class_name InvulnerabilityComponent extends Node @export var duration: float = 1.0 @export var flashing_component: FlashingComponent var invulnerable: bool = false func activate() -> void: if invulnerable: return invulnerable = true if flashing_component: flashing_component.start_flashing() var timer = get_tree().create_timer(duration) timer.timeout.connect(deactivate) func deactivate() -> void: invulnerable = false if flashing_component: flashing_component.stop_flashing() func is_invulnerable() -> bool: return invulnerable