namespace Mr.BrickAdventures.Progression;
///
/// The closed set of statistics a Profile tracks. Mirrors the five names in the old
/// StatNames constants, but as a type, so a typo cannot invent a sixth statistic.
///
///
/// Persisted names live at the persistence seam, not here — the store adapter maps these to and
/// from the wire strings and decides what to do with unknown keys from an older save.
///
public enum StatName
{
CoinsCollected,
EnemiesDefeated,
Deaths,
LevelsCompleted,
ChildrenRescued,
}