[gd_scene load_steps=5 format=3 uid="uid://0idmnkwids1r"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_sprite"] [ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_collectable"] [ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_fadeaway"] [sub_resource type="CircleShape2D" id="CircleShape2D_pickup"] radius = 12.0 [node name="SkillPickup" type="Area2D" groups=["Collectables"]] collision_layer = 2 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_pickup") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_sprite") hframes = 12 vframes = 12 frame = 24 [node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")] script = ExtResource("2_collectable") Area2D = NodePath("..") CollisionShape = NodePath("../CollisionShape2D") [node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")] script = ExtResource("3_fadeaway") Sprite = NodePath("../Sprite2D") FadeDuration = 0.5 Area = NodePath("..")