[gd_scene load_steps=5 format=3 uid="uid://c40r76qqacqie"] [ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="1_jmsgb"] [ext_resource type="Script" uid="uid://r0a6xjicrh74" path="res://scripts/components/collapsable.gd" id="2_cs5vh"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_l44jt"] size = Vector2(16, 16) [sub_resource type="RectangleShape2D" id="RectangleShape2D_sfbe2"] size = Vector2(16, 2) [node name="Collapsing Block" type="StaticBody2D"] [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_jmsgb") hframes = 16 vframes = 12 frame = 182 [node name="StaticCollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_l44jt") [node name="Collapsable detector" type="Area2D" parent="."] collision_mask = 4 [node name="AreaCollisionShape2D" type="CollisionShape2D" parent="Collapsable detector"] position = Vector2(0, -8) shape = SubResource("RectangleShape2D_sfbe2") [node name="ToCollapseTimer" type="Timer" parent="."] wait_time = 0.5 [node name="ResetTimer" type="Timer" parent="."] [node name="CollapsableComponent" type="Node" parent="." node_paths=PackedStringArray("to_collapse_timer", "reset_timer", "sprite2d", "collision_shape")] script = ExtResource("2_cs5vh") to_collapse_timer = NodePath("../ToCollapseTimer") reset_timer = NodePath("../ResetTimer") sprite2d = NodePath("../Sprite2D") collision_shape = NodePath("../StaticCollisionShape2D") collapse_time = 0.75 reset_time = 3.0 [connection signal="body_entered" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_entered"] [connection signal="body_exited" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_exited"] [connection signal="timeout" from="ToCollapseTimer" to="CollapsableComponent" method="_on_to_collapse_timer_timeout"] [connection signal="timeout" from="ResetTimer" to="CollapsableComponent" method="_on_reset_timer_timeout"]