[gd_scene load_steps=6 format=3 uid="uid://dx80ivlvuuew4"] [sub_resource type="Gradient" id="Gradient_5woy1"] offsets = PackedFloat32Array(0, 0.173759, 0.521277, 0.687943, 0.886525, 1) colors = PackedColorArray(0.635294, 0.188235, 0, 1, 0.890196, 0.317647, 0, 1, 1, 0.470588, 0.188235, 1, 1, 0.635294, 0, 1, 1, 0.858824, 0.635294, 1, 1, 1, 1, 0.501961) [sub_resource type="GradientTexture1D" id="GradientTexture1D_mar4t"] gradient = SubResource("Gradient_5woy1") [sub_resource type="Curve" id="Curve_xeno3"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.5), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_igm87"] curve = SubResource("Curve_xeno3") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dq33o"] lifetime_randomness = 0.25 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 8.0 angle_min = -70.0 angle_max = -40.0 spread = 0.0 gravity = Vector3(0, -100, 0) scale_curve = SubResource("CurveTexture_igm87") color_ramp = SubResource("GradientTexture1D_mar4t") [node name="FireFX" type="GPUParticles2D"] amount = 512 lifetime = 0.5 fixed_fps = 24 process_material = SubResource("ParticleProcessMaterial_dq33o")