[gd_scene load_steps=12 format=3 uid="uid://5surx230gfw3"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rcgxf"] [ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_nqeob"] [ext_resource type="Script" uid="uid://7uttgdr6cr5y" path="res://scripts/components/ExplosiveComponent.cs" id="3_a2b5x"] [ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="5_6oopj"] [ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="5_nqeob"] [ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="6_a2b5x"] [ext_resource type="Script" uid="uid://cwi5qashdag1g" path="res://scripts/components/GravityMotionComponent.cs" id="7_4ly8b"] [ext_resource type="Script" uid="uid://c7n6ecsobohjn" path="res://scripts/components/ProjectileInitComponent.cs" id="8_nqeob"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"] size = Vector2(16, 10) [sub_resource type="CircleShape2D" id="CircleShape2D_e6vaq"] radius = 32.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_nqeob"] size = Vector2(16, 10) [node name="ExplosiveBrick" type="CharacterBody2D"] collision_layer = 16 collision_mask = 8 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_ar0xf") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_rcgxf") hframes = 12 vframes = 12 frame = 80 [node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."] position = Vector2(0, 2.38419e-07) scale = Vector2(0.8, 0.5) [node name="Timer" type="Timer" parent="."] [node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("DamageTimer")] script = ExtResource("2_nqeob") Damage = 5.0 DamageTimer = NodePath("../Timer") [node name="ExplosiveComponent" type="Node2D" parent="." node_paths=PackedStringArray("Damage", "Area", "ExplodeArea")] script = ExtResource("3_a2b5x") Damage = NodePath("../DamageComponent") Area = NodePath("../BulletArea") ExplodeArea = NodePath("../Explosion area") ExplosionEffect = ExtResource("5_6oopj") [node name="Explosion area" type="Area2D" parent="."] collision_layer = 0 collision_mask = 8 [node name="CollisionShape2D" type="CollisionShape2D" parent="Explosion area"] shape = SubResource("CircleShape2D_e6vaq") debug_color = Color(0.919034, 6.36289e-05, 0.69998, 0.42) [node name="ExplosionFX" parent="." instance=ExtResource("5_6oopj")] randomness = 0.24 [node name="LifetimeComponent" type="Node" parent="."] script = ExtResource("5_nqeob") LifeTime = 30.0 [node name="LaunchComponent" type="Node2D" parent="."] script = ExtResource("6_a2b5x") Speed = 240.0 [node name="GravityMotionComponent" type="Node2D" parent="." node_paths=PackedStringArray("Body", "LaunchComponent")] script = ExtResource("7_4ly8b") Body = NodePath("..") LaunchComponent = NodePath("../LaunchComponent") Gravity = Vector2(0, 980) [node name="BulletArea" type="Area2D" parent="."] collision_layer = 16 [node name="CollisionShape2D" type="CollisionShape2D" parent="BulletArea"] shape = SubResource("RectangleShape2D_nqeob") [node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")] script = ExtResource("8_nqeob") LaunchComponent = NodePath("../LaunchComponent")