[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cr5lo4h8wm0jc"] [ext_resource type="PackedScene" uid="uid://daau4j5hbklk0" path="res://objects/entities/fire_brick.tscn" id="1_2g43l"] [ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_g53fp"] [ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="2_dm5pj"] [ext_resource type="Texture2D" uid="uid://cocbnr38qsikt" path="res://sprites/fire_brick_skill_icon.png" id="3_w87qb"] [ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_us7vb"] [resource] script = ExtResource("5_us7vb") Name = "FIRE_BRICK" Description = "FIRE_BIRCK_DESCRIPTION" Config = Dictionary[String, Variant]({ "brick_scene": ExtResource("1_2g43l"), "player_controller": NodePath("."), "throw_input_behavior": ExtResource("2_dm5pj"), "timer": NodePath("ThrowTimer") }) Cost = 150 Icon = ExtResource("3_w87qb") IsActive = false Level = 0 MaxLevel = 3 Type = 1 Node = ExtResource("1_g53fp")