class_name Hud extends Node @export var player_health: HealthComponent @export var coins_label: Label @export var health_progressbar: ProgressBar @export var lives_label: Label @onready var game_manager: GM = $"/root/GameManager" func _ready() -> void: if not player_health: var nodes := get_tree().get_nodes_in_group("player") for node in nodes: player_health = node.get_node_or_null("HealthComponent") if player_health: break return func _process(_delta: float) -> void: if not game_manager: return set_health_progressbar() set_lives_label() set_coins_label() func set_coins_label() -> void: if not game_manager: return #todo: set internationalized text coins_label.text = tr("COINS") + ": " + str(game_manager.get_coins()) func set_lives_label() -> void: if not game_manager: return lives_label.text = tr("LIVES") + ": " + str(game_manager.get_lives()) func set_health_progressbar() -> void: if not player_health: return health_progressbar.value = player_health.health health_progressbar.max_value = player_health.max_health