[gd_scene load_steps=4 format=3 uid="uid://coayig4dxelo2"] [ext_resource type="Script" uid="uid://b0bv8kw5w5037" path="res://scripts/components/BrickThrowComponent.cs" id="1_ogpnm"] [ext_resource type="PackedScene" uid="uid://bymro4t7angv5" path="res://objects/entities/brick.tscn" id="2_4txoq"] [ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="3_gxahf"] [node name="BrickThrowComponent" type="Node"] script = ExtResource("1_ogpnm") BrickScene = ExtResource("2_4txoq") FireRate = 0.6 ThrowInputBehavior = ExtResource("3_gxahf")