using Godot; using Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.scripts.Events; /// /// Handles player death events and updates lives in GameStateStore. /// public partial class LivesStateHandler : Node { public override void _Ready() { EventBus.Instance.PlayerDied += OnPlayerDied; } public override void _ExitTree() { if (EventBus.Instance != null) { EventBus.Instance.PlayerDied -= OnPlayerDied; } } private void OnPlayerDied(Vector2 position) { GameStateStore.Instance?.RemoveLife(); GameStateStore.Instance?.ResetSession(); } }