class_name EffectInflictorComponent extends Node @export var damage: DamageComponent func _ready() -> void: if not damage: printerr("No damage component assigned!") return damage.effect_inflicted.connect(on_effect_inflicted) func on_effect_inflicted(target: Node2D, effect: StatusEffectDataResource) -> void: var status_effect_component: StatusEffectComponent = target.get_node_or_null("StatusEffectComponent") if not status_effect_component: return status_effect_component.apply_effect(effect)