using Godot; using Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.scripts.UI; public partial class Credits : Control { private UIManager UIManager => UIManager.Instance; public override void _UnhandledInput(InputEvent @event) { if (!@event.IsActionPressed("ui_cancel")) return; if (UIManager != null && UIManager.IsScreenOnTop(this)) { UIManager.PopScreen(); } } }