[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"] [ext_resource type="PackedScene" uid="uid://5surx230gfw3" path="res://objects/entities/exploding_brick.tscn" id="1_6pfoa"] [ext_resource type="Resource" uid="uid://diuv6pr6a0dup" path="res://resources/throw_behaviors/charge_throw_input.tres" id="2_87gkt"] [ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="2_e0o8w"] [ext_resource type="Texture2D" uid="uid://c0xtjfpmkfolk" path="res://sprites/explosive_brick_skill_icon.png" id="3_wkqmb"] [ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_wkqmb"] [resource] script = ExtResource("5_wkqmb") Name = "EXPLOSIVE_BRICK" Description = "EXPLOSIVE_BRICK_DESCRIPTION" Config = Dictionary[String, Variant]({ "brick_scene": ExtResource("1_6pfoa"), "player_controller": NodePath("."), "throw_input_behavior": ExtResource("2_87gkt"), "timer": NodePath("ThrowTimer") }) Cost = 180 Icon = ExtResource("3_wkqmb") IsActive = false Level = 0 MaxLevel = 1 Type = 1 Node = ExtResource("2_e0o8w")