_right_corner = 1 1:0/0/terrains_peering_bit/bottom_side = 1 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 1 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/terrains_peering_bit/right_side = 1 2:0/0/terrains_peering_bit/bottom_right_corner = 1 2:0/0/terrains_peering_bit/bottom_side = 1 2:0/0/terrains_peering_bit/bottom_left_corner = 1 2:0/0/terrains_peering_bit/left_side = 1 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 1 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/terrains_peering_bit/bottom_side = 1 3:0/0/terrains_peering_bit/bottom_left_corner = 1 3:0/0/terrains_peering_bit/left_side = 1 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 1 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 1 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/terrains_peering_bit/right_side = 1 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 1 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0/terrains_peering_bit/right_side = 1 9:0/0/terrains_peering_bit/left_side = 1 10:0/0 = 0 10:0/0/terrain_set = 0 10:0/0/terrain = 1 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:0/0/terrains_peering_bit/left_side = 1 12:0/0 = 0 13:0/0 = 0 14:0/0 = 0 15:0/0 = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 1 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 1 0:1/0/terrains_peering_bit/bottom_right_corner = 1 0:1/0/terrains_peering_bit/bottom_side = 1 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 1 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/terrains_peering_bit/right_side = 1 1:1/0/terrains_peering_bit/bottom_right_corner = 1 1:1/0/terrains_peering_bit/bottom_side = 1 1:1/0/terrains_peering_bit/bottom_left_corner = 1 1:1/0/terrains_peering_bit/left_side = 1 1:1/0/terrains_peering_bit/top_side = 1 1:1/0/terrains_peering_bit/top_right_corner = 1 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 1 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/right_side = 1 2:1/0/terrains_peering_bit/bottom_right_corner = 1 2:1/0/terrains_peering_bit/bottom_side = 1 2:1/0/terrains_peering_bit/bottom_left_corner = 1 2:1/0/terrains_peering_bit/left_side = 1 2:1/0/terrains_peering_bit/top_left_corner = 1 2:1/0/terrains_peering_bit/top_side = 1 2:1/0/terrains_peering_bit/top_right_corner = 1 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 1 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/right_side = 1 3:1/0/terrains_peering_bit/bottom_right_corner = 1 3:1/0/terrains_peering_bit/bottom_side = 1 3:1/0/terrains_peering_bit/bottom_left_corner = 1 3:1/0/terrains_peering_bit/left_side = 1 3:1/0/terrains_peering_bit/top_left_corner = 1 3:1/0/terrains_peering_bit/top_side = 1 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 1 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/terrains_peering_bit/bottom_side = 1 4:1/0/terrains_peering_bit/bottom_left_corner = 1 4:1/0/terrains_peering_bit/left_side = 1 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:1/0/physics_layer_0/polygon_0/one_way = true 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 2 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 7:1/0/physics_layer_0/polygon_0/one_way = true 7:1/0/terrains_peering_bit/right_side = 2 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 2 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 8:1/0/physics_layer_0/polygon_0/one_way = true 8:1/0/terrains_peering_bit/right_side = 2 8:1/0/terrains_peering_bit/left_side = 2 9:1/0 = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 9:1/0/physics_layer_0/polygon_0/one_way = true 10:1/0 = 0 11:1/0 = 0 12:1/0 = 0 13:1/0 = 0 14:1/0 = 0 15:1/0 = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 1 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/right_side = 1 0:2/0/terrains_peering_bit/bottom_right_corner = 1 0:2/0/terrains_peering_bit/bottom_side = 1 0:2/0/terrains_peering_bit/top_side = 1 0:2/0/terrains_peering_bit/top_right_corner = 1 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 1 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/right_side = 1 1:2/0/terrains_peering_bit/bottom_right_corner = 1 1:2/0/terrains_peering_bit/bottom_side = 1 1:2/0/terrains_peering_bit/bottom_left_corner = 1 1:2/0/terrains_peering_bit/left_side = 1 1:2/0/terrains_peering_bit/top_left_corner = 1 1:2/0/terrains_peering_bit/top_side = 1 1:2/0/terrains_peering_bit/top_right_corner = 1 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 1 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/right_side = 1 2:2/0/terrains_peering_bit/bottom_right_corner = 1 2:2/0/terrains_peering_bit/bottom_side = 1 2:2/0/terrains_peering_bit/bottom_left_corner = 1 2:2/0/terrains_peering_bit/left_side = 1 2:2/0/terrains_peering_bit/top_left_corner = 1 2:2/0/terrains_peering_bit/top_side = 1 2:2/0/terrains_peering_bit/top_right_corner = 1 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 1 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/terrains_peering_bit/right_side = 1 3:2/0/terrains_peering_bit/bottom_right_corner = 1 3:2/0/terrains_peering_bit/bottom_side = 1 3:2/0/terrains_peering_bit/bottom_left_corner = 1 3:2/0/terrains_peering_bit/left_side = 1 3:2/0/terrains_peering_bit/top_left_corner = 1 3:2/0/terrains_peering_bit/top_side = 1 3:2/0/terrains_peering_bit/top_right_corner = 1 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 1 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/terrains_peering_bit/bottom_side = 1 4:2/0/terrains_peering_bit/bottom_left_corner = 1 4:2/0/terrains_peering_bit/left_side = 1 4:2/0/terrains_peering_bit/top_left_corner = 1 4:2/0/terrains_peering_bit/top_side = 1 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:2/0/physics_layer_0/polygon_0/one_way = true 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 7:2/0/physics_layer_0/polygon_0/one_way = true 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/terrain = 2 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 8:2/0/physics_layer_0/polygon_0/one_way = true 8:2/0/terrains_peering_bit/left_side = 2 9:2/0 = 0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 9:2/0/physics_layer_0/polygon_0/one_way = true 10:2/0 = 0 11:2/0 = 0 12:2/0 = 0 13:2/0 = 0 14:2/0 = 0 15:2/0 = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 1 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/terrains_peering_bit/right_side = 1 0:3/0/terrains_peering_bit/top_side = 1 0:3/0/terrains_peering_bit/top_right_corner = 1 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 1 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/right_side = 1 1:3/0/terrains_peering_bit/bottom_right_corner = 1 1:3/0/terrains_peering_bit/bottom_side = 1 1:3/0/terrains_peering_bit/left_side = 1 1:3/0/terrains_peering_bit/top_left_corner = 1 1:3/0/terrains_peering_bit/top_side = 1 1:3/0/terrains_peering_bit/top_right_corner = 1 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 1 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/right_side = 1 2:3/0/terrains_peering_bit/bottom_right_corner = 1 2:3/0/terrains_peering_bit/bottom_side = 1 2:3/0/terrains_peering_bit/bottom_left_corner = 1 2:3/0/terrains_peering_bit/left_side = 1 2:3/0/terrains_peering_bit/top_left_corner = 1 2:3/0/terrains_peering_bit/top_side = 1 2:3/0/terrains_peering_bit/top_right_corner = 1 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 1 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/terrains_peering_bit/right_side = 1 3:3/0/terrains_peering_bit/bottom_side = 1 3:3/0/terrains_peering_bit/bottom_left_corner = 1 3:3/0/terrains_peering_bit/left_side = 1 3:3/0/terrains_peering_bit/top_left_corner = 1 3:3/0/terrains_peering_bit/top_side = 1 3:3/0/terrains_peering_bit/top_right_corner = 1 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 1 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/terrains_peering_bit/left_side = 1 4:3/0/terrains_peering_bit/top_left_corner = 1 4:3/0/terrains_peering_bit/top_side = 1 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:3/0/physics_layer_0/polygon_0/one_way = true 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 7:3/0/physics_layer_0/polygon_0/one_way = true 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 8:3/0/physics_layer_0/polygon_0/one_way = true 9:3/0 = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 9:3/0/physics_layer_0/polygon_0/one_way = true 10:3/0 = 0 11:3/0 = 0 12:3/0 = 0 13:3/0 = 0 14:3/0 = 0 15:3/0 = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 1 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/terrains_peering_bit/right_side = 1 1:4/0/terrains_peering_bit/top_side = 1 1:4/0/terrains_peering_bit/top_right_corner = 1 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 1 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/terrains_peering_bit/right_side = 1 2:4/0/terrains_peering_bit/left_side = 1 2:4/0/terrains_peering_bit/top_left_corner = 1 2:4/0/terrains_peering_bit/top_side = 1 2:4/0/terrains_peering_bit/top_right_corner = 1 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 1 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/terrains_peering_bit/left_side = 1 3:4/0/terrains_peering_bit/top_left_corner = 1 3:4/0/terrains_peering_bit/top_side = 1 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:4/0/physics_layer_0/polygon_0/one_way = true 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 7:4/0/physics_layer_0/polygon_0/one_way = true 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 8:4/0/physics_layer_0/polygon_0/one_way = true 9:4/0 = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 9:4/0/physics_layer_0/polygon_0/one_way = true 10:4/0 = 0 11:4/0 = 0 12:4/0 = 0 13:4/0 = 0 14:4/0 = 0 15:4/0 = 0 6:5/0 = 0 7:5/0 = 0 8:5/0 = 0 9:5/0 = 0 10:5/0 = 0 11:5/0 = 0 12:5/0 = 0 13:5/0 = 0 14:5/0 = 0 15:5/0 = 0 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/terrain_set = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:6/0 = 0 4:6/0/terrain_set = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:6/0 = 0 6:6/0 = 0 7:6/0 = 0 8:6/0 = 0 9:6/0 = 0 12:6/0 = 0 13:6/0 = 0 14:6/0 = 0 15:6/0 = 0 0:7/0 = 0 0:7/0/terrain_set = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:7/0 = 0 1:7/0/terrain_set = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8) 3:7/0 = 0 3:7/0/terrain_set = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8) 4:7/0 = 0 4:7/0/terrain_set = 0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:7/0 = 0 6:7/0 = 0 7:7/0 = 0 8:7/0 = 0 9:7/0 = 0 10:7/0 = 0 11:7/0 = 0 12:7/0 = 0 13:7/0 = 0 14:7/0 = 0 15:7/0 = 0 2:8/0 = 0 6:8/0 = 0 8:8/0 = 0 9:8/0 = 0 10:8/0 = 0 11:8/0 = 0 12:8/0 = 0 13:8/0 = 0 14:8/0 = 0 15:8/0 = 0 0:9/0 = 0 0:9/0/terrain_set = 0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/0 = 0 1:9/0/terrain_set = 0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8) 3:9/0 = 0 3:9/0/terrain_set = 0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8) 4:9/0 = 0 4:9/0/terrain_set = 0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:9/0 = 0 7:9/0 = 0 8:9/0 = 0 9:9/0 = 0 10:9/0 = 0 11:9/0 = 0 14:9/0 = 0 15:9/0 = 0 0:10/0 = 0 0:10/0/terrain_set = 0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:10/0 = 0 1:10/0/terrain_set = 0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:10/0 = 0 2:10/0/terrain_set = 0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:10/0 = 0 3:10/0/terrain_set = 0 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:10/0 = 0 4:10/0/terrain_set = 0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:10/0 = 0 6:10/0 = 0 7:10/0 = 0 8:10/0 = 0 9:10/0 = 0 10:10/0 = 0 11:10/0 = 0 12:10/0 = 0 14:10/0 = 0 15:10/0 = 0 0:11/0 = 0 0:11/0/terrain_set = 0 0:11/0/terrain = 1 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:11/0/terrains_peering_bit/right_side = 1 0:11/0/terrains_peering_bit/bottom_right_corner = 1 0:11/0/terrains_peering_bit/bottom_side = 1 0:11/0/terrains_peering_bit/bottom_left_corner = 1 0:11/0/terrains_peering_bit/left_side = 1 0:11/0/terrains_peering_bit/top_left_corner = 1 0:11/0/terrains_peering_bit/top_side = 1 0:11/0/terrains_peering_bit/top_right_corner = 1 1:11/0 = 0 1:11/0/terrain_set = 0 1:11/0/terrain = 1 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:11/0/terrains_peering_bit/right_side = 1 1:11/0/terrains_peering_bit/bottom_right_corner = 1 1:11/0/terrains_peering_bit/bottom_side = 1 1:11/0/terrains_peering_bit/bottom_left_corner = 1 1:11/0/terrains_peering_bit/left_side = 1 1:11/0/terrains_peering_bit/top_left_corner = 1 1:11/0/terrains_peering_bit/top_side = 1 1:11/0/terrains_peering_bit/top_right_corner = 1 2:11/0 = 0 2:11/0/terrain_set = 0 2:11/0/terrain = 1 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:11/0/terrains_peering_bit/right_side = 1 2:11/0/terrains_peering_bit/bottom_right_corner = 1 2:11/0/terrains_peering_bit/bottom_side = 1 2:11/0/terrains_peering_bit/bottom_left_corner = 1 2:11/0/terrains_peering_bit/left_side = 1 2:11/0/terrains_peering_bit/top_left_corner = 1 2:11/0/terrains_peering_bit/top_side = 1 2:11/0/terrains_peering_bit/top_right_corner = 1 3:11/0 = 0 3:11/0/terrain_set = 0 3:11/0/terrain = 1 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:11/0/terrains_peering_bit/right_side = 1 3:11/0/terrains_peering_bit/bottom_right_corner = 1 3:11/0/terrains_peering_bit/bottom_side = 1 3:11/0/terrains_peering_bit/bottom_left_corner = 1 3:11/0/terrains_peering_bit/left_side = 1 3:11/0/terrains_peering_bit/top_left_corner = 1 3:11/0/terrains_peering_bit/top_side = 1 3:11/0/terrains_peering_bit/top_right_corner = 1 5:11/0 = 0 5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:11/0 = 0 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:11/0 = 0 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:11/0 = 0 8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:11/0 = 0 9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:11/0 = 0 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:11/0 = 0 11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:11/0 = 0 12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:11/0 = 0 13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [resource] physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 29 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Village 0" terrain_set_0/terrain_0/color = Color(0.520131, 0.153738, 0.75213, 1) terrain_set_0/terrain_1/name = "Village 1" terrain_set_0/terrain_1/color = Color(1, 1, 1, 1) terrain_set_0/terrain_2/name = "Platforms" terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_oe4cj") sources/1 = SubResource("TileSetAtlasSource_4xq2o")