using Godot; namespace Mr.BrickAdventures.scripts.components; public partial class SpaceshipExitComponent : Node { [Export] public Area2D Area { get; set; } [Signal] public delegate void SpaceshipExitEventHandler(); public override void _Ready() { Area.BodyEntered += OnBodyEntered; } private void OnBodyEntered(Node2D body) { if (body is not PlayerController) return; EmitSignalSpaceshipExit(); } }