[gd_scene load_steps=3 format=3 uid="uid://8b6ol5sssbgo"] [ext_resource type="Script" uid="uid://bna3ggr6n7ycr" path="res://scripts/UI/MainMenu.cs" id="1_epxpl"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_qv2q0"] bg_color = Color(0, 0, 0, 1) [node name="MainMenu" type="Control" node_paths=PackedStringArray("MainMenuControl", "NewGameButton", "ContinueButton", "SettingsButton", "CreditsButton", "ExitButton", "VersionLabel")] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_epxpl") MainMenuControl = NodePath(".") NewGameButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/NewGameButton") ContinueButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/ContinueButton") SettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/SettingsButton") CreditsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/CreditsButton") ExitButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/QuitButton") VersionLabel = NodePath("PanelContainer/MarginContainer/VBoxContainer/VersionLabel") [node name="PanelContainer" type="PanelContainer" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 theme_override_styles/panel = SubResource("StyleBoxFlat_qv2q0") [node name="MarginContainer" type="MarginContainer" parent="PanelContainer"] layout_mode = 2 theme_override_constants/margin_left = 32 theme_override_constants/margin_top = 32 theme_override_constants/margin_right = 32 theme_override_constants/margin_bottom = 32 [node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"] layout_mode = 2 theme_override_constants/separation = 16 [node name="TitleLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"] layout_mode = 2 text = "GAME_TITLE" horizontal_alignment = 1 uppercase = true [node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer"] custom_minimum_size = Vector2(0, 32) layout_mode = 2 size_flags_vertical = 3 [node name="ContinueButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"] layout_mode = 2 text = "CONTINUE_BUTTON" flat = true [node name="NewGameButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"] layout_mode = 2 text = "NEW_GAME_BUTTON" flat = true [node name="SettingsButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"] layout_mode = 2 text = "SETTINGS_BUTTON" flat = true [node name="CreditsButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"] layout_mode = 2 text = "CREDITS_BUTTON" flat = true [node name="QuitButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"] layout_mode = 2 text = "QUIT_BUTTON" flat = true [node name="VersionLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"] layout_mode = 2 size_flags_horizontal = 0 size_flags_vertical = 8 text = "v. in-dev"