using System.Collections.Generic;
namespace Mr.BrickAdventures.scripts.State;
///
/// Serializable DTO for save data - no Godot types.
///
public class SaveDataDto
{
public int Version { get; set; }
public int Coins { get; set; }
public int Lives { get; set; }
public int CurrentLevel { get; set; }
public List CompletedLevels { get; set; }
public List UnlockedLevels { get; set; }
public List UnlockedSkillNames { get; set; }
public List UnlockedAchievements { get; set; }
public Dictionary Statistics { get; set; }
}