class_name ProjectileInitComponent extends Node @export var launch_component: LaunchComponent func initialize(params: Dictionary) -> void: var position := params.get("position", Vector2.ZERO) as Vector2 var direction := params.get("direction", Vector2.RIGHT) as Vector2 var rotation := params.get("rotation", 0.0) as float var power := params.get("power_multiplier", 1.0) as float owner.global_position = position owner.global_rotation = rotation if launch_component: launch_component.initial_direction = direction launch_component.spawn_position = position launch_component.spawn_rotation = rotation launch_component.speed *= power